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MazeGuardian

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Posts posted by MazeGuardian

  1. Got this error in big box while using the jump to letter function. Happens if you hold the arrow key left or right while using a keyboard to go through the letters. does not happen if I just press the arrow keys.

    Collection was modified; enumeration operation may not execute.

    App:     Big Box
    Version: 11.10-beta-4
    Type:    System.InvalidOperationException
    Site:    Void ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion()
    Source:  System.Private.CoreLib

       at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
       at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.ReadMetaValue(Int32 identamount)
       at ParameterReader.AddDrivenProduct(Object , Int32 value, ParameterReader )
       at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.SelectIndex(Int32 index)
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.<>c__DisplayClass59_0.AssetContext(Object , Int32 )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.<>c__DisplayClass59_0.CancelCollection()
       at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
       at Unbroken.LaunchBox.Windows.Threading.ChangeDrivenStruct(Object , Object , DispatcherPriority )
       at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.DefineConsumer(Object , DispatcherPriority )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.UpdateProducer(Object ident, SelectedItemChangedEventArgs ord)
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.set_SelectedIndex(PropertyChangedBase value)
       at ListenerStrategy.PostDescriptor(Object , PropertyChangedBase value, ListenerStrategy )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.OnRight(Boolean held, Boolean onlyRightPressed)
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.CreatePage(Object , Boolean , Boolean )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnRightHeld(Boolean onlyRightPressed)
       at MockExporter.PostDescriptor(Object , Boolean value, MockExporter )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e)
       at IssuerStrategy.PostDescriptor(Object , KeyEventArgs e, IssuerStrategy )
       at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.ExcludeReader(Object def, KeyEventArgs selection)
       at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
       at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
       at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
       at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
       at System.Windows.Input.InputManager.ProcessStagingArea()
       at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
       at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled)
       at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers)
       at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Recent Log:

       21:12:41 Exception

  2. 16 minutes ago, C-Beats said:

    Are you changing the theme to do this? The default WallViews in Big Box don' have a background image set and is always black.

    Hi, no I was not changing the theme, I was just going through all the views in the default theme and noticed that no background images came up on the wallviews and thought it was a bug.

  3. Also noticed in Big Box using default theme that when going into Options and then Views and then changing the Games List View it will change in the menu but when you go to the Games List the view has not changed to match the setting.

  4. I have noticed a problem with the bottom of box art being cut out on these two game views, all other views are ok, using the default theme for Big Box. Most noticable on Super Mario Bros. 3 for NES.

    1.thumb.png.2d4e61882584de7827c62f38e90e58e4.png

    2.thumb.png.381661e46e433496e32b5d514eacdc69.png

    This is an image of the box art being used without be cut out at the bottom.

    1509058391_SuperMarioBros.3-01.thumb.jpg.33d3c7be8b60c2510e4669a82922fde2.jpg

  5. This error comes up when scrolling down to the bottom of the games list on all 4 wall views.

    The given key '22' was not present in the dictionary.

    App:     Big Box
    Version: 11.10-beta-1
    Type:    System.Collections.Generic.KeyNotFoundException
    Site:    Void ThrowKeyNotFoundException[T](T)
    Source:  System.Private.CoreLib

       at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
       at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.SelectIndex(Int32 index)
       at FacadeState.InsertGenericStatus(Object , Int32 index, FacadeState )
       at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.MoveDown()
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.<>c__DisplayClass21_0.StopRole(Object )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.<>c__DisplayClass21_0.CollectClass()
       at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
       at Unbroken.LaunchBox.Windows.Threading.ListGenericTask(Object , Object , DispatcherPriority )
       at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.DestroyRule(Object , DispatcherPriority )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.OnDown(Boolean held, Boolean onlyDownPressed)
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnDown(Boolean onlyDownPressed)
       at SpecificationIterator.InsertInterceptor(Object , Boolean value, SpecificationIterator )
       at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e)
       at PolicyParams.InsertInterceptor(Object , KeyEventArgs e, PolicyParams )
       at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.NewState(Object v, KeyEventArgs reg)
       at System.Windows.Input.KeyEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
       at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
       at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
       at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
       at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
       at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
       at System.Windows.Input.InputManager.ProcessStagingArea()
       at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
       at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
       at System.Windows.Interop.HwndKeyboardInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawKeyboardActions actions, Int32 scanCode, Boolean isExtendedKey, Boolean isSystemKey, Int32 virtualKey)
       at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled)
       at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers)
       at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Recent Log:

       20:53:08 Exception

    • Like 1
  6. I have noticed a bug in the numerical order for games not being in order after number 9. For example FIFA 2000 goes before FIFA 99, when it should be the other way around. Also tested by making up 2 games calling them Sonic The Hedgehog 9 and Sonic The Hedgehog 10, which results in Sonic 10 going before Sonic 9.

    Untitled.thumb.png.931386094aae2c36c78870885784ba2d.png

  7. Not sure if this is a bug, when using the games text list view the font of the text does not match what is used everywhere else on the left side. The first picture is the one that is in the wrong font. Also does anyone know how to change it to match the second picture, Thanks.

    a.thumb.png.1086f3ffad6e513bc7ab03986208397e.png

    b.thumb.png.92b803919a9c024a93b61bc5a2180d5f.png

  8. Testet Mednafen version 1.22.2 standalone emulator with pause screen on ps1, the pause screen works when you enable forceful pause screen activation. I also tested this script to reset the game as well and is working.

    ; Medmafem resets game with F10 key by default
    Send {F10 down}
    Sleep 50
    Send {F10 up}

     

    I also tested Kega Fusion version 3.64 with a Mega Drive / Genesis game and is working also with forceful pause screen activation enabled. I also tested this script to reset game and is also working.

    ; Kega Fusion resets game with Tab key by default
    Send {Tab down}
    Sleep 50
    Send {Tab up}

     

     

    • Like 1
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