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OKTrashPanda

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Everything posted by OKTrashPanda

  1. This isn't something I personally have use for but I'm still glad that someone did it. Seems like this is an area of emulation that's pretty neglected. I'm very impressed at how thorough it all is including the ambience and startup video. Good work!
  2. It's precisely for things like this that I wish we had firmer guidelines. Hoping we get something a little clearer to base decisions off of.
  3. It's higher resolution than the KoF 02 scan I included. I don't really know how to use the warp feature of Photoshop to make it look right but others who are more talented than I are more than welcome to give it a go. I appreciate it but MVS isn't what I'm try to cover. Besides, MVS doesn't really have box art. The games came in brown cardboard boxes with no real art. Any MVS shockboxes you've seen are fan art. I have no problem with that, of course, but it does mean there's no such thing as "official" box art for MVS games. Unfortunately, the KoF 96 art you've sent here is also fan art. The box pictured below is what the English AES KoF 96 box looks like.
  4. Thanks for asking! I didn't really do much editing. That's kind of the point. Some of the files of the "classic style" inserts on neostore.com needed to be cropped but that's really it. I unfortunately couldn't allow myself to have a minimum standard of quality or there would be far, far fewer files. I think the smallest one is probably KoF 02 and you can't even read the back text on that. I'm struggling to get the covers to look right on the clamshell models because the settings for spine width on a full scan don't seem to change anything, but the crappiness of some of the files ironically makes it look a little more like it's on a real box and reflecting ambient light. eBay isn't a great source because people don't scan the inserts there so the best I'd be able to do is use photoshop to try to warp certain images back into rectangular shape but I lack the knowledge of how to do that and I doubt it would look right anyway. I haven't emailed collectors because the Neo Geo collecting community reacts with suspicion and hostility to people who ask about box scans for the reasons I've given. I honestly can't blame them. I've even seen forum members react with hostility to people asking for the proper measurements of an insert printout. Basically the most common response I've seen is you should just use fan art from southtown homebrew if you just want your shelf to look pretty, and it's usually said in a much less friendly tone than that. It is what it is and hopefully one day a compromise can be reached.
  5. Great work on this. I love how clean it all looks. It's great to see the new feature showcased in such an elegant way that lets the 3D boxes shine.
  6. Version 1.0.0

