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Cineaste

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Posts posted by Cineaste

  1. 8 hours ago, Retro808 said:

    No currently that is how it works. I am not sure if it is intended to be that way or not. This might be something the dynamic duo would need to look at to allow BB setting to override the LB Priorities.

    Best avenue for now would be to open a BitBucket ticket (at the top of the forum under Help & Support use the Feature Request option) for this and then link to it in this thread. This way it can get voted on.

    I see, thanks. I will open a BitBucket as per your suggestion and go from there.

    Whilst I have you - in Big Box you can toggle an option to prioritise game music over the video (i.e. the video is muted and audio is replaced with the game soundtrack if available). Is that also possible on Launchbox as I cannot find the option?

  2. Having recently installed Viking's excellent Colorful theme I was hoping to replace game themes with video snaps in Big Box only. Options > Videos > Prioritize Game Themes is unchecked but it plays themes regardless despite there being both in the corresponding video folders. If I change video priorities in LB > Options > Media > Video Priorities and put video snaps at the top it works fine. However, this will override both LB and BB when I just want BB to show snaps. LB ideally continues to play themes.

    Is there anything I'm missing?

  3. I really, really love the design of this. Well done @viking

    If only there was a view to cater for 16:9 video content. Most of my files are carefully edited game themes that just don't look right when cropped to 4:3. I could download a bunch of game clips which would mostly alleviate the issue but themes are far superior to many of the low-res snaps available on Emumovies. Especially when viewed on a 4K display. Perhaps 16:9 content could be implemented as a transparent background?

    One can dream..

  4. I noticed that during the import process EmuMovies no longer has options for Gameplay and/or Video Themes. Games that previously imported a theme will no longer do so when deleting and re-importing. Did EmuMovies change the way they operate?

    EDIT: I just checked my EmuMovies profile and it says I am a Basic member even though I had recently paid for a yearly subscription? How would I go about rectifying this?

    Capture.thumb.PNG.77ac1e6a80716bf4e7be0a6b9f325ecc.PNG

  5. @Jason Carr

    When LB associates an OBS file with the corresponding game is there a way for it to move the video instead of just copying it to the game's folder? As it stands, it will duplicate each recording so I have to remember to delete the original files in the OBS video folder. Also, do you know of a way to increase the recorded volume within OBS? I noticed that most of the downloaded game themes are significantly louder than my recordings which means lots of volume adjustments while browsing.

    Cheers!

    • Like 1
  6. 22 minutes ago, bundangdon said:

    Thanks a lot for the fast response. I tried this and played around with it for a while but the results still seem to be the same. I can't eliminate the bars around the video. Anyone else out there had luck with this?

    What are you trying to achieve? It sounds like expected behaviour to me? Similar to how a movie recorded in widescreen format will be letter-boxed if watched on a narrower display. Or do you want to crop the video such that it literally cuts off the top and bottom? That would be the only one way to force a 4:3 source to fit into a 16:9 aspect ratio without black bars.

  7. In the process of re-downloading all configs to apply the widescreen changes. ICO makes LB crash every time even after deleting its ini folder manually.

    EDIT: Seems to happen with other games too, out of all the games in my collection the following will show the same behaviour:

    - ICO
    - Metal Gear Solid 3
    - Onimusha 2 and 3
    - Shadow of Rome
    - Tekken Tag Tournament
    - Tenchu Wrath of Heaven

    Quote

    Cannot create a file when that file already exists.


    App:     LaunchBox
    Version: 11.0-beta-2
    Type:    System.IO.IOException
    Site:    Void WinIOError(Int32, System.String)
    Source:  mscorlib

       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
       at PCSX2_Configurator_Next.Core.Configurator.ApplyRemoteConfig(IGame game, String remoteConfigDir)
       at PCSX2_Configurator_Next.Core.Configurator.DownloadConfig(IGame game, String remoteConfigPath)
       at PCSX2_Configurator_Next.Ui.ConfigWindow.DownloadConfigBtn_Click(Object sender, RoutedEventArgs e)
       at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
       at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
       at System.Windows.Controls.Primitives.ButtonBase.OnClick()
       at System.Windows.Controls.Button.OnClick()
       at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
       at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
       at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
       at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
       at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
       at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
       at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
       at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
       at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
       at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
       at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
       at System.Windows.Input.InputManager.ProcessStagingArea()
       at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
       at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
       at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
       at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Recent Log:

       6:12:18 PM Exception

     

  8. 5 minutes ago, Zombeaver said:

    You shouldn't actually have had to have done that. The plugin was designed from the beginning to make any downloaded configs default to 16:9 unless I specifically told it to do otherwise with a tweak file. Apparently that doesn't work correctly anymore. The configs have always been designed to use widescreen in almost every case. The new changes were actually to disable widescreen in those instances because it isn't supported by the game/with a patch.

    I guess I'll have to just add a tweak file for everything, just specifying 16:9 in nearly all cases. I tested that with Kuon and it worked. The default was set to 4:3, downloaded, and it was 16:9.

    Yeah I was wondering about that. Why would aspect ratio be the only setting that doesn't change automatically without tweak files? Everything else seems to change according to the spreadsheet, regardless of default values.

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