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Found 113 results

  1. MadK9

    NESICAxLive 3D Case/Box

    Version 1.0.0

    35 downloads

    Set of 48 Boxes for the NESICAxLive Games. Hope you all enjoy. Any i missed just leave me a message with which title, i will make it asap.
  2. MadK9

    NESICAxLive 3D Case/Box

    NESICAxLive 3D Case/Box View File Set of 48 Boxes for the NESSICAxLive Games. Hope you all enjoy. Any i missed just leave me a message with which title, i will make it asap. Submitter MadK9 Submitted 08/20/2018 Category Game Box Art  
  3. Mr. RetroLust

    FutureState Neon Deluxe

    Version v1.04.

    415 downloads

    FUTURESTATE NEON DELUXE *Click follow to stay informed of important updates* ---Introduction--- This theme started out as a custom color skin for the FutureState theme by Hexxxer, I wanted to make something that would fit my gameroom's dark blue/purple blacklight lit environment, a bit like the good old dark arcades, where light plays an important role to the experience. It evolved after months of coding long, long... lloonng hours into this, I had to learn this coding language along the way, I hope it doesn't contain any errors and such. Huge thanks go out to @Hexxxer for his amazing theme (FutureState) framework, controls (HexControls.dll) and kind permission, without him I couldn't have done this. Also a huge thanks to @NJDave71 for making it possible to see the game count for playlists through HelperControl_v4.DLL which is included in this theme. Thanks guys! And everyone else for all the inspiration, enthusiasm and dedication. Enjoy please read these instructions well! ---Installation, Tips & Probable Issues--- 1. This theme uses images and video pretty heavy, it could run slow on older systems, I did add some faster/lighter views, try to see what works for you after you let the lists cache. Huge lists with thousands of games always run a bit slower as more data is being transfered. I recommend doing the following to speed up BigBox greatly: * Uncheck all Background Images in launchbox/settings/image priorities * Set all transitions to "None" in BigBox settings 2. This theme is probably only fit for use on a 16:9 aspect ratio, as I did use some absolute positioning of elements, I'm not very experienced yet to make a 4:3 relative positioning version, maybe someone else might be able to make such a version. 3. If you use a 4K display you probably have to set the Windows dpi settings to 200% in order to keep the layout intact. 4. The transparent cabinets you see in the screenshots are custom made and gathered images, most cab images around have a black background waiting on the community to chip in, make them transparent and upload them to the LBDatabase, I'll make some in the future as well. Cut outs of high resolution photos of cabinets give the best result obviously. You can find the cabinet package for CPS1 in 'FutureStateNeonDeluxe/_InstallationFiles/', see it as an example of what we can achieve together in the future. EDIT: See this project for more info: 5. Download the theme zip file and extract the content to Launchbox/Themes/ folder. 6. Install the font file, you can find it in the extracted folder FutureStateNeonDeluxe/_InstallationFiles/ 7. To make the placeholder work which shows the Cabinets/Advertisement Flyer - Back/Box Back in the screenshots needs some changes in your image priority settings within Launchbox. As the cabinets don't have their own placeholder to be coded in a theme I used the Cart 3D placeholder as I figured most people will only use one cart view or can set Cart 3D in image priorities to Cart Front. You can control a lot to your liking within image priorities, as long as you remember it's Cart 3D for this placeholder. My setup in image priorities within Launchbox options: 8. You might need to unblock the .DLL's in the plugin folder for them to work properly. ---Features--- Slide-in/out platform/game wheel, disappearing when not in use to make room for more possibilities. The logo's have a glow beneath them so you can still see black/dark logo's apart from the background. Special Marquee monitor filler magic trick (previously released to be used in other themes as well). Using the empty space around marquees in a special way. If you rather have the default marquee views just copy 'GameMarqueeView.xaml' and 'PlatformMarqueeView.xaml' from the default theme views folder and overwrite in this themes 'views' folder. And loads more... ---Views Description--- Platform View 1 (PlatformWheel1FiltersView) * A lot of Platform details * Device image * Large video/image with ambient/glow beneath it * Total games counter for platforms and playlists Platform View 2 (PlatformWheel2FiltersView) * Same as Platform View 1 except for a few differences * Fanart platform image in place of device image * Device image to the right side overlaying video/image Platform View 3 (PlatformWheel3FiltersView) * Same as Platform View 2 except for a few differences * Details panel makes room for full size video/image Platform View 4 (PlatformWheel4FiltersView) * Full screen video/image Platform View 5 (TextFiltersView) * Text list of Platforms * In the mid collumn Platform banner image, device image, fanart image * Even more details about the platform/playlist Games View 1 (WheelGamesView) * 2 Game Screenshots * Details I found useful * Game description * 3D box (You can switch image view on this placeholder with a button) with Cart image overlaying. * Cabinet/Back Box/Back Flyer overlaying on left side over video/image * Details overlaying video/image like your star rating, developer, publisher, genre, playmode. * Custom icons for Broken, Portable, Completed, Favorite and ESRB rating. * Platform logo in the middle * Scanlines overlaying the video/image Games View 2 (Wheel2GamesView) Same as Games View 1 but with Cabs/Back to the right side Games View 3 (Wheel3GamesView) Same as Games View 1 & 2 but without cabs/back and without scanlines over the video, for views which have high quality video's and/or theme video's Games View 4 (Wheel4GamesView) A view which might be more suitable for quick browsing, slower systems and require more game details. * Cab images without transparency look better in this view * Static logo wheel * Video below with glow beneath. The cabs/back images are filling the screen (maintaining aspect ratio) to the right for better readability of back covers and high quality cab images. I prefer this view for inspecting/sorting out my games. * Larger Icons right/below side. Games View 5 (TextGamesView) A view to see even more game details, without video, the idea here is you can see the front and back image side by side while being able to read the back image. As if you would hold the cover in your hand. * Static Text wheel * Many details * Large Icons * Box/Advertisement fronts beneath image * Cabs/Back to the right Games View 6 (GameDetailsView) Same as Games View 5
  4. Arcanthur

    4K Retroarch bezels/overlays

    4K Retroarch bezels/overlays View File I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00 Submitter Arcanthur Submitted 08/18/2018 Category Platform Bezels/Overlays  
  5. Version 1.0.5

    229 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  6. Hello, fellow LaunchBoxers! I am in need of your expertise. I'm searching for this neat, arcade-style theme (screenshot attached) I stumbled across in a LaunchBox BigBox Theme Demo video. I've searched in the LaunchBox 'Downloads' section but did not find it there. Has anyone seen this theme or can point me to where I can download it? Any assistance is greatly appreciated. Thank you! -jred05
  7. Version 2.0.0

    68 downloads

    Mr. RetroLust's Neo Geo Marquees Pack 1 of 2 This is version 2.0.0, I deleted the first version I uploaded here so be advised to overwrite the old versions with these updated better quality versions. See below for more details. Description I made these Marquees exclusively for the LaunchBox community as appreciation for the awesome work, software and everyone that contributes to this amazing community. I find the official single 'mini-marquee' system a bit boring with just one small mini-marquee on a huge red plate and as the games came with more instruction flyers and artwork I got inspired by the dual-marquee layout to use the second placeholder for more artwork for a single game, for some games I couldn't find extra flyer material so I used artwork from back-covers and such to fill up the second placeholder. Now it feels a bit more colorful. If you like these marquees please use the review option below as well, much appreciated. Includes Marquees for 73 games (see list below for more details) Made from the highest quality artwork available Version 2.0.0 changes: Optimized marquees without scratched texture overlay for deeper colors and contrast on the mini-marquees Cleaned up and color corrected artwork Custom translations from Japanese to English where needed Exclusive Day mode / Night Mode (unlit/lit) for every marquee Including restored/remade/revived Full Marquee versions for some games that weren't available anywhere else before Optimized dual mini-marquee layouts in 21:9 aspect ratio for full screen ultra-wide marquee monitors All marquees are 4K Ultra HD Resolution; 3840 pixels wide with variable height for Full Layout marquees See this thread for more details on this project: Installation Place the files in "Images\*Name of your Neo Geo directory*\Arcade - Marquee". The file names have the rom name so if the title changes in the launchbox games database these files still get linked to the rom files, please note that some games might have a specific version in the name so you should change it accordingly, example: The Burning fight version that you use could be: "burningf" or as I use: "burningfh". Eassiest to check is by dropping all the files inside your Rom directory so you can compare them directly side by side (that is if you keep your Neo Geo files separated from Mame roms as those directories could be a bit large) You could delete the versions you don't like; Night, Day, Full or Mini-Marquee or just let BigBox randomly choose a version for you each time (if I'm not mistaken) when you have different numbers behind the images (01, 02, 03, 04) List including games Pack 1 of 2: +++ - 3 Count Bout (Fire Suplex) +++ - Super Baseball 2020 (2020 Super Baseball) +++ - Aggressors of Dark Kombat (Tsukai GANGAN Koshinkyoku) +++ - Alpha Mission II (ASO II: Last Guardian) +++ - Andro Dunos +++ - Art of Fighting (Ryuko no Ken) +++ - Art of Fighting 2 (Ryuko no Ken 2) +++ - Art of Fighting 3: The Path of the Warrior (ART OF FIGHTING: Ryuko no Ken - Gaiden) +++ - Bang Bead (Bang Beads) +++ - Baseball Stars Professional +++ - Baseball Stars 2 +++ - Battle Flip Shot (Flip Shot) +++ - Blazing Star +++ - Blue's Journey (Raguy) +++ - Breakers +++ - Breakers Revenge +++ - Burning Fight +++ - Captain Tomaday +++ - Crossed Swords +++ - Crossed Swords II +++ - Cyber-Lip +++ - Double Dragon (Double Dragon 6-1) +++ - Eight Man (8 Man) +++ - Far East of Eden: Kabuki Klash (Tengai Makyo: Shinden) +++ - Fatal Fury: King of Fighters (Garo Densetsu: Shukumei no Tatakai) +++ - Fatal Fury 2 (Garo Densetsu 2: Aratanaru Tatakai) +++ - Fatal Fury 3: Road to the Final Victory (Garo Densetsu 3: Harukanaru Tatakai) +++ - Fatal Fury Special (Garo Densetsu Special) +++ - Fight Fever (Wang Jung Wang) +++ - Football Frenzy +++ - Galaxy Fight: Universal Warriors +++ - Ganryu (Musashi Ganryuki) +++ - Garou: Mark of the Wolves +++ - Ghostlop +++ - Ghost Pilots +++ - Goal! Goal! Goal! +++ - Gururin +++ - The Irritating Maze +++ - Ironclad +++ - Karnov's Revenge (Fighter's History Dynamite) +++ - Kizuna Encounter (Fuun Super Tag Battle) aka Savage Reign 2: Kizuna Encounter +++ - The King of Fighters '94 +++ - The King of Fighters '95 +++ - The King of Fighters '96 +++ - The King of Fighters '97 +++ - The King of Fighters '98: The Slugfest (Dream Match Never Ends) +++ - The King of Fighters '99 (Millennium Battle) +++ - The King of Fighters 2000 +++ - The King of Fighters 2001 +++ - The King of Fighters 2002: Challenge to Ultimate Battle +++ - The King of Fighters 2003 +++ - King of the Monsters +++ - King of the Monsters 2: The Next Thing +++ - The Last Blade (Bakumatsu Roman: Gekka no Kenshi / The Last Soldier) +++ - The Last Blade 2 (Bakumatsu Roman Dainimaku: Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana) +++ - League Bowling +++ - Legend of Success Joe (Ashita No Jo Densetsu) +++ - Magical Drop II +++ - Magical Drop III +++ - Metal Slug (Super Vehicle-001 Metal Slug) +++ - Metal Slug 2 (Super Vehicle-001 Metal Slug II) +++ - Metal Slug 3 +++ - Metal Slug 4 +++ - Metal Slug 5 +++ - Metal Slug X (Super Vehicle-001 Metal Slug X) +++ - Neo Geo Cup '98: The Road to the Victory +++ - Neo Mr. Do! +++ - Nightmare in the Dark +++ - Ninja Commando +++ - Over Top +++ - Power Instinct Matrimelee (Shin Goketsuji Ichizoku: Tokon Matrimelee) +++ - Puzzled (Joy Joy Kid) +++ - Voltage Fighter Gowcaizer (Chojin Gakuen Gowcaizer) List of upcoming marquees for Pack 2 of 2, might take a while since it's a very time consuming proces to create these in the highest quality possible: Bomberman: Panic Bomber Last Resort Magician Lord Money Idol Exchanger (Money Puzzle Exchanger) Mutation Nation NAM-1975 Neo Bomberman Neo Drift Out: New Technology Neo Turf Masters (Big Tournament Golf) Ninja Combat Ninja Master's: Hao Ninpo Cho Pleasure Goal: 5 on 5 Mini Soccer (Futsal: 5 on 5 Mini Soccer) Pochi & Nyaa (Pochitto Nya) Pop'n Bounce (Gapporin) Power Spikes II Prehistoric Isle 2 (Kenshi Shima 2 / Genshi-to 2) Pulstar Puzzle Bobble (Bust-a-Move) Puzzle Bobble 2 (Bust-a-Move Again) Puzzle Bobble 2 (Bust-a-Move Again EX Edition) Puzzle De Pon! Puzzle de Pon! R Rage of the Dragons Ragnagard (Shin-Oh-Ken) Real Bout Fatal Fury (REAL BOUT Garo Densetsu) Real Bout Fatal Fury 2: The Newcomers (Real Bout Garo Densetsu 2: THE NEWCOMERS) Real Bout Fatal Fury Special (Real Bout Garo Densetsu Special) Riding Hero Robo Army Samurai Shodown (Samurai Spirits) Samurai Shodown II (Shin Samurai Spirits: Haohmaru Jigokuhen) Samurai Shodown III: Blades of Blood (Samurai Spirits: Zankuro Musoken / Fighters Swords) Samurai Shodown IV: Amakusa's Revenge (Samurai Spirits: Amakusa Korin) Samurai Shodown V (Samurai Spirits Zero) Samurai Shodown V Special (Samurai Spirits Zero Special) Savage Reign (Fuun Mokushiroku: Kakuto Sosei) Sengoku (Sengoku Densho) Sengoku 2 (Sengoku Densho 2) Sengoku 3 (Sengoku Legends 2001) Shock Troopers Shock Troopers: 2nd Squad SNK vs. Capcom: SVC Chaos Soccer Brawl Aero Fighters 2 (Sonic Wings 2) Aero Fighters 3 (Sonic Wings 3) Spinmaster (Miracle Adventure) Stakes Winner (Stakes Winner: GI Kinzen Seihae no Michi) Stakes Winner 2 Street Slam (Street Hoop / Dunk Dream) Strikers 1945 Plus Super Dodge Ball (Kunio no Nekketsu Tokyu Densetsu) Super Sidekicks (Tokuten-o) Super Sidekicks 2: The World Championship (Tokuten-o 2: Real Fight Football) Super Sidekicks 3: The Next Glory (Tokuten-o 3: Eiko-e no Michi) The Super Spy Tecmo World Soccer '96 Thrash Rally Top Hunter: Roddy & Cathy Top Player's Golf Twinkle Star Sprites The Ultimate 11: SNK Football Championship (SNK FOOTBALL CHAMPIONSHIP - Tokuten-o: Hono no Libero) Viewpoint Waku Waku 7 Windjammers (Flying Power Disc) World Heroes World Heroes 2 World Heroes 2 Jet World Heroes Perfect Zed Blade (Operation Ragnarok) Zintrick ZuPaPa!
  8. Big Box Launcher v1.0.1 An Easy BigBox Launching Tool What is BigBox Launcher BigBox Launcher is an easy to install tool for Windows 7/8.1/10. It's aimed at Arcade cabinets and HTPC's. It's a tool I made for my own bartop :). What does it do? Arcade Edition: * Kills explorer.exe at startup * Launches BigBox * Scans for BigBox while using almost no extra memory * If BigBox crashes or stops unexpectedly the tool wil auto. restart and relaunch BigBox (No keyboard needed!) * Customizable program background to fit your cab (JPG) Explorer Edition: * Kills explorer.exe at startup * Launches BigBox * Scans for BigBox while using almost no extra memory * If BigBox crashes / stops unexpectedly or you close it manualy the tool wil auto. restart explorer (No keyboard needed!)/ * Customizable program background to fit your cab (JPG) How to install? - this is the only time you'll need a mouse/keyboard: - download and extract all the files in a folder of your choosing. - make a shortcut of Big Box Launcher.exe - place the shortcut in your startup folder (example: C:\Users\dennis\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup\) - launch Big Box Launcher.exe with administrator rights! - navigate to your Launchbox Folder and select BigBox.exe -done Background Customization In the above image you can see a file: back.jpg You can edit this file to you liking. (warning: do not delete this file as it would still break the program. /lazy programmer) WARNING: The links below could be blocked or flagged as a virus by web browsers and virus scanners. The author of these has assured us that it is a false positive but use your own judgement and any download and use of the these files are at your own risk. - Lordmonkus Arcade Edition https://1drv.ms/u/s!AhlbtjfHTPY_hXHU8uHGuul89Mnl Explorer Edition https://1drv.ms/u/s!AhlbtjfHTPY_hXDdjFM0u5OjeP5J Demo: Enjoy!
  9. Capcom Play System III - Dual and Single Cover 3D Boxes. View File I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap. Submitter MadK9 Submitted 08/07/2018 Category Game Box Art  
  10. Version 1.0.0

    51 downloads

    I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap.
  11. Capcom Play System II - Dual and Single Cover 3D Boxes. View File I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap. Submitter MadK9 Submitted 08/07/2018 Category Game Box Art  
  12. Version 1.0.0

    42 downloads

    I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap.
  13. Version 1.0.0

    47 downloads

    I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap.
  14. Capcom Play System - Dual and Single Cover 3D Boxes. View File I know there are a few 3DBoxes for Arcade and esp for the Capcom play systems, but i wanted to do my own take on these, so went with a MegaDrive/Genesis Sized case. I have included two version one with just a single faced front box, and a dual case showing back and front. I have more projects lined up that i want to complete, so i look forward to getting those out to you guys soon. If by any chance i have missed a game, please do not hesitate to leave me a message and i will try and get you the missing box asap. Submitter MadK9 Submitted 08/07/2018 Category Game Box Art  
  15. Mr. RetroLust

    FutureState Neon Deluxe

    FutureState Neon Deluxe View File FUTURESTATE NEON DELUXE *Click follow to stay informed of important updates* ---Introduction--- This theme started out as a custom color skin for the FutureState theme by Hexxxer, I wanted to make something that would fit my gameroom's dark blue/purple blacklight lit environment, a bit like the good old dark arcades, where light plays an important role to the experience. It evolved after months of coding long, long... lloonng hours into this, I had to learn this coding language along the way, I hope it doesn't contain any errors and such. Huge thanks go out to @Hexxxer for his amazing theme (FutureState) framework, controls (HexControls.dll) and kind permission, without him I couldn't have done this. Also a huge thanks to @NJDave71 for making it possible to see the game count for playlists through HelperControl_v4.DLL which is included in this theme. Thanks guys! And everyone else for all the inspiration, enthusiasm and dedication. Enjoy please read these instructions well! ---Installation, Tips & Probable Issues--- 1. This theme uses images and video pretty heavy, it could run slow on older systems, I did add some faster/lighter views, try to see what works for you after you let the lists cache. Huge lists with thousands of games always run a bit slower as more data is being transfered. I recommend doing the following to speed up BigBox greatly: * Uncheck all Background Images in launchbox/settings/image priorities * Set all transitions to "None" in BigBox settings 2. This theme is probably only fit for use on a 16:9 aspect ratio, as I did use some absolute positioning of elements, I'm not very experienced yet to make a 4:3 relative positioning version, maybe someone else might be able to make such a version. 3. If you use a 4K display you probably have to set the Windows dpi settings to 200% in order to keep the layout intact. 4. The transparent cabinets you see in the screenshots are custom made and gathered images, most cab images around have a black background waiting on the community to chip in, make them transparent and upload them to the LBDatabase, I'll make some in the future as well. Cut outs of high resolution photos of cabinets give the best result obviously. You can find the cabinet package for CPS1 in 'FutureStateNeonDeluxe/_InstallationFiles/', see it as an example of what we can achieve together in the future, we might have to organize a group for this to accomplish this huge task. 5. Download the theme zip file and extract the content to Launchbox/Themes/ folder. 