    236 downloads

    This is a collection of full scans for the inserts to AES games for both English and Japanese releases. Admittedly, most of these images are low res and low quality, but they ARE official. If you've ever spent any time trying to find official AES art you know it can be a real headache and full scans are even worse. Since LaunchBox is now using 3D models I wanted to get ahead of anyone carelessly using the first images they can find for a collection. You see, Neo Geo games are notoriously expensive, so there are a few bootleggers out there who try to rip off collectors by making repros and selling them at full price as authentic AES games. As a reaction to this, the Neo Geo community has made it very hard to find high quality official scans. You can find PLENTY of fan art for people who just want shelf candy, but as a result of this, a lot of fan art winds up being used instead of official art including here on the LBDB as well as the art on EmuMovies (virtually all of the spines on there are fan art). Sometimes it looks convincing at first but comparing it to photos of the real boxes will reveal tiny differences. Most of these come from Southtown Homebrew. Unfortunately for those of us who want virtual shelf candy in LaunchBox, this means we can either use fan art boxes or go crazy searching for the official scans. I chose the latter, and this is the result. Unfortunately, some games are extremely hard to find. Whether it's due to the community circling the wagons to fend off scammers or just the severe rarity of the game in question, certain boxes do not seem to have full scans available online. Believe me, I looked. This means this collection is incomplete. Some of the games that are missing are very popular titles which is frustrating but I don't know of a way to solve that problem right now. Here is a list of missing scans: US: Art of Fighting 3: The Path of the Warrior Bang Bang Busters (this game was released in 2010 so whether or not it's official is debatable) Baseball Stars 2 Fatal Fury 3: Road to the Final Victory Galaxy Fight: Universal Warriors The King of Fighters '95 The King of Fighters '96 The King of Fighters 2003 (I found the "classic" variant and included it, but the original art was not available when I searched) Metal Slug Metal Slug 2 Metal Slug 3 Metal Slug 4 (I found the "classic" variant and included it, but the original art was not available) Metal Slug 5 (I found the "classic" variant and included it, but the original art was not available) Mutation Nation Ninja Master's: Haoh Ninpo Cho Rage of the Dragons (I found the "classic" variant and included it, but the original art was not available) Samurai Shodown III Sengoku Soccer Brawl Spinmaster Stakes Winner Street Slam Super Sidekicks 3: The Next Glory The Super Spy Top Hunter: Roddy & Cathy Japan: ASO II Bang Bang Busters (this game was released in 2010 so whether or not it's official is debatable) Fighter's History Dynamite Ghost Pilots The King of Fighters 2000 (you will also notice this game is missing from the US releases. This game came out during that awkward bankruptcy phase for SNK and never got a US AES release ) The King of Fighters 2003 King of the Monsters Metal Slug 4 Metal Slug 5 Rage of the Dragons Raguy Samurai Spirits Zero Sengoku Denshou Sengoku Denshou 2001 Shin Gouketsuji Ichizoku: Toukon Matrimelee Top Player's Golf At some point in the future I might revisit this collection but right now I don't see much use in driving myself up the wall just to find one or two more results. I do, however, hope that others might find this useful and maybe someone else will feel motivated to find the other official scans. These scans are from neogeosoft, neostore and videogameobsessions. There are a few more that I don't remember finding, nor do I remember the source of, but no claim is intended.
  7. Great job here and thank you very much. I would still point out that some of the spines are fan art but at this point that can't be helped. This is way better than the Emu Movies collection which is 100% fan art. Thank you again for this great contribution. It really makes my 3D models look fantastic.
  8. You can set region priorities under Tools -> Options -> Date -> Region Priorities. If you have specific games that you want specific regions for, make sure to set the region in the metadata BEFORE downloading images. Otherwise you'll have to remove all images, set the region, then try again.
  9. For the moment you can sign up for EmuMovies for free to get access to their spine and full cover images. It's going to take a long time to get those image categories populated on here since not even Moby Games and GameFAQs tend to have spine images for all platforms.
  10. Mutant Rampage Bodyslam requires the digital video cartridge which AFAIK isn't emulated correctly yet.
  11. Other than Halo there is also Sega's output, the FromSoft games, and the Tecmo games. DOA3 music? JSRF?
  12. Did you set up the platform correctly? It won't scrape the images if you didn't.
  13. Big Box Revolution View File This is my first ever attempt at making a theme. It's based on the song select screen from Dance Dance Revolution 5th mix (with some elements from a few others for good measure). Since I couldn't quite match it exactly I split the difference between a text list view and a wheel view. Since it copies the overall style of the UI it's very busy looking while not giving quite as much info as most other themes do. This was by choice to mimic that early aughts design sensibility. To really give it an authentic touch, I changed the community ratings system to the old "foot rating" used for difficulty in DDR and changed the max from 5 to 10. It's the same rating multiplied by two. I'd love to get some feedback and maybe even make some improvements! It comes with a (freeware) font that you'll need to install. Created using y2guru's COMMUNITY Theme Creator. Submitter strizzuth Submitted 04/27/2020 Category Big Box Custom Themes  
  14. Version 1.0.0

