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Pixel

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  1. I could never launch Audit because of this error. LB crashes. App: LaunchBox Version: 10.15 Type: System.NullReferenceException Site: Boolean (<>c__DisplayClass139_0, Unbroken.LaunchBox.Data.AdditionalApplicationBase) Source: Unbroken.LaunchBox.Windows at (<>c__DisplayClass139_0 , AdditionalApplicationBase ) at Unbroken.LaunchBox.Windows.Data.DataManager.<>c__DisplayClass139_0.<ContainsGameApplicationPath>b__0(AdditionalApplicationBase app) at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at (DataManager , String , String ) at Unbroken.LaunchBox.Windows.Data.DataManager.ContainsGameApplicationPath(String gameApplicationPath, String ignoreId) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AuditViewModel.AuditEntry..ctor(Game game) at (AuditViewModel , Game ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AuditViewModel.BuildEntry(Game game) at (AuditViewModel , List`1 ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AuditViewModel.PopulateGridThreadLogic(List`1 gamesList) at (<>c__DisplayClass348_1 ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AuditViewModel.<>c__DisplayClass348_1.<PopulateDataGrid>b__3() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 9:49:51 AM Exception
  2. App: LaunchBox Version: 10.15-beta-8 Type: System.NullReferenceException Site: Boolean (<>c__DisplayClass136_0, Unbroken.LaunchBox.Data.AdditionalApplicationBase) Source: Unbroken.LaunchBox.Windows at (<>c__DisplayClass136_0 , AdditionalApplicationBase ) at Unbroken.LaunchBox.Windows.Data.DataManager.<>c__DisplayClass136_0.<ContainsGameApplicationPath>b__0(AdditionalApplicationBase app) at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at (DataManager , String , String ) at Unbroken.LaunchBox.Windows.Data.DataManager.ContainsGameApplicationPath(String gameApplicationPath, String ignoreId) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AuditViewModel.AuditEntry..ctor(Game game) at (AuditViewModel , Game ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AuditViewModel.BuildEntry(Game game) at (AuditViewModel , List`1 ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AuditViewModel.PopulateGridThreadLogic(List`1 gamesList) at (<>c__DisplayClass311_1 ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AuditViewModel.<>c__DisplayClass311_1.<PopulateDataGrid>b__3() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
  3. Yeah, at the moment I am doing nothing and it just stays at 2,5 GB RAM. It won't drop at all. However, sometimes it drops to 1 GB. So I have no idea why is that...
  4. When idle in the background, yes, but when I click and browse it can get from 2 to 2,5 GB. Also, just after launching the app. I closed it, but it still remained in the task manager for a long time. I had to manually close it. Generally, it's worst after launching. Then, it's better. But it definatley has high peaks to 2,5 GB. It can drop to 1,9 GB when I do nothing. And record (over 3 GB RAM):
  5. Why does LB uses 2,5 GB RAM? I think this is not supposed to be like that.
  6. Yeah, I think Origin is only left.
  7. Jason is working from home, anyways, on a daily basis, I believe.
  8. So... guys... what is coming in the next beta? I am already excited
  9. Just to let you know, downloading Steam trailers is also fixed now. @Jason Carr The only issue I could find with Steam import: Debug 2020-03-10 08-10-08 AM.log
  10. Hi @Jason Carr, the issue is fixed now.
  11. Oh, I see! Sorry. Wait a sec. Here is the beta 8 log file @C-Beats @Jason Carr The file is attached here:Debug 2020-03-06 11-16-05 PM.log Please let me know if it helps at all?
  12. I already did it Please check it in my first message to you.
  13. @Jason Carr @C-BeatsI used Metadata Updater Tool with beta 8, and it still DID NOT work. Thus, it does not concern HTTP issue, I believe.
  14. Hi Jason, I sent the latest log to @C-Beats Maybe this could help?
  15. What about additional apps tags? I merged two platforms but other than the two badges, we cannot see the tags of imported GOG tags. For instance, its status to filter those games easily etc. It only shows the status of the games that are not duplicates etc. Many GOG games were merged into Steam games. How do I find them other than the badges scattered among thousands of games? Sort and arrange by additional apps tags or something like that? I don't know. As I can see, status tag of merged GOG games was copied from Steam games. So it incorrectly shows "Version: GOG, Status: Imported from Steam" or whatever status it had. It can always be fixed manually every time you import new games. But it might be confusing for many users etc. Also, do you plan to add custom badges? I think badges should support every existing field in LB to filter and sort by them. 23 games were still given status "Imported from GOG" even though 4 of them were MS-DOS games (e.g. Colonization, Pinball Dreams etc.) and 19 games for Windows (e.g. Heroes of Might and Magic 4: Complete, Anno 1404: Gold Edition etc.). It does not always catches all games into proper platform in the status field. Also, three Windows games were imported for MS-DOS platform in the "Platform" field. For instance, the game "Inside" or "Tempest". Lastly, the Steam genre tags still not working on the last beta. Just to let you know @C-Beats
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