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Posts posted by JRPGod
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Reserving this as a placeholder.
For anyone who likes these but had a game not in my collection, or wants one for a game on a system I haven't gotten to yet, I'm open to taking requests, just drop what you'd like here and I'll be on it when I can.
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For what it's worth, I recently went through the process of replacing all my ISO's to BIN/CUE for friendlier support with the mednafen systems, and the more accuracy-focused emulators get the more likely you are going to be to need the CUE/BIN formats in the future. Play around with zip, but DON'T convert all your bin/cue's to isos or something equally worse, that will only come to bite you in the ass. Just my $0.02
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Thank you kindly. And I'm sorry for my comments to you the other day, was inappropriate of me.
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Very weird, doesn't seem to be my VPN. Definitely no ban for *redacted*?
If not, then I'm not really sure what to try.
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Thanks for taking a look mate, that image is all I get when I try to connect from my account, but it works if I log out, combined with the fact that I should've still been connected to server I thought maybe was banned.
That's strange then. Maybe my VPN IP range had to be banned? Will test a few different IP ranges see if it's that.
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Did I get banned out of the server? No longer in my list and says invites are invalid, but same invite works for guests...
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Wow @Omen get over yourself mate. Truly.
The dude is making a very valid point. And I share his frustrations, both his original point and the frustration of being told "get over it your vote wouldnt have mattered anyway" heh.
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I think plenty of people would be interested! No need to place them on emumovies as far as I see it though, submit them here and contribute to the awesome repository of overlays and bezels we're starting to pull together here at Launchbox. ^^
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Have you tried tinkering with the DX9 driver instead of the DX11? @Arcade1993
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I just had surgery to have 3 tendons reattached in my right hand, so im very limited in being able to further explain anything.
I can say it wont screw with other xinput games about 99% sure - xinput doesnt care about OEMName at all.
I cant confirm this is what OP wants though - It'll definitely make retroarch easier for him, and MAME may behave the same since you also choose between directinput and xinput in MAME, but MAME might ignore OEMName whereas Retroarch matches it. The most importanrt thing in these situations is t o make sure u use dinput (even with xinput controllers) and ensure you always plug them into the same usb ports everytime. Its also good practice to regularly plug all your controllers in to their individual ports and remove all ghost (hidden) entries of your devices, these cause so many issues its ridiculous.
Sorry I cant help[ more! when my PT is over I might do up something more user-friendly or at least easier to understand.
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I don't quite understand what you mean I'm sorry.
"It quickly goes through all the files and downloads nothing" - As in after you go through the metadata wizard, and it says alright starting downloads now, at the bottom of launchbox it shows as having identified the media, then not downloading it/moving onto the next one? If yes, this usually means you already have the media downloaded, and you needed to either go "Tools > Refresh All Images", failing that try clearing your cache (be warned, if you have a huge library, there's going to be a performance hit for a while as it rebuilds), and then failing that again, I'd take a look at your folder structures and ensure they match as they should (I recently had an issue where launchbox wouldn't download media and wouldn't show in LB, it was related to updating from a very old version and the folder structure changing).
If you are just trying to add/download images from the launchbox/emumovies databases for the first time to games you have already imported in Launchbox? If this is the case there shouldn't be any "tricks" really required, just bulk select the titles you want to edit with Ctrl+Click, and go Tools > Download Metadata and Media - You can of course skip the selecting part and do this for your whole library, but be warned, especially if you've made a lot of custom changes to your titles and metadata, this can cause unwanted side effects.
The only time there should be issues is if you've edited the name of the game to such a degree or changed the formatting of the title, for example if the db has the game as "Batman: Whatever" and you have it as "Batman Whatever", this can cause the scraper to not match your library with the database correctly - For me the best solution was to go through the small portion of games I had left like this, and update them individually with Right Click Game > Edit - This allowed me to match the title with whatever the database was looking for, download the media once the metadata was applied, and then set the name back to whatever I like. I'm rambling at this point though and not sure if any of this is what you mean.
A bit of clarification on the issueand hopefully I can help a bit more.
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Awesome awesome awesome!
Glad to be of assistance mate.
