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Found 201 results

  1. Version 1.0.0

    25 downloads

    Hello everyone! I made this Overlays to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! I thank the original creators for each material used! They are all 1080p overlays based 4:3 displays. Use to your home console systems INSTRUCTIONS: Unzip to Retroarch's overlays folder SCALING SETTINGS: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 270 Custom Aspect Ratio (Y Position): 60 Custom Aspect Ratio (Width): 1342 Custom Aspect Ratio (Height): 950 Shader: anyone for flat screen Have a good time!
  2. Launchbox 1080P Home System TV Overlay View File Hello everyone! I made this Overlays to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! I thank the original creators for each material used! They are all 1080p overlays based 4:3 displays. Use to your home console systems INSTRUCTIONS: Unzip to Retroarch's overlays folder SCALING SETTINGS: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 270 Custom Aspect Ratio (Y Position): 60 Custom Aspect Ratio (Width): 1342 Custom Aspect Ratio (Height): 950 Shader: anyone for flat screen Have a good time! Submitter soqueroeu Submitted 07/03/2020 Category Platform Bezels/Overlays  
  3. Hi, I am trying to set up PPSSPP currently and got it all mapped with AHK using the standard "key down, Sleep 10, key up" method which works fine except I realized something playing Mega Man. Because it just recognizes that the key is pressed down for a short amount of time he only jumps a really low jump. I could increase the sleep time but then he would always just super high. Does anyone have a script for different variables which I can use? What is the workaround that people use for this issue? Thanks.
  4. I am curently running Mame version 0.139. I tried using retroarch for Mame but i always ran into sound and video issues but it opened all my games fine with launchbox! I decided to just use the stand alone emulator but now when I import my games the games they don't open. Nothing happens. If i launch the games inside of the emulator itself the games boot just fine. What should I do?
  5. Hi, I'm having a bit of an issue with AHK and finding my joystick names for remapping. I'm using a GP-wiz 40 encoder and I'm trying to remap the joystick for up/down/left/right respectively. I read through some documentation and I'm not able to figure it out unfortunately. Devices in control panel only lets me see which number the buttons are relating to, not the joystick. Is there an easy way of figuring it out? I tried the test script AHK has but it doesn't seem to recognize my gp-wiz40 for some reason, even though it does in launchbox. Any help would be greatly appreciated. Thanks.
  6. Hello, all. I've run into an issue with certain games that won't show RetroAchievements information when I select them. I believe it has something to do with how they're named on the RetroAchievements website, since the names sometime don't match up with the LaunchBox Games Database names. Is there a workaround to fix this without renaming my games? An example of this issue would be Neo Turf Masters under the arcade platform. On RetroAchievements its named "Neo Turf Masters | Big Tournament Golf," while on the LaunchBox Games Database, it's named "Neo Turf Masters." Another example would be The Simpsons. On RetroAchievements, the game is named "Simpsons, The," while on the LaunchBox Games Database, its named "The Simpsons." Any help would be appreciated, thank you.
  7. When I want to open a stella game in launchbox, it doesn't start, I need help. PD: sorry if it is misspelled, I am from Argentina
  8. Hi guys. Hope you're doing well. My question, Is there a way to add a specific background image to a playlist? So for example, say the platform is Arcade and the playlist created in Arcade is for Sega. I would then like a particular Sega background image to appear for just that Sega playlist. Is this a current feature or perhaps planned for a future update? Thank you to all the developers and contributors.
  9. Just wondering why I'm having this issue, if it hasn't been addressed by anyone else yet. Background fanart images do appear, but any game that only has a clear logo, the logo will not display
  10. Howdy-Howdy everyone! I have two questions and both are related to LaunchBox (not BigBox) and to using LaunchBox in List View. First Question: Is it possible to have LaunchBox sort Favorites to the top of the list when I start up LaunchBox? By default simply alphabetizes the entire platform though I have Arrange by "Favorite" chosen in the arrange options. I use LaunchBox for absolutely everything and I use the Favorite tag to show me everything DOS & Windows-based that is installed. It only takes me two clicks of the Favorites column header to sort this so this is nit-pick on my part but I use LaunchBox for absolutely everything gaming-related so I thought I would ask. Second Question: Can the badges introduced in the 10.11 update be used in List View? It would be great to see those listed on the right side of the filename. I do have "Show Badges" enabled along with a few badge types selected but none of that shows. Love your frontend and all the people who mod for it. Keep up the great work and thank you!