6. Install the font file, you can find it in the extracted folder FutureStateNeonDeluxe/_InstallationFiles/ 7. To make the placeholder work which shows the Cabinets/Advertisement Flyer - Back/Box Back in the screenshots needs some changes in your image priority settings within Launchbox. As the cabinets don't have their own placeholder to be coded in a theme I used the Cart 3D placeholder as I figured most people will only use one cart view or can set Cart 3D in image priorities to Cart Front. You can control a lot to your liking within image priorities, as long as you remember it's Cart 3D for this placeholder. My setup in image priorities within Launchbox options: 8. You might need to unblock the .DLL's in the plugin folder for them to work properly. ---Features--- Slide-in/out platform/game wheel, disappearing when not in use to make room for more possibilities. The logo's have a glow beneath them so you can still see black/dark logo's apart from the background. Special Marquee monitor filler magic trick (previously released to be used in other themes as well). Using the empty space around marquees in a special way. If you rather have the default marquee views just copy 'GameMarqueeView.xaml' and 'PlatformMarqueeView.xaml' from the default theme views folder and overwrite in this themes 'views' folder. And loads more... ---Views Description--- Platform View 1 (PlatformWheel1FiltersView) * A lot of Platform details * Device image * Large video/image with ambient/glow beneath it * Total games counter for platforms and playlists Platform View 2 (PlatformWheel2FiltersView) * Same as Platform View 1 except for a few differences * Fanart platform image in place of device image * Device image to the right side overlaying video/image Platform View 3 (PlatformWheel3FiltersView) * Same as Platform View 2 except for a few differences * Details panel makes room for full size video/image Platform View 4 (PlatformWheel4FiltersView) * Full screen video/image Platform View 5 (TextFiltersView) * Text list of Platforms * In the mid collumn Platform banner image, device image, fanart image * Even more details about the platform/playlist Games View 1 (WheelGamesView) * 2 Game Screenshots * Details I found useful * Game description * 3D box (You can switch image view on this placeholder with a button) with Cart image overlaying. * Cabinet/Back Box/Back Flyer overlaying on left side over video/image * Details overlaying video/image like your star rating, developer, publisher, genre, playmode. * Custom icons for Broken, Portable, Completed, Favorite and ESRB rating. * Platform logo in the middle * Scanlines overlaying the video/image Games View 2 (Wheel2GamesView) Same as Games View 1 but with Cabs/Back to the right side Games View 3 (Wheel3GamesView) Same as Games View 1 & 2 but without cabs/back and without scanlines over the video, for views which have high quality video's and/or theme video's Games View 4 (Wheel4GamesView) A view which might be more suitable for quick browsing, slower systems and require more game details. * Cab images without transparency look better in this view * Static logo wheel * Video below with glow beneath. The cabs/back images are filling the screen (maintaining aspect ratio) to the right for better readability of back covers and high quality cab images. I prefer this view for inspecting/sorting out my games. * Larger Icons right/below side. Games View 5 (TextGamesView) A view to see even more game details, without video, the idea here is you can see the front and back image side by side while being able to read the back image. As if you would hold the cover in your hand. * Static Text wheel * Many details * Large Icons * Box/Advertisement fronts beneath image * Cabs/Back to the right Games View 6 (GameDetailsView) Same as Games View 5 Submitter Mr. RetroLust Submitted 07/30/2018 Category Big Box Custom Themes  
  16. letstalkaboutdune

