sbslc2017
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Posts posted by sbslc2017
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This is the error log i'm getting:
Not enough quota is available to process this command
App: LaunchBox
Version: 10.15
Type: System.ComponentModel.Win32Exception
Site: Void UpdateWindowSettings(Boolean, System.Nullable`1[System.Windows.Media.Composition.DUCE+ChannelSet])
Source: PresentationCoreat System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet)
at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr lParam)
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)Recent Log:
7:59:55 PM Exception
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Launchbox seems to hang when I tried to update my library's metadata. I have about 45000 games, and I periodically update metadata about once every two months or so. Usually I start in the morning, and its done when I come back from work. Lately, launchbox seems to hang and the end stages. It seems to be stuck on "finishing up". Usually I give it a few hours before giving up and forcing launchbox to close. Thoughts?
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It's always the obvious things. Looks like Nvidia released a driver update on the day of the problem and updating drivers seemed to fix it
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any ideas?
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Creating a batch file in dosbox and then having launchbox point to it fixed it. Simple as that
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Some games in dosbox require the prefix loadfix. when I add it to the command line parameters it doesn't seem to work? How have people been getting it to work? thanks!
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Basic question but do have the folder "CAPSImg" in the plugins folder or the contents of capsimg? I just placed the capsimg folder in the plugins folder and it appears to work fine.
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So I tried switching the video player from VLC to media player and back again. No difference. Thoughts?
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I believe I did, but knowing me maybe I didn't. Also, the video loading issue is independent of the theme. I'll report back after changing the VLC setting
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I've run into a kind of weird issue regarding these the two playlists: fighter classic and beat em' up.
When I'm in Big Box, their videos take a good 3 seconds to load. This issue does not happen with any of the other playlists (legend of zelda collection, castlevania collection, etc).
I've tried reencoding to a lower resolution. I've tried downloading from youtube. I don't think it's the video itself as other videos are longer, shorter, larger, smaller etc.
I also looked at the playlist xml file, and I can't find anything obvious.
Any thoughts?
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that did the trick. such an obvious thing really. thanks so much for your hard work!
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Custom Backgrounds.
First, this is my favorite theme by far.
My question is that I've created a playlist called "Beat 'Em Ups Collection"
Under this location:
H:\Launchbox\Themes\Unified\Images\Theme\Background
I have placed the following file: "Beat _Em Ups Collection.png"
However, I'm still getting the default background.
Any ideas?
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Another Apple II Platform Video
View File
Here's another very simple Apple II platform video. I thought it went well with the City Hunter theme.
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Submitter
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Submitted03/08/2018
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Category
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Apple II Platform Video
View File
This is my first stab at a platform video. I always felt the Apple IIe TV commercials better evoked the nostaligia associated with these machines better than the showcase of games that are usually shown.
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Submitter
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Submitted03/04/2018
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Category
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Ok. I think I got it now. thanks!
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Thanks for the reply. When I look at the xml file for City Hunter, there doesn't appear to be any syntax about fonts. Otherwise, I would have changed the default font in the xml file to one that I wanted. If I need to add a line, could you point me in the direction as to the proper syntax?
Thanks again
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Anyway to change the default font in this theme. Or is there a way to adjust the font for each platform?
thanks!
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Hi guys, I've been kind of interested to make game specific videos for the apple IIe in the style of hyperspin (ie floating/pulsing clip art along side video clips) I'm unfamiliar with visual studio, and I may give it a shot, but I was thinking that I could also just use powerpoint to replicate a lot of the effects. I could then just use a video capture program (ie snagit) to capture the video. Thoughts? Pros? cons?
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Syncing to launchbox does NOT upload anything to the database.
I've been working on a lot of apple ii stuff. What has been working for me is to work on your local database. Download images, create videos, etc and place them in your local folder.
Then use use the "add games to DB" plugin, found here:
with the plugin installed, you then right click on the game of interest. Towards the bottom of the context menu, you'll see "add game to database" or something like that.
For videos, I've been using snagit. If no video is present, I don't think anyone cares how long the videos are. We're a long way towards demanding a certain bit rate, resolution, time, etc.
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Is there a way to adjust the font of the text by platform? In this example, I'm using the minimal HD theme. Under styles, it appears that if I change the font, the changes are applied globally. I'd love to make the night mission text display in an apple II specific font (ie apple garamond, motter tekturna, or maybe one of the screen fonts; however, I'd like to adjust the fonts by platform (ie maybe PR numbner 3 for apple IIe and then shaston for iigs
Thanks!
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When viewing games under launchbox, I would like to have the option to choose the platform fan art background (or any platform specific art) instead of the game-specific fanart or clear logo. For instance, under the background priorities, there is no option to choose platform fanart
Launchbox 11.3-beta-3 dead. bug report
in Beta Testing
Posted
Just updated launchbox. Can no longer open it unfortunately. Here's the log
Unable to load one or more of the requested types.
Could not load type 'System.Runtime.Remoting.Proxies.RealProxy' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
Could not load type 'System.Runtime.Remoting.Proxies.RealProxy' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
Could not load type 'System.Runtime.Remoting.Proxies.RealProxy' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
App: LaunchBox
Version: 11.3-beta-3
Type: System.Reflection.ReflectionTypeLoadException
Site: System.RuntimeType[] GetTypes(System.Reflection.RuntimeModule)
Source: System.Private.CoreLib
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
at Unbroken.LaunchBox.Windows.Root.qvHuQ5vMU4[WkqQKbebtjsEBjP985](IEnumerable`1 , ConcurrentDictionary`2& )
at Unbroken.LaunchBox.Windows.Root.LoadPlugins(String folderPath)
at Unbroken.LaunchBox.Windows.Desktop.App.lsDl9QktHX6r846YjWm(Object )
at Unbroken.LaunchBox.Windows.Desktop.App..ctor()
at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args)
Recent Log:
10:31:26 PM Exception