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Found 151 results

  1. These Arcade Bezels were made by me and tested on Windows 10 with MameUI and Retroarch running at 1920x1080. They are constantly tweaked and updated. I also take request. You can download my entire Realistic Arcade Bezel Collection for MAMEUI here - https://bit.ly/3aKg4hU You can download my entire Retroarch Bezel Collection here - https://bit.ly/2Lvq9VI Check out my youtube channel. https://www.youtube.com/orionsangel Here's a Tutorial on how to add my overlays to Mame. Donations are welcome and appreciated. 👍 https://www.paypal.me/orionsangel
  2. Version 1.0.0

    200 downloads

    This is the ONLY Windows 10 Arcade Classics Desktop Theme available anywhere (that I could find)! I know this is not specifically LaunchBox related but it is retro-gaming related so I though I would share. NOTE - YOU DO NOT NEED LAUNCHBOX TO USE THIS THEME. I created this desktop theme for Windows 10 from 33 images and 30 wave files found around the internet and use them for my arcade cabinet. I take no credit for any of the images or sounds but thought I would share the theme in case anyone's interested. I put the Sound Scheme and Images together to create an ARCADE CLASSICS WINDOWS 10 DESKTOP THEME. Most images are 1920x1080 except for 2 that are a bit bigger and don't look that good scaled down. IN ORDER TO GET THE SOUND SCHEME AND DESKTOP THEME TO WORK TOGETHER: 1. Place the Arcade Classics Folder containing the WAV files into your %WINDIR%/media folder. Press WINDOW KEY + R then type in %WINDIR%/media to open the folder. 2. Double-click on the ARCADE CLASSICS THEME file (Arcade Classics.deskthemepack). It should connect the sound scheme to the desktop theme. I also included a VBS script that makes the desktop wallpaper rotate to the next random image and a shortcut to this script that makes it easy to double-click and run the script. You WILL NEED TO EDIT THE SHORTCUT depending on where you move the VBS script but I included it for completeness. Put the VB-SCRIPT wherever you'd like then edit the shourtcut to point to the vb-script. I have my script in my ../Hyperspin/ folder and the shortcut on my desktop but you can place it in your Launchbox directory or wherever you'd like. Enjoy, and let me know in the comments below if you have any issues with the theme or what your favorite images are. I like Space Invaders, Star Wars, and Battle Zone the best.
  3. Version 1.0.0

    14 downloads

    Alligator Hunt (World, protected) Bezel YourMameFolder\artwork\aligator\put files here (Bezel.png and default.lay) default.lay
  4. Alligator Hunt - Bezel (Arcade - Mame) View File Alligator Hunt (World, protected) Bezel YourMameFolder\artwork\aligator\put files here (Bezel.png and default.lay) default.lay Submitter Juan Carlos Submitted 01/08/2021 Category Platform Bezels/Overlays  
  5. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  6. Not many people know that there is a plugin to get Force Feedback with arcade emulators. Currently the plugin works with: TeknoParrot, Demul, Mame, Supermodel and M2Emulator. I mainly use it for racing games with my Thrustmaster wheel, but it also supports rumble for controllers in racing games as well as some other genres. Sometimes it may not work perfectly, especially with every type of wheel, but the plugin is still under development. Get it here: https://github.com/Boomslangnz/FFBArcadePlugin/releases More info here: ((Removed Link - Search Emuline site for Forcefeedback Plugin))
  7. Version 1.13

