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Chadmando

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Posts posted by Chadmando

  1.  

    On 10/28/2022 at 7:58 AM, Dalba said:

    Hello again !
    I have a "real" issue to submit this time. Save state and load state doesn't work with dolphin, while classic launchbox's pause menu works fine. I tried to use in super Pause the same autohotkey script i use with "classic" pause menu, but still no luck... This is what i tried for save state :

    Send {Shift down}
    Sleep 50
    Send {F1 down}
    Sleep 50
    Send {F1 up}
    Sleep 50
    Send {Shift up}

    Do you have any idea about what's happening ?

     

    EDIT: You can try what I said below, but it looks like if you amend your code to have commas after send it should work fine as well:

    Send, {Shift down}
    sleep 50
    Send, {F1 down}
    sleep 50
    Send, {F1 up}
    sleep 50
    Send, {Shift up}

    The code for load would simply be:
    Send, {F1 down}
    sleep, 50
    Send, {F1 up}
    ORIGINAL COMMENT: Hey sorry it took so long to get back to you. I tried your method and it didn't work for me either, could be something to do with different timing of my menu loading up. Did the default setting not work for you? I tried saving and loading on the latest dolphin emulator with my default settings and it worked for me.

    Double click on the rectangle under "Save State 1:"

    save.thumb.jpg.b1768e54da3f9ed3fe067b01c97a0558.jpg

    Then hold shift and F1, then click submit, then save at the bottom.

    save2.thumb.jpg.5b38f7967c59f8d4983f2995f86a2cd7.jpg

    Use the same method for loading. (Simply F1).

  2. 3 minutes ago, Dalba said:

    I encountered this problem with every system i tried, Pc-engine, PSX, Saturn... But i ended up with the same solution as you, using Retroarch and beetle core... 
    I just asked about this in case you would have find a solution... 

    Oh damn, sorry. Have you tried forcing resolution in the pause menu settings to the CRT size? I'll take a look at it again tomorrow. I can't remember if there was a full screen borderless option with mednafen, or if that would work with your set up, but it may be worth a shot as well.

  3. 1 hour ago, Dalba said:

    No problem ! Yesterday i was able to achieve what i wanted to do configuring correctly joytokey, so don't spend some time on this !
    Though i may have something to submit to you. I noticed a strange behavior between Super Pause and Mednafen. As stated before i play on an old CRT TV using native resolution. I use a fork of mednafen named emu4crt that can output real native resolution. When playing game with mednafen and calling super pause, instead of staying at the same resolution of the current game, Super pause switch resolution back to the desktop resolution. When i resume to the game, mednafen's resolution is screwed, and i have to exit full screen and get back to fullscreen to recover the right resolution. 

    It only happen with mednafen. While playing with other emulators (retroarch, dolphin, pcsx2), Super pause stay at the current emulator resolution and there's no problem when resuming to the game. 
    Mednafen is the only emulator using Opengl as backend, do you think it's something related ?

     

    Nice, glad you got that sorted. I also pulled up the settings program, and you can use combination keyboard buttons as well.

    As for mednafen, I believe I was having similar issues sometimes but I think only when I used it for Sega Master System for some reason. Which system were you using it for? The easiest solution would probably be to use retroarch instead if you can.

  4. On 10/5/2022 at 12:59 PM, Dalba said:

    Hello, 

    Thank you for this fantastic plugin. What is really nice is the ability of menu to scale whatever the resolution is. 
    Playing on an old CRT TV with emulators configured to output native resolutions, it's really amazing to have a readable pause menu even at 256x192 !
    I only miss one thing, is there a way to call the pause menu holding a button for a certain amount of time ? For example i would like to hold on start button  for 3 second to call pause menu. 

    Edit : i tried to use joytokey to put in place what i want to do but it doesn't work. Super Pause seems to be unable to capture keys sent by joytokey. In key menu if i set letter "p" in keyboard box to call pause, and then try in game to send "p" using joytokey, it doens't work. Pause menu never appear. Any help on this ? At very last being able to call pause using a combination of buttons could be nice too....

    Hello Dalba, sorry I missed your post! I'm at work right now, but I'll look into this for you when I get home. From what I recall I thought you could put a combination of buttons into the pause key box, just press the two at the same time after double clicking the form?

  5. 19 hours ago, CtinD said:

    Nice job on this plugin. I have stayed with RLauncher for years because of its pause menu and SS functionality. May I ask, have you taken inspiration from RL and trying to bring its Pause screen to LB since RL is dying a slow and painful death? lol

     

    I would like to make a feature request though, can you add a video player to this? RL Pause had that and I utilized it for walkthrough videos, it really added a nice touch to be able to not only reference the game guide but also the videos.