  11. Hi fellow Retro Monkeys. I am finally settled in Ireland with an awesome 500mbps connection and main Rig built and doing great for PC Gaming and everyday Work/Use. Now the time has come to build me a Retro Gaming only Micro-ATX rig. Nothing extravagant, just enough to run everything from GB all the way to GC/PS2 and maybe PS3 if emulator permits. Budget is less than 400GBP (I use Amazon UK). So far I have a build on both PC Part Picker and Amazon UK. I already have a 4TB WD Red NAS Drive for LaunchBox and ROMs. That's my limit for now. Use Poll to vote for best build, even though difference between the two is minimal at best, tell me what you guys think after voting. Thanks
  12. Hello! So I'm currently trying to run .bin of Sega Saturn games, just any Sega Saturn game, through MAME. I've set up MAME in launchbox as the default emulator for Sega Saturn ROMs. I believe the commandline prompt I have for Sega Saturn ROMs being booted through MAME is "saturn -cdrom" (I'm not at home so I can't remember, but I have a setup for the other platforms (MegaDrive, SNES, NeoGeo, PlayStation) with no issues. When I double click a Saturn ROM (be it zipped or extrated and accessing the .bin file), the Saturn startup sequence loads through MAME no problem, then it goes to the "drive empty" screen the Saturn would have used. Wondering if I'm perhaps using the wrong ROMs, but not really sure. I understand that showing where to get ROMS etc is prohibited, and I'm most definitely not asking for that, however if I am using the wrong content (I don't even know how you would be able to tell from this post, sorry in advance!), I'd like to know, and any keywords that might aid my search for finding appropriate working Saturn ROMs. EDIT: Just want to say thanks in advance for any help anybody is willing to take the time to give me, the community here has helped me a great deal through simply using the search function (which I 100% used for this problem but found nothing, sadly). So, thank you for your time!
  13. Introduction After figuring out how to implement PS2 games into my Launchbox library properly i thought i'd share my findings. This is a slightly different approach than the guide by Zombeaver. It has a bit more manual configuration work but it's also more elegant in that it does not require a third party tool or individual command line options. It still features individual configurations (and mem cards) for each game. Step 1 - Setting up your PCSX2 installation: You should be using one of the experimental 1.5.0 builds at this point. The last stable release is 4 years old now and simply outdated. Provide Bios file to Bios directory and start PCSX2 Misc > Uncheck "Show Console" Config > Memory Cards: Convert your memcards to folders and make sure the "Automatically manage saves based on running game" checkbox is tickedSet up like this PCSX2 will automatically create new memcards based on the running game. You don't have to manage mem cards anymore. Config > Emulation settings - GS Window: Enable "Default to Fullscreen" Config > Emulation settings - GS Window: Enable "Always hide mouse cursor" Config > Emulation settings - Speedhacks: Choose Preset 3 Config > Emulation settings - Speedhacks: Now disable Presets Config > Emulation settings - Speedhacks: Disable MTVU Option Config > Controllers > Plugin Settings: Set up your controller of choice in Lilypad plugin settings Config > Video > Plugin Settings: Feel free to adjust Internal Resolution to your liking(Thanks to Suhrvivor for pointing out OpenGl as the better default) Config > Video > Plugin Settings > Shader Configuration (optional)Recommended Shader options: PIXEL_VIBRANCE & TEXTURE_SHARPEN Step 2 - Setting up PCSX2 in Launchbox Go