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Found 55 results

  1. Arcade Genre Video Themes

    I've put together a set of frontend video themes intended to be used with arcade genre-based playlists. The genres correspond roughly to the "All Killer, No Filler" playlists compiled by BadMouth and the ArcadeControls forum community: I designed the logos and edited the audio/video collages, but much credit and many thanks are due to the EmuMovies community, HyperSpin community, and @CriticalCid for creating the game-specific video themes and capturing all the gameplay footage. The video files are hosted at EmuMovies and are available here. Clear logos for these genre playlists are available here. You can see a preview of the videos below on YouTube.
  2. Launchboxes

    tried not to overload w so many pics but wanted display marquees as well..I seperated my collection into 4 diff installations. consoles,playlists coin-ops and jukebox. allows me to be selective on images and cut out the fat so to speak .My baby is running mint tight and clean . wanna say im done tweakin but thanks to the awesome community here who knows what comes next .loving the bezels thanks for lookin
  3. Hi Is possible play PC Game like SonicMania with Arcade controller ? Native mode , the encoder is not compatible with directinput . is there a free software or maybe some advanced launchbox option that allows me to control, for example, the directional arrows of the keyboard and the A key?
  4. Since Teknoparrot already a dozen of games and that it's progressing at a good speed, couldn't we add the Sega Ring as a supported platform ? I've already done this by myself and would like to share it with other people with the databse :
  5. 3D Arcade Fighting Games

    Version 1.0.0

    28 downloads

    A playlist of 3D arcade fighting games containing 44 games from MAME, Model 2, Model 3, and Naomi. You will need the MAME, Sega Model 2, Supermodel, and Demul emulators to run these games. Note: If you get an error message from LB simply right click and uncheck the read only box in the file properties.
  6. Hi Guys, Can anyone recommend some good Steam games that play well on an arcade cabinet with Big Box? I'm looking for games that are simple to launch and play with minimal setup and operate just like an emulated arcade game or Taito Type-X machine. They run, press start, choose amount of players then play...no B.S. options etc. Additionally they will easily quit to Big Box with a hotkey (ALT-F4). I have a standard 2P layout with 6 buttons each + start, exit and 2 player select buttons Cheers
  7. Hi all, I'd like your feedback on my first draft of artwork for my upcoming MAME bartop build. I've decided to call it "ROM Runner," both as a nod to Blade Runner and a pun since it will literally run ROMs. The visual theme takes heavy inspiration from modern interpretations of retro sci-fi, with the Tron-like grid and purple/blue color scheme. Aside from the art itself, I'd also appreciate a functionality check on the labels for each player's admin buttons. "Credit" and "Start" are a given, and I think "Pause" makes sense, but I'm not sure about "Exit." It might be better to keep that set to a key combination that's not as easy to accidentally press. The control panel will definitely have four admin buttons, so I need to come up with something for the fourth button label. Thanks!
  8. 3D Arcade Fighting Games View File A playlist of 3D arcade fighting games containing 44 games from MAME, Model 2, Model 3, and Naomi. You will need the MAME, Sega Model 2, Supermodel, and Demul emulators to run these games. Note: If you get an error message from LB simply right click and uncheck the read only box in the file properties. Submitter Charco Submitted 08/07/2017 Category Playlists  
  9. Arcade Genre Clear Logos

    Version 1.3

    79 downloads

    This is a pack of simple, text-based clear logos intended to be used with arcade genre playlists. The genres roughly correlate to the "All Killer, No Filler" categories.
  10. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  11. 2D Arcade Fighting Games

    Version 1.1

    38 downloads

    Hi guys, I created a playlist of 2D arcade fighting games and thought I'd share it. This is not an exhaustive list. There are 133 games from MAME, Atomiswave, and Naomi. You will need the MAME and Demul emulators installed. All the Neo Geo and Capcom ones are included. I was hoping the community could collaborate on this one as there are plenty games missing I'm sure, but at least this initial list will get the ball rolling on a bigger list of games.
  12. Hey folks, So I'm considering splitting my arcade games up in Launchbox into seperate entries. Sega Model 3, Laserdisc, PlayChoice-10 etc. How many "platforms" make sense? Do people lump the remaining games into just an Arcade "general" platform? Basically just seeing what is common for people to do here. EDIT: Looking at this list here and it seems a bit unrealistic to split it into this many different "platforms"..? https://en.wikipedia.org/wiki/Arcade_system_board#List_of_arcade_system_boards Cheers
  13. Arcade Cabinet Platform Banners

    Version 2.1

    82 downloads

    This is a set of arcade cabinet images intended to be used as banners for arcade platforms or playlists in BigBox. To achieve the look from the example screenshot, I recommend using my corresponding Simple Arcade Clear Logos set along with keltoigael's CityHunter theme. After being inspired by the arcade section of viking's Hardware Platform Set I set out to create some arcade cabinet images with a more retro look, like the dedicated cabinets of the mid to late eighties and early nineties. In most cases I used Williams Electronics' Defender as a template, adding the marquee, side art, bezel, control panel overlay, and gameplay images of a representative game from each developer to create an end look that in many cases is very similar to the original cabinets. In some cases I took more creative license, such as with Cave's DoDonpachi, and in others simply polished and modified existing images of iconic cabinets, including BurgerTime, Centipede, Donkey Kong, Pac-Man, Space Invaders, and the Neo Geo MVS system. Platforms/Games: Arcade Classics: Cabal (TAD) Arcade Shooters: Raiden (Seibu Kaihatsu) Atari: Centipede Capcom (non-CPS): 1943: The Battle of Midway Capcom CPS-1: Street Fighter II: The World Warrior Capcom CPS-2: Marvel vs. Capcom: Clash of Super Heroes Capcom CPS-3: Street Fighter III: 3rd Strike Cave: DoDonpachi Data East: BurgerTime Irem: R-Type II Jaleco: The Astyanax Konami: Contra Midway: Mortal Kombat II Namco: Pac-Man Neo Geo: Multiple Nintendo: Donkey Kong Sega: Golden Axe SNK (non-Neo Geo): Ikari Warriors Taito: Space Invaders Technos: Double Dragon Tecmo: Rygar Toaplan: Twin Cobra Williams: Defender Installation instructions: Unzip archive. In LaunchBox, right-click on desired arcade platform or playlist, then click "Edit." In the "Images" area on the right hand side, click "Add Image" and browse to the desired banner image. Once the banner image has been added, right-click the banner image, select "Image Type," then "Banner." In the "Notes" tab, copy and paste the platform text from "Platform Descriptions.txt" into the editable text field. Click "OK" to confirm changes.
  14. ProjectTalk:- Bezels Bezels Bezels

    Like many people here I am a RetroArch whore That means I use Overlays to add borders to some things...To fair I dont actually use many overlays but then again my setup has never been polished and tends to be a testing ground more than an actual game machine. Cant help but tinker.... Anyway I totally love bezel artwork and enjoy collecting bezels for all systems (not so much Arcade) I would love to put a big global pack together in Metalzoic's Mega Bezel Pack style (if your familiar) for everything except Arcade.....PM me if your interested. I guess the size of a pack like that will probably need a home on a decent server. I expect EmuMovies is the obvious place if they will have it. So here are my ongoing projