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Cineaste

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Everything posted by Cineaste

  1. Thanks @C-Beats Are there any plans to add badges for Windows (Xbox), Blizzard or Bethesda launchers at all? For anyone wondering - I recommend this GitHub page for Uplay IDs: https://github.com/Haoose/UPLAY_GAME_ID/blob/master/README.md And this for Steam: https://steamdb.info/apps/
  2. Interesting, so there seems to be some correlation at least. I have checked for duplicates and definitely no other Quake game in my collection.
  3. I have World War Z and it is showing up in the import wizard. That said, on Steam I own Quake II RTX which isn't listed at all no matter what I do. Perhaps a related problem across different storefronts where it omits certain results for any reason?
  4. Mate, that is a massive update. I would've never thought it possible to have all MoH themes in my library. And then you top it off with a Collections theme. Hats off. And thanks so much. Out of curiosity, what editing software do you use?
  5. Thanks for clarifying. So for previously imported Uplay games (game .exe) can I manually set a Uplay path that will prompt LB to show the badge?
  6. A few games I had manually imported before Uplay and Origin services were added in recent betas. Is it possible to manually assign relevant store badges to these games without having to re-do them all? Similarly, Launchbox doesn't detect the Quake II RTX remaster in my Steam library. I can import this manually but still wanting to add the Steam badge if possible.
  7. Good one, although FFXII still seems to be the old config? I removed mine completely and downloaded again but still comes with 5x upscaling and Large Frambuffer enabled. Easy manual fix though.
  8. Nice! I’m playing through Shadow of Rome at the moment and noticed visual artefacts in some scenes. Hope the patch corrects that.
  9. You reckon I could use your MGS2 Substance config for the standard game (Sons of Liberty)?
  10. I downloaded v1.1.11 off Github and was immediately alerted by Windows Defender. Something along the lines of Win32/Fuerboos.C!cl which is classified as a severe trojan virus. I can see above that others have had similar issues but the name of the virus is different. Is this a false positive too? And what causes it? Looks like only 3 engines classify it as malicious: https://www.virustotal.com/gui/file/f085ead4b4ba533a55ce805af52399000e3dd6cd7c300f55e5b111fccef2ff96/detection
  11. I noticed that on some profiles you select the Full CRC Hack Level for OpenGL configurations. According to the description should this be set to Partial which is optimised for OpenGL, while Full is recommended for Direct3D?
  12. Correction: V-sync set to 'adaptive' seems to be the best of both worlds. Mark of Kri was having noticeable judder (not tearing) with v-sync off and quite a bit of input lag with it on. Adaptive seems to be the best compromise so far that should work with any game (tested some others too). @polygonslayer Primal is broken still.
  13. I have been playing around with this some more and unfortunately my findings are non-conclusive - at least when it comes to the stutter phenomenon. Where some games benefit from disabled v-sync there is no perceivable difference with others. I feel the impact was greater with previous versions. That said, I notice a massively decreased input lag with v-sync turned off across all games. For that reason alone I would advise against this option in PCSX2 and instead play around with third party applications such as RTSS. You can set this to your desired framerate and optionally turn on Triple Buffering in Nvidia Control Panel. Also, for those on anything higher than Windows 7 there is no option to disable Desktop Composition, it is always enabled. Therefore, I would suggest disabling v-sync in PCSX2 altogether.
  14. We must have posted at the same time! Adaptive might indeed be a workaround, let me do some testing.
  15. Fair enough, although I read somewhere that PCSX2 v-sync is kinda borked. I mean they still don't have exclusive fullscreen mode as an option. I'd say that v-sync in Nvidia Control Panel would be more beneficial but your leverage may vary. Also the stuttering in MK was there at 1x resolution and 8x so I'm not sure what was going on with v-sync enabled. With a 9900k there should really be no issues.
  16. This might just be me but I found that turning off v-sync eliminates annoying in-game stutters. Case in point: Mortal Kombat Shaolin Monks. Despite running a 2080Ti and 9900k it would frequently stutter. Turned off vsync under emulation settings which made the game smooth as butter. Am now doing this for every PS2 game in my collection as haven't noticed screen tearing without it.
  17. Awesome, happy to see 007 on the list. Do you have the other ones too, especially Agent under Fire and Nightfire?
  18. Let me buy you a beer! This is amazing, great work. Now will you be open to requests? ?? Also wondering if Primal will ever be fixed by the devs.. Seems all but impossible unfortunately.
  19. Great job so far! I can see on GitHub that you 'updated to 1.6.0'. So that is the same as the dev build you used?
  20. Stupid question but is this completely separate to The Bezel Project? https://github.com/thebezelproject How do I go about installing yours?
    I can do the same with a Youtube downloader of your choice...
  21. Sorry I don't follow. There are no 3 dots on the videos for me. What about the purple 'download' button?
  22. Amazing work, thank you very much! I assume you are in the middle of uploading all videos? As when I proceed to download the file there is only one video? Do you have a list of all platform videos in your possession?
  23. Very nice, almost there! So will you be replacing the Google doc with updated configs once everything is set and done on your end?
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