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  1. Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels View File Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: 2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more. I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate Submitter Mr. RetroLust Submitted 12/07/2019 Category Platform Bezels/Overlays  
  2. Version 1.0.0

    812 downloads

    While I am not the original creator of the LaunchBox / BigBox logos, I have the best versions available in this collection. After roughly 30 hours, I have redrawn and perfected the recognizable cube shape and have multiple variants for multiple use cases. All previously used versions are available here, as well as new versions that are slightly different. All my drawings use perspective correct line work making these the best versions of these logos. They come in three sizes Small (1920x1080 max), Large (3840x2160 max) and SVG which is a vector file type. A lot of the BigBox logos can’t be properly saved in SVG format so I included vector PDFs for all logos as well. The LaunchBox logo had some uneven shapes which I corrected. In addition, I noticed the entire LaunchBox logo is not a perfect cube. Its sides are actually rectangles. I never noticed this until now. Once I saw it, I created a separate perspective correct version. I created a further revised version as well, with thicker lines, consistent line widths and punchier colors. The same standard goes for the BigBox logos. The thicker LB logo also has a glass BigBox variant which took a solid amount of work to get right. I really tried to make the glass thick enough to not be too busy and easily visible large or small. I went back and forth on every shade of every gradient until I felt it looked pretty good against dark and light backgrounds. The only versions that are official are the original taller designs. I wanted to improve them as much as I could while still keeping all of the artist’s intent. Feel free to use these how you’d like. I’ll always appreciate credit. If you like what you see here, please also check out my extensive platform logo collection:
  3. Version 2.0.0

    7,839 downloads

    This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. For either of those there are: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection & Pineapple Graphics' Photoreal Controller Vectors:
  4. Version 1.4

    1,271 downloads

    I use the awesome Bigbox function to display marquees on a secondary monitor. For years I've been collecting high res Mame arcade marquees from all over the internet. Not all marquees are in 4K but many are, I've down scaled the resolution to max 3840 pixels wide and saved all in .jpg format for a good size and quality balance. This could be the largest high res marquee collection out there, not sure. Some game marquees could be missing. 1398 marquees total. Credits I have forgotten where I got all marquees through the years but I know many came from the legendary @Mr. Do collection see: https://mrdo.mameworld.info/index.php @ArsInvictus is certainly one of the providers as well. If you see anything you've worked on please let me know so I can tag you here for credits. Hope you enjoy this collection.
  5. Version 2.0.0

    190 downloads

    This theme uses a dark rock wall background with blue-ish white shadows. This one works great on larger gaming rigs and folks that have their gaming media stored on a NAS. The video below was made on my main rig with 22,000+ games and all the media and roms being stored on NAS using mapped drives, Launchbox was installed on mechanical HDD. The video does much better showing the theme than the screenshots. (the bouncing and the slides) I used my custom icons for genres, play modes, number of players, custom controllers, etc.. I designed this one mainly for Large Screens and TVs (16:9), but this time I created it in Stretch Mode in CTC. This is the first theme I have tried using the Stretch mode, so if you run into strange looking issues let me know, preferably with screenshots, I am not sure how to properly test the other screen ratios yet, but from I was able to do, the theme was looking decent on the different views in CTC. This time I put a more focus on the Arcade (MAME) platform, using game specific Arcade Cabinets and the Arcade Controls (looks will depend on your artwork) as well as play modes specific to the Arcade platform. (the ones like 2-Player Alternating or 2-Player Simultaneous) if you use them. My custom Genre Icons have grown to over 300+ now (includes the PS template to make more if you need them) and I have over 100 controller images in this theme. The Platform audio I used was a male voice. I increased the volume a bit and added some reverb. Video: (wall views in video are showing original version, version 2 is different-see changelog below) Installation: Download, unzip, copy the folder "Dark Bounce" into your Launchbox "Themes" folder. The Windows Media Player in Bigbox will work best with this theme You can also set the theme up to show if the game can be played in Virtual Reality, Online, PvP, etc. if you want. Artwork is included and already in place. Instructions for setting up the 4-5 custom fields can be found on my "Game On" theme page. (https://forums.launchbox-app.com/files/file/3256-game-on/). It's pretty simple. Thanks goes out to @y2guru, @faeran for there awesome contributions to CTC/LB/BB work and videos. Also @viking for his great stuff as well as @RetroNi. Some of the logos and videos used from their contributions. And of course anyone else I may have un-intendedly forgot to mention. Leave comments and suggestions and I'll see what I can do. Spring is here, so gonna be slowing down with this stuff. If I can keep away from it -Enjoy & thanks for trying the theme!
  6. v2 Platform Logos Professionally Redrawn + Official Versions, New BigBox Defaults View File This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. For either of those there are: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection & Pineapple Graphics' Photoreal Controller Vectors: Submitter Dan Patrick Submitted 03/20/2022 Category Platform Clear Logos
  7. Version 2.0.0

