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  1. Archive Cache Manager View File A tool which manages a cache of recently extracted game archives for quick loading. Also allows per emulator file extension priority for files within an archive. Description When an archived game (in zip, 7z, or other compression format) is extracted and played, it is stored in the archive cache. The next time the game is played, the data is loaded directly from the cache, eliminating the extraction wait time. As the cache approaches its maximum size, the least recently played games are deleted from the cache, making room for new games. Features Configurable cache size and location. Configurable minimum archive size, so small archives aren't cached. File extension priorities per emulator and platform (cue, bin, iso, etc). Some combinations of emulators and file extensions don't work with LaunchBox's built-in priority. Cache cleanup using either least recently played games or least played games. Optional loading screen while an archive is being extracted. Installation / Update Extract the archive to your LaunchBox folder, which will create an ArchiveCacheManager sub-folder. Navigate to the new ArchiveCacheManager folder and run Install.bat. Within LaunchBox, ensure the desired emulator has the "Extract ROM archives before running option" checked. Uninstallation Navigate to the LaunchBox\ArchiveCacheManager folder and run Uninstall.bat. Delete the ArchiveCacheManager folder. NOTE: The archive cache is not removed on uninstallation, but can be manually deleted. Configuration The first time a game is extracted using Archive Cache Manager, a configuration file called Config.xml is created in LaunchBox\ArchiveCacheManager. Modify this file using Notepad or similar to make any configuration changes. An overview of each of the configuration items is below. <MaxCacheSize> This is the maximum size on disk (in megabytes) that the cache is allowed to grow to before cached items are deleted. The default is 20000MB, or 20GB. <MinArchiveSize> This is the minimum size (in megabytes) an uncompressed archive needs to be before it is added to the cache. The default is 50MB. <CachePath> This is the path of the cache folder. The path can be absolute or relative, where relative paths are to the LaunchBox\ArchiveCacheManager folder. The default is Cache. <UsePlaycountWhenClearingCache> Items can be removed from the cache based on the least recent playtime, or the least played games. Set this to True to delete the least played games from the cache. Default is False (delete the oldest game from the archive). <ShowLoadingScreen> Shows a simple loading screen while the game is being extracted. Note that this setting does not affect BigBox, for which the loading screen is never shown. Default is True. <VerboseLogging> Archive Cache Manager has extensive logging to aid in debugging, but this can also slow down the cache management due to the extra disk I/O. The default log behaviour is to now only log exceptions and other important events. Extended debug/verbose logging can be re-enabled with this setting. Default is False. <ForceHardLinks> The default Archive Cache Manager behaviour is to use the direct path to an archive in the archive cache. This eliminates the need for the previously used method of hardlinks and directory junctions linking the archive cache to LaunchBox's temp folder. This option forces the use of hardlinks/junctions. Default is False. <ForceFileCopy> This option overrides both the direct path and hardlink/junction behaviour described above. With this option enabled, a direct file copy will be made from the archive cache to the LaunchBox temp folder. Use this option if there are problems with the other two methods. Default is False. <FilePriority> This defines the file extension priority for the specified emulator (and optionally platform). The emulator name in the <Emulator> tag must match the emulator name set in LaunchBox. An optional <Platform> tag can be used for individual platform file extension priorities in a multi-system emulator (e.g. Retroarch). The file extensions in the <Extensions> tag are a comma separated list. Duplicate the entire <FilePriority> block to add new emulator (and platform) extension priorities. In the example below, the Retroarch file priorities will only be applied to games belonging to either the 3DO or TurboGrafx-CD platforms. Games belonging to another platform started with Retroarch will not have a priority applied. <FilePriority> <Emulator>PCSX2</Emulator> <Extensions>iso, bin</Extensions> </FilePriority> <FilePriority> <Emulator>Retroarch</Emulator> <Platform>3DO Interactive Multiplayer</Platform> <Extensions>iso</Extensions> </FilePriority> <FilePriority> <Emulator>Retroarch</Emulator> <Platform>NEC TurboGrafx-CD</Platform> <Extensions>cue</Extensions> </FilePriority> Known Issues Loading screen game title is filename when game started as additional app Cover art display doesn't yet use LaunchBox's image loading priority Submitter fraganator Submitted 01/03/2017 Category Third-party Apps and Plugins  