    Hello, thank you. Initially I was actually using emulators for the wii as my guide such as SNES9X, I really liked their interface and found it much more intuitive to be able to visually differentiate save files. I never actually used RL myself, but I came across their forums a lot when researching tricks on pausing and saving with certain emulators. When I started the pause menu, launchbox didn't have a pause menu itself, and I was desperate for one that any guest could use easily.

    This has been kind of a crazy year for me, I moved about a year ago and the computer I was using to program with is still in storage. I'll try and get back to it at the end of the year or early in the new year. The next update that I was working on was going to allow you to insert any amount of game/console artwork or custom images anywhere on the screen. After that update I will see what I can do about videos, because that sounds like an excellent idea.

    • Thanks 1
  6. Ok, so this is what I have for Demul under "Running Autohotkey script" (Since demul seems to give me the most headaches with this issue):


    ; This section closes Demul when pressing Escape
    $Esc::
    {
        Send !{F4}
    sleep, 2000
    WinGetPos,,, Width, Height, Big Box
    controlclick, % "x" Width/2 "y" Height/2 , Big Box
    }

    You could change it for the Xbox button to:

    $vk07sc000::
    {
        Send !{F4}
    sleep, 2000
    WinGetPos,,, Width, Height, Big Box
    controlclick, % "x" Width/2 "y" Height/2 , Big Box
    }

    If the ALT F4 method is not ideal for you you can further modify it to this:

    $vk07sc000::
    {
        Process, Close, {{{StartupEXE}}}
    sleep, 2000
    WinGetPos,,, Width, Height, Big Box
    controlclick, % "x" Width/2 "y" Height/2 , Big Box
    }

    Now I am not too sure if the "running script" will continue running for 2000ms when the game is closed, so you may need a running script and an "Exit script"
    So you could try this in the running script:


    $vk07sc000::
    {
        Process, Close, {{{StartupEXE}}}

    }

    And this in the exit script:


    sleep, 2000
    WinGetPos,,, Width, Height, Big Box
    controlclick, % "x" Width/2 "y" Height/2 , Big Box
     

     

     

  7. On 5/10/2021 at 5:09 AM, krauthaus said:

    Hi there! 

     

    I really like your pause menu! But for my cabinet there is a bummer; I cant map my joystick to the menu-items. 

     

    I am using a Xin-Mo Dual Player USB device; it works in every other emulator/launbox itself.

    Normally I will get a -1/+1 and a -0/+0 for the four directions of a joystick; in your pause-menu options they are not detected if I push them.

    Do you maybe got some Idea for a workaround?  ^^

     

    THX for your time, even if you got no clue why its not working:D

    I realized I broke dinput support when I added multi-input support. I also never had any analog stick support for the dinput output. I just fixed this in v1.9.7, and added XY Axis analog support. Please let me know if this works for you, or if you maybe need more axis support. Thank you!

    • Like 1
  8. On 5/10/2021 at 5:09 AM, krauthaus said:

    Hi there! 

     

    I really like your pause menu! But for my cabinet there is a bummer; I cant map my joystick to the menu-items. 

     

    I am using a Xin-Mo Dual Player USB device; it works in every other emulator/launbox itself.

    Normally I will get a -1/+1 and a -0/+0 for the four directions of a joystick; in your pause-menu options they are not detected if I push them.

    Do you maybe got some Idea for a workaround?  ^^

     

    THX for your time, even if you got no clue why its not working:D

    Hello, is your device considered and xinput device in Windows? Did you try choosing the Xinput device rather than dinput in the setting?

     

    Edit: If its a threshold thing I can possibly lower the up down left right limits (or add an option  to change it in the next version, I have them set way higher than single digits.

  9. On 4/10/2021 at 2:57 PM, bcpenney said:

    This plugin hasn't worked for me since v1.7.1. Newer versions are not showing up in the Tools menu. I thought it might require a newer version of LB so I waited until LB 11.10 was released, but it's still not showing up in the Tools menu after upgrading.

    Hello, sorry about that, Ive been working on upgrading my PC hardware for the past few months here and I took a break from this. All I gotta do is recompile the dll, and finish a couple tweaks for better compatability. It's annoying I have to recompile every single time theres a new upate. I'll recomile this weekend for you, in the future I might release the .dll source code (if Jayjay is ok woth that) so the user has the ability to recompile it if I don't get to it right away.

    Edit: I'll also make clear on the newer releases what launchbox version is compatible so a person can know if they want to hold off on upgrading for a bit.