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Hmm, your cursor in Launchbox should not be the fancy analog controller one, it should be a default windows cursor when using the gun, you should also not be able to launch a game with one click of the guns, it should require a double-click, or in my case ('cos I can't trigger that fast), right-clicking with the gun and then pressing play with the trigger - at least that's how it works for me on both of my guns and my normal mouse. I feel like your issue is related to this but how I do not know. Your guns are definitely in mouse mode, and NOT joystick mode? Because you should only get the 'fancy cursor' inside launchbox when browsing with an analog controller input, which the aimtraik becomes in joystick mode. You've made sure to close and reopen launchbox after switching it into mouse mode? Heck, close launchbox, put the guns in joystick mode, put them back in mouse mode (and be sure they're in mouse mode), reboot the PC and ensure they're still in mouse mode then open launchbox, and see how it goes.
Alternatively maybe try disabling gamepad input entirely in launchbox, restarting the app, and seeing how it goes.
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Thanks for the clarification buddy.
It's a strange issue because looking at it in my LB, there's no "special setting" needed, the only MAME parameter I use is -skip_gameinfo To test I just launched both Area 51 and Terminator 2 (a "lightgun" game and an "adstick" game) out of Launchbox, using the guns to select the game and go "Play" and had no issues in either. If you're certain they work in MAME (I found configuring the guns correctly in MAME very hard) without Launchbox the only things I could suggest is making sure your Launchbox points to the correct MAME executable (maybe you've been using backups as you test around and you're pointing to an old backup of MAME?), ensuring you run MAME in full screen (just to be certain it takes full control of raw devices), and if the Aimtraks have any "release mouse when off screen" option then toggling it - maybe the mouse is getting "trapped" offscreen/in Launchbox when it adjusts your resolution to suit MAME.
Let us know if any of this doesn't work and we'll dig a bit deeper and try to recreate the issue on my machine.
Out of curiosity, what is your normal mouse (not Aimtrak) doing when this happens? How does it behave when this happens (does it control MAME, control the cursor, control nothing?).
Another thought: Use the Aimtrak in Launchbox, what cursor do you have? Is it just a plain small windows cursor, or is it the enlarged "fancy" Launchbox cursor used for analog controls? If it's not just the plain windows cursor then your Aimtrak might be in "gamepad" mode instead of mouse mode, and Launchbox is taking control of it that way. If that's the case, then you'll need to put the Aimtraks into mouse mode (which afaik they should be for about everything except dolphin anyway) and reconfigure MAME. This is all just guess-work at this point though.
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Uhh, I'm not sure what you're asking unfortunately mate. Is this a MAME issue that only occurs when launched from Launchbox? Or are you trying to bind your Aimtrak as a gamepad device to sift through your library in Launchbox (I'm guessing not this because I struggle to understand what the point would be)? I have 2x TopGun's so if you elaborate on what is it you're trying to do I might be able to help.
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Wish I could assist myself in this matter a little more but I can't make any sense of it. Started happening about 2 days ago. Occurs just before the end of the wizard when it starts to scrape for metadata, so after you specify which emumovies files to download, and before you get to put finishing touches on the game names. I'd say it's my own fault from when I was stuffing around trying to get new ScummVM games to register, but I am certain I backed up the xml files before making any changes, and restored them immediately after. I'm not expecting a 'fix' just wanna know if it's something I can maybe just update over and it'll go away? ^^ Thank you.
The 'File' start tag on line 367208 position 4 does not match the end tag of 'LaunchBox'. Line 429147, position 3.