    58 downloads

    I made these for one of my themes and thought I would share them with the community. They look decent in most Launchbox & Bigbox themes if you like the neon look. 2.0.0 includes around 250 clear logos (Platforms, Platform Categories, a few Playlists as well as some extras like TV Shows, Movies, Comics, etc.). Enjoy! -The Papaw
  8. Version 1.2.0

    575 downloads

    First of all i wanna thank @Mr. RetroLust, you can find the official post here Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels with his awesome work. This is just a mass scripted conversion of Mr. Retrolust work added a Mega Bezel shader and some manual tweaks for retroarch, all credits to @Mr. RetroLust and Mega Bezel Community. First a warning, this is for 4K and 1080P resolutions only!! it wont work as intended in other screen resolutions. Instructions: 1- Choose and unzip your config.zip (1080p or 4k) to the retroarch folder, it has the individual game cfgs for finalburn neo and mame cores already has the "mega bezel shader pack" included. regardless of what core run what, the rom names are shared, so for the sake of simplicity, with the exception of the core main .cfg files (MAME.cfg / FinalBurn Neo.cfg) all the other game individual .cfg files are exactly the same. 2. extract "shaders_v110.zip" to the shader folder, it has the default retroarch ":\shaders\shaders_slang\" shaders and the mega bezel special shaders in ":\shaders\shaders_slang\bezel\Mega_Bezel\Presets\", this pack presets in the klyze folder Or you can go to Mega Bezel Community and add the latest version manually, just dont forget to add my presets. Games with flat overlay have a dedicated flat shader, but some look good with either flat or curved, so its up to you. 2a. if you think the mega bezel shader is too taxing for your pc just download "Normal Shaders pack" and overwrite the megabezel ones. 3. unzip all the "overlays_partX.zip" files and place them in the overlay folder ":\overlays\Arcade4k\" This was tested in a clean retroarch install, so if you have a retroarch with some weird settings you may have to adjust the main core cfgs yourself. Again, this was a mass conversion, so you may find some unexpected issues i missed, so just give me some feedback.
  9. Version 0.04

    1,262 downloads

    Mr. RetroLust created a series of bezels which is a masterpiece: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards). as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. You will find here the integrality of this collection updated to the most recent artwork system. Based on the version 3.2 of its collection: I updated/edited all the lay files (but one*). Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing). Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus). Added some color variations (ex: Barricade) Corrected some known bugs (ex: Dead Eye). Added a toggable gear shift view for racing games when possible (ex: Pole Position). Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. The vector.ini and the vector-mono.ini are highly recommended but not essential. The raster.ini is only to be used if you use the D3D HLSL graphics mode. For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb: Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ All hail to Mr. RetroLust , he deserves all the credit. ************************************************************************************************************* If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: - Be sure to click on 'November 8' =>
  10. Version 3.3

