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eatkinola

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Posts posted by eatkinola


  1. 20 minutes ago, Android16 said:

    Only in BB does wmp videos look faded. It started doing this after an launchbox update a while ago

    Does WMP also look faded with other themes (that do not use my plugin)?

    21 minutes ago, Android16 said:

    And using any value for Scrollspeed results in no text.

    Shouldn't ScrollSpeed be in quotes, i.e., ScrollSpeed="10"? Does it not work when speed is set to "1"? Your ScrollDelayBeg is 13.5 seconds, but I assume you're waiting that amount of time to see if anything appears.


  2. 1 hour ago, Android16 said:

    Okay, it's showing the errors in xaml but everything still works fine in bigbox.

    Strange the view still works though it pops up these errors. I use VS 2019 to develop the plugin library, but I develop the themes outside of VS just using notepad.

    1 hour ago, Android16 said:

    When using WMP video backend, the videos are faded. As if they lack in color. In vlc backend, the color is rich and accurate.

    Interesting. I've never noticed that before, though I always run using WMP. Could it have to do with the codecs you use for WMP? I just use the default codecs bundled with Windows 10.

    1 hour ago, Android16 said:

    When using MarqueeTextBlock, using scrollspeed breaks the feature. You see no text going from side to side. But when you remove scrollspeed, marqueetextblock works fine.

    I use this feature in most of my themes -- for example in Refaktor I set the speed to 3 and it works fine. How else is your marquee setup? I could take a look if you want to send some xaml I can test on my system.


  3. 54 minutes ago, Android16 said:

    is there anything new we need in order to get the new plugin working?

    Using this: unblocking the dll and using xmlns:aop="clr-namespace:Ao.Bigbox.Plugins;assembly=Ao.Bigbox.Themer.v3_9_7" at top results in aop:InputBlocker, aop:AutopathVideoLooper, and aoc:AutoscaleTextBlock not found in namespace errors when keeping the current code in xaml.

    Do you also define aoc=".....Controls;assembly=...." at the top of the xaml? No, there should not be anything else you need to do. If you want to pm me your view/theme, I can take a look.


  4. 1 hour ago, wallmachine said:

    Cheers, that property fixed it! Just wondering I updated to Ao.Bigbox.Themer.v3_9_7 and if I remove that property it still goes blank, is this correct?

    With 3.9.7, you shouldn't need that Ignores... property, but if you still do let me know. 3.9.7 fixed a similar problem in MinimalX so I thought it'd also fix your theme.

    1 hour ago, wallmachine said:

    Yes, correct an ellipsis (...) on the selected TextBlock that uses the MarqueeTextBlock even though it scrolls, just to keep uniformity in the TextList and also to keep all the text the same size as the scrolling/Marquee text gets slightly enlarged. I assume this is because it has no ellipsis (...) I tried to set a FontSize/TargetFontSize however get the following error below.

    Thank you for clarifying. If we add an ellipsis to truncate the string, would it still need to scroll?

    1 hour ago, wallmachine said:

    Also I assume at the moment the Marquee cannot reset its position (with a property?) when another game is selected as at the moment when another game is selected the Marquee location continues from where the previous selection was and not at the beginning, I guess you could say have it reset itself on each selection.

    Yes, that is correct. Resetting on each selection would be a workaround. I will have to try it; my initial concern is it would slowdown the list too much but would have to try it.

    • Thanks 1

  5. 18 hours ago, wallmachine said:

    thanks, as you are looking into the aoc:MarqueeTextBlock would it be too far a stretch to have a look at this?

    As a workaround for the disappearing problem, try adding this property to the MarqueeTextBlock, works for me:

    IgnoreAutopauseListeners="True"

    I looked at the other "this" post. Would you please clarify what you mean by ellipsis (...)? Are you asking for ellipsis on the scroll text block even though it scrolls?

    EDIT: You can use the IgnoreAutopauseListeners workaround for now, but I did find a fix that will be in the updated library.


  6. On 4/14/2020 at 9:03 AM, huh123 said:

    I added those settings in AOstyles.xaml and still am not getting it to work. Is it a specific view I need to choose as well? For reference, I'm trying to replicate the style in the last screenshot (displaying Baten Kaitos Origins), where boxart/metadata is shown on a left column and the video plays in the much-larger chunk of the screen remaining. The best I can get is the the text/metadata all in the front, overlaying video in the background.