App: LaunchBox
Version: 7.12
Type: System.Xml.XmlException
Site: Void Throw(System.Exception)
Source: System.Xmlat System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
at System.Xml.XmlLoader.ReadCurrentNode(XmlDocument doc, XmlReader reader)
at System.Xml.XmlDocument.ReadNode(XmlReader reader)
at System.Data.DataSet.ReadXml(XmlReader reader, Boolean denyResolving)
at System.Data.DataSet.ReadXml(String fileName)
at (<>c )
at Unbroken.LaunchBox.Search.RomFiles.<>c.<PopulateFiles>b__2_0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()Recent Log:
3:30:25 PM Music.Stop Start
3:30:25 PM Music.Kill Start
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3:31:37 PM Music.Stop Start
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3:32:31 PM GameDetailsGui.RedrawDetails Start
3:32:31 PM GameDetailsGui.RedrawDetails Before ShowDetailRating
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3:32:31 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields
3:32:31 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed
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3:32:31 PM GameDetailsGui.RedrawDetails End
3:32:31 PM Music.Pause Start
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3:32:31 PM Music.Kill Start
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3:32:31 PM GameDetailsGui.RedrawDetails Start
3:32:31 PM GameDetailsGui.RedrawDetails Before ShowDetailRating
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3:32:31 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields
3:32:31 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed
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3:32:33 PM GameDetailsGui.RedrawDetails Start
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailRating
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailDates
3:32:33 PM GameDetailsGui.RedrawDetails End
3:32:33 PM Music.Pause Start
3:32:33 PM Music.Pause Start
3:32:33 PM Music.Prepare Start
3:32:33 PM Music.Kill Start
3:32:33 PM Music.Kill Finished
3:32:33 PM Music.NotifyTrackList Start
3:32:33 PM Music.NotifyTrackList Invoke
3:32:33 PM GameDetailsGui.RedrawDetails Start
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailRating
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes
3:32:33 PM GameDetailsGui.RedrawDetails Before ShowDetailDates
3:32:33 PM GameDetailsGui.RedrawDetails End
3:32:44 PM Music.Pause Start
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3:32:44 PM Music.NotifyTrackList Invoke
4:38:17 PM ExceptionUpdated my local database from launchbox data seems to have fixed the issue, must've been the editing I made. I saw developer made a note about making 100% sure Launchbox.exe is closed before editing the file, and I hadn't done that, even though I restored a backup, so I assume issue was related to that
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JRPGod's Bezels Pack [264 and counting]
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All the bezels I've put together so far. Most of them are either re-purposed wallpapers or bezels that I found on the internet and had to fix anyway (e.g. the middle screen not being transparent on them, overlay sizes being wrong size), I put a slight twist on some of them, nothing fancy though. A huge thanks to all the original creators, be it fanartists, whoever did some of the original bezel templates or even the game studios themselves! I'm slowly going through my list of games adding bezels for each retro platform starting with snes, up to roughly 'F' atm. Will re-upload with my new ones every couple of days.
All of them are set to work on a 16:9 resolution (1920x1080 ideally), with a 4:3 aspect ratio in retroarch, integer scaling set to OFF. Set overlay opacity however you like. Many will change as I get time to get to them (Looking at you Bahamut Lagoon), will keep a list of those here as I go. A lot of them will work just fine for the games on multiple platforms (Bubsy, as a random example, should be fine to use for the SNES or MegaDrive versions).
List so far: 264 (Though this number might be off, I keep getting different numbers for what I have on the list and what I have in the pack - If anyone manages to find one of these inconsistencies PLEASE let me know so I can get it sorted)
So with this update, I have now "finished" my PSX, SNES and Genesis/MegaDrive collections (only a few lightgun games which need to played with stand-alone emulators instead of retroarch are not on the list here). Bold + Underlined below = new with this upload, if you had just my SNES collection before this might make it a bit easier for you to keep track of what you need to update/look at for new. Notes next the bezel where applicable, please be aware of the handful of potentially NSFW ones.Up next will be either Saturn or N64!
THE LIST:
7th Saga – SNES
Actraiser – SNES
Actraiser 2 – SNES
Aero Fighters – SNES
AFL '99 (Australian Football League) – PSX
Alundra - PSX
Another World – SNES
Arc the Lad - PSX
Art of Fighting – SNES
Assault Suit Leynos (Target Earth) – Genesis
Assault Suits Valken (Cybernator) – SNES
Assault Suits Valken II – PSX Will work for any 32-bit and earlier mecha game I imagine
Australian Rugby League – Genesis
Bahamut Lagoon – SNES
Baseball – SNES For Ken Griffey Jr., Tecmo Baseball, etc.
Batman and Robin – SNES/Genesis/PSX
Batman Joker 1 – SNES/PSX
Batman Joker 2 – SNES/PSX
Batman – SNES/Genesis/PSX
Battle Blaze – SNES
Battletoads Double Dragon – SNES/Geneis
Battletoads in Battlemaniacs – SNES/Genesis
Beyond Oasis – Genesis
BMX – PSX POTENTIALLY NSFW? Lol (you'll see why lol, still better to be safe) Used for Mat Hoffman's BMX, BMX XXX, etc.