    17,782 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: 2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more. I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate
  11. Mr. RetroLust's MAME Lights Out Bezels Revisited View File Mr. RetroLust created a series of bezels which is a masterpiece: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards). as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. You will find here the integrality of this collection updated to the most recent artwork system. Based on the version 3.2 of its collection: I updated/edited all the lay files (but one*). Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing). Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus). Added some color variations (ex: Barricade) Corrected some known bugs (ex: Dead Eye). Added a toggable gear shift view for racing games when possible (ex: Pole Position). Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. The vector.ini and the vector-mono.ini are highly recommended but not essential. The raster.ini is only to be used if you use the D3D HLSL graphics mode. For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb: Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ All hail to Mr. RetroLust , he deserves all the credit. ************************************************************************************************************* If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: - Be sure to click on 'November 8' => Submitter kloug666 Submitted 11/29/2022 Category Platform Bezels/Overlays
  12. Neon Looking Platform Clear Logos for LB & BB View File I made these for one of my themes and thought I would share them with the community. They look decent in most Launchbox & Bigbox themes if you like the neon look. I really like them in @Mr. RetroLust's Neon Deluxe Arcade - LaunchBox Theme. I made them for 4k so they are on the bigger side, so you might want to make them smaller for certain themes Includes around 250 clear logos (Platforms, Platform Categories, and a few Playlists as well as some extras like TV Shows, Movies, Comics, etc.). Enjoy! -The Papaw Submitter The Papaw Submitted 11/06/2022 Category Platform Clear Logos  
  13. Mr. RetroLust's Mame 4K Bezels - non official retroarch conversion - (4K and 1080p only!!) View File First of all i wanna thank @Mr. RetroLust, you can find the official post here Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels with his awesome work. This is just a mass scripted conversion of Mr. Retrolust work added a Mega Bezel shader and some manual tweaks for retroarch, all credits to @Mr. RetroLust and Mega Bezel Community. First a warning, this is for 4K and 1080P resolutions only!! it wont work as intended in other screen resolutions. Instructions: 1- Choose and unzip your config.zip (1080p or 4k) to the retroarch folder, it has the individual game cfgs for finalburn neo and mame cores and mega bezel shader already setup. regardless of what core run what, the rom names are shared, so for the sake of simplicity, with the exception of the core main .cfg files (MAME.cfg / FinalBurn Neo.cfg) all the other game individual .cfg files are exactly the same. 2. extract "shaders_v110.zip" to the shader folder, it has the default retroarch ":\shaders\shaders_slang\" shaders and the mega bezel special shaders in ":\shaders\shaders_slang\bezel\Mega_Bezel\Presets\", this pack presets in the klyze folder Or you can go to Mega Bezel Community and add the latest version manually, just dont forget to add my presets. The shader is curved by default and looks great in most games but you may find flat is the way to go in some games. to change that, go to "shader > shader parameters > curved = 0" > save shader game override for that game. (P.S. in a future update each games will have the proper flat / curved shader) 2a. if you think the mega bezel shader is too taxing for you pc just choose a simple shader the in \shaders\shaders__Slang\ folder (ex. CRT geom) and save core preset. 3. unzip all the "overlays_partX.zip" files and place them in the overlay folder ":\overlays\Arcade4k\" This was tested in a clean retroarch install, so if you have a retroarch with some weird settings you may have to adjust the main core cfgs yourself. Again, this was a mass conversion, so you may find some unexpected issues i missed, so just give me some feedback. Submitter klyze_pt Submitted 09/15/2022 Category Platform Bezels/Overlays  
  14. BIGFLIX View File BIGFLIX as the name suggests is a variation of Netflix for BigBox, the theme uses some assets from the popular streaming giant while offering a twist of its own. The theme introduces many features to enrich the user experience such as personalized user profile and banners support that takes the aesthetic looks to a whole new level. BIGFLIX was designed for users who enjoy using Big Box on a large HDTV and HTPCs with supported resolutions up to 4K but it should also scale nicely on PC monitors that supports 16:9 aspect ratio. As of BIGFLIX v1.1 and onwards, the theme will come in two variations: BIGFLIX: The original theme will stay faithful to the Netflix formula and is designed for users who wants authentic experience for their HTPCs that mimics the popular streaming giant UI. BIGFLIX PLUS: A theme variation of Bigflix created for the community using their feedback (i.e. keeping the original aspect ratios of videos and wallpapers, removing timer/buffer animations, fixing boxart overlapping for odd systems (PSX), weather and time plugin, Grilla's ListBox Scroll Center plugin, and many more! ). BIGFLIX Plus is constantly adapting to include latest community features while staying true to the original BIGFLIX experience. BIGFLIX v1.2 Changelog: BIGFLIX Showcase: Installation Guide: Extract BIGFLIX folder in "BIGFLIX_v1.2.zip" and/or BIGFLIX PLUS folder in "BIGFLIX_PLUS_v1.2.zip" to ...\LaunchBox\Themes Read the supplied text file in the Theme Colors folder and follow the guideline instructions on how to install BIGFLIX Black or BIGFLIX Red color schemes. The theme is defaulted to BIGFLIX Black. IMPORTANT: BIGFLIX PLUS uses plugins as of v1.2 so make sure you unblock the plugins found in ...\LaunchBox\Themes\BIGFLIX PLUS\Plugins by highlighting each plugin and then mouse right-click-->properties-->then scroll down and check "unblock"-->Apply Choose BIGFLIX or BIGFLIX PLUS in Options > Views > Theme Set Video Playback Engine to VLC in Options > Videos Refresh the platform wheel cache under options (Refresh All Images options is recommended for better user experience) Restart Big Box OPTIONAL: In order to fully enjoy the theme as per the creator's intended vision download the custom BIGFLIX startup video by the talented @ea4492 found Here. The BIGFLIX platform banners used in the video showcase is from @Klopjero's amazing work that is bundled within the themes all credits goes to them. Downloads: BIGFLIX_v1.2.zip: CORE theme file ---> Contains the Theme folder and is the only requirement to use this theme BIGFLIX_PLUS_v1.2.zip: Variation theme file ---> Contains the Theme folder and must unblock the plugins for first time setup before using this theme BIGFLIX additional media and theme artworks coming soon! Submitter SNAK3ATER Submitted 07/19/2017 Category Big Box Custom Themes
  15. Huge Mame Marquee Collection including many in 4K resolution View File I use the awesome Bigbox function to display marquees on a secondary monitor. For years I've been collecting high res Mame arcade marquees from all over the internet. Not all marquees are in 4K but many are, I've down scaled the resolution to max 3840 pixels wide and saved all in .jpg format for a good size and quality balance. This could be the largest high res marquee collection out there, not sure. Some game marquees could be missing. 1398 marquees total. Credits I have forgotten where I got all marquees through the years but I know many came from the legendary @Mr. Do collection see: https://mrdo.mameworld.info/index.php @ArsInvictus is certainly one of the providers as well. If you see anything you've worked on please let me know so I can tag you here for credits. Hope you enjoy this collection. Submitter Mr. RetroLust Submitted 07/21/2021 Category Arcade  
  16. Version 1.0.0