    Please post a screenshot of what it looks like currently on your setup.

    On 4/14/2020 at 9:03 AM, huh123 said:

    This I'm even more confused on. I have those settings and they work for my regular platform playlists. However, I have one playlist that displays with the platforms, it has multiple games with video, and...still nothing.

    Sound like it works on your setup with certain situations but not others. For the playlist that displays with the platforms ... would you please describe what you mean or perhaps post screenshots or a video. I like screenshots; they usually help me understand the issue better.


  7. I'll just add my two cents in case it helps. I don't have any idea why this would be occurring only with themes using Ao.Bigbox.Themer, and it sounds like it also occurs with the default BigBox theme on occasion (phew!). Ao.Bigbox.Themer does not capture any keyboard inputs, it leaves that up to BigBox. Furthermore, Ao.Bigbox.Themer only processes keyboard input insofar as it's supplied via IBigBoxThemeElementPlugin, e.g., PageUp, PageDn, Select, Back, Enter, Escape bindings.

    • Like 3

  8. On 5/1/2020 at 5:38 PM, wallmachine said:

    When I select a game to play in BigBox using the TextListView the game title text disappears, see video.

    If I remove "aoc:MarqueeTextBlock" from <aoc:AutoscrollListBox> I don't get the marquee effect and the text doesn't disappear. I noticed on previous LB versions if I disabled startup screen it would not hide the selected game however this is not the case in newer versions of LB.

    Hmm ... that's a strange one. I'm now seeing the same thing when I use aoc:MarqueeTextBlock in MinimalX, so I don't think it's related to its use in AutoscrollListBox. I'll look into it.

    • Thanks 1

  9. On 5/27/2020 at 7:49 AM, viking said:

    Damn ! Thx Y2guru
    @eatkinola Are your super plugin from the Swiss army able to do that? 😅 😚

    Hey viking. I don't have a plugin that currently does that, but it sounds like there is already one in the Pasc theme that would work. If not, let me know and I can put something together; would be pretty easy.


  10. On 4/12/2020 at 12:33 PM, huh123 said:

    However, even after reading the PDFs, I'm struggling to get either feature working. I turned on METADATASLIDETOGGLE and AOSELECTORSIDETOGGLE in the AOStyles XAML and couldn't replicate the two screenshots in any view setting.

    I see what you mean -- you should be able to get it working with these three settings in Styles.xaml:

        <System:String x:Key="AOMetadataSideToggle">AOMetadataFadeSide_ON</System:String>
        <System:String x:Key="AOSelectorSideToggle">AOSelectorFadeSide_ON</System:String>
        <System:String x:Key="AOMetadataOtopToggle">AOMetadataFadeTop_TEMP</System:String>

    AOMetadataOtopToggle must be set to _TEMP. This is a bug -- you shouldn't have to set it to _TEMP, but doing so should make it work like you expect.

    On 4/12/2020 at 12:33 PM, huh123 said:

    Meanwhile, playlists are still not display a video when highlighted, which should be the default according to the theme description on the download page.

    For this feature to work, you have to use use Big Box settings > Options > Videos > (check) Use Random Game Videos for Missing Platform Videos. This feature respects that setting.


  11. On 3/25/2020 at 9:58 AM, ripleyxlr8 said:

    I will try to develop a dummy plugin that will only intercept the emulator process. Can i ask you which programming language you are using and the function you are using to intercept the process? (so i can try to replicate the issue)

    I'll pm you some C# code.


  12. On 3/24/2020 at 6:03 AM, ripleyxlr8 said:

    I've made a test with version dolphin-master-5.0-8911-x64.7z and a clean version of the plugin installation, the result is the same it doesn't seems to detect the process.  For your information Fade and Bezel are working with Mame. Here is the log :

    Thanks for the information, Richard. That is very helpful -- unfortunately, I've not yet been able to replicate this problem on my computer. I did find some intermittent problems when using Vulkan (bezels were not showing up, though it did find the emulator process). Attached are screenshots of my graphics settings in dolphin. Perhaps you could test with these settings on your computer? I'll have to dig into this problem some more, probably examine the code a bit more closely.