    Arcade Cabinet Platform Banners

    Version 2.1

    190 downloads

    This is a set of arcade cabinet images intended to be used as banners for arcade platforms or playlists in BigBox. To achieve the look from the example screenshot, I recommend using my corresponding Simple Arcade Clear Logos set along with keltoigael's CityHunter theme. After being inspired by the arcade section of viking's Hardware Platform Set I set out to create some arcade cabinet images with a more retro look, like the dedicated cabinets of the mid to late eighties and early nineties. In most cases I used Williams Electronics' Defender as a template, adding the marquee, side art, bezel, control panel overlay, and gameplay images of a representative game from each developer to create an end look that in many cases is very similar to the original cabinets. In some cases I took more creative license, such as with Cave's DoDonpachi, and in others simply polished and modified existing images of iconic cabinets, including BurgerTime, Centipede, Donkey Kong, Pac-Man, Space Invaders, and the Neo Geo MVS system. Platforms/Games: Arcade Classics: Cabal (TAD) Arcade Shooters: Raiden (Seibu Kaihatsu) Atari: Centipede Capcom (non-CPS): 1943: The Battle of Midway Capcom CPS-1: Street Fighter II: The World Warrior Capcom CPS-2: Marvel vs. Capcom: Clash of Super Heroes Capcom CPS-3: Street Fighter III: 3rd Strike Cave: DoDonpachi Data East: BurgerTime Irem: R-Type II Jaleco: The Astyanax Konami: Contra Midway: Mortal Kombat II Namco: Pac-Man Neo Geo: Multiple Nintendo: Donkey Kong Sega: Golden Axe SNK (non-Neo Geo): Ikari Warriors Taito: Space Invaders Technos: Double Dragon Tecmo: Rygar Toaplan: Twin Cobra Williams: Defender Installation instructions: Unzip archive. In LaunchBox, right-click on desired arcade platform or playlist, then click "Edit." In the "Images" area on the right hand side, click "Add Image" and browse to the desired banner image. Once the banner image has been added, right-click the banner image, select "Image Type," then "Banner." In the "Notes" tab, copy and paste the platform text from "Platform Descriptions.txt" into the editable text field. Click "OK" to confirm changes.
  17. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  18. Mr. RetroLust

    Arcade Marquee Wallpapers

    Version 2.0.0

    72 downloads

    Arcade Marquee Wallpaper/Fanart images 119 Cut-outs from high quality marquee images, can be used as desktop wallpapers and/or to be used as fan-art backgrounds for example, all up to you Ranging from 1080p to Ultra HD resolution and any resolution in between, all images in 16:9 aspect ratio. Arcade_Marquee_Wallpapers.zip
  19. Version 1.0.0