    825 downloads

    Hi all, Rebuild the Atomiswave Artwork Front cover (HD/UHD version). 27 files - 1534x2100 They use the rom name pattern. Enjoy!! PS: A new game cover add: - Kenju Cauptain Inc. - cauptain@gmail.com - youtube.com/c/cauptain
  17. Basically, mixing a 4K screen and a 1080P screen doesn't work properly. On a stream, @Jason Carr mentioned I should take it to the forums and report it, so I have. What happens is BB actually displays BOTH monitors content on one monitor. If you switch both to be 1080P in Windows, reboot while it is set to 1080P it will work. Then you can actually return one of the monitors to 4K and it will actually work properly. If you have either monitor set to 4K before you reboot then BB will not show anything spanned across monitors. Thing is if you trick it in this way it DOES work properly! This tells me there has got to be something that can be done to make this work reliably. I don't really care to swap back and forth to 1080P and reboot every time I want to turn on my second screen with BB. Thanks for you time! Below is a video showing exactly what is happening. The video includes both monitors. The right hand screen is a 1080P 55inch TV so that is as high as it goes. The leftmost screen is a Vizio e65-01 which is a 65inch 4K TV. They are side by side in my setup.
  18. Version 1.1.2

    16,122 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  19. Dark Bounce View File This theme uses a dark rock wall background with blue-ish white shadows. This one works great on larger gaming rigs and folks that have their gaming media stored on a NAS. The video below was made on my main rig with 22,000+ games and all the media and roms being stored on NAS using mapped drives, Launchbox was installed on mechanical HDD. The video does much better showing the theme than the screenshots. (the bouncing and the slides) I used my custom icons for genres, play modes, number of players, custom controllers, etc.. I designed this one mainly for Large Screens and TVs (16:9), but this time I created it in Stretch Mode in CTC. This is the first theme I have tried using the Stretch mode, so if you run into strange looking issues let me know, preferably with screenshots, I am not sure how to properly test the other screen ratios yet, but from I was able to do, the theme was looking decent on the different views in CTC. This time I put a more focus on the Arcade (MAME) platform, using game specific Arcade Cabinets and the Arcade Controls (looks will depend on your artwork) as well as play modes specific to the Arcade platform. (the ones like 2-Player Alternating or 2-Player Simultaneous) if you use them. My custom Genre Icons have grown to over 300+ now (includes the PS template to make more if you need them) and I have over 100 controller images in this theme. The Platform audio I used was a male voice. I increased the volume a bit and added some reverb. Video (wall views in video are showing original version, version 2 is different-see changelog below): Installation: Download, unzip, copy the folder "Dark Bounce" into your Launchbox "Themes" folder. The Windows Media Player in Bigbox will work best with this theme You can also set the theme up to show if the game can be played in Virtual Reality, Online, PvP, etc. if you want. Artwork is included and already in place. Instructions for setting up the 4-5 custom fields can be found on my "Game On" theme page. (https://forums.launchbox-app.com/files/file/3256-game-on/). It's pretty simple. Thanks goes out to @y2guru, @faeran for there awesome contributions to CTC/LB/BB work and videos. Also @viking for his great stuff as well as @RetroNi. Some of the logos and videos used from their contributions. And of course anyone else I may have un-intendedly forgot to mention. Leave comments and suggestions and I'll see what I can do. Spring is here, so gonna be slowing down with this stuff. If I can keep away from it -Enjoy & thanks for trying the theme! Submitter The Papaw Submitted 03/22/2022 Category Big Box Custom Themes  
  20. Version 1.2