  2. Version 1.5

    224 downloads

    A tool which manages a cache of recently extracted game archives for quick loading. Also allows per emulator file extension priority for files within an archive. Description When an archived game (in zip, 7z, or other compression format) is extracted and played, it is stored in the archive cache. The next time the game is played, the data is loaded directly from the cache, eliminating the extraction wait time. As the cache approaches its maximum size, the least recently played games are deleted from the cache, making room for new games. Features Configurable cache size and location. Configurable minimum archive size, so small archives aren't cached. File extension priorities per emulator and platform (cue, bin, iso, etc). Some combinations of emulators and file extensions don't work with LaunchBox's built-in priority. Cache cleanup using either least recently played games or least played games. Optional loading screen while an archive is being extracted. Installation / Update Extract the archive to your LaunchBox folder, which will create an ArchiveCacheManager sub-folder. Navigate to the new ArchiveCacheManager folder and run Install.bat. Within LaunchBox, ensure the desired emulator has the "Extract ROM archives before running option" checked. Uninstallation Navigate to the LaunchBox\ArchiveCacheManager folder and run Uninstall.bat. Delete the ArchiveCacheManager folder. NOTE: The archive cache is not removed on uninstallation, but can be manually deleted. Configuration The first time a game is extracted using Archive Cache Manager, a configuration file called Config.xml is created in LaunchBox\ArchiveCacheManager. Modify this file using Notepad or similar to make any configuration changes. An overview of each of the configuration items is below. <MaxCacheSize> This is the maximum size on disk (in megabytes) that the cache is allowed to grow to before cached items are deleted. The default is 20000MB, or 20GB. <MinArchiveSize> This is the minimum size (in megabytes) an uncompressed archive needs to be before it is added to the cache. The default is 50MB. <CachePath> This is the path of the cache folder. The path can be absolute or relative, where relative paths are to the LaunchBox\ArchiveCacheManager folder. The default is Cache. <UsePlaycountWhenClearingCache> Items can be removed from the cache based on the least recent playtime, or the least played games. Set this to True to delete the least played games from the cache. Default is False (delete the oldest game from the archive). <ShowLoadingScreen> Shows a simple loading screen while the game is being extracted. Note that this setting does not affect BigBox, for which the loading screen is never shown. Default is True. <VerboseLogging> Archive Cache Manager has extensive logging to aid in debugging, but this can also slow down the cache management due to the extra disk I/O. The default log behaviour is to now only log exceptions and other important events. Extended debug/verbose logging can be re-enabled with this setting. Default is False. <ForceHardLinks> The default Archive Cache Manager behaviour is to use the direct path to an archive in the archive cache. This eliminates the need for the previously used method of hardlinks and directory junctions linking the archive cache to LaunchBox's temp folder. This option forces the use of hardlinks/junctions. Default is False. <ForceFileCopy> This option overrides both the direct path and hardlink/junction behaviour described above. With this option enabled, a direct file copy will be made from the archive cache to the LaunchBox temp folder. Use this option if there are problems with the other two methods. Default is False. <FilePriority> This defines the file extension priority for the specified emulator (and optionally platform). The emulator name in the <Emulator> tag must match the emulator name set in LaunchBox. An optional <Platform> tag can be used for individual platform file extension priorities in a multi-system emulator (e.g. Retroarch). The file extensions in the <Extensions> tag are a comma separated list. Duplicate the entire <FilePriority> block to add new emulator (and platform) extension priorities. In the example below, the Retroarch file priorities will only be applied to games belonging to either the 3DO or TurboGrafx-CD platforms. Games belonging to another platform started with Retroarch will not have a priority applied. <FilePriority> <Emulator>PCSX2</Emulator> <Extensions>iso, bin</Extensions> </FilePriority> <FilePriority> <Emulator>Retroarch</Emulator> <Platform>3DO Interactive Multiplayer</Platform> <Extensions>iso</Extensions> </FilePriority> <FilePriority> <Emulator>Retroarch</Emulator> <Platform>NEC TurboGrafx-CD</Platform> <Extensions>cue</Extensions> </FilePriority> Known Issues Loading screen game title is filename when game started as additional app Cover art display doesn't yet use LaunchBox's image loading priority
