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Nocta

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Posts posted by Nocta

  1. 3 hours ago, DeadVoivod said:

    Is that not possible in Xenia emulator itself? 

    I know that in RPCS3 you can custom configure your games, thus when LB launches them it uses that configuration. 

    It is possible yet it's not recommended due to the implementation: https://github.com/xenia-project/xenia/issues/1707

    3 hours ago, zugswang said:

    Just create different Xenia emulators for each config and point to the games accordingly.

    I myself have about 10 different versions of Xenia for this reason, luckily the size of Xenia is tiny so not much space taken up.

    That's what I ended up doing also. May I ask what are your different config and for which games? I could be really handy to have a centralised place where we share our settings. I personally have one config for XBLA games, one for CAVE games and a "vanilla" one but I'm only getting started ;D

    For CAVE Games
    gpu_allow_invalid_fetch_constants = true
    
    ----------------------------------------
    For XBLA Games
    license_mask = 1 

     

    Edit: someone brought an even better solution on the github thread:

    Quote

    You can make separate configs and make shortcuts for each game ala xenia.exe --config gameconfig.toml, no need for multiple folders

     

  2. Hi,

    Xenia's settings are all handled in the xenia(-canary).config.toml file and they need to be tweaked for some games, for example:

    - if you switch between disc and XBLA games you need to switch between license_mask = 1/0

    - for CAVE Games, you need to set gpu_allow_invalid_fetch_constants = true bu tis not necessarily true for other games

     

    Is there any way to have a per file config via Launchbox?

     

    Thanks guys!

  3. 20 minutes ago, Headrush69 said:

    Did you try setting the system for that problem game to Sammy Atomiswave and then try launching from LB again? (You have to save a game options file or that setting will apply to all games with that core)

    It doesn't seem to work sadly. What's surprising is that if I launch an Atomiswave game via LB, then in my "recent" entries in RA, I have "sammy" so I guess LB is launching the right bios but it doesn't seem to be able to link it to the game afterward.

    8 minutes ago, Headrush69 said:

    I think his/her issue was a little different as his/her Flycast roms were imported as a mame set and mame64.exe was set as the default emulator. Changing the default emulator doesn't automatically change the previously imported roms. (Although LB does now ask if you want to do that)

    My bad, I thought it could have been similar and of interest.

  4. 19 minutes ago, Headrush69 said:

    Start a game, hit F1, there should be an Options item, there isn't?

    My bad, I didn't check the menu in-game, it is there obviously and it's ON.

    Quote

    Any chance you have a custom command line option?

    I generally don't trust auto settings for things like that and have manually set all my non Dreamcast roms with Flycast core.

    I have no specific command line option for retroarch and I have set my Atomiswave with the Flycast core. I'm not even using this core for DC...

    So I guess it's about the internal DB like you said, what can I do about it? Your Atomiswave games via Flycast run just fine?

     

    P.S.: it seems another user faced the same issue with Naomi games:

     

  5. I'm having an issue too with my Atomiswave games. If I launch them via Retroarch (Flycast) it loads normally but if I launch them via Launchbox it only launches the menu of the DC. So I guess LB doesn't ask for the proper bios or something along those lines but I can't find a workaround...

  6. Thanks neil9000!

    My bad, I was actually wrong, a lot of those games are in the database, I was just making mistakes in the process.

    Ico HD is missing from Launchbox's DB though it seems.

  7. Does anyone know why Launchbox is incapable of indetifying games that are part of a compilation (the several god of war, ico, etc) but only the compilation itself?

    It's a bit annoying because the compilation is useless to launch the games with rpcs3, you need to launch the independant game itself. Also those games exist independently on the PSN.

    Is there any way we could fix this? Thanks!

  8. Thanks. I have the latest build of m64p that came with Angrylion, do you think it's worth it to update to the newest version (so without it) or should I just wait for the retroarch cores to be ready?

    Also I just updated my retroarch cores today... was it a mistake?

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