    4,553 downloads

    BIGFLIX as the name suggests is a variation of Netflix for BigBox, the theme uses some assets from the popular streaming giant while offering a twist of its own. The theme introduces many features to enrich the user experience such as personalized user profile and banners support that takes the aesthetic looks to a whole new level. BIGFLIX was designed for users who enjoy using Big Box on a large HDTV and HTPCs with supported resolutions up to 4K but it should also scale nicely on PC monitors that supports 16:9 aspect ratio. As of BIGFLIX v1.1 and onwards, the theme will come in two variations: BIGFLIX: The original theme will stay faithful to the Netflix formula and is designed for users who wants authentic experience for their HTPCs that mimics the popular streaming giant UI. BIGFLIX PLUS: A theme variation of Bigflix created for the community using their feedback (i.e. keeping the original aspect ratios of videos and wallpapers, removing timer/buffer animations, fixing boxart overlapping for odd systems (PSX), weather and time plugin, Grilla's ListBox Scroll Center plugin, and many more! ). BIGFLIX Plus is constantly adapting to include latest community features while staying true to the original BIGFLIX experience. BIGFLIX v1.2 Changelog: BIGFLIX Showcase: Installation Guide: Extract BIGFLIX folder in "BIGFLIX_v1.2.zip" and/or BIGFLIX PLUS folder in "BIGFLIX_PLUS_v1.2.zip" to ...\LaunchBox\Themes Read the supplied text file in the Theme Colors folder and follow the guideline instructions on how to install BIGFLIX Black or BIGFLIX Red color schemes. The theme is defaulted to BIGFLIX Black. IMPORTANT: BIGFLIX PLUS uses plugins as of v1.2 so make sure you unblock the plugins found in ...\LaunchBox\Themes\BIGFLIX PLUS\Plugins by highlighting each plugin and then mouse right-click-->properties-->then scroll down and check "unblock"-->Apply Choose BIGFLIX or BIGFLIX PLUS in Options > Views > Theme Set Video Playback Engine to VLC in Options > Videos Refresh the platform wheel cache under options (Refresh All Images options is recommended for better user experience) Restart Big Box OPTIONAL: In order to fully enjoy the theme as per the creator's intended vision download the custom BIGFLIX startup video by the talented @ea4492 found Here. The BIGFLIX platform banners used in the video showcase is from @Klopjero's amazing work that is bundled within the themes all credits goes to them. Downloads: BIGFLIX_v1.2.zip: CORE theme file ---> Contains the Theme folder and is the only requirement to use this theme BIGFLIX_PLUS_v1.2.zip: Variation theme file ---> Contains the Theme folder and must unblock the plugins for first time setup before using this theme BIGFLIX additional media and theme artworks coming soon!
  21. Version 2.0.1

