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Mercurial

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Posts posted by Mercurial

  1. On 1/30/2017 at 11:14 AM, DOS76 said:

    I didn't read this all yet but I wanted to clarify something you do not need a .bat file to run these games with the CPS3 emulator. You simply have to set it up like this and it should work assuming you have the correct ROM files.cps_Emulator Details.JPG

     

    You my friend, are a life saver... 

  2. Hey,

    I've been struggling with getting launchbox playlists imported into rocketlauncher. Is there any way to do this?

    The main reason I want to do this is so I can use playlist specific fade screens, bezels, etc 

  3. Update:

    Added another version of the destroyer bezel. Not sure if i'm happy with it, I might completely redo the bezel in a future release.

    Added a bezel for the Atari 2600 for use in both rlauncher or retroarch. If you're using this bezel in retroarch you will need to align the game screen with the overlay as the stella core seems to align various games differently from others.

    Next up: 

    Atari 5200 and 7800

  4. This is a trial for an overlay pack i'm creating for the Atari Classics playlist/platform, and looking for feedback on it.

    Some of the games in this playlist don't have any bezel art or have bezel art which doesn't work very well with a widescreen monitor, so I'm trying to remedy that by creating some custom bezels and trying to find a compromise between aesthetics and the original cabinet art.

  5. Atari Destroyer Bezel/Backdrop 16:9

    View File

    16:9 Bezel and overlay for Atari Destroyer.

    Install: 

    1) Unzip contents.

    2) Drop the destroyr folder into your appropriate platform folder under rocketlauncher/media/bezels/[your platform]/

    3) Drop the destroyr.zip file into your MAME/artwork folder.

    4) Enable backdrops and overlays in your MAME machine under video options, and set view to "full" for the best experience.

     

    The overlay/bezel is meant to be used with the V2.0 of the destroyer rom. The MAME artwork part of the bezel is only used to provide the blue overlay and backdrop for the game.

    Credits to: Trevor Brown for his awesome artwork scans, and Derek Moore for the generic arcade bezel used in the composition of this overlay.


     

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