  10. Very nice setup, I really like the hidden cpu idea. I'm jealous at the amount of storage you have. I looked up that remote control, it looks awesome, I've been eyeballing ebay for nice programmable every once in a while I'll have to keep this one in mind! As for TV/youtube stuff I've been sticking with a few amazon firesticks, they really are awesome devices, a long time ago I was set on making an amazing htpc computer, but today's streaming technology really outpaced any progress I made on that grounds I have now have three of those sticks in my household.

    I noticed I made a mistake there, I was mentioning I had PS2 controllers, what I actually have is PS3 controllers, which are essentially the same thing but wireless. But yeah, gotta make sure it's oem if you you want pressure buttons. I think PS4 controllers also have analog buttons, which may be a nice modern solution.

    As for wii adapters, if mayflash works for ya, all the power to you. The adapters themselves can be found usually for pretty cheap if you're ever looking, you don't gotta rip apart a wii to get to one lol. I got two from alibaba or something for like $5 a piece in case I messed one up.

    As for the 8bitdo receiver you're getting, I gotta warn ya (unless their firmware has been updated since then), it might make your pc think a controller is plugged in all the time, which might mess up your setup a bit.

  11. Bump for new update! Added animated gif support to backgrounds using activeX IE plugin, requested by Krakerman a while back. Semi-fixed broken platform image title option in "Customize menu -> Replace menu title with image if it exists".  When used it will look for your platforms clear logo image in \LaunchBox\Images\Platforms\[Platform Name]\Clear Logo\[Platform Name].png, jpeg, or jpg.

    • Like 2
  12. 21 hours ago, bcpenney said:

    Version 1.5 does not show up in the Tools menu for LaunchBox 11.9. It does work on LB 11.10 beta 2 though. Just bringing that to your attention in case you're unaware. I don't generally use the betas.

    Ok I think I fixed it, I got it to work with version 11.9 on a virtual machine. Uploaded a new version V1.5 FIXED, the download link is at the top of the page. Thanks again!

  13. On 12/22/2020 at 8:12 AM, Fredator said:

    When I go to "tools" and "Super Pause Menu Settings" i have the prompt "cannot find settings.exe". Anyway I can launch settings.exe by clicking it but once I configured it with the right emulator path, the pause menu doesn't show up with shift. It doesn't show up at all.

    Hello, please try out my latest update! Be sure to delete the old .dll in the plugins folder and delete the old Super pause menu folder. The old version doesn't seem to work at all with launchbox's recent updates. I tested this new one with launchbox version 11.10 beta 2, and it worked for me.

  14. Hello, You're welcome. This code may be outdated , I'm not sure or not if the window title is still called Launchbox Big Box, let me know if it works for you.

    My controller setup is pretty much entirely wireless now, and they all work with Xinput mode, not dinput, controlled by by pc's built in bluetooth adapter, a couple do not use either Xinput or dinput and are exclusive to using the dolphin emulator only. The order in which the controller is turned on is the order windows sets the controller number. If I were to turn off a controller and turn on another; the one I just turned on will replace the previous controller number. It works well for me just like the current gen consoles do. If I mix dinput with Xinput, things just get too conflicting with certain emulators so I strayed away from that.

    I have also installed an infrared receiver into my optical drive so I can control bigbox with a remote control, kind of like this one: https://www.amazon.com/Inteset-Internal-Applications-Motherboard-PC-IRS5-01/dp/B00VH02IZ2/ref=sr_1_12?dchild=1&keywords=Ir+Usb+Receiver+Windows+10&qid=1610599359&sr=8-12 which I might just replace with a bluetooth one in the future.

    The remote control is kind of nice to use instead of a game controller to launch/close big box because some of my controllers do not have a guide button, I don't have to turn the remote control on, and it doesn't use up a controller spot. It's still set up so I can use either or though.

     

    I am big on using the name brand/same style controllers if possible so my set up consists of this:

    2 Xbox one wireless controllers

    2 snes classic edition controllers with the internals replaced with the wireless 8BitDo Mod Kit https://shop.8bitdo.com/products/mod-kit-for-nes-classic-controller Used in Xinput mode

    2 NES classic editon controllers with the internals replaced with the wireless 8BitDo Mod kit https://shop.8bitdo.com/products/mod-kit-for-snes-classic-controller Used in Xinput mode

    2 8bitdo m30 controllers for genesis games https://www.8bitdo.com/m30/ in xinput mode (previously I was using the mod kit, but I really liked these ones, and I can use the extra button to launch bigbox)

    4 retrobit wireless N64 controllers https://www.amazon.ca/retro-bit-Mobile-Controller-Wireless-Bluetooth-N64-Controller-Android/dp/B01M1KP9GT (Using software from their website to convert dinput to xinput)

    2 oem PS2 controllers, controlled with one dedicated usb bluetooth adapter that works for Xinput mode. The set up is a little complicated with plugins and such so it doesn't conflict with my built in bluetooth adapter. If you need more info on this let me know. The end result is they behave the same as wireless xbox one controllers.