    234 downloads

    MAJOR OVERHAUL (version 2 requires BB v12.7.4 or higher) User friendly with "easy to see" custom genre & play mode icons. Designed for Large Screens & 4K in mind. Animated and color changing backgrounds. The gamers in the background are actually moving, looking like they are playing games. I tried to use some video effects to make it look like the ambient room light is changing, kinda like a TV does in real life. The Wall View is my favorite with the multiple info panels that slide into the screen. I carried over some of my genre icon artwork I made for Fading Elegance v1+. This time I used a male voice for platform names I created with Amazon Polly, so they sound pretty decent. I really love this theme on a big screen TV! The screenshots can't show how it functions, so check out the video. Now has 6 added views, easy to use the extra stuff and has the badges included now. UPDATED (02-13) Download the theme and tell me what ya think! This video is NOT using any extra Platform Videos Installation: Download, unzip, copy the folder "Game On v1" into your Launchbox "Themes" folder (I didn't change it to Game On v2 folder, so you can just delete and copy updated theme into it's place) Instructions to use Split Screen, PvP, LAN and Online Play Icon features: (not required) To get these to work in the theme is really pretty easy. Create the 4 Custom Fields below in Launchbox, just edit any single game in your collection and pick Custom Fields on the left panel. Copy-n-paste one of the 4 custom fields below and press <ENTER>. Then enter Yes in the value section press <ENTER>. Copy-n-paste the other 3 Custom Fields and do the same. Then press OK Now the fields should be ready and Yes is now a choice in Bulk Edit. Close Launchbox and re-open just to be safe. Then you can go back to the game you used to set up the custom fields and delete the Yes's if you need to. You can leave the field blank for NO so no need to worry any of them but the ones that apply, they will need to be YES. What I did, was to sort my collection different ways like genre or playmode. I had a genre set up for MMO, so I bulk edited all the games in that category, first I chose Play Mode, making sure they all had multiplayer added as a value. Then I said yes to make more changes, and then chose the newly created Custom Field: Online Play and just select Yes in the dropdown to add value. The theme will now display the animated globe for all those games in the views that use it. Do that for the other 5 Custom fields using similar sorts. Of course any game can be edited manually as well. The custom fields you can add: LAN Online Split Screen PvP *Controller Mapping: The only thing that needs changed is Button 3 (that's the "X" button on Xbox controller or square button on DS4 controller). It is set to "Play" by default, so if you use this, you will need to assign a different button to it. Now assign Button 3 to "Filter". That's it. If you get a blank area in the one of the Genre images (like where the Yellow arrow is pointing in the screenshot below), it just means that game is using a genre that I did not create a icon for. If you have Photoshop, you can use the simple template I included in the ..\LaunchBox\Themes\Game On v1\Media\Genres folder to create anything you need. Just open the template, drop a image in the template (re-size to taste), change the text and save. If you don't have PS, let me know and I can try to get ya fixed up. Big Thanks to @y2guru for moving forward with the Community Theme Creator and the changes he shared with us with v2.3. Without him, this wouldn't exist. And thanks to @faeran for all his troubleshooting help as well. And lets not forget @Jason Carr and the rest of the LB team and especially the server changes! -Enjoy & thanks for trying the theme!
  22. I'm currently creating/modifying a full(?) set of platform clear logos. By creating I mean literally DRAWING FROM SCRATCH in Adobe Illustrator in vector! One logo can range from taking one hour and go up to FOUR HOURS to perfect! Of course many of the logos have great versions already available and I won't be drawing those from scratch but simply examining thoroughly and touching up those if necessary. I will release all of these in extreme quality as well as my original vector drawing files. I don't want to take full credit for my upcoming collection because a lot of them will be essentially the same vector svgs used by the emulation station community. I'm combing over all of them though trying to fix flaws and redrawing logos if necessary. All of the ones shown here are either heavily altered or brand new drawings! Thanks to Pit's Arts on the forums for the TeknoParrot PNG that I traced from. I also drew a new arcade classics logo just for fun. The goal of this upcoming platform clear logo collection is to make all of the logos we use for platforms simply more accurate and higher quality. This is not to knock others who have worked hard to create currently used versions in the past but simply to improve upon that hard work further. Hopefully I don't come off as pretentious! I just want to make our platform logos the best they can be! This whole process started because I am also making a theme which needs accurate logos for a collection of hand drawn icons. I was touching up so many logos along the way that I decided to actually focus on