    Graphics-General.bmp Graphics-Enhancements.bmp Graphics-Hacks.bmp Graphics-Advanced.bmp


  13. @Android16 @neil9000 @Jason Carr

    Thanks for the notice and feedback. I did try to leverage BB's video control in the past, but it did not provide the capabilities to do what I wanted. Regarding my plugin, I've been recommending WMP for awhile because I find it works better (for my plugin and themes, anyway). Jason continues to make some nice improvements to LB/BB, and he does his best to maintain compatibility with existing plugins and themes, but sometimes these plugins and themes just need a little tlc in the way of updates. I'll try to work on it this weekend.

    EDIT: Okay that was an easy fix; just a path change for the new ThirdParty subfolder. I've been meaning to put out an updated version of the plugin and themes for awhile. I'll roll this fix into that, and hopefully I can work on the releases this weekend or later this month. It's a bit hectic here, however; in the thick of it with pandemic contingencies, and my job is not one where I can shelter in place and catch up on stuff around the house.

    • Like 3

  14. On 3/22/2020 at 5:14 PM, ripleyxlr8 said:

    dolphin 5.0 11608 x64

    The most recent version of dolphin with which I've tested (and found to work) is x8915. It's possible the dolphin team has changed some of their window management code. Would you please consider testing with x8915 on your system, to see if this isolates the problem?


  15. 12 hours ago, mmag05 said:

    First absolutely love the theme. I see you have a playlist clear logo for a random game.  My question is how to I use it?  I understand how to add it and have it show in the theme but, how exactly do I get it to execute a random game? 

    Generation of the Random, Recent, Favorites, etc. playlists is handled by a plugin I made (separate from Nostalgia but you can use together). Look a the drop-in documentation for Ao Bigbox Customs. It will regenerate lists on LB/BB startup, e.g., a new list of random games will be generate on each startup. You can specify which lists are used, and the size of the list. If you are looking for a plugin to pick a new random game every time you press a key combination, there might be a plugin somewhere else on the forum for this.

     


  16. 1 hour ago, damageinc86 said:

    I had no idea wootlauncher did bezels.  really? that is pretty cool then.

    yeah i use it for all gc games -- tested with dolphin 5.0-8915 ... if you use with another version and run into any trouble, please let me know

    2020-03-10-09-58-06.thumb.png.715131816308a1324b4579048ae79be4.png


  17. 2 hours ago, adu said:

    How can you achieve to have a normal bezel (normal = 4/3 ratio) for some games, and a vertical one for others (like 1941 and mostly all arcade shoot) ?

    While WL will support bezels for a variety of emulators, when using RetroArch or MAME I strongly suggest you setup bezels within the emulator itself; RA and MAME have very robust support for bezels. For other emulators which do not support bezels (e.g., dolphin, PCSX2), you can certainly use WL for bezels (that's what I do). Please see the attached PDF and the examples bundled with the WL download, and let me know if you have any questions.

    WootLauncher-v1.5.1.pdf


  18. 2 hours ago, ItchyRobot said:

    Here is a video showing what I am talking about. The first half shows the fast scroll limitation (which you already know about). But the second part shows how the color changes from purple to green when I choose a game (in this example, Gamecube).

    Think I have a fix for this. @viking Here's an updated dll you can try (you have to right-click > properties > unblock it)

    Ao.Bigbox.Themer.v3_9_7a.dll

    • Thanks 2

  19. @viking @johnsanc @wallmachine

    I might have identified the lag when first switching to a platform. Selection snoop tries to gather info about the platform, and part of that means it looks for a random selection of platform videos and images (e.g., to display if there is no platform video -- it can loop through random game videos or images when using the video engine bundled within the plugin). Anyways, that's not really applicable to Colorful, but it's probably where the bottleneck is. @johnsanc -- this is probably much more notable on your setup since you store videos on a network drive. I'll pm you with a revised version of the plugin; please test it when you have time. If we can confirm that's the problem, we can then post our results back here.

    • Thanks 2

  20. 1 hour ago, johnsanc said:

    @eatkinola - That is correct. Performance issues completely go away if I remove the references to game videos or purposely make them a bad path that does not exist. Colorful is only impacted by this on the Platform view. Nostalgia is impacted in both Platform and the Games view. There is a video earlier in this thread showing the lag with Colorful.

    Thanks for the clarification and video; very helpful. I'll work on it this weekend.

    • Game On 1
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