Echoshard1
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Posts posted by Echoshard1
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Yep, It's currently the easiest way to do that right now I have to finish my update to it sometime this month. Any feedback would be great.
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Thanks, I will keep an eye out. My issue now is in VR loading all the art takes CPU bandwidth which can lag the headset.
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@pdavis It's working well with Unity's WWW can you add
State Manager/GameTitle
State Manager/PlatformTitle
I am currently trying to figure out how to refresh my images. Knowing if the game Title changed would be most helpful
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40 minutes ago, pdavis said:
Were you already running a web server on the default ports? I had not taken that into account. I more or less assumed this would be running on a dedicated or desktop PC without a web server. And for those that are running a web server they probably know what they are doing and can manually change the ports on the settings screen. I need to add code to check to see if the default ports are being used and inform the user if that is the case.
Currently I am finishing up the manual/pdf support and adding binary retrieval for assets such as the manual and images. Currently images are only returned via a web page that refreshes whenever the game/image changes.
I was, In addition to a multiplayer system that used one of the ports. I just had to move stuff over, Can't wait for the documentation Thanks for all your work. This is a great way to get it to talk to other programs.
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@pdavis everything seems to be working fine. The big problem was finding the right port for localhost I had a few things running. Now to get it to call the JSON correctly
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@pdavis Thank you! this is exactly what I needed for InfinityBox.
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50 minutes ago, Izegod said:
I will give that one a go again I think I might have been using the wrong version.
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Ok! I uploaded a new version Vive support and Standalone support has been updated.
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Infinity Box
View File
Infinity Box is a first attempt to create a VR BigBox currently it clones two monitors in giant screens in VR. It does not require a VR headset
It is a bit unstable so if it crashes give it a few more tries
Requirements:
- For VR Mode you need an Oculus + Touch or HTC Vive
- Requires Exactly Two Monitors
Instructions:
Launch this in Windowed Mode. Then launch BigBox , Look to your left for the controls enjoy!
Any feedback or assistance would be great.
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Submitter
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Submitted05/21/2017
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Category
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Nice what did you use to clone that screen in Unity?
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Infinity Box is a first attempt to create a VR BigBox currently it clones two monitors in giant screens in VR.
It is a bit unstable I am looking for someone to help me with the Desktop capture DLL
Try it out here:
Requirements:
- Oculus Rift Or Vive
- Does not Require a VR headse
- Requires Exactly Two Monitors
Updates: .2
- Added Batch files to play each one of the VRModes
- Added Vive Support
Instructions:
Launch this in Windowed Mode. Then launch BigBox , Look to your left for the controls enjoy!
Any feedback or assistance would be great.
- 6
VR Plugin/Theme
in Third-Party Applications and Plugins (Released)
Posted · Edited by Echoshard1
If you have not tried Big screen that one is really quite fun plus you can invite some friends. I am really excited for the new Windows Mixed Reality headsets as they are much higher quality in the resolution department.