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About Me

  1. ===========Dreamstate's - 4K and 8K - Realistic Vertical MAME Overlays=========== These overlays are in 2160X3840 and 4000X7111 resolution. I'll be making these with a focus on the artwork and not the game play. There's already lots of overlays available If you like a large game screen with minimal artwork. It's very easy to add those others to an overlay zip file like this so I leave that to you. I use these as show pieces when I want to just watch the game go through it's attract mode and admire the cabinet art. I hit crop when it's time for game play. My goal is to create something that doesn't look like a photo. Rather, a window view of a real arcade cabinet. The lighting on these overlays will primarily be neutral so most people should not have an issue with them being too dark or too bright. I've completed some that are darker and I'll post them for those of you who prefer that but going forward they'll be neutrally illuminated. I also prefer accuracy when it comes to the dimensions and perspective of the artwork, and whenever possible, English instructions since I don't know how to read any other language but English. High levels of detail are a priority at this resolution as well. Overlays will be posted here occasionally and in non alphabetical order when I complete them. As you would expect, they take a long time to complete and I have lots of other artwork to make and round up just to have all the needed material to start one of these pieces. Thanks and credit to individuals who's work I have used in the completion of each overlay is in the text file found in each zip file. Huge thanks to: Jorg Ehrenstein, Q*ris, Franz Cros, Mike Holly, Denis Braun, Ivan Arcade, Joshua Axelrod, Gib Ranx, Frame, Raspbear, Etienne Macgyver, Paul Swan, Spinhacker, Orionsangel, Ken, Nightvoice, Arsinvictus, Papashine, Briball, MrRetrolust, Thoggo, Jibmums and many others for the contributions they've made to the community and inspiration they have given me. Radarscope 8k radarscp.zip
  2. Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels View File Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: 2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more. I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate Submitter Mr. RetroLust Submitted 12/07/2019 Category Platform Bezels/Overlays  
  3. These Realistic Arcade Bezels were made by me and tested on Windows 10 with MameUI and Retroarch running at 1920x1080. Thanks to HyperSpaceMadness, ArsInvictus, Duimon, Dreamstate, Mr. RetroLust & MQC. As well as Mr. Do and others in the community that have gained access and scanned and restored arcade bezels. Most of these realistic arcade bezels could not have been made without them. Check out my youtube channel here - https://www.youtube.com/orionsangel
  4. Version 1.0.0

    128 downloads

    I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k. Here's the settings I'm using for my shader files with Mega Bezel. I had to move all my vertical games to their own rom folder and set Final Burn Neo to turn on vertical for the content directory. Please let me know if you need any help configuring anything. I'm also taking requests! 4:3 #reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp" HSM_CURVATURE_MODE = "1.000000" HSM_BZL_WIDTH = "85.000000" HSM_BZL_HEIGHT = "85.000000" HSM_FRM_THICKNESS = "75.000000" HSM_INTRO_WHEN_TO_SHOW = "0.000000" HSM_INT_SCALE_MODE = "0.000000" HSM_NON_INTEGER_SCALE = "92.400024" BackgroundImage = ":/overlays/GameBezels/MAME/astorm.png" Vertical #reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp" HSM_INT_SCALE_MODE = "0.000000" HSM_CURVATURE_MODE = "1.000000" HSM_BZL_WIDTH = "85.000000" HSM_BZL_HEIGHT = "85.000000" HSM_FRM_THICKNESS = "75.000000" HSM_INTRO_WHEN_TO_SHOW = "0.000000" HSM_ROTATE_CORE_IMAGE = "1.000000" HSM_NON_INTEGER_SCALE = "88.969910" BackgroundImage = "../overlays/GameBezels/MAME/19xx.png"
  5. Version 1.0.0

