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Found 141 results

  1. Version 1.0.0

    40 downloads

    Hello everyone! I did these overlays with available content in community and internet. I credit everyone for their respective content provided. Thankfully!! They are all generic arcade 1080p overlays. Use for Mame, FinalBurn Neo, Capcom and NeoGeo systems. Contains versions for curved screen, flat screen and HSM shaders, horizontal and vertical variants. I made them to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! INSTRUCTIONS: Unzip the content into the Retroarch overlay folder. SCALING SETTINGS: Curved screen horizontal overlays: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 350 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1220 Custom Aspect Ratio (Height): 920 Shader: Use one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Curved Screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 608 Custom Aspect Ratio (Y Position): 72 Custom Aspect Ratio (Width): 702 Custom Aspect Ratio (Height): 934 Again, use a shader which lets you define the curvature for best result (I recommend crt-guest-dr-venom). Flat screen Horizontal Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 316 Custom Aspect Ratio (Y Position): 54 Custom Aspect Ratio (Width): 1290 Custom Aspect Ratio (Height): 970 Flat screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 590 Custom Aspect Ratio (Y Position): 48 Custom Aspect Ratio (Width): 740 Custom Aspect Ratio (Height): 896 ----------------------------------------------------------------- FOR HSM MEGA BEZEL SHADER NOTE: The HSM Mega Bezel is a fully customizable special shader pack. Use the bezel glass or bezel reflection version and, find the ideal color and reflection settings for yourself. The suggested initial alignment settings are: Horizontal Overlays (HSM) Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 310 Custom Aspect Ratio (Y Position): 50 Custom Aspect Ratio (Width): 1298 Custom Aspect Ratio (Height): 976 Vertical Overlays (HSM) Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 586 Custom Aspect Ratio (Y Position): 44 Custom Aspect Ratio (Width): 746 Custom Aspect Ratio (Height): 992 ---------------------------------------------------------------- BONUS 1080P arcade shaders (Mame and FBN versions) for vertically rotated monitors. NOTE: To use rotated overlays, you need to configure the image rotation by Retroarch video settings and, obviously, a monitor that allows you to rotate it physically. Curved screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 230 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1224 Custom Aspect Ratio (Height): 918 Shader: One more time, one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Flat screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 198 Custom Aspect Ratio (Y Position): 56 Custom Aspect Ratio (Width): 1292 Custom Aspect Ratio (Height): 962 Have a good time!
  2. These Arcade Bezels were made by me and tested on Windows 10 with MameUI and Retroarch running at 1920x1080. They are constantly tweaked and updated. I also take request. You can download my entire Realistic Arcade Bezel Collection for MAMEUI here - https://bit.ly/3aKg4hU You can download my entire Retroarch Bezel Collection here - https://bit.ly/2Lvq9VI Check out my youtube channel. https://www.youtube.com/orionsangel Here's a Tutorial on how to add my overlays to Mame. Donations are welcome and appreciated. 👍 https://www.paypal.me/orionsangel
  3. 1080P Arcade Generic System Overlays View File Hello everyone! I did these overlays with available content in community and internet. I credit everyone for their respective content provided. Thankfully!! They are all generic arcade 1080p overlays. Use for Mame, FinalBurn Neo, Capcom and NeoGeo systems. Contains versions for curved screen, flat screen and HSM shaders, horizontal and vertical variants. I made them to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! INSTRUCTIONS: Unzip the content into the Retroarch overlay folder. SCALING SETTINGS: Curved screen horizontal overlays: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 350 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1220 Custom Aspect Ratio (Height): 920 Shader: Use one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Curved Screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 608 Custom Aspect Ratio (Y Position): 72 Custom Aspect Ratio (Width): 702 Custom Aspect Ratio (Height): 934 Again, use a shader which lets you define the curvature for best result (I recommend crt-guest-dr-venom). Flat screen Horizontal Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 316 Custom Aspect Ratio (Y Position): 54 Custom Aspect Ratio (Width): 1290 Custom Aspect Ratio (Height): 970 Flat screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 590 Custom Aspect Ratio (Y Position): 48 Custom Aspect Ratio (Width): 740 Custom Aspect Ratio (Height): 896 ----------------------------------------------------------------- FOR HSM MEGA BEZEL SHADER NOTE: The HSM Mega Bezel is a fully customizable special shader pack. Use the bezel glass or bezel reflection version and, find the ideal color and reflection settings for yourself. The suggested initial alignment settings are: Horizontal Overlays (HSM) Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 310 Custom Aspect Ratio (Y Position): 50 Custom Aspect Ratio (Width): 1298 Custom Aspect Ratio (Height): 976 Vertical Overlays (HSM) Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 586 Custom Aspect Ratio (Y Position): 44 Custom Aspect Ratio (Width): 746 Custom Aspect Ratio (Height): 992 ---------------------------------------------------------------- BONUS 1080P arcade shaders (Mame and FBN versions) for vertically rotated monitors. NOTE: To use rotated overlays, you need to configure the image rotation by Retroarch video settings and, obviously, a monitor that allows you to rotate it physically. Curved screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 230 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1224 Custom Aspect Ratio (Height): 918 Shader: One more time, one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Flat screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 198 Custom Aspect Ratio (Y Position): 56 Custom Aspect Ratio (Width): 1292 Custom Aspect Ratio (Height): 962 Have a good time! Submitter soqueroeu Submitted 06/26/2020 Category Platform Bezels/Overlays  
  4. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  5. I am curently running Mame version 0.139. I tried using retroarch for Mame but i always ran into sound and video issues but it opened all my games fine with launchbox! I decided to just use the stand alone emulator but now when I import my games the games they don't open. Nothing happens. If i launch the games inside of the emulator itself the games boot just fine. What should I do?
  6. Version 1.0.0