to Menu > Tools > Manage Emulators > Add Select PCSX2 from the Emulator Name dropdown menu Point the Emulator Application Path at your PCSX2 executable Use the following Default Command-Line Parameters: --fullscreen --portable --cfgpath=inis\%gameid%The %gameid% variable will tell launchbox to parse the game's ID from the XML data and insert it into the command line. The --cfgpath=inis\ infront of this will result in a unique subdirectory in your PCSX2's ini folder where the configuration for each specific game will be saved. Unfortunately %gameid% is the only available parameter to use for this to work. It would be nice if there was a parameter to just use the rom's filename (twice) but launchbox doesn't have it right now. Go to the Running Autohotkey Script tab and remove the ESC > Close script for now.. Step 3 - Import and configure your PS2 games Import your PS2 game image as rom file and choose PCSX2 as emulator. Now try to start the game once.You will get an error message like this. At this point PCSX has already created a new subfolder in the inis directory based on the %gameid% variable. But since it is empty, you are greeted by the config wizard. Choose cancel and navigate to your ..\PCSX2\inis directoryHere you can see an example for the auto-created ini folder. It can be identified by being the newest folder and only containing these two files. Now copy all .ini files from your inis folder to the subdirectory and overwrite when prompted.We have now supplied this game with the chosen default settings. Start the game again from Launchbox. This time it should run with your chosen default settings. Now it is time to finetune your game config. As a source of information for game configs i used each game's entry in the PCSX2 wiki. Here you can find detailed information about most game's issues and their known workarounds. Alternatively, you can use the PCSX2 Config Spreadsheet Zombeaver provides in his guide. Press ESC, make adjustments and hit File > Resume to test the settings. At this point making changes on the fly like this is very reliable in PCSX2. Once you are pleased with the result, just close PCSX2. Your changes will be saved to the game's individual config. Now repeat Step 3 for all your PS2 games (I know ... *yawn*) Step 4 - Finalizing When you have all your games imported and configured there are 2 more steps to make integration into Launchbox perfect. Change the Default Command-Line Parameters of your PCSX2 Emulator in Launchbox to: --fullscreen --portable --nogui --cfgpath=inis\%gameid% By adding --nogui each game will start directly without invoking the main PCSX2 window. Go to the Running Autohotkey Script tab and restor the ESC > Close script as follows: (Thanks to Retro808 for providing a cleaner close command) ; This section closes PCSX2 when pressing Escape $Esc:: { WinClose, ahk_exe pcsx2.exe } This will restore the functionality of the ESC key to quit the PCSX2 process. This is especially important if you are using the --nogui parameter because using the (regular) ESC in PCSX2 with --nogui and disabled log window will leave you with no visual indication that PCSX2 is still running. And you will have to kill the process from the task manager every time. Afterthoughts You may have guessed it by now, with the gameid being cryptic as they are, the only sensible way to re-adjust your games is to undo Step 4, make the corrections ingame and then reapply it. That is the one gripe i have with this approach at the moment. But it's really a minor inconveniance. The result is a really easy import process on the Launchbox side and still getting those per/game configs & saves. So i am very happy. Let me know what you think and please share ideas for improvement.