    150 downloads

    This is my first ever attempt at making a theme. It's based on the song select screen from Dance Dance Revolution 5th mix (with some elements from a few others for good measure). Since I couldn't quite match it exactly I split the difference between a text list view and a wheel view. Since it copies the overall style of the UI it's very busy looking while not giving quite as much info as most other themes do. This was by choice to mimic that early aughts design sensibility. To really give it an authentic touch, I changed the community ratings system to the old "foot rating" used for difficulty in DDR and changed the max from 5 to 10. It's the same rating multiplied by two. I'd love to get some feedback and maybe even make some improvements! It comes with a (freeware) font that you'll need to install. Created using y2guru's COMMUNITY Theme Creator.
  15. I'm very far from decent at XAML and I need help with something that I hope is blindingly obvious to everyone else. I basically just want to have a regular vertical wheel to select games but instead of images I want to include text. What would be the way to go about this?
  16. Fujitsu FM Towns Released: Feb 28, 1989 Developer: Fujitsu Manufacturer: Fujitsu CPU: Intel X86 (various models) Memory: 1-6 MB Graphics: 24-bit color palette Sound: 6 channel FM & 8 channel PCM Media: CD-ROM
  17. So about the box views... Caching the images is what's taking 15 seconds. However, reopening an already cached platform often takes me around 5 seconds. Clicking on a title causes a delay of about 3 seconds to load the background image as well. My computer's specs are so weak as to be disregarded. I'm running an i5-7500K @3.8 GHz and my graphics card is a Radeon HD 6570 (please don't make fun of me I'm too broke to upgrade it).
  18. I'm not sure if it's just me and my aging rig that is held together with duct tape, but the new default view seems to be causing me some problems. Namely, it's taking anywhere from 5 to 15 seconds just to render the box view, and then scrolling up and town has a really brutal delay. Like 2 seconds. I suppose I could use an older theme but I do like to keep up.
  19. Yeah this is an issue for platforms with a lot of missing data. When you go to import all your ROMs (or images or what-have-you) at once, it just turns up the closest match. You could submit a desired feature to see at the time of import what game it thinks it's importing so you could opt out of it. That's not currently built into LB but it would make all kinds of things easier. For example, ROMs that are given weird naming conventions. Also, I'm up for splitting the work load with you when it comes to submitting the games you're missing.
  20. Hi, just wanted to reply with a theory since nobody else is being helpful. I think what's happening here is that some of the games you're looking to match aren't in the DB yet. It would be super awesome if you could add them and I'm willing to help with that if you need assistance. Just DM me if you need any help at all.
  21. This is just a guess, but probably it's because the games you're looking for aren't yet added to the DB. From what I remember, the ST section is missing a lot of titles and metadata. It would be amazing if you could add these titles to the DB. Feel free to DM me if you need any help with that.
  22. The CPU and RAM, while important, are going to matter less than the GPU and VRAM when emulating anything past 4th gen. My graphics card might as well be held together by paper clips and duct tape and while I can get decent performance from most PS1 and Saturn games, that's where the smooth emulation ends. Oddly enough though, Dolphin works great.
  23. Hey all, I noticed that the current versions of SSF (I'm currently using Preview Ver R7 from EmuCR) finally allow you to read image files directly. I'd really love to use this as my default Saturn emulator since it's still better than any of the cores RA can run, but there's a problem. The way it reads the image files is really weird. You have to go to the options menu and set the path of the disc image from there. It also doesn't seem to use any of the standard command line syntax to mount an image. I tried googling this and translated all of the readme files that come with the emulator but there doesn't seem to be any documentation on how to get SSF to play nice with command line. Specifically, putting ANYTHING after "ssf.exe" seems to make it not want to start properly. Can anyone offer any advice on how to get it to work with LaunchBox?
  24. ANOTHER UPDATE! I went ahead and made a Japanese set of banners. Like the European one, this is a set of substitutes to use in place of the US versions. You'll still need the main one for the master list, though. But wait! There's more! I also added 12 new platforms (and gave one an alternate banner). This brings the total number of banners to 286. But wait! There's more! I also updated the European banners to include the new platforms and I added the updated Game Gear US banner like I forgot to do the first time. D'oh! As of now I'm not sure what else I could add so I'll be putting the project on the back burner. But please, if you've got any suggestions, just message me. I hope this won't be my last update. NEW PLATFORMS: Memorex - Video Information System VideoBrain - VideoBrain Family Computer VTech - V.Smile Baby GPH - GP2X GPH - GP2X Wiz GPH - Caanoo Bandai - RX-78 Gundam pong machines dedicated consoles dedicated handhelds virtual reality Sinclair - ZX80 Panasonic - JR200U Japanese Versions: Apple - Pippin Atari - 2800 Bandai - Arcadia Bandai - Intellivision Bandai - Kousokusen (Vectrex) Dedicated Consoles Dedicated Handhelds Microsoft - MSX Microsoft - Xbox NEC - PC Engine NEC - PC Engine CD-ROM^2 National - Personal Computer JR (AKA JR series) Nintendo - Famicom Nintendo - Super Famicom Nintendo - Super Game Boy Pong Machines Sega - Game Gear Sega - Mark III Sega - Mega CD Sega - Mega Drive Sega - Pico Sega - Saturn Sega - Super 32X CD Sega - Super 32X SNK - Neo-Geo CD Tomy - Pyuuta
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