    4 wii motion plus remotes dedicated to dolphin emulator

    4 wireless wavebird controllers dedicated to the dolphin emulator

    ------

    My dolphin gamecube/wii remote set up is a little (way) more complicated than the rest.

    I gave up on the mayflash adapter to use the wii remotes to control bigbox, as I found it didn't work well for dolphin myself, and the LED's in the bar died out within a couple of months.

    What I opted to use instead was an actual OEM wii remote bluetooth adapter and a USB sensor bar (the sensor bars can be found anywhere). I have installed it into a blank optical drive filler, with a sync button on the front.
    Kind of similar to what this guy did here: https://www.youtube.com/watch?v=oV4hZxbOkXI You may be able to find someone on the internet that makes and sells these that you can just plug into a usb slot.

    Using some tutorials and drivers on the internet It is dedicated to dolphin control only. I paid someone on kijiji to do the soldering for me because I suck at it.

    For gamecube control I am using the wii u gamecube controller adapter https://www.amazon.com/Super-Smash-GameCube-Adapter-Wii-U/dp/B00L3LQ1FI/ref=sr_1_5?dchild=1&keywords=GameCube+Adapter+for+Wii+U&qid=1610602772&sr=8-5 installed into a 3D modelled optical drive holder https://www.thingiverse.com/thing:1948219 (I paid someone local to 3d print it for me). This is also dedicated to dolphin using drivers found on the internet. 

    If you need information on this let me know.

    This is my tower, https://forums.launchbox-app.com/uploads/monthly_2018_12/PCTower.jpg.0d13e1e5cf1fafe26e72156a452c313d.jpg the blue button is a sync button for wii remotes (so I don't have to play around with settings to sync them). Once synced they remain synced even after closing dolphin. And below the sync button is gamecube wavebird controllers plugged into the wii u adapter.

    ------

    My set up is also a little overkill for must people but I am a bit of a purist as well.

    All the controllers are interchangeable to control bigbox and whatever emulator I want to use it on (except for wii/gamcube controllers), I just turn it on and go.

    The setup allows for analog button support in pscsx2 for ps2 controllers (I need it for my favorite ps2 game)
    Perfect wii remote control and remote speaker sound for wii games.
    Analog button support for gamecube games like Super Mario galaxy.

    I am least happy with the n64 controller setup, no controller feels right to me except an oem brand n64 controller (the damned analog stick), but I still want it to be wireless. I'm hoping 8-bitdo or another 3rd party company comes along sometime in the future with replacement. Maybe Nintendo itself will create an N64 classic controller.

    ------

    As for your set up, I would possibly recommend a dedicated wireless bluetooth remote control for bigbox itself if using on a television. I found it really convenient myself.

     I would recommend using xinput instead of dinput for everything you can for all things wireless (I think most 8-bitdo stuff has this check the manual), and set up your emulators the same way.

    wii controller mode on the mayflash bar for for dolphin use only (I think that doesn't use a windows controller spot if I remember correctly).

    As for the rest of the plug in devices I cannot say I have a good solution, so I am sorry. You may need to play around with different software/hardware. I can suggest a couple things:
     

    If you have something you know you won't ever unplug that uses dinput (maybe xinput as well) I believe windows will keep the same controller order even during pc power cycles, as long as you don't unplug them. If you do lose that order by accident just unplug all the controllers and plug them in the order you want again when the pc is on.

    I have used joytokey in the past for some devices and have it launch as the same time as bigbox https://joytokey.net/en/ to convert controller presses to keypad output, I believe this can utilize your controllers unique ID so it will always associate that controller for whatever keyboard output you desired.

    I believe I may have also utilized a program  called controller companion for my setup but I can't remember ($5). It is a handy little program I always have running in the background at the start of windows for various things.

    There maybe other programs out there that can use your unique hardware controller ID and convert dinput to a xinput.

    If you cannot get it working as desired, maybe explore xinput wireless replacements. It really simplifies things a whole lot for the family acceptance factor you're talking about. My son was 5 years old when I set it up this way and he had no issues whatsoever.

     

  15. 4 hours ago, ALIE said:

    Got it working i saw that each system got a folder once a game was loaded and each game loaded got its own folder within  that folder. didn't realize until now that the platform images had to be put in the system folder

    Yep you got it. I didn't initially design this with multi system emulators in mind. The next update will have a profile switcher which will allow emulators to share the same platform specific menu customizations, and each platform can be customized entirely different from eachother (the ideal solution for mutli platform emus like retroarch). I stopped working on it for a while because it was taking so much of my free time, but I will try to get back to it and finish it off sometime before the end of the year.

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