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Napalm2016

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Posts posted by Napalm2016

  1. On 1/22/2021 at 6:24 PM, moudrost said:

    I was a bit skeptical, however the thing just works. I purchased the additional art pack Pixelcade provides and highly recommend it. Other than checking a couple of boxes and browsing for some files, there isn't much else to do.

    20210122_091101.thumb.jpg.a24141ffa87d86661669f37d8117dfd1.jpg

     

     

    Thanks for that looks good

  2. 7 hours ago, moudrost said:

    I may have this solved. I reached out to Pixelcade and was informed this value is getting set by LEDBlinky.

    image.thumb.png.c16ba19436c91628f347857c2d4f849f.png

    They said they have heard of this before and thought it might be related to the MAME XML. Within the above app I went to the MAME tab and browsed for the XML and saved the configuration file and rebooted. Tested 5 games and all 5 displayed the correct message. To answer your questions, I'm still using 226 and am only using MAME on my arcade cabinet at this time.

    Hi

    Sorry if this is slightly off topic but I was considering of getting the pixelcade marquee and just wanted to know your opinion of it and how well it works with launchbox

    Thanks

  3. Im by no way or means an expert at RA or launchbox but just wanted to share my experience as it sounds like the same issue I had pulling my hair out for a longtime on this where loaded a game saved overrides etc exited the game and the controls were back to what they were when loaded again, ended up being very simple thing that I missed. Launchbox was simply loading up an older config via the extra command line parameters and not the one that was saved recently in RA, the command line is no longer required you can just select the core you are using and should work, I deleted the command line parameter found in the edit emulator window and hey presto it worked after a lot of headaches ? hope this helps 

    LB.png

  4. Sorry to hear that mine works fine now although sometimes it has the yellow text pop up and sometimes the new icons pop up I don't get it either very strange that it does that but have accepted it as the cores themselves seem to work with retroachievements now on mine

  5. 1 hour ago, Xyb0t said:

    - Are you still happy with it's performance?

    - Did you experience any issues running Launchbox/BigBox?
    - How well does it run PCSX2?
    - Any emulators / situation that makes it stutter?
    - The fans :) Noisy or bearable in a livingroom environment?
    - Did you ever find the need to overclock?
    - Anything else that i should be aware of?

    Thanks :)

    When I watched ETA Primes video I was impressed something that I wanted as limited space in my cabinet expensive but in my opinion worth it

     

    Performance still flawless in my experience 

    No issues at all with Launchbox/Box I thought there might be but worked straight out of the box

    Not Tried that emulator couldn't tell you

    Not experienced any stutters from anything Ive thrown at it Mainly been using retroarch for most of my systems though upto ps1 currently

    The fans I can barely hear I have it in the cabinet though on occasion I hear abit of noise from it from more intensive stuff thrown at it but nothing very loud but for the most part its quiet as a mouse would say it will be fine in a living room environment more like the noise of a console than a desktop pc

    No real need I found to over clock i tried some modern games on it and works like a charm and high settings

    None  that I can think of its a great piece of kit really impressed with it so small with many ports on it its amazing how they fit all this in to such a small package

     

     

     

    • Thanks 1
  6. 4 hours ago, DOS76 said:

    I would think LEDBlinky would support clones.

    As far as I know it doesn't as I had the same issue came up on the same game infact originally a 4 player game but there is a 2 player version so made that one the main rom, the lights/speech wouldn't show so added it manually each unrecognised game it will be added to unknown games so just went to import unknown games and added the buttons I needed, not ideal as you would need to do this for everything but that's the only solution I can find and believe it goes by the controls.dat file for arcade that hasn't been updated for along time

  7. 9 hours ago, Retro808 said:

    What is the resolution of the monitor? It should likely just need a repositioning of the image in the xaml.

    Retro you are a genius feel really stupid changed the  grid height to match the resolution of the monitor and works thank you so much ?

    15 hours ago, Johnny T said:

    Arrrrghhhh...!!! I haven't got them!!!

    I had problems with Retrostatic crashing my new cabinet PC when I was testing it and I've deleted the theme folder and re-downloaded it forgetting that I'd messed around with the xaml files!

    I'll have to re-do it all when I start setting up the cabinet properly.

    Apologies mate. From memory though, all I did was adjust the Grid Height and Width settings I think. I managed to get Donkey Kong / Donkey Kong 2 etc working fine although I still had problems with a lot of other marquees. But I just shelved it then thinking I would sort it when I got around to it.

    ?

    Heres the code that worked for me if you wanted it mate:

    <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                 xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
                 xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf"
                 xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
                 xmlns:cal="http://www.caliburnproject.org"
                 mc:Ignorable="d"
                 d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}">
    <!-- GRID DEFINITIONS -->
                
                
        <Grid Height="768" Width="1366">
            <Grid.ColumnDefinitions>                       
                <ColumnDefinition Width="1*" />
        </Grid.ColumnDefinitions>
            <Grid.RowDefinitions>
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
            </Grid.RowDefinitions>
                                  
            <!-- GAME MARQUEE -->
                   
                   
            <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" />
                <TextBlock x:Name="GameMarquee" Visibility="Visible">
                    <TextBlock.Text>
                        <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png">
                        <Binding Path="SelectedGame.Platform"/>
                        </MultiBinding>
                    </TextBlock.Text>
                </TextBlock>
            <Image x:Name="MainMarquee" Grid.RowSpan="3" Grid.Row="0" Grid.ColumnSpan="8" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" RenderOptions.BitmapScalingMode="HighQuality" />
        </Grid>
    </UserControl>

  8. 4 hours ago, Johnny T said:

    Arrrrghhhh...!!! I haven't got them!!!