    121 downloads

    Hello, Here my first Big Box Theme release, mainly focusing on Big font, big wheel, big everything. Typical use for Arcade Cabinet with CRT television. But should work on any type or size. I have 2 types of vertical view for wheel. One with image and the other with video selection. Image Vertical view for wheel are for sure more safe for slow CPU. In my case I run a Core Duo only and normal video from emumovie are working fine. The full theme video at the other hand are barely ok. Note : To use normal video rather theme video I just rename the folder of theme video to make sure BB don't find it and use normal video. Thanks to Thimolor, i started my theme base on LV-101
  8. Arcade Cabinet Big Font View File Hello, Here my first Big Box Theme release, mainly focusing on Big font, big wheel, big everything. Typical use for Arcade Cabinet with CRT television. But should work on any type or size. I have 2 types of vertical view for wheel. One with image and the other with video selection. Image Vertical view for wheel are for sure more safe for slow CPU. In my case I run a Core Duo only and normal video from emumovie are working fine. The full theme video at the other hand are barely ok. Note : To use normal video rather theme video I just rename the folder of theme video to make sure BB don't find it and use normal video. Thanks to Thimolor, i started my theme base on LV-101 Submitter patrickfx Submitted 10/25/2020 Category Big Box Custom Themes  
  9. Lately, i installed AAE in my computer to run vector games with the best visual possible and after exiting the program, the screen went completely white and i needed to turn off my computer because of that. Now i would like to know how to solve this problem. My pc have windows 10 pro installed, Intel(R) Core(TM) i5-9400F @ 2.90GHz 2.90GHz CPU, 8gb of RAM and Radeon RX 570 GPU.
  10. Decided to have a crack at building a BigBox based arcade cabinet. Will be running PC, Mame and consoles. Not looking at putting 400,000,000 roms, just around 50-100 of the best for each system. Going with MK11 theme, artwork by https://www.mk-arcade-restore.com Layout paper templates little bit of help setting up my saw guide Side panels Control panel coming together Now I did have an issue with the CPO being missprinted, you can see a white stipe along the top that should not be there, and too much image being cut off at the bottom. I let them know at https://www.mk-arcade-restore.com and they immediately reprinted it and sent a new one. Very impressed with that. Hired help at work once again, laying the re-printed artwork. Glue n screw, glue n screw. Mounting the pc with the front of the case exposed, so i have full access to the power/reset, usb and optical drives.
  11. Version 1.0.0