    324 downloads

    Wanted to share some bezels i created that i couldnt find or that i thought i could do better. Hope you enjoy and feedback is always welcome! All images are 1080p in resolution. More to come soon!
  7. ChainZaw's Arcade Bezel Project View File Wanted to share some bezels i created that i couldnt find or that i thought i could do better. Hope you enjoy and feedback is always welcome! All images are 1080p in resolution. More to come soon! Submitter ChainZaw Submitted 06/06/2020 Category Game Media  
  8. Version 1.1.2

    8,276 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  9. Version 1.0.0

    576 downloads

    I have created my own YouTube & Arcade Snap / Videopreview downloader. It's not super pretty but works pretty well. Arcade is perfect because i use progettosnaps direct download, consoles are OK'ish... i currently try to limit the search results to one provider to eliminate false positives. So if that channel doesn't have the video for your game, you might get something strange... BUT I ADDED A SKIP BUTTON! If you know other youtube channels than arcade forever feel free to leave a comment and i'll take a look at it Installation: Unzip the file and put the folder in your Launchbox/Plugins/ dir. Usage : Rightclick a game or games and choose get snaps, click yes for consoles etc., click no for arcade / mame. Hit Download, wait, done. Btw. if you're wondering why there is an .exe file... well i'll probably make it standalone too to scan the whole library and im lazy so i didn't want to start two projects I have uploaded a video of it in action here:
  10. Version 1.0.0

    82 downloads

    Marquee artwork for those with stretch LCD displays. I decided to share my personal collection of arcade rips from TTX, Teknoparrot, etc. I just put all in one zip file as I am not sure how I want to organize yet... games from TTX, RingEdge, RingWide, Lindbergh, Raw Thrills, GlobalVR, etc. There might be a few I need to update that look like ass, also will be adding more as I go along.
  11. Arcade Rip Marquees View File Marquee artwork for those with stretch LCD displays. I decided to share my personal collection of arcade rips from TTX, Teknoparrot, etc. I just put all in one zip file as I am not sure how I want to organize yet... games from TTX, RingEdge, RingWide, Lindbergh, Raw Thrills, GlobalVR, etc. There might be a few I need to update that look like ass, also will be adding more as I go along. Submitter drewjbx Submitted 04/25/2020 Category Game Marquee Images  
  12. Version 1.0.0

