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  1. Hello, I am hoping someone can tell me what is going on here with LEDBlinky. I have LEDBlinky set up with MAME/LB. But for unknown reasons LEDBlinky will not speak or light the correct controls or flash the coin and start buttons(when coined up). I have LEDBlinky configured correctly as far as I can tell. I can see my startup animation, my exit animation, and my single frame for active animation. It just will not light the controls during the game or speak the controls. It will light the controls briefly when speaking the game name. What it does do though, is keep the front end buttons lit like the FE is active. I have also tried messing with the Game Start Delay timer on the Game Options tab but that doesn't fix the issue. NOTE: The same exact thing happens in Bigbox as well. It appears to me that maybe LB is telling LEDBlinky to stop the game early? MAME version: 0.223 Launchbox 11.3 (happens in 11.2 as well) I have two short videos at the end showing what is happening. Here is the MAME output, I thought it would show the LED's turning on or off but it doesn't. Start MAME or MAME32. Run any game(s) to display Outputs. 00001 MAME Start 00002 Ouptut(0): GALAGA 00003 Ouptut(12345): ORIENTATION(\\.\DISPLAY1) 00004 00001 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned] 00005 MAME Stop 00006 MAME Start 00007 Ouptut(0): GALAGA 00008 Ouptut(12345): ORIENTATION(\\.\DISPLAY1) 00009 00002 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned] 00010 MAME Stop 00011 MAME Start 00012 Ouptut(0): GALAGA 00013 Ouptut(12345): ORIENTATION(\\.\DISPLAY1) 00014 00003 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned] 00015 MAME Stop Game options:Launchbox: MAME: FE Options: Video 1 - didn't even speak the game name, but I think I hit a button to cancel it. Video 2 shows the game name being said and the controls briefly lighting up correctly before going back to the FE animation. @arzoo
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