  3. What does this solve: Manually applying xDelta patches Manually downloading xDelta patches Requirements: 7zip AutoIt xDelta Internet Connection How: Upon execution of the script, it will unarchive any 7z, Zip, Rar files you have & get the CRC-32 value of the file, then use this to download the correct xDelta patch, then apply the patch. Then afterwords you will need to process the resulting file with ClrMamePro & DAT from No-Intro for proper naming and archiving. Instructions: Install 7zip if it's not already installed on your system. Install AutoIt and set it to execute scripts when double clicked. Now Right Click on Desktop and select "New\Folder" from the context menu, and Rename it "NDS Rom Update". Now open the folder "NDS Rom Update" and Right Click on it's background and select "New\Folder" from the context menu, and Rename it "Bin". Now once again Rick Click on the folders background and select "New\Folder" from the context menu, and Rename it "Fix". Now download & extract xDelta into "Bin" folder. Now download the AutoIt script "NDS Rom Update.au3" from this thread and save it to "NDS Rom Update" folder on your Desktop. Now open Windows Explorer or whatever your favorite File Manager happens to be and navigate the location of your ClrMamePro backups. i.e. "C:\Program Files\clrmamepro\backup\No-Intro\Nintendo - Nintendo DS (Decrypted)\" Now copy all the files there and any that might be under a folder called "_unknown" to your "Fix" folder. Now finally execute the AutoIt script "NDS Rom Update.au3" by Double Clicking it and if all went well after some time you'll get a dialog box saying the batch has completed...and you should have the resulting files in a new folder called "Fixed" Next time you run ClrMamePro use "Add-Paths" under Settings to add Fixed as one of the paths, you'll also need to check "Use Add-Paths" under ReBuilder then when you press the "Rebuild..." button it should pull in the new files. This is an old script of mine...and basically forgot about it...till I just did an audited on my NDS roms...600 M.I.A....ran this..did another audit...came down to about 200 M.I.A....so a big improvement. Your mileage will most certainly very. NDS Rom Update.au3
  4. Hi, I just recently discovered Launchbox and I'm loving it, the interface is amazing and very beautiful, but I have a problem, the roms that I have for some consoles are in the goodmerge format, that is, there's a 7z file for each game and inside this file are all the versions of said game, the problem is when I run any of these games Launchbox just chooses automatically one of the roms inside the 7z file, is there a way for me to choose which file will be launched?
  5. First my games for both systems are in .ccd, .iso, .sub format and compressed in .7z format. Also I have Gens core setup for Sega CD and Mednefen core setup for Saturn. When I set these up many months ago both systems worked fine. Launchbox would uncompress and load games on both systems. Fast forward to yesterday and I tried to play some Saturn and it will start the decompression process then when that was done it would not load the emulator or game. I have unzipped a couple of games and confirmed working in Retroarch Standalone. So, I guess my question is does anyone know what could be causing this to fowl up. This prompted me to check all my disc based systems and found Sega CD the only other one exhibiting this same behavior.All my other disc based systems still work fine and all are compressed. Thanks for reading.
  6. I have a lot of zipped games with the exact same "Media (CD-ROM)" sub folder. The same emulator plays zipped games without the "Media (CD-ROM)" sub folder when you have the "Extract ROM archives before running" checked. Is there anyway to point the emulator to that folder after being unzipped.
  7. It seems like RetroArch is the preferred emulator. From I can understand it does not support compressed roms. Is there a list of systems/roms that be used in compressed format? I realize some emulators support different formats but they might not be the best one for the job. Just trying to save space when possible. Thanks!
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