    249 downloads

    Set of 48 Boxes for the NESICAxLive Games. Hope you all enjoy. Any i missed just leave me a message with which title, i will make it asap.
  13. Decided to have a crack at building a BigBox based arcade cabinet. Will be running PC, Mame and consoles. Not looking at putting 400,000,000 roms, just around 50-100 of the best for each system. Going with MK11 theme, artwork by https://www.mk-arcade-restore.com Layout paper templates little bit of help setting up my saw guide Side panels Control panel coming together Now I did have an issue with the CPO being missprinted, you can see a white stipe along the top that should not be there, and too much image being cut off at the bottom. I let them know at https://www.mk-arcade-restore.com and they immediately reprinted it and sent a new one. Very impressed with that. Hired help at work once again, laying the re-printed artwork. Glue n screw, glue n screw. Mounting the pc with the front of the case exposed, so i have full access to the power/reset, usb and optical drives.
  14. I just wanted to share with the forum what my first full cabinet build turned out like. I am not a handy person by any means, but am very proud of the fact that I built this by myself, with the exception of a few things. I am still fine tuning all of the lighting with LEDBlinky and fixing any issues I find while playing games or anything. I am lucky enough to work in a print shop so I was able to print and install my own graphics. I used the design of the "Pathways" cabinet and "Flynns Arcade" that I saw in the arcadecontorls.com forums and used that as my starting point for the look. I'm really proud of the way it turned out and love the way it looks. I Still have some little things I want to do, get slip rings for the rgb wires on the joysticks to keep thing from tangling (unless someone has a different suggestion). I also in the future would like to switch to using 2 PACLed64's and a iPAC 4, I think I could lay those out better and wire manage better with those (my wire management left a lot to be desired with my iPacUltimate and 1 PACLed64, but it works). In the future I may switch to wireless controllers rather than wired for console games that use them, this would also solve the issue of retroarch being difficult to assign device order to. Other than those things I don't know what else I would change with this current build. I am running my old pc as the emulation machine, with some upgraded parts to make it run some things a little better, here is this rigs specs: i3-9100F 3.6Ghz Geforce GTX 970 SSC 4GB 16 GB RAM 256 GB SSD 1TB Storage Drive Gigabyte B365M Motherboard Liquid Cooling for CPU DIYPC Cuboid-R Black/Red tower Let me know what you think, was happy to finally be able to share my cabinet!
  15. Big Box Launcher v1.0.1 An Easy BigBox Launching Tool What is BigBox Launcher BigBox Launcher is an easy to install tool for Windows 7/8.1/10. It's aimed at Arcade cabinets and HTPC's. It's a tool I made for my own bartop :). What does it do? Arcade Edition: * Kills explorer.exe at startup * Launches BigBox * Scans for BigBox while using almost no extra memory * If BigBox crashes or stops unexpectedly the tool wil auto. restart and relaunch BigBox (No keyboard needed!) * Customizable program background to fit your cab (JPG) Explorer Edition: * Kills explorer.exe at startup * Launches BigBox * Scans for BigBox while using almost no extra memory * If BigBox crashes / stops unexpectedly or you close it manualy the tool wil auto. restart explorer (No keyboard needed!)/ * Customizable program background to fit your cab (JPG) How to install? - this is the only time you'll need a mouse/keyboard: - download and extract all the files in a folder of your choosing. - make a shortcut of Big Box Launcher.exe - place the shortcut in your startup folder (example: C:\Users\dennis\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup\) - launch Big Box Launcher.exe with administrator rights! - navigate to your Launchbox Folder and select BigBox.exe -done Background Customization In the above image you can see a file: back.jpg You can edit this file to you liking. (warning: do not delete this file as it would still break the program. /lazy programmer) WARNING: The links below could be blocked or flagged as a virus by web browsers and virus scanners. The author of these has assured us that it is a false positive but use your own judgement and any download and use of the these files are at your own risk. - Lordmonkus Arcade Edition https://1drv.ms/u/s!AhlbtjfHTPY_hXHU8uHGuul89Mnl Explorer Edition https://1drv.ms/u/s!AhlbtjfHTPY_hXDdjFM0u5OjeP5J Demo: Enjoy!
  16. Jeffe

    ARCADE!!!