    95 downloads

    Nothing much here, just a little contribution. I'm using the @Mr. RetroLust wonderful Neon Deluxe Arcade theme and i wanted some 80's neon arcade logo for my mame playlist to match the theme, so i thought i'd share it in case some people would be interested.
  12. Arcade Neon Logos (Recent/Hiscores/Genre/all games/favorites) View File Nothing much here, just a little contribution. I'm using the @Mr. RetroLust wonderful Neon Deluxe Arcade theme and i wanted some 80's neon arcade logo for my mame playlist to match the theme, so i thought i'd share it in case some people would be interested. Submitter Elhora Submitted 10/13/2020 Category Playlists & Playlist Media  
  13. I'm having some trouble getting Kronos to properly function with Launchbox. I originally had it working well enough for one troublesome STV arcade game (Cotton 2, since the music is fixed in Kronos as opposed to MAME) but I realized that when I tried to add more MAME-incompatible games it just loads whatever game was set up to load last in the Kronos UI instead of the game it should be loading. For example, Cotton 2 only worked because I had loaded it previously with the UI but if I change it to be anything else it will always load that game instead of the one I am wanting. I can't find anything conclusive after doing a bunch of searching and my current config is shown here: Is this just a command-line issue or is Kronos not able to play STV games via command line? If it is not possible, does anybody have any good alternatives they recommend for STV games on Launchbox? If it is possible, is there a way to set the bios region on a per-game basis? (US bios for games that support it, JP for ones that don't)
  14. Hey, the past week I've had tons of issues getting emulation properly working for STV arcade games. My launchbox build is arcade-only, and there are some great STV games that simply don't work in mame yet. For individual games I have been able to get Kronos working, but can't seem to be able to swap arcade roms from whatever is set in the program UI itself via command line. That brings me to the topic of this thread, does anybody else have STV games in their launchbox collection? If so, I'm curious to hear about what emulators and config settings you are using.
  15. Hello everybody! First time poster. I have an arcade cabinet setup and ready to go, but the only thing that got me stumped is the controllers. I'm using BigBox as the front end and the Retroarch as the emulator. When I go to configure my buttons on retroarch, i noticed that retroarch would autoconfig them as "N64 Retrolink controller". I've have been messing around with it for a couple of days and I think that autoconfig is the source of my issues but I don't know how to change it or to make it stop. Have anyone else run into issues like this? Thank you for your help and I appreciate any help I can get for this!
  16. Hello, Ive built my first bartop using a 32 inch vizio tv. I put alot of effort into the cabinet, and im still not done, I still got to put the backpanel on and a few minor things. Maybe 2 months to build because of experimenting with weight and diff materials, still configuring the software. Size in inches 30.5 Wide, 16.5 Depth, 27 Tall Cabinet: 3/4 Wood, and 1/8. Weight is estimated 45 pounds atm, will increase alittle once i add the backpanel. I shaved off alot of the wood thinkness, and reinforced it with fiberglass. Ive been able to load it up in my car and take it to friends houses by myself. I have 2 usb 2.0 at the front hidden on the black trim at the bottom right. Gloss white vinyl covers the whole cabinet. Currently I have all the basic systems, + wii, ps1, ps2 games, I still want to add more games once I get past a few bugs/problems with the emulators. The 32inch tv is 1080p, the speakers are from the tv, they are really loud and sound high quality, I placed the tv buttons on the top back left side, power button starts the tv. I have a power toggle switch, which starts the light for marquee, a button on the backside next to toggle switch starts the computer, and the tvs power button is on top. The pros of having the tv is pretty badass, I can use the remote to change the volume, I can turn off the screen with remote by aiming at the marquee and it works. I would say that is the biggest feature of my bartop arcade. Computer is a i5 asrock with a gtx 1050ti, 500w psu, 4gb ram. Pretty standard harware running windows 7, Bigbox boots at startup. I got 3 harddrives atm, 2tb OS, 4tb and 8tb. Controls/buttons: I messed around with diff layouts, and came to a offset 1st player, so I can solo play alot of the games and not have to break my neck looking at the center of screen. Because of the large width, 2 player games is really nice and your not bumping shoulders which a big reason why I went with this setup. I went with 2 extra buttons by the main 8 buttons to give me more options for newer consoles, so the total is 10 on top and 2 at the front. The 2 little buttons are linked to the side for pinball, and its working awesome. Im using the USB zero delay encoder the cheap one, and sanwa joysticks, buttons are Seimitsu which are pretty expensive, but man are they slick and easy to press, smooth like butter. "I tried some cheaper ebay rgb buttons which were way too stiff, I still havnt tried ultimarc rgb buttons yet" Marquee: I custom made the artwork had it printed online, its a 4" by 29" The light is led dimable. I added mostly fighters and retroarch logo, and BigBox logo that deserves a like right there lol. Overall I have everything working, I fixed alot of the problems that come with a big screen, I feel I came up with a few unique ideas of my own which really made this project last alot longer than it should have. Im still deciding on adding a trackball in the middle. Let me know what you think!
  17. Big Box Launcher v1.0.1 An Easy BigBox Launching Tool What is BigBox Launcher BigBox Launcher is an easy to install tool for Windows 7/8.1/10. It's aimed at Arcade cabinets and HTPC's. It's a tool I made for my own bartop :). What does it do? Arcade Edition: * Kills explorer.exe at startup * Launches BigBox * Scans for BigBox while using almost no extra memory * If BigBox crashes or stops unexpectedly the tool wil auto. restart and relaunch BigBox (No keyboard needed!) * Customizable program background to fit your cab (JPG) Explorer Edition: * Kills explorer.exe at startup * Launches BigBox * Scans for BigBox while using almost no extra memory * If BigBox crashes / stops unexpectedly or you close it manualy the tool wil auto. restart explorer (No keyboard needed!)/ * Customizable program background to fit your cab (JPG) How to install? - this is the only time you'll need a mouse/keyboard: - download and extract all the files in a folder of your choosing. - make a shortcut of Big Box Launcher.exe - place the shortcut in your startup folder (example: C:\Users\dennis\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup\) - launch Big Box Launcher.exe with administrator rights! - navigate to your Launchbox Folder and select BigBox.exe -done Background Customization In the above image you can see a file: back.jpg You can edit this file to you liking. (warning: do not delete this file as it would still break the program. /lazy programmer) WARNING: The links below could be blocked or flagged as a virus by web browsers and virus scanners. The author of these has assured us that it is a false positive but use your own judgement and any download and use of the these files are at your own risk. - Lordmonkus Arcade Edition https://1drv.ms/u/s!AhlbtjfHTPY_hXHU8uHGuul89Mnl Explorer Edition https://1drv.ms/u/s!AhlbtjfHTPY_hXDdjFM0u5OjeP5J Demo: Enjoy!
  18. Version 1.0.0