Bomberman – SNES/Genesis/PSX
Bomberman – SNES/PSX/Genesis
Bomberman – SNES/PSX/Genesis
Bram Stoker's Dracula – SNES POTENTIALLY NSFW I mean, it's really really not, honestly. But I think when I was zoomed in to a million percent for clipping there MAY have been a boob, I couldn't quite tell. Better to let you decide for yourself.
Breath of Fire 2 – SNES
Breath of Fire – PSX
Breath of Fire – SNES Made by the amazing nadonate and included in this pack with his permission!
Brian Lara Cricket '96 – Genesis
Boxing – PSX For Knockout Kings, Fight Night, etc.
Bubsy – SNES/Genesis/PSX
Bushido Blade – PSX
Bust-a-Move – SNES
Capcom's MVP Football – SNES
Capcom vs. SNK – PSX
Castlevania: Bloodlines – Genesis
Castlevania Chronicles – PSX
Castlevania: Dracula X – SNES
Castlevania: Vampire's Kiss – SNES
Chronicles of the Sword – PSX
Chrono Trigger: Crimson Echoes Rom Hack – SNES
Chrono Trigger: Flames of Eternity Rom Hack – SNES
Chrono Trigger: Prophet's Guile Rom Hack – SNES
Chrono Trigger – SNES/PSX
Chrono Cross – PSX
Clay Fighter – SNES
Contra - PSX
Contra III: Alien Wars – SNES
Contra: Hard Corps – Genesis
Crash Bandicoot – PSX
Crash Bandicoot – PSX
Crash Bash – PSX
Crash Team Racing – PSX
Dead or Alive – PSX
Dead or Alive – PSX POTENTIALLY NSFW
Dexter's Laboratory – PSX
Digimon – PSX
Digimon – PSX
Dino Crisis – PSX
Dino Crisis – PSX
Dragon Ball Z – SNES/Genesis/PSX
Dragon Ball Z – SNES/Genesis/PSX
Dragon Ball Z – SNES/Genesis/PSX
Demon's Crest – SNES
Donkey Kong Country – SNES
Donkey Kong Country 2 – SNES
Donkey Kong Country 3 – SNES
Dr. Mario – SNES
Dragon Quest I & II – SNES
Dragon Quest III – SNES
Dragon Quest V – SNES
Dragon Quest VI – SNES
Dragon Quest VII – PSX
Dynasty Warriors – PSX
Dynasty Warriorsu – PSX
Earthbound – SNES
Earthworm Jim – SNES/Genesis
Ecco 1 – Genesis
Ecco 2 – Genesis
ECW (Extreme Championship Wrestling) – PSX
ECW (Extreme Championship Wrestling) – PSX
E.V.O. Search for Eden – SNES
F-Zero – SNES
Fatal Fury – SNES/Genesis
Fatal Fury 2 – SNES/Genesis
Fatal Fury Special – SNES
Fatal Fury Real Bout – PSX
Fatal Fury: Wild Ambition – PSX
Fear Effect – PSX
Fear Effect – PSX
Final Fantasy IV (II in US) – SNES/PSX I mix and match between this and the one below for the different romhacks and 10th Anniversary Edition.
Final Fantasy IV (II in US) – SNES/PSX
Final Fantasy V – SNES/PSX
Final Fantasy VI: Brave New World Rom Hack – SNES
Final Fantasy VI: Return of the Dark Sorcerer Rom Hack – SNES
Final Fantasy VI – SNES/PSX Made by nadonate
Final Fantasy VII – PSX
Final Fantasy VII – PSX
Final Fantasy VIII – PSX
Final Fantasy VIII – PSX
Final Fantasy IX – PSX
Final Fantasy IX – PSX
Final Fantasy Mystic Quest – SNES
Final Fantasy Tactics – PSX
Flashback: The Quest for Identity – SNES
Front Mission: Gun Hazard – SNES
Gex – PSX
Ghost in the Shell - PSX
Gradius – SNES
Grand Theft Auto – PSX
Grandia – PSX
Guilty Gear – PSX
Gundam – PSX
Gunforce – SNES
Gunstar Heroes – Genesis
Hammerlock Wrestling – SNES
Harvest Moon – SNES
Illusion of Time/Illusion of Gaia – SNES
Inuyasha: A Feudal Fairy Tale – PSX
Jade Cocoon – PSX
Killer Instinct – SNES Functional
King of Fighters – PSX
Kirby – SNES
Landstalker – Genesis
Legacy of Kain: Soul Reaver – PSX
The Legend of Dragoon – PSX
Legend of Legaia – PSX
Legend of Mana – PSX
The Legend of Zelda: A Link to the Past – SNES Made by nadonate!
