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neohusky

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Posts posted by neohusky

  1. Your on the right track.

    So the 2 virtual joysticks should be just used to map the iPac buttons and nothing else.

    At this point you should have 4 joysticks. 2 u360s and 2 virtual joysticks.

    Then x360ce is used to merge each pair together. That is map the u360 to the stick axis and then the vjoy buttons to the button input.

    I can’t remember if I had to do anything special for this to work,but, I can’t remember it being too much of an issue. Make sure both vjoys are enabled in the vjoy app. Maybe this is why you only see one in windows.

  2. You don’t need a special config. Just copy the x360ce files into the steam games executable directory and x360 gets called as the steam game starts. See attached example of sfv directory.

    Each steam game may need a slightly different x360ce config but there are plenty of resources that can be found with a google search.

    d5f69512a5d7d6a434974a981d429779.jpg


    I personally use rocketlauncher to fire up my games/roms. This also starts vjoy for the specific games that require it. This is optional as vjoy can be started a windows startup also.

  3. Hey @Fablog

     

    I have taken a few screen shots of my setup.

    1. setup vjoy to create another joystick. in my case ive got 2 player controls using an ipac2 so I created 2 additional joysticks. The aim here is to basically map lets say P1 ipac keys to VJoy1(buttons) and P2 ipac keys to VJoy2(buttons) 

    2. once complete and Vjoy is running windows should now show you have 2 U360s and 2Vjoys.

    3. I used x360ce(xbox 360 gamepad emulator) wih my pc/steam games to merge each u360 vjoy pair.  Essentially each x360ce is combination of u360 for directional movement (stick axis) and vjoy for the buttons.

     

    I hope this helps.

    vjoysettngs1.png

    winjoysticksetting.png

    x360ce.png

  4. Hey@Fablog

    I’ve had that combo working reasonablly well with steam games that use an xbox360 controller input.

    It was a long time ago now. I’ll try fire up my machine tonight and brush up on what i did and get back to you.

  5. I have an ipac2 on my arcade cabinet and using Bigbox. I'm pretty much using it just with mame at the moment, but, can't image button mapping to be that different in retroarch.

    What specifically are you having issues with? I'd be happy to try and help.

  6. Hi ndonkersloot

    Very nice bartop and very neat wiring. I too enjoyed wiring my cab.
    I did make things more complicated by placing the iPac between the 2 set of controls and adding rgb leds (a bowl of spaghetti of wiring).


    IPac

    6a0fa61540a8108fb94d8f50203454b8.jpg

    Button RGB leds

    7476f8ebd5596ecce41de290a78427e5.jpg

    Finished cp

    1786f34371be926f318298d57b3d2db6.jpg

    I noticed you've run your u360s in output mode by feeding them through the iPac. What benefit have you found with this?

  7. Hi All

    im in the process of swapping hyperspin for Bigbox on my arcade cabinet.  I have a 2 player (7 button)  cab with player credit and start buttons for each along with an exit and pause buttons.

    it all comes down to personal preference, but, I was wondering what Ui shortcuts others have mapped to their control panels and how they layed them out.

    • Like 1
  8. He's definitely doing a poll. Early today he started jotting things for the poll down during the live development stream.

    I can imagine that the wish list and campaigning will be long.

    I know it's not a priority,but, my 2 cents would be to consider an in-game pause menu and bezels. Similar to some of the functionality of rocketlauncher.

    • Like 2
  9. I don't want to point to other sites, but, there are heaps of sites in that have a greater focus on building cabinets.  Just google mame cabinet and add ledblinky to you search.  They'll be stacks.  

     

    If you don't find what your looking for or have specific questions, I'd be happy to try and help using mine as an example.

     

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