    I'm tackling the Arcade platform and wanted to throw some ideas out to the community to see what everyone's thoughts are: 1. Game titles with parentheses or brackets should be removed since the parser removes those and it makes it difficult to find in a search in LaunchBox. Does anyone know of any other ASCII characters we should avoid in game titles? 2. I've run across several games with the same name in Arcade but they are different games (Badlands, Super Dodge Ball, etc.) I posted to change them to "Super Dodge Ball: Neo Geo" and "Badlands: Atari" because if the game title is the same name, the metadata won't differentiate in LaunchBox. This is the method I used, but I'm curious if anyone has better ideas. 3. I'm also migrating all games from platforms that are now being used as playlists (Sega Model 1, 2, 3, Naomi, Sammy Atomisewave, etc.) and putting them all in Arcade. I'm making sure that all media is being merged so nothing gets lost. What is everyone's thoughts of removing platforms that are now playlists? 4. Could we create a platform to move all the casino/fruit games out of Arcade since they are not arcade games? Please let me know what everyone thinks. Together we can make this the best videogame database on the internet! -Jeffe10
  17. Hi fellow LaunchBoxers! It's been almost 2 months since I've been working on my arcade theme for bartop and cabinet. Now I ported it from my head to BigBox I can finally release an alpha version. Most of it is a port of the Retropie Nevato theme mixed with my own additions. Massive thanks to @y2guru who built the Community Theme Creator and helped me a lot with it. This isn't an official release yet but more like a semi-public alpha build for testing and development. Theme will be open-source with released source code on my Github once I release the 1.0 version. Features: PlatformWheel1FiltersView - Arcade Cab + Vertical Clear Logo Wheel + Arcade room video background PlatformWheel2FiltersView - Arcade Cab + Vertical Clear Logo Wheel + Fan Art background HorizontalWheel1GamesView - Game Box Carousel + Arcade room video background TextFiltersView - Arcade Cab + Vertical Text Wheel + Arcade room video background WheelGamesView - Arcade Cab + Vertical Clear Logo Wheel + Arcade room video background Wheel2GamesView - Arcade Cab + Vertical Clear Logo Wheel + Fan Art background Wheel3GamesView - Game Theme video 16/9 support + Sidebar (Vertical Clear Logo Wheel) TextGamesView - Video Background + 3D Box + Game Info + Rating + ESRB + Tags SystemView - Clean system view with clock and computer battery level indicator Wheel uses @viking's clear logos for platform, platform category and playlist Videos for platform, platform category and playlist uses "EmuMovies Default (4x3) (HQ)" Known issues: Marquee text scroller code is broken Remove selector animation in menu Fan art not showing on "PlatformWheel2FiltersView" To be integrated: Responsive Add selector gradient in text view Real 3D for bartop video, marquee and info bar Credits: Community Theme Creator Nevato Theme - Assets Flat Blue Theme - Assets New Retro Arcade Neon - Video Background Font Awesome - Vectors Exo 2 - Font The Led Display St - Font Digital 7 - Font DOWNLOAD ON GITHUB
  18. 4K Retroarch bezels/overlays View File I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00 Submitter Arcanthur Submitted 08/18/2018 Category Platform Bezels/Overlays  
  19. Hello, Ive built my first bartop using a 32 inch vizio tv. I put alot of effort into the cabinet, and im still not done, I still got to put the backpanel on and a few minor things. Maybe 2 months to build because of experimenting with weight and diff materials, still configuring the software. Size in inches 30.5 Wide, 16.5 Depth, 27 Tall Cabinet: 3/4 Wood, and 1/8. Weight is estimated 45 pounds atm, will increase alittle once i add the backpanel. I shaved off alot of the wood thinkness, and reinforced it with fiberglass. Ive been able to load it up in my car and take it to friends houses by myself. I have 2 usb 2.0 at the front hidden on the black trim at the bottom right. Gloss white vinyl covers the whole cabinet. Currently I have all the basic systems, + wii, ps1, ps2 games, I still want to add more games once I get past a few bugs/problems with the emulators. The 32inch tv is 1080p, the speakers are from the tv, they are really loud and sound high quality, I placed the tv buttons on the top back left side, power button starts the tv. I have a power toggle switch, which starts the light for marquee, a button on the backside next to toggle switch starts the computer, and the tvs power button is on top. The pros of having the tv is pretty badass, I can use the remote to change the volume, I can turn off the screen with remote by aiming at the marquee and it works. I would say that is the biggest feature of my bartop arcade. Computer is a i5 asrock with a gtx 1050ti, 500w psu, 4gb ram. Pretty standard harware running windows 7, Bigbox boots at startup. I got 3 harddrives atm, 2tb OS, 4tb and 8tb. Controls/buttons: I messed around with diff layouts, and came to a offset 1st player, so I can solo play alot of the games and not have to break my neck looking at the center of screen. Because of the large width, 2 player games is really nice and your not bumping shoulders which a big reason why I went with this setup. I went with 2 extra buttons by the main 8 buttons to give me more options for newer consoles, so the total is 10 on top and 2 at the front. The 2 little buttons are linked to the side for pinball, and its working awesome. Im using the USB zero delay encoder the cheap one, and sanwa joysticks, buttons are Seimitsu which are pretty expensive, but man are they slick and easy to press, smooth like butter. "I tried some cheaper ebay rgb buttons which were way too stiff, I still havnt tried ultimarc rgb buttons yet" Marquee: I custom made the artwork had it printed online, its a 4" by 29" The light is led dimable. I added mostly fighters and retroarch logo, and BigBox logo that deserves a like right there lol. Overall I have everything working, I fixed alot of the problems that come with a big screen, I feel I came up with a few unique ideas of my own which really made this project last alot longer than it should have. Im still deciding on adding a trackball in the middle. Let me know what you think!
  20. Version 1.0.0

