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Dan Patrick

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Files posted by Dan Patrick

  1. Photoreal Controller Vectors by Pineapple Graphics

    This is a collection of incredible vector drawings graciously donated by Pineapple Graphics (Aka Snowway22) 
    https://www.instagram.com/pineapple.graphics/
    https://www.etsy.com/shop/PineappleGraphicsShp
    https://www.reddit.com/user/Snowway22/

    These drawings take Snowway 10 to 15 hours each! I found this artist on Reddit accidentally and was instantly blown away by the quality of his work. Having a lot of experience in Adobe Illustrator myself, I was shocked to find that these were vector and not 3D models. His artwork showcases very clever techniques to sell the 3D effects including stunning imitations of various materials.  Snowway said, “I ended up really enjoying the process and just kept going. I work as a graphic designer so I can make stuff like this in between ‘real’ work stuff. Everything for my job is rush rush. So, it’s really nice to relax, listen to some music, take my time and get lost in the detail. “

    I told Snowway about LaunchBox and how this kind of artwork would be a huge boon for the frontend community. He was willing to contribute and even asked for suggestions on more controllers to draw. I gave him a list and some references to help. He said that he’d get to most of them, but he doesn't want to be rushed. I said take your time!
     Snowway later said, “If you could in any way shout out or plug my Instagram however or to whoever… that would be amazing. I, of course, don’t make any money from that but it’s been a fun hobby and the validation is a good motivator.” Guys, show your appreciation to this artist and enjoy his awesome work!
     Most of the “favorite” platforms are represented here. Feel free to suggest things here but just know that these drawings take a lot of time. While I’ve made carefully chosen suggestions based on what systems I think are most important and that people actually play, Snowway is the one crafting the art. I will continue to post more as this project grows!

    The current list of included platforms is as follows:
    Arcade (multiple versions)
    Analogue Pocket (Black and White)
    Atari 2600 (also paddle controllers)
    Atari 7800 (Controller and Joystick)
    Atari Jaguar
    Atari Lynx
    Atari VCS 2021
    Bandai Wonderswan Color (2 Colors)
    Colecovision
    Commodore 64 (Mouse and Keyboard Variants)
    GCE Vectrex
    Logitech Steering Wheel
    Mattel Intellivision 
    Microsoft Xbox
    Microsoft Xbox 360
    Microsoft Xbox One
    Microsoft Xbox Series (Also Elite Controller)
    NEC TurboGrafx-16 / CD / DUO (also Turbo Express)
    Nintendo 3DS
    Nintendo 64 / DD
    Nintendo DS
    Nintendo Entertainment System (Also Dog Bone & Zapper)
    Nintendo Famicom
    Nintendo Game & Watch (Mario & Zelda)
    Nintendo Game Boy
    Nintendo Game Boy Advance (Original and SP)
    Nintendo Game Boy Color (5 colors!)
    Nintendo Switch (Original, OLED, Light, Pro Controller + more)
    Nintendo Virtual Boy
    Nintendo Wii
    Nintendo Wii U
    Nintendo GameCube
    Nintendo Super Famicom
    Panasonic 3DO
    Playdate
    SNK Neo Geo AES
    SNK Neo Geo CD
    SNK Neo Geo MVS
    SNK Neo Geo Pocket Color
    Sega Dreamcast (US and PAL)
    Sega Game Gear
    Sega Genesis / 32X / CD (3 & 6 button) (also Sega Nomad)
    Sega Master System
    Sega Saturn (Original & 3D Controller) (Japan versions also)
    Sony PS Vita
    Sony PSP
    Sony PlayStation (Original, Dual Analog and DualShock)
    Sony PlayStation 2
    Sony PlayStation 3 (also boomerang prototype & move controller)
    Sony PlayStation 4
    Sony PlayStation 5
    Super Nintendo Entertainment System (US and PAL)

     
     

    1,712 downloads

       (4 reviews)

    33 comments

    Updated

  2. v2 Platform Logos Professionally Redrawn + Official Versions, New BigBox Defaults

    This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files.
     
    So Many Versions!
    Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. For either of those there are: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”.
     
    Official Versions Included
    Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include:

    Sadly, some of these wasted a lot of my time because I drew them and later found the official versions.
     
    The Drawing Process:
    My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer.

    Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation.
    When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky.

    Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram!

     
    Unique Versions
    This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here.
     
    White Outline - Default Versions
    Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look.
     
    Conclusion
    I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take, I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way.
    Thanks
    Special thanks to Juketstu and Faeran for their valuable feedback.
    Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox!
     
    If you like what you see here, please also check out my LaunchBox / BigBox logo collection & Pineapple Graphics' Photoreal Controller Vectors:

    13,910 downloads

       (26 reviews)

    79 comments

    Updated

  3. LaunchBox Logos - Professionally Remastered & Revised

    While I am not the original creator of the LaunchBox / BigBox logos, I have the best versions available in this collection. After roughly 30 hours, I have redrawn and perfected the recognizable cube shape and have multiple variants for multiple use cases.
     
    All previously used versions are available here, as well as new versions that are slightly different. All my drawings use perspective correct line work making these the best versions of these logos. They come in three sizes Small (1920x1080 max), Large (3840x2160 max) and SVG which is a vector file type. A lot of the BigBox logos can’t be properly saved in SVG format so I included vector PDFs for all logos as well.
     
    The LaunchBox logo had some uneven shapes which I corrected. In addition, I noticed the entire LaunchBox logo is not a perfect cube. Its sides are actually rectangles. I never noticed this until now. Once I saw it, I created a separate perspective correct version. I created a further revised version as well, with thicker lines, consistent line widths and punchier colors.
     
    The same standard goes for the BigBox logos. The thicker LB logo also has a glass BigBox variant which took a solid amount of work to get right. I really tried to make the glass thick enough to not be too busy and easily visible large or small. I went back and forth on every shade of every gradient until I felt it looked pretty good against dark and light backgrounds.
     
    The only versions that are official are the original taller designs. I wanted to improve them as much as I could while still keeping all of the artist’s intent. Feel free to use these how you’d like. I’ll always appreciate credit.
     
    If you like what you see here, please also check out my extensive platform logo collection: 
     

    1,278 downloads

       (0 reviews)

    6 comments

    Updated

  4. Official N64 Box Art By Nintendo For N64 Online App1.0.0

    This is a collection of 13 N64 box arts released by Nintendo themselves. These  are the highest quality these boxes have ever been. These were released in lieu of the N64 online app for the Switch. 
    Source: https://twitter.com/AndreSegers/status/1441266976966397952 
    Also, there's never been an official western box for Sin & Punishment until this. Thanks Nintendo!
    Included are the original JFIF files and the ones I converted to JPG format.

    203 downloads

       (0 reviews)

    1 comment

    Submitted

  5. PS5 UI Sounds (High Quality)

    This is a sound effects pack from the Playstation 5's menu. These are really nice, high quality sounds and they were recorded with background music off. I ripped them from this source: "https://www.youtube.com/watch?v=Mdh1G7TQhVM&t=0s". I made sure there was zero popping in the audio. There's two sets here with the startup sound too. It's good to go! Enjoy!
     
    To use these, simply download and unzip the file. Place the folder into your "LaunchBox/Sounds" folder. Then launch BigBox and go into the "Options" select "Sound" and change the "Sound Pack" to "PS5".
     
     

    1,925 downloads

       (1 review)

    4 comments

    Updated

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