    I had problems with Retrostatic crashing my new cabinet PC when I was testing it and I've deleted the theme folder and re-downloaded it forgetting that I'd messed around with the xaml files!

    I'll have to re-do it all when I start setting up the cabinet properly.

    Apologies mate. From memory though, all I did was adjust the Grid Height and Width settings I think. I managed to get Donkey Kong / Donkey Kong 2 etc working fine although I still had problems with a lot of other marquees. But I just shelved it then thinking I would sort it when I got around to it.

    :-(

    Ok no probs I have progress on it and doesn't pull up an error now but have given up for now as its getting very frustrating but will get there eventually 

  9. 40 minutes ago, Johnny T said:

    Hi Napalm

    Yep! I had exactly the same issue! I did a bit of searching on here and found a thread about it (

    You need to have a mess around with your GameMarqueeView and PlatformMarqueeView xaml files in the views folder.

    I copied the code from the thread and managed to get some of the marquees displaying perfectly.

    I've not built my cabinet yet so I shelved it at that point with a view to coming back to it and sorting it out properly when the cabinet is built.

    However, if you get futher than me and get it sorted then please let me know what mods you made as I've obviously got the same display as you and it'll save me a big headache!

    Cheers :)

    If I get chance and further than you I will certainly share what Ive found ? I have found that thread also and have played around with settings as they have said but for some reason it errors out on me and doesn't work so don't know Im doing wrong would you mind sharing your xaml so I cant start where you left off?

  10. On 8/12/2019 at 4:22 PM, Johnny T said:

    That's great Napalm. Glad you managed to snap it up mate. I've not started building my cab yet so it will primarily be designed around the width of the LCD. It was a bit bigger than I was looking for but, as you say, they aren't that easy to find so didn't want to pass it up.

    Happy days! :)

    Hi Johnny T got my marquee screen now unfortunately its not displaying correctly and the image is cut off just wondered if you had the same issue and possibly a fix? 20190821_174643.thumb.jpg.54dcfadfe2a9a80b147e2bc6298ae875.jpg

  11. Thanks Johnny T Just seen he had another up for sale so grabbed it before it goes been after one for a while and that is very cheap in comparison to anything Ive found I wanted it to fit in my cab but think this will be too tall but hoping I can doctor the cab abit if not it will just sit ontop :)

    7 hours ago, Johnny T said:

    I spoke to the guy who sold me the dynamic marquee over the weekend. He's got a few more for sale. Some with some marks on them and others that are perfect. So, if you want one, keep an eye on eBay or give me a shout and I'll pass on his details. :)

     

  12. 1 hour ago, PanteraZombie said:

    This wouldn't necessarily be a bad addition, but you're adding an extra step to exit a game when we already have keyboard/controller automation. Unless you're wanting a "proper" exit or something... Although when using controller automation with FS-UAE emulator for the Amiga CD32, it just takes me to the emulator menu and does not want to exit, i have to press up to the X to manually close. I've even tried using an ahk script to exit with alt-F4. This emulator also doesn't seem to like the new Pause Screen either, it seems to take over in a way that no other emulator does...
     

    That's what happens to me with that emulator Pause will not show and when I exit the Game Over screen doesn't show tried many emulators with great success but this one seems to be a stubborn beast ?

  13. 55 minutes ago, Lordmonkus said:

    If your emulators are inside your Launchbox folder you can just move it, if they are not then you will have to adjust the paths to the emulators. You said you are leaving the games where they are so those should be fine, though if you have to you can use the Change ROMS Folder Path in Tools but that will only work for roms you have in the same folder, any games you might have in sub folders you will be best to use Notepad++, use the find / replace tool to change the paths.

    If you have to re-import you don't have to re-download all the media since you will have that already. You also shouldn't have to change any media paths.

     

    Thanks Lordmonkus mines pretty much setup the default way all emulators in the correct folder and media etc where they should be, so I don't even need to install launchbox I can just move it over?

  14. Hi Guys

     

    Could do with some advice please I currently have my full setup on my external drive problem is takes a while to load things up so I want to move launchbox and emulators across to my SSD drive to help make things abit snappier and leave all roms/media on the external drive whats the best way to do this do I need to reimport all my roms? I guess Ill have to change the path to the media aswell?

    Thanks in advance 

  15. 4 minutes ago, RULLUR said:

    Not sure why..but I ran MAME 0.208 and KEGA Fusion to where when I exit I end up with a Black Screen. Anyone else having this issue or know why it's doing that now? I'd hate to disable Startup/Shutdown Screens in hopes that fixes things since I work so hard to get my Startup Screens to looking nice

    My Mame goes to a black screen when exiting seems to be to do with the startup screens when I Alt Tab brings up the game over screen then back to Bigbox

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