just the logos for a while and get them fixed up some. I have spent around 90 hours doing just the logos as of right now! I know that this is not something people care too much about but I hope you can get some enjoyment from my labor of love once I release the full logo set. As a sneak peek of my theme's art, I'm going to show off a couple of my Icon backgrounds here for the first time. The theme will be called "ICONIC". I've been working on it everyday for nearly 3 months . The reason it has taken so long is because I wanted to draw all of these icons very accurately. It will support only about 40 to 50 platforms because It's just not reasonable to do more than that for me. The backgrounds scroll and loop continually through the magic of the theme creators animations. Currently it has a Nintendo style look with greys, reds and white. I know it looks really red but In the theme it's not too overpowering the way I'm using it. I plan to make a more neutral version as well. You'll see more of the ICONIC theme later. I have made a few long Youtube videos that show my tedious logo creation process in action! Feel free to skip around them because they aren't the most exciting videos in the world. If you take a peek at the (rough/unedited) recordings you can feel the vibes I'm putting into these logos. The logo collection will release very soon. The ICONIC theme will release....not as soon but still soon.
  23. Game On! View File MAJOR OVERHAUL (version 2 requires BB v12.7.4 or higher) User friendly with "easy to see" custom genre & play mode icons. Designed for Large Screens & 4K in mind. Animated and color changing backgrounds. After learning much more about how to use CTC, (once again, many thanks to @y2guru), I spent much more time on the details in this theme, such as shadows, color changing backgrounds, videos and video overlays, animations, even the blinking digital clock on the VCR (it is the actual time). The gamers in the background are actually moving, looking like they are playing games. I tried to use some video effects to make it look like the ambient room light is changing, kinda like a TV does in real life. The Wall View is my favorite with the multiple info panels that slide into the screen. I carried over some of my genre icon artwork I made for Fading Elegance v1+. I used some of @Rincewind clear logo stuff, mainly the template he shared. This time I used a male voice for platform names I created with Amazon Polly, so they sound pretty decent. I really love this theme on a big screen TV! The screenshots can't show how it functions, so check out the video. Now has 6 added views, easy to use the extra stuff and has the badges included now. UPDATED (02-13) Download the theme and tell me what ya think! This video is NOT using any extra Platform Videos Installation: Download, unzip, copy the folder "Game On v1" into your Launchbox "Themes" folder (I didn't change it to Game On v2 folder, so you can just delete and copy updated theme into it's place) Instructions to use Split Screen, PvP, LAN and Online Play Icon features: (not required) To get these to work in the theme is really pretty easy. Create the 4 Custom Fields below in Launchbox, just edit any single game in your collection and pick Custom Fields on the left panel. Copy-n-paste one of the 4 custom fields below and press <ENTER>. Then enter Yes in the value section press <ENTER>. Copy-n-paste the other 3 Custom Fields and do the same. Then press OK Now the fields should be ready and Yes is now a choice in Bulk Edit. Close Launchbox and re-open just to be safe. Then you can go back to the game you used to set up the custom fields and delete the Yes's if you need to. You can leave the field blank for NO so no need to worry any of them but the ones that apply, they will need to be YES. What I did, was to sort my collection different ways like genre or playmode. I had a genre set up for MMO, so I bulk edited all the games in that category, first I chose Play Mode, making sure they all had multiplayer added as a value. Then I said yes to make more changes, and then chose the newly created Custom Field: Online Play and just select Yes in the dropdown to add value. The theme will now display the animated globe for all those games in the views that use it. Do that for the other 5 Custom fields using similar sorts. Of course any game can be edited manually as well. The custom fields you can add: LAN Online Split Screen PvP *Controller Mapping: The only thing that needs changed is Button 3 (that's the "X" button on Xbox controller or square button on DS4 controller). It is set to "Play" by default, so if you use this, you will need to assign a different button to it. Now assign Button 3 to "Filter". That's it. If you get a blank area in the one of the Genre images (like where the Yellow arrow is pointing in the screenshot below), it just means that game is using a genre that I did not create a icon for. If you have Photoshop, you can use the simple template I included in the ..\LaunchBox\Themes\Game On v1\Media\Genres folder to create anything you need. Just open the template, drop a image in the template (re-size to taste), change the text and save. If you don't have PS, let me know and I can try to get ya fixed up. -Enjoy & thanks for trying the theme! Submitter The Papaw Submitted 12/10/2021 Category Big Box Custom Themes  
  24. Version 1.0.7