    244 downloads

    Hi, First time submitting files on here, so forgive me if miss anything. I noticed I couldn't exactly find what I was looking for (a consistent playlist design) so I ended up creating them myself. The zip file attached is a copy of all my MAME playlist banners (I didn't create them all). I have also added the template I used to create the ones which were missing.
  6. Matsu's 4K Bezels View File I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k. Here's the settings I'm using for my shader files with Mega Bezel. I had to move all my vertical games to their own rom folder and set Final Burn Neo to turn on vertical for the content directory. Please let me know if you need any help configuring anything. I'm also taking requests! 4:3 #reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp" HSM_CURVATURE_MODE = "1.000000" HSM_BZL_WIDTH = "85.000000" HSM_BZL_HEIGHT = "85.000000" HSM_FRM_THICKNESS = "75.000000" HSM_INTRO_WHEN_TO_SHOW = "0.000000" HSM_INT_SCALE_MODE = "0.000000" HSM_NON_INTEGER_SCALE = "92.400024" BackgroundImage = ":/overlays/GameBezels/MAME/astorm.png" Vertical #reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp" HSM_INT_SCALE_MODE = "0.000000" HSM_CURVATURE_MODE = "1.000000" HSM_BZL_WIDTH = "85.000000" HSM_BZL_HEIGHT = "85.000000" HSM_FRM_THICKNESS = "75.000000" HSM_INTRO_WHEN_TO_SHOW = "0.000000" HSM_ROTATE_CORE_IMAGE = "1.000000" HSM_NON_INTEGER_SCALE = "88.969910" BackgroundImage = "../overlays/GameBezels/MAME/19xx.png" Submitter pickles83 Submitted 01/14/2023 Category Platform Bezels/Overlays  
  7. Version 4.0

    661 downloads

    For a long time, I thought it would be great to have quality arcade cabinet images for my favorite frontend, Launchbox. What else, lol? I think that the artwork and images of these cabinets should be preserved. These have transparent backgrounds to maximize their use in themes, especially now that we have the wonderful Community Theme Creator (Thanks y2guru!). These cabinets have been resized & cleaned up, where feasible. I will upload the higher resolution copies of these to an FTP. They can be added to the Launchbox database if someone feels up to doing it. This is YEARS in the making, so I hope you enjoy. I originally strived for accuracy, as far as region goes. I could not determine if the some of the U.S. cabinets were the same in other regions. So, I kind of gave up in the middle. You may have to copy/rename some to your liking. I was going to spend more time going through them but at this point I thought I would just share them. I'm a little burned out at this point anyway. If you would like to help out to make this project continue/better, I could use the following: - finding images on the net or if you live close to an arcade or go to shows you can take high-resolution shots (the higher the better). If you can take super high-resolution images that would be perfect. Full cabinet at an angle, not partial or blocked (minimum 1600 pixels high, preferably much higher). Additionally, straight on shots can be added also. You can see what I'm looking for by checking out the images in the packs. Maybe you have friends at KLOV or other forums and can get them to take pictures. - Cleaning & cutting out images. Quality cutouts and cleaning only. I'm trying to create the ultimate reference for these cabinets. - Identifying region. Anyone with knowledge of the cabinets. It would come in handy. - Errors. See something wrong. I forgot something. - Thoughts. I would love feedback. Do you like the sizing? Should they be bigger? Smaller? Ideas to make this project better? - Thoughts on making a thread on one of the forums so people can upload their images? Maybe a forum category? ------------------------------------------------------------------------------------------------------------------- Teknoparrot, Dice & Daphne packs on the way...... I have high resolution control panel packs just about ready for release. They look great. I'm going to release them at 1200 pixels wide. Thoughts on size? If you are taking pictures, take a bunch of the control panels straight on at different heights. Side art also. Feel free to PM me. I hope you like them. Tony (AKA Antny)
  8. Version 1.4

    1,278 downloads

    I use the awesome Bigbox function to display marquees on a secondary monitor. For years I've been collecting high res Mame arcade marquees from all over the internet. Not all marquees are in 4K but many are, I've down scaled the resolution to max 3840 pixels wide and saved all in .jpg format for a good size and quality balance. This could be the largest high res marquee collection out there, not sure. Some game marquees could be missing. 1398 marquees total. Credits I have forgotten where I got all marquees through the years but I know many came from the legendary @Mr. Do collection see: https://mrdo.mameworld.info/index.php @ArsInvictus is certainly one of the providers as well. If you see anything you've worked on please let me know so I can tag you here for credits. Hope you enjoy this collection.
  9. Version 3.0