  14. I'm having an odd issue with Launchbox. In general had no problems but this specific game (Chaos Heat) will not work in Launchbox no matter what. It works without a problem in MAME when the application is used directly, but when the CHD (this is a CHD-only game) is imported to Launchbox, a couple of key things go wrong. First, the metadata does not get properly configured. The game is in LaunchBoxDB, but it is not recognized as a valid game and the name does not even set properly (screenshots below). I can manually go in and set the name and import the metadata after the fact, but this does not fix the second, primary issue. The game will not launch through Launchbox no matter what I do. This cannot be overstated, no matter what settings I play with I cannot get this game to work. I have several other CHD-only games that all function in Launchbox without a problem and there is virtually nothing I can find that is unique about this game's case to point to in this case. I have other games on Taito's G-NET System that all work and are running identical configurations (and in fact Super Puzzle Bobble is a G-NET game that also CHD-Only, and this game works without issue!). I am drawing blanks here and pulling my hair out over this game, so I wanted to post over here and see if anyone has any idea. I will include a detailed walkthrough of my setup below so you all can get an idea of what I am running to (hopefully) spot something that can help. First, the configuration of the specific MAME build I am using for G-NET games (Chaos Heat included): I use this config setup for all of my MAME games in general, and have had no issue before. Here is the listing in the import wizard. Usually it would list the game properly, such as listing "Chaos Heat" instead of rom name "chaosheat". This is the first oddity I notice when importing. When I click "Finish" and let it import, here's what the finished product has for metadata (nothing): A few oddities here. First, it does list that it is grabbing the images when importing, but goes way too fast and doesn't show any when finished. Also, you can see it does link to the correct LaunchboxDB item, but as shown it doesn't correctly grab the name for some reason? The metadata is at least there for this game, as inaccurate as it is. Once I manually import the pictures, the next thing is to try to play the game. When I try to do this Launchbox does the same thing that it would do if a game was missing a rom file or something similar: it displays the loading screen and then immediately quits back to the game list. No error messages or anything. Problem is, there are no errors for me to troubleshoot in this case since the game functions completely fine when I launch it directly through MAME, and it plays without any issue! This is a great game and it pains me that it is being so troublesome to set up. If anyone has anything they can suggest to try or at least if anyone can verify that the game works fine for them it would be greatly appreciated! Feel free to let me know if anyone needs more information on this and I would be happy to help, I just want my Chaos Heat! 😭 Here's a screenshot showing the game is indeed working for me through MAME directly:
  15. View MAME High scores in Game Details - A plugin for LaunchBox/BigBox View File View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked. Submitter JoeViking245 Submitted 12/04/2019 Category Third-party Apps and Plugins  
  16. Version 1.0.0

    121 downloads

    View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked.
  17. Hello everyone just your usual scrub here, Right now I am trying to have Mednafen load just the cue file in launchbox because that emulator runs everything extremely clean, how would I go about doing that exactly? Is it a setting on the emulator or launchbox and if it is launchbox what exactly is command line I should input so that only the .cue file is read related to the game.
  18. Hi guys ! My setup of Launchbox/Bigobox is all fine on my computer and I can launch all platforms and play my games without any issues. Things get annoying for me when I want to play my games on my Tv through HDMI. Here is why : I can play all games when I use stand alone emulators (snex9, yabause, epsxe, etc.) except when I choose to play them through Retroarch. This multiplatform emulator works fine when I use it on my computer but crashes when my computer is connected through hdmi to my tv ! I searched on the forums and googled this problem but no one seems to have that issue Can anyone please help me solve this problem since I don’t want to configure stand alone emulator for each platform. It’s a lot more convenient to play my games and platforms using just retroarch Thanks in advance for your help
  19. Hello all, I've been scratching my head with this one for a while now and it's starting to get frustrating, and so I've come to the forums after exhausting all other options that came to my head. Recently, I had the smart idea to upload Launchbox, ROMs and Emulators to my Google Drive, as I heard Launchbox is portable (despite needing to change the paths for the ROMs and Emulators. I did that, got it all set up OK with the filepaths, the ROMs and Emulators are being found just fine. However, I'm getting this error: So, I can see that it seems to be an issue with VLC and the libvlc.dll I can see in the VLC folder, using my google-fu I looked this up and it was recommended to close LB/BB, delete the VLC folder and re-run LB/BB. This creates the folder again, however, the same error still remains. Tried this a few times, even launching as admin to no avail. I've checked the properties of the .dll file as I saw on another post that they can be blocked, this wasn't the case for me I don't see that tickbox. I'm going to wager that LaunchBox cannot find the .dll as if there's a filepath that hasn't been changed, I've searched through every .xml and .config but, alas, I can't find anything. Please help! EDIT: Another interesting development, if I choose Windows Media Player for video playback in Launchbox, the error does not appear, however, no matter the setting in BigBox the error always appears on launch before the start-up video.
  20. Hi guys i have a question i have xenia downloaded and launchbox i can launch xbox 360 iso's through the emulator but when i launch them through launchbox I get this a target error but when i right like and check the directory path is right and when i right lick and laucn the emulator it boots the games just not when i double click on the game this pic is what i get does anyone know why its giving me a error? Im new here so thanks for any help in advance.