    609 downloads

    Due to weird uploading issues again, the files are being renamed adding a bunch of numbers before the actual names of the zip files. The Fading Elegance v1+ is the last download (2102651409_FadingElegancev1.zip). The folder structure is still correct once unzipped. Clean, modern look. Designed especially for using on Large 4K Screens and TVs. All 21 views, including new marquees. If you like to grab a controller or two, hit the couch and jump in front of a 4K Big Screen TV, this may be the theme for you. That's what I created it for! Information Rich using very visible color graphic image icons for genres, play modes, max players/controllers (actual controllers are shown for the ones I could find). Lots of items fading in/out throughout the theme. The "Game Details" view has tons of info mostly in the graphic format, it's the 3rd screenshot. The 1st screenshot transitions into the 2nd screenshot. It can also show if the game can be played in Virtual Reality, Online, PvP, and more with some very simple setup. (Instructions Below) It heavily relies on video snaps for it's focal point. In most of the views, the videos will expand and retract when there is no navigation being done in Bigbox. Includes over 190 audio Platform .mp3 files and 250 Genre Icons (plus the Photoshop template to easily make more). If you don't like the Platform audio voices, just delete them in the Audio folder within the theme. Includes ALL 21 views (including the new marquee views). Some cool animations as well. The 2nd file called "Fading Elegance (Missing Video Snap)" was my original design see comments below Added a NEW version called Fading Elegance v1+ . It has fanart fade into the background and randomly changes every 5 seconds on the Platform Views and has the game's fanart that shows in the Games Views. See the last screenshot. Thanks to @MangaAddict for the suggestion. While I was at it, I figured I wanted some new sounds to go with the new theme, you can check them out if you're interested. I called them "The Mix" Matching "Fading Elegance" Startup-Exit Theme - (with animation) Matching "Fading Elegance" Pause Screen - (with animation) Download Platform Voice (Salli was used in the video) Fading Elegance v1+ - This is a better video that included the Start/Exit & Pause themes in actions as well. Fading Elegance v1 (Be patient with first minute or so, it's showing an example of how some of the videos expand/retract) Video for the Marquee views: I don't know how to over lap them. Instructions to use Split Screen, Virtual Reality, PvP and Onlne Play Icon features: To get the Split Screen, VR, PvP and Onlne Play icons to work in the theme is really pretty easy. Create the 4 Custom Fields below in Launchbox, just edit any single game in your collection and pick Custom Fields on the left panel. Copy-n-paste one of the 4 custom fields below and press <ENTER>. Then enter Yes in the value section press <ENTER>. Copy-n-paste the other 3 Custom Fields and do the same. Then press OK Now the fields should be ready and Yes is now a choice in Bulk Edit. Close Launchbox and re-open just to be safe. Then you can go back to the game you used to set up the custom fields and delete the Yes's if you need to. What I did, was to sort my collection different ways like genre or playmode. I had a genre set up for MMO, so I bulk edited all the games in that category, first I chose Play Mode, making sure they all had multiplayer added as a value. Then I said yes to make more changes, and then chose the newly created Custom Field: Online Play and just select Yes in the dropdown to add value. The theme will now display the animated globe for all those games in the views that use it. Do that for the other 3 Custom fields using similiar sorts. Of course any game can be edited manually as well. The custom fields you need to add: Virtual Reality Split Screen PvP Online I had never used CTC until about 2 weeks ago (amazing program, huge thanks to y2guru for sharing it and helping me with it). I'm still learning it and am still tweaking and tinkering with animations as far as timing and controls of them and to get them to work like I want. I wasn't quite sure how most Bigbox folks use the Marquee views, so I just winged it. Like maybe a pinball machine marquee? Ya'll can let me know if I got it all wrong. That is what the 2nd video is, just the marquee capture. In the orignal design, I had added a video that displays when there is no video snap for a game, but I could only find one way to actually make it work decently. I am glad I found a way to get it to work, but absolutely hate the way I had to do it. It slows the theme down a bit. Maybe there will be someone out there that knows a better way to implement it or maybe future enhancements to Launchbox or CTC will make it easier to accomplish. About 1/2 the time you might see a glimps of the Missing Video video during navigation. It's because it is running in the background behind the game video snap and sometimes it would show just before the game's video snap is shown. If you interested in trying it out, It is the one called "Fading Elegance (Missing Video Snap)". My sincere thanks goes out to @y2guru for sharing CTC, @viking for sharing his videos with us, the "Theme Guru" (@faeran) and @Jason Carr for getting the upload issues fixed for me! There are many more that do so much for all of us. Thank you If you like my stuff and use Kodi or a fork of it, take a peak at the skins I have done for it (mostly for kids) and maybe subscribe and say hey while you're there. My Bigbox and Kodi Videos -Enjoy
  25. Version 1.0.2

    139 downloads

    PauseTheme that matches the Fading Elegance theme. Designed with 4k Large Screens & TVs in mind. "Fading Elegance v1" and "Fading Elegance v1+" Theme Matching Startup-Exit Theme - can be used with any theme of course The pause button in the center is animated. It loops from Pause to Play. Includes a text file with instructions Funny Fact - Look at the Play Count on the screenshot; well I used the 4 different 007 games in Gamecube to test my changes every time I would make a change. Between the 4 games in my collection, I have played them 430 times when you add them together. Thats a lot of starting and stopping. - The video shows the Startup, Pause and Exit Thanks @faeran & @Retro808 for the help -Enjoy
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