    229 downloads

    This is the first set of transparent control panels. More will be on the way. These have been downsized to 1200 pixels wide. Any help would be appreciated. If you have an arcade close by or heading to a show it would be great to snap some high-resolution pictures. PM me if you would like to help. This is years in the making, so I hope you like them.
  10. Create Playlists from MAME category ini files View File Create Playlists from MAME category ini files for your Arcade Platform. This plugin allows you to generate Playlists in LaunchBox from .ini files. The same ones MAME uses in its UI to apply filters used to categorize viewing of your games. To be clear: This doesn't really expand much on the already available Arcade/MAME Playlist building feature in LaunchBox. But if there's a rare instance you come across a MAME category ini file that has a 'pre-built' "filter" list and isn't already available in LB, well here you go. Regardless, this was actually a just-for-fun, 'let's see if I can' type of thing. And figured I'd just put it out here for whatever reason. ..now on with the show.. Only games that actually exist in your Arcade Platform will be added to the created Playlist. So say you choose “Control.ini” and Select “Joystick 8-way”, there are 6827 roms listed with that ‘filter’. If your Arcade Platform only has 1007 of those 6827, only 1007 will be imported into the new Playlist. Many of these files can be found at www.progettosnaps.net. (Specifically here) And several more at https://mameinfo.mameworld.info/ (Look for the “MAMEUI 0.2xx Category-, Version and Alltime inifiles” link). There’s probably other sources available out there too. These files are typically (and should be) stored in the ../MAME/ini/folders/ folder. Requirements: This plugin file. Place it inside the ../LaunchBox/Plugins/ folder. Your MAME/Arcade Platform MUST be named “Arcade”. v3.0 A valid .ini file (or set of files) to read from. (see possible sources above) (sample from “Controls.ini”) [FOLDER_SETTINGS] RootFolderIcon mame SubFolderIcon folder [ROOT_FOLDER] [Dial] 2mindril 720 720g 720gr1 ..... [Joystick 8-way] 10yard 10yard85 10yardj 1941 ..... How to use: First download and unzip the file. Copy “Create Arcade Playlists.dll” to you LaunchBox/Plugins folder. Right click the file and select Properties. Check the box to “Unblock” (if present) then click OK. Now start LaunchBox. In LaunchBox, select “Tools”, then “Arcade Playlists from ini” (near the very bottom). [not to confused with "Create Missing Arcade/MAME Playlists.."] When the plugin loads, it will attempt to automatically locate your ../ini/folders/ location and populate the “Available ini files” section. If it wasn’t able to find it or you want to look in a different location, click “Browse” and navigate to the folder you want to use. Click on the ini file you want to use. This will populate the “Available sections/filters”. If there are no ‘[Sections]’ below “[ROOT_FOLDER]”, that means there are only rom names listed, and those will be added to the “List of roms to add” area. Click on one the “Available sections/filters” you want to use. This will add all the roms for that selection to the “List of roms to add” area. Select the Platform that has all your Arcade games. If it's called "Arcade", it will be selected automatically. (new v3.0) Click “Create Playlist” to create the playlist. Click Exit or create more. (new look v3.0) Once Exited, select Playlist or Platform Category and expand Arcade to see the new Playlist. Notes: This does not work with Additional Apps (mainly clones). This adds “Arcade” to the beginning of the selected section/filter for its “Unique Name:” (to maintain consistency). The “Nested Name” will be the same as selected section/filter. The Playlist will be added to the “Arcade (Category)” of the Platform Categories list. If you click Create Playlist and you don’t have any existing games that match, an empty Playlist will not be created. If a Playlist of the same name already exists, either delete your existing Playlist or edit it and change the name. It will not be overwritten nor modified. Submitter JoeViking245 Submitted 02/17/2021 Category Third-party Apps and Plugins  
  11. Version 1.0.0

    45 downloads

    This is the next installment of arcade cabinets. This time it is for Teknoparrot. I'm always looking for quality images. If you would like to help out, pm me. I hope you like them.
  12. Version 0.04