    33 downloads

    Previously not found anywhere on the internet (at least I couldn't find it lol) I tried to do some restoration from lower quality photos of the bezel. This is for anyone creating arcade bezels and overlays from artwork, feel free to use it, would appreciate a link to your work <Bezelholic here Included are the vectorized version and the original rasterized but lower res version.
  20. I came across this amazing bezel and was surprised it wasn't available yet in the artwork/bezel sections on the internet, as I love this artwork (reminds me a bit of my favorite game Ghouls 'n Ghosts) I took on this side project to restore it from these lower quality images. At the moment of this writing it is still a work in progres, the finished result is for anyone that want to use it in his/her projects. The source material:Stitching, color and level correction and general shopping: Pre-vectorizing: Will show the finished post-vector result today, if I can make out the text and put it in.
  21. Mr. RetroLust's Wardner / Pyros bezel art restoration View File Previously not found anywhere on the internet (at least I couldn't find it lol) I tried to do some restoration from lower quality photos of the bezel. This is for anyone creating arcade bezels and overlays from artwork, feel free to use it, would appreciate a link to your work <Bezelholic here Included are the vectorized version and the original rasterized but lower res version. Submitter Mr. RetroLust Submitted 05/14/2018 Category Game Media  
  22. I worked really hard on them. Hope you like them.
  23. I've had this Neo Geo bezel for a while but was hesitant to release it. It didn't fit with the other Neo Geo bezels I made and the screen is a different size. I wish I had better material for it as well, but now that SNK announced the Neo Geo Mini and it's design is based off the SC25-4 Cab. I thought why not just post it. Enjoy!
  24. Hello, Ive built my first bartop using a 32 inch vizio tv. I put alot of effort into the cabinet, and im still not done, I still got to put the backpanel on and a few minor things. Maybe 2 months to build because of experimenting with weight and diff materials, still configuring the software. Size in inches 30.5 Wide, 16.5 Depth, 27 Tall Cabinet: 3/4 Wood, and 1/8. Weight is estimated 45 pounds atm, will increase alittle once i add the backpanel. I shaved off alot of the wood thinkness, and reinforced it with fiberglass. Ive been able to load it up in my car and take it to friends houses by myself. I have 2 usb 2.0 at the front hidden on the black trim at the bottom right. Gloss white vinyl covers the whole cabinet. Currently I have all the basic systems, + wii, ps1, ps2 games, I still want to add more games once I get past a few bugs/problems with the emulators. The 32inch tv is 1080p, the speakers are from the tv, they are really loud and sound high quality, I placed the tv buttons on the top back left side, power button starts the tv. I have a power toggle switch, which starts the light for marquee, a button on the backside next to toggle switch starts the computer, and the tvs power button is on top. The pros of having the tv is pretty badass, I can use the remote to change the volume, I can turn off the screen with remote by aiming at the marquee and it works. I would say that is the biggest feature of my bartop arcade. Computer is a i5 asrock with a gtx 1050ti, 500w psu, 4gb ram. Pretty standard harware running windows 7, Bigbox boots at startup. I got 3 harddrives atm, 2tb OS, 4tb and 8tb. Controls/buttons: I messed around with diff layouts, and came to a offset 1st player, so I can solo play alot of the games and not have to break my neck looking at the center of screen. Because of the large width, 2 player games is really nice and your not bumping shoulders which a big reason why I went with this setup. I went with 2 extra buttons by the main 8 buttons to give me more options for newer consoles, so the total is 10 on top and 2 at the front. The 2 little buttons are linked to the side for pinball, and its working awesome. Im using the USB zero delay encoder the cheap one, and sanwa joysticks, buttons are Seimitsu which are pretty expensive, but man are they slick and easy to press, smooth like butter. "I tried some cheaper ebay rgb buttons which were way too stiff, I still havnt tried ultimarc rgb buttons yet" Marquee: I custom made the artwork had it printed online, its a 4" by 29" The light is led dimable. I added mostly fighters and retroarch logo, and BigBox logo that deserves a like right there lol. Overall I have everything working, I fixed alot of the problems that come with a big screen, I feel I came up with a few unique ideas of my own which really made this project last alot longer than it should have. Im still deciding on adding a trackball in the middle. Let me know what you think!
  25. Version 1.0.0

    43 downloads

    Hi all, Shared my personal Arcade (MAME) set, based on "All Clones 0.197 roms" - 2D (HD) 2809 files - 1534x2100 They use the MAME rom name pattern but it works perfectly on any frontend. Enjoy!! Cauptain Inc. - cauptain@gmail.com - youtube.com/c/cauptain
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