    444 downloads

    Please subscribe to my Youtube Channel! The arcade platform obviously doesn't come in a box, so this time, I decided to slap together some footage I found from across the web, put it together in a solid piece and bring it to you all to enjoy. I don't take any credit for any of the rendering at all, just the editing.
  19. Version 1.1.2

    9,766 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  20. 1080P Arcade Generic System Overlays View File Hello everyone! I did these overlays with available content in community and internet. I credit everyone for their respective content provided. Thankfully!! They are all generic arcade 1080p overlays. Use for Mame, FinalBurn Neo, Capcom and NeoGeo systems. Contains versions for curved screen, flat screen and HSM shaders, horizontal and vertical variants. I made them to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! INSTRUCTIONS: Unzip the content into the Retroarch overlay folder. SCALING SETTINGS: Curved screen horizontal overlays: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 350 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1220 Custom Aspect Ratio (Height): 920 Shader: Use one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Curved Screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 608 Custom Aspect Ratio (Y Position): 72 Custom Aspect Ratio (Width): 702 Custom Aspect Ratio (Height): 934 Again, use a shader which lets you define the curvature for best result (I recommend crt-guest-dr-venom). Flat screen Horizontal Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 316 Custom Aspect Ratio (Y Position): 54 Custom Aspect Ratio (Width): 1290 Custom Aspect Ratio (Height): 970 Flat screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 590 Custom Aspect Ratio (Y Position): 48 Custom Aspect Ratio (Width): 740 Custom Aspect Ratio (Height): 896 ----------------------------------------------------------------- ----------------------------------------------------------------- BONUS 1080P arcade overlay (Mame and FBN versions) for vertically rotated monitors. NOTE: To use rotated overlays, you need to configure the image rotation by Retroarch video settings and, obviously, a monitor that allows you to rotate it physically. Curved screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 230 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1224 Custom Aspect Ratio (Height): 918 Shader: One more time, one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Flat screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 198 Custom Aspect Ratio (Y Position): 56 Custom Aspect Ratio (Width): 1292 Custom Aspect Ratio (Height): 962 Have a good time! Submitter soqueroeu Submitted 06/26/2020 Category Platform Bezels/Overlays  
  21. I am curently running Mame version 0.139. I tried using retroarch for Mame but i always ran into sound and video issues but it opened all my games fine with launchbox! I decided to just use the stand alone emulator but now when I import my games the games they don't open. Nothing happens. If i launch the games inside of the emulator itself the games boot just fine. What should I do?
  22. Version 1.1

    637 downloads

    Wanted to share some bezels i created that i couldnt find or that i thought i could do better. Hope you enjoy and feedback is always welcome! All images are 1080p in resolution. More to come soon!
  23. ChainZaw's Arcade Bezel Project View File Wanted to share some bezels i created that i couldnt find or that i thought i could do better. Hope you enjoy and feedback is always welcome! All images are 1080p in resolution. More to come soon! Submitter ChainZaw Submitted 06/06/2020 Category Game Media  
  24. Version 1.0.0

    618 downloads

    I have created my own YouTube & Arcade Snap / Videopreview downloader. It's not super pretty but works pretty well. Arcade is perfect because i use progettosnaps direct download, consoles are OK'ish... i currently try to limit the search results to one provider to eliminate false positives. So if that channel doesn't have the video for your game, you might get something strange... BUT I ADDED A SKIP BUTTON! If you know other youtube channels than arcade forever feel free to leave a comment and i'll take a look at it Installation: Unzip the file and put the folder in your Launchbox/Plugins/ dir. Usage : Rightclick a game or games and choose get snaps, click yes for consoles etc., click no for arcade / mame. Hit Download, wait, done. Btw. if you're wondering why there is an .exe file... well i'll probably make it standalone too to scan the whole library and im lazy so i didn't want to start two projects I have uploaded a video of it in action here:
  25. Version 1.0.0

    158 downloads

    Marquee artwork for those with stretch LCD displays. I decided to share my personal collection of arcade rips from TTX, Teknoparrot, etc. I just put all in one zip file as I am not sure how I want to organize yet... games from TTX, RingEdge, RingWide, Lindbergh, Raw Thrills, GlobalVR, etc. There might be a few I need to update that look like ass, also will be adding more as I go along.
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