    1,271 downloads

    Mr. RetroLust created a series of bezels which is a masterpiece: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards). as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. You will find here the integrality of this collection updated to the most recent artwork system. Based on the version 3.2 of its collection: I updated/edited all the lay files (but one*). Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing). Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus). Added some color variations (ex: Barricade) Corrected some known bugs (ex: Dead Eye). Added a toggable gear shift view for racing games when possible (ex: Pole Position). Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. The vector.ini and the vector-mono.ini are highly recommended but not essential. The raster.ini is only to be used if you use the D3D HLSL graphics mode. For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb: Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ All hail to Mr. RetroLust , he deserves all the credit. ************************************************************************************************************* If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: - Be sure to click on 'November 8' =>
  13. Version 3.4

    17,900 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: 2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more. I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate
  14. Mr. RetroLust's MAME Lights Out Bezels Revisited View File Mr. RetroLust created a series of bezels which is a masterpiece: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards). as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. You will find here the integrality of this collection updated to the most recent artwork system. Based on the version 3.2 of its collection: I updated/edited all the lay files (but one*). Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing). Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus). Added some color variations (ex: Barricade) Corrected some known bugs (ex: Dead Eye). Added a toggable gear shift view for racing games when possible (ex: Pole Position). Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. The vector.ini and the vector-mono.ini are highly recommended but not essential. The raster.ini is only to be used if you use the D3D HLSL graphics mode. For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb: Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ All hail to Mr. RetroLust , he deserves all the credit. ************************************************************************************************************* If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: - Be sure to click on 'November 8' => Submitter kloug666 Submitted 11/29/2022 Category Platform Bezels/Overlays
  15. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 (edit, it works on Windows 10. Also see bottom of this post for a link to a later post with info on later version of MAME) ***The below isn't depreciated per say but the very bottom has edits that are of note. I suggest you read and understand this original post, then read though the whole thread or at least THIS and then the linked post at the bottom forward. There has been forked a better version of touchmote for this purpose thanks to @Tomkun and this whole project now DOES work with mame 234 now, no need for an outdated version OR mame uifx - I don't want to remove anything from this first post though because it gives the groundwork for what has become a pretty cool project*** Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging. EDIT July 2021 - see this post for ideas later in the thread for getting this working with later version of mame / specifically 234b EDIT August 2021 - see page 14 for info on getting a much better setup for accuracy when using 2 guns using @Tomkun's build of touchmote - leaving the above up for learning
  16. Version 1.0.0

    66 downloads

    The goal of Hands-On is to display physical information about the game you're playing without having to exit the emulator. It was first designed with arcade games in mind so if all your media is in place you'll see control diagrams, the game's physical control panel, an image of the full cabinet as well as 'Clear logo', 'Advertisement Flyer - Front' and 'Platform Clear Logo' all on one screen. Rather than show your controller mappings -- Retro808's Game Controls pause theme is excellent for that -- I just wanted to better see how many buttons, sticks, or pedals an arcade game had and what it physically looked like. Coincidentally, while working on my theme Antny released their Transparent Control Panels pack which provides exactly the kind of true-to-life, close up images I was aiming to incorporate. Really worth grabbing if you like the idea of my theme. What about consoles and handhelds? That's where the setup gets a wee bit more complicated. I didn't find that there were a lot of game-specific control images out there so for consoles I focused on showing the hardware, controller, and cart/disc. Case in point, until I started working on this I had no idea the Virtual Boy had buttons on the back of the controller! Having that kind of reference at hand really helps keep in mind the hardware you're emulating. To accomplish a similar look to the arcade side I've created two separate directories you'll need to copy over named 'HW_Console' and 'HW_Control'. These contain my incomplete set of custom images based on my personal preference. But good news: since they're separate from the directories that LaunchBox scrapes you can freely replace mine with any hardware images you'd like without screwing up your existing setup. Most of mine came from Evan Amos who has provided hundreds of high quality images for Wikipedia. I hope to keep expanding the console and controller selection over time as a separate release. Look for it here. How to set it up In the zip you'll find the following folders and files: Hands-On Pause Theme v1.0 README.txt LaunchBox Images HW_Console HW_Controller PauseThemes Hands-On Pause Theme Fonts (be sure to install the included font) Images Default.xaml These are the folders that need to be placed within your LaunchBox install. 'HW_Console' and 'HW_Controller' folders go into your Launchbox\Images directory. 'Hands-On Pause Theme' goes into your LaunchBox\PauseThemes directory. Finally, go to LaunchBox > Tools > Options and under 'Game Pause' select the new 'Hands-On Pause Theme' entry. You're ready to go! NOTES on the theme's behavior: I never use the menu options on pause themes so I condensed them down to a single line at the bottom middle of the screen. Press up/down to cycle through the options for Save, Load, Achievements, etc. The arcade cabinet image sits on top of your arcade clear logo. This is intentional to keep the cabinet images at a good size while making the platform logos more visible for consoles. It's not my favorite thing but I couldn't figure out how to hide just the arcade platform logo. All of the images look much better if you can get transparent PNGs. Cabinet photos seem to frequently have solid backgrounds so they look a little odd. Pause Often! If you have more than one image scraped for LaunchBox's default types the pause theme will cycle through them. I couldn't find a way to control this behavior but have grown to like the surprise of different images. For consoles the theme pulls both a cart image and a disc image. If you somehow have an image of each type for the same game, they'll both be displayed on top of each other. See below for how to edit that. How to customize it Simply replace my 'HW_Console' or 'HW_Controller' images with whatever PNG files you want. Make sure they are named exactly how your platforms are named in LaunchBox. My versions have a shadow pre-applied to match the other images in the theme so yours might look a little flat. The theme only supports PNG files by default. If you'd like to use JPG instead, edit Line 133 and Line 156 of Default.xaml to replace the '.png' with the file extension you're using. If there are any elements you don't like or don't want to see, open the Default.xaml file and delete them. Don't want to see cart or disc images? Delete the section below <!-- For Consoles: Disc Image -->, etc. I tried to label everything as clearly as possible. If you're looking for great sources of controller, console, and platform images check out these releases. They're fantastic and expansive! Dan Patrick's Platform Logos Professionally Redrawn AsparagusTrevor's Controllers - Outlined Colour, Controllers - Stencil Platform Images, and System Media - Stencil Sources & Design I use Juketsu's Slipstream Startup Theme so I based mine on their matching pause theme. It's fairly heavily edited, mostly retaining the font, color, and default background image. Thanks Juketsu for OKing my reuse of the files. Custom controller and console images largely based on Evan Amos' work at The Vanamo Online Game Museum on Wikipedia. Custom Platforms Covered in 1.0 North American territory, original model hardware, personal selections: 3DO (predominantly Panasonic model) Atari 2600 (Woody) Atari Lynx (both styles) Fairchild Channel F Mattel Intellivision NEC TurboGrafx-CD (CD add-on and DUO options available) NEC TurboGrafx-16 Neo Geo AES Nintendo 64 Nintendo Entertainment System Nintendo Game Boy Advance (GBA, SP, Micro models) Nintendo Game Boy (Original, Color, Pocket models) Nintendo GameCube Nintendo Virtual Boy Sega 32X Sega CD (Model 1 with Genesis) Sega Dreamcast Sega Game Gear Sega Genesis (Model 1) SNK Neo Geo Pocket Color (Color model only) Sony PlayStation (launch model) Super Nintendo Entertainment System THANKS! I hope you all like my first pause theme, let me know if there's anything you'd like to change and I can try to help you customize it.
  17. Version 1.0.0

    756 downloads

    I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap.
  18. Hey there, so I am almost done building my Bigbox collection and basically I have it setup this way: Default landing view is "Platform categories" (Arcade, Computers, Handhelds, Consoles and added Favourites as a Category also, and I may add more stuff along the way like never-played, completed for example) I only auto-generated playlists for MAME to have Sega Classics, Sega St-V, Capcom CPS1 2 3, SNK Aes etc, basically dividing my arcade category by Arcade platforms/brands (same as Consoles for example) and also leveraging @viking 's amazing device images and videos (I deleted all the playlists that are genre or play mode based). I moved those playlists 1 level higher in the hierarchy so that they are considered as platforms (basically now they show under the Arcade Category along with other non MAME arcade platforms like Naomi for example, and it looks amazing in the Colorful 4k theme and artworks/videos). I did that because otherwise they would show as subcategories of MAME when all other platforms show games directly so it felt wrong to me . Now here is the problem (very minor I admit), MAME still shows as a platform and of course all the games inside the auto-generated playlists will also show under MAME. (After a bit of simple math I have about 1400 games in the Playlists and about 2000 in total under MAME). So question is: Can I hide games under MAME without affecting them under the playlists? If not can I hide MAME entirely in my platform selection and only show the playlists? Hope that makes sense, and I am not doing something considered super weird.
  19. Version 1.0.0