Lemmings – SNES
Lufia – SNES
Lufia – SNES
Lunar: Silver Star Story Complete – PSX
Lunar 2: Eternal Blue – PSX
Madden NFL
Mario is Missing! – SNES
Mario's Time Machine – SNES
Marvel Super Heroes – SNES/PSX
Marvel vs Capcom/Street Fighter – PSX
Marvel vs Capcom/Street Fighter – PSX
Mega Man 7 – SNES/Genesis
Mega Man Chibi – PSX/SNES
Mega Man – PSX/SNES
Mega Man X – SNES/PSX
Mega Man X – SNES/PSX
Mega Man Soccer – SNES
Metal Gear Solid – PSX
Metal Slug – PSX
MoHawk & Headphone Jack – SNES
Mortal Kombat – PSX/SNES/Genesis
Mortal Kombat Cosplay – PSX/SNES/Genesis POTENTIALLY NSFW There's no nudity at all, but it is probably a bit gratuitous. Again, decide for yourself.
Mortal Kombat Sub Zero – PSX/SNES/Genesis
Natsume Championship Wrestling – SNES
NBA Jam – SNES
NBA Live – SNES
NHL – SNES
NHL – SNES
Ninja Gaiden – SNES/Genesis
Oddworld – PSX
Ogre Battle – SNES
Parasite Eve – PSX
Parasite Eve – PSX POTENTIALLY NSFW
Persona – PSX
Phantasy Star – Genesis
Pilotwings – SNES
Primal Rage – PSX
Prince of Persia – SNES
Psychic Force – PSX
Punch Out!! – SNES
Resident Evil – PSX
Resident Evil – PSX
Racing – PSX For Gran Turismo, Need for Speed, etc.
Rayman – PSX
Rayman – PSX
Romance of the Three Kingdoms – PSX/SNES
Romance of the Three Kingdoms – PSX/SNES
SaGa Frontier – PSX
Sailor Moon – SNES
Sailor Moon RPG – SNES
Secret of Evermore – SNES
Secret of Mana – SNES Made by nadonate!
Secret of Mana 2 (Seiken Densetsu 3) – SNES I tried to make this one like nadonate's SoM bezel to have them match, using a fan-made boxart I found with the same idea. It's not as good obviously, but I actually really like how it came out.
Shining Force – Genesis
Shining in the Darkness – Genesis
Silent Hill – PSX
Skateboarding – PSX Tony Hawk games
Soccer – SNES/PSX/Genesis
Sonic & Knuckles – Genesis
Sonic the Hedgehog – Genesis
Sonic the Hedgehog – Genesis
Soul Blade (Soul Edge) – PSX
Soul Blazer – SNES
South Park – PSX
Star Fox – SNES
Star Ocean – PSX/SNES
Street Fighter – PSX/SNES/Genesis
Street Fighter II: The World Warrior – SNES
Street Fighter Alpha/Zero 2 – SNES
Street Fighter 2 Special Champ Edition – Genesis
Streets of Rage – Genesis
Streets of Rage – Genesis
Sub Terrania – Genesis
Suikoden – PSX
Sunset Riders – SNES
Super Castlevania IV – SNES
(Super) Fire Pro Wrestling – SNES/Genesis/PSX
Super Fire Pro Wrestling: Queen's Special – SNES
Super Ghouls 'n' Ghosts – SNES
Super Mario All Stars – SNES
Super Mario Kart – SNES Functional
Super Mario RPG – SNES
Super Mario World 2: Yoshi's Island – SNES
Super Metroid – SNES Made by nadonate!
Super Street Fighter II– SNES/Genesis Made by nadonate!
Syphon Filter – PSX
Tactics Ogre: Let Us Cling Together – PSX
Tales of Destiny – PSX
Tales of Phantasia – SNES
Tecmo Basketball – SNES
Tecmo Bowl – SNES
Tekken – PSX
Tekken – PSX
Tennis – PSX/SNES
Terranigma – SNES
The Lost Vikings – SNES
The Lost Vikings – SNES hehe
The Simpsons – SNES/PSX
The Simpsons Wrestling – PSX
Thousand Arms – PSX
Threads of Fate – PSX
Time Commando – PSX
Toejam & Earl – Genesis
Vagrant Story – PSX
Valkyrie Profile – PSX
WCW SuperBrawl – SNES
WCW vs. The World – PSX
WCW/NWO Thunder – PSX
Wild Arms – PSX
Wild Arms 2 – PSX
Wing Commander – SNES
WWF Raw – SNES/Genesis
WWF Royal Rumble – SNES/Genesis
WWF Super Wrestlemania – SNES/Genesis
WWF Wrestlemania: The Arcade Game – PSX/SNES/Genesis
WWF Bret Hart and Shawn Michaels – PSX/SNES/Genesis I use for WWF In Your House fwiw
WWF Steve Austin – PSX/SNES/Genesis NSFW? Maybe? I use for War Zone and Attitude
WWF Rock n Sock – PSX/SNES/Genesis I use for Smackdown 1 and 2
Xenogears – PSX
Yoshi – SNES
Ys III – SNES
Ys IV – SNES
Yu-Gi-Oh! – PSX
Zen-Nippon Pro Wrestling – SNES
Zen-Nippon Pro Wrestling Dash – SNES
Zen-Nippon Pro Wrestling: Fight da Pon! – SNES
Zombies Ate My Neighbours – SNES
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Submitter
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Submitted11/16/2017
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Final Fantasy IV (II in US) Bezel
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My second go. It is what it is. Same settings as last snes one, integer scaling off, core provided aspect ratio,
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Submitter
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Submitted11/12/2017
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Lufia/Lufia 2 Bezel
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Decided to have a go at this after being completely blown away by those sick Mario World/Secret of Mana/Metroid bezels on here. It turned out.... no where near as good. But here you are anyway. Everything I now know about GIMP came from doing this. Hope someone enjoys it. Used with integer scaling OFF, aspect ratio set to core provided. I think the template I used to begin with was the wrong size, so the image is bigger than it "needs" to be, but it still fits perfectly on a 1080p.
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Submitter
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Submitted11/12/2017
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Gameboy Advance Bezel for Retroarch
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Wasn't a fan of how small a screen all the gba bezels/overlays seemed to want me to have. It might be pixel perfect or w/e I dunno and I'm just a scrub, but I wasn't a fan. So I repurposed a wallpaper I found on google images. It's about as basic as you could expect from a bezel. Used mGBA in retroarch, all default settings except Integer Scaling turned ON.
Oh I forgot to add, it's for a 1920x1080 display.
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Submitter
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Submitted11/11/2017
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Yeah awesome, cheers for all the help again buddy, I realy do appreciate it. I just tested with one of the Platforms, and renaming all the folders seems to work, in BigBox as well. It still creates some garbage "North America" and "United States" folders which is really annoying, and I feel like it might come to bite me in the ass somewhere along the line but whatever. This works for now. I'm not nearly brave enough to try it your way ^^
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Which leads to my next question, and kind of leads off from my last formatting question - Can I get away with just renaming the folders for example Box - Front to Front, to save a wee bit of time, or will this have consequences on BigBox?
Machtendo - 1080p Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation
in Platform Media
Posted
Hey bro, great work on these they look excellent!
I've personally started using mine with the HSM Mega Bezel reflection shader available on libretro forums, which allows for shoe-horning them into the television-style display with the awesome work of the reflection shader there, have been very happy with that result. Definitely recommend checking it out if you haven't seen already: HSM Reflection Shader
So you can apply that shader, modify the base television graphic to one you more prefer (optional), scale it up to fit the screen vertically and fit the 1920x1080 border bezels as an overlay on top. With what you've learned and leveraging that shader I bet you could come up with something even more amazing! If you so desired anyway.