  21. Lately I've been getting some odd notifications when starting retroarch via launchbox. Here's what happens: I'll select a game while in BigBox mode. Then, when I press the guide button on my xbox one controller, I get the following notifications in retroarch: "Waiting for client" "Joined as Player 1" (then after about 25 seconds) "port remap failed" It's only after I receive the final message that I can do anything such as save/load state. Now, I realize LaunchBox has nothing to do with retroarch from a development standpoint, but when I start retroarch directly, I don't get any of these odd notifications. I would also like to point out that I'm not using any special launch parameters. Does anyone have an idea as to what could be causing this? Thank you in advance for your help!
  22. I am using an older gaming PC I built 10+ years ago. (Intel Dual Core E7400, 4 GB Ram, 512 MB Radeon 4850). I have been running MAME with it for a while with no issues at all so I have been thinking of a front end and have decided on LB mostly on the advice of ETA Prime and his awesome YouTube channel. I installed LB and imported all 2800+ games with no major issues until I went to run my first game. I received a "Low memory must shutdown" (paraphrasing of course) error message and LB quit. I opened LB up again and it worked fine but only had a few minutes to play with it before heading to work. Forums tell me the longer LB runs, the more RAM it eats up, which makes sense because it spent 8+ hours importing all that data (I imported everything but emumovie). My motherboard limits me to 4 GB of memory which seems to be plenty for emulating games, but perhaps not enough to run Launchbox to its fullest, which is a bummer....so my question is this: Windows has a function that allows you to use a flashdrive for additional "RAM." With 4 GM RAM and another 32GB from the flashdrive, will that be sufficient to run LB? I won't use "attract mode" which apparently is a huge RAM hog. However, will I be able to use BigBox as a front end (I plan to upgrade if LB will work), with only some of the bells and whistles? If so, what options can/should I run with only 4GM RAM and some extra help from a flash drive? What should I disable to help things run smoother? I'm thinking I'll pick up a cheap refurbished PC on Ebay in the coming weeks or months but I just built a new cabinet and really want to run LB immediately. Thank you in advance to anyone who actually read this and wishes to help a hapless noob
  23. Hi community, I'm looking for a best practice solution. I presently have a MAME cabinet with Launchbox and BigBox (best thing ever created since sliced bread btw) installed on a NAS and I run LB/BB directly from the NAS over the network. I connected the cabinet directly via Ethernet to get better speed. Some games take a little longer to load but overall the experience is great. I configured it this was knowing that I would like to either get more cabinets or devices to play my games in the future. I just purchased a new TV and plugged a PC directly to it. Now I have 2 Logitech Gamepads and would like to like to play my games through it as well. The issue I am having is that all the emulators in LB/BB have been configured to play with the controls on the MAME cabinet and because I'm sharing LB/BB on the network, the gamepads are not configured on the emulators. I'm looking for the best (and easiest) way to get this working properly. I'm also planning on connecting LB/BB to more devices Any suggestion would be greatly appreciated! Cheers, Lawrence
  24. Hiya. First off, LaunchBox rules, and I love every bit of it. However, I'm trying to use a RetroArch core(PCSX ReArmed) For my Playstation games. They launch fine if I open RetroArch, and open a game file through the program, but if I try to launch the game through LaunchBox or Big Box itself, I will get a loading icon, but the game never launches. Is there an option or something I am missing, or any tips/tricks?
  25. Atari Lynx View File Please subscribe to my Youtube Channel! My work blends a few influences relevant to the platform while showcasing the machine itself along with the games the platform ran: 1) Music made using sounds available on the platform (where possible) 2) The platform's boot screen (if possible) 3) Commercial influences usually in the form of the platform's marketing jingle. 4) The platform's packaging. In this way, the platform video itself gives an accurate interpretation of what the platform is, was marketed as, and what it looked and sounded like. Submitter mcfilmmakers Submitted 06/18/2019 Category Platform Theme Videos  
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