    27 downloads

    A 16:9 overlay/bezel for Fatal Fury Special You can use it with retroarch or launchbox via a retroarch core. Unzip into the overlays folder in retroarch to use If anyone have any questions or have a issue with the overlay feel free to comment
  21. Fatal Fury Special - Bezel Overlay View File A 16:9 overlay/bezel for Fatal Fury Special You can use it with retroarch or launchbox via a retroarch core. Unzip into the overlays folder in retroarch to use If anyone have any questions or have a issue with the overlay feel free to comment Submitter ASR-94 Submitted 09/04/2019 Category Platform Bezels/Overlays  
  22. Version 2.0.0

    253 downloads

    Arcade Marquee Wallpaper/Fanart images 119 Cut-outs from high quality marquee images, can be used as desktop wallpapers and/or to be used as fan-art backgrounds for example, all up to you Ranging from 1080p to Ultra HD resolution and any resolution in between, all images in 16:9 aspect ratio. Arcade_Marquee_Wallpapers.zip
  23. Which is the best way to update Arcade (Mame) in Launchbox without loosing all the dl images and movies? I have one folder named mame174 and now I have a new folder called mame179 Whats the best approach to get everything updated? Should I add all the roms from the new directory? BTW I want to keep the different mamefolders intact and only move the pointers. If I point to a new directory will it update all roms? Roms F:\arcade\roms\mame175\MAME 0.175 ROMs < Old F:\arcade\roms\mame179\MAME 0.179 ROMs < New Emulator F:\arcade\emulators\mame\mame174 F:\arcade\emulators\mame\mame179 and when I see everything is working as expected I will remove the old ones..
  24. You guys may or may not be aware that we now have thanks to the great efforts of... Reaver's TeknoParrot 0.7 I've been working on some art for this project I'll keep adding and updating as time permits... Marquees are coming soon RLauncher load screen/bezels DONE!, nothing too fancy ask if needed I'll upload. Enjoy guys show your support ARTWORK BY -
  25. Arcade MIX Sound Pack View File Mixture of arcade sounds free for your BigBox Desires Fit all sounds to a similar volume level. Taking Sound Pack requests in comments. Enjoyy Submitter SparkyJaymie Submitted 07/17/2019 Category Big Box Sound Packs  
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