    88 downloads

    Here is Pack #3 my Realistic Arcade Bezel Collection featuring the Mega Bezel Reflective Shader for #Retroarch. Big thanks to HSM for suggesting to me that I use it with my realistic arcade bezels. He was right they work well together. You can now finally download this third collection.
  20. PACK 1: https://mega.nz/file/Q9lkHCAJ#tSYp1yCcsFO-ubVO4IeP8jTeetLtdwhvlspsS1TSEz8 PACK 2: https://mega.nz/file/ok1gCS7S#ljpIsjxElsdElxk2_SGkFen9vFHc12OGQe9kTecVmW0 PACK 3: https://mega.nz/file/1pV22S7I#7U2EDRyv9TqC5XUt5tSt4l__-1On6_EApvAB6MARtvU PACK 4: https://mega.nz/file/pxUCjBDa#HilFBFJD21ogg7uAnHngb4JqTqOiep2fX7tsI5H40JA PACK 5: https://mega.nz/file/YsMkgBaQ#vYYbeHd2FtLDp8gDpezE_zPnYXPzwxr54FJU1vz8kAE PACK 6: https://mega.nz/file/1t1FVaqR#QA3R6sdRzA8ovWULIvlBDAxm9xSEa8Mq-XCQ0rb7lko
  21. Version 1.0.0

    31 downloads

    A clear logo pack, inspired by Sonic Mega/Gems Collection, to go with this startup video: Available for the following platform categories: Arcade Computers Consoles Handhelds Media (an experimental category for Comics and Movies) Mobile Pinball Font used: FOT-NewRodin Pro B
  22. Sonic Big Box Collection - Platform Categories View File A clear logo pack, inspired by Sonic Mega/Gems Collection, to go with this startup video: Available for the following platform categories: Arcade Computers Consoles Handhelds Media (an experimental category for Comics and Movies) Mobile Pinball Font used: FOT-NewRodin Pro B Submitter biosonic417 Submitted 09/19/2022 Category Platform Clear Logos  
  23. I'm having some trouble getting Kronos to properly function with Launchbox. I originally had it working well enough for one troublesome STV arcade game (Cotton 2, since the music is fixed in Kronos as opposed to MAME) but I realized that when I tried to add more MAME-incompatible games it just loads whatever game was set up to load last in the Kronos UI instead of the game it should be loading. For example, Cotton 2 only worked because I had loaded it previously with the UI but if I change it to be anything else it will always load that game instead of the one I am wanting. I can't find anything conclusive after doing a bunch of searching and my current config is shown here: Is this just a command-line issue or is Kronos not able to play STV games via command line? If it is not possible, does anybody have any good alternatives they recommend for STV games on Launchbox? If it is possible, is there a way to set the bios region on a per-game basis? (US bios for games that support it, JP for ones that don't)
  24. Huge Mame Marquee Collection including many in 4K resolution View File I use the awesome Bigbox function to display marquees on a secondary monitor. For years I've been collecting high res Mame arcade marquees from all over the internet. Not all marquees are in 4K but many are, I've down scaled the resolution to max 3840 pixels wide and saved all in .jpg format for a good size and quality balance. This could be the largest high res marquee collection out there, not sure. Some game marquees could be missing. 1398 marquees total. Credits I have forgotten where I got all marquees through the years but I know many came from the legendary @Mr. Do collection see: https://mrdo.mameworld.info/index.php @ArsInvictus is certainly one of the providers as well. If you see anything you've worked on please let me know so I can tag you here for credits. Hope you enjoy this collection. Submitter Mr. RetroLust Submitted 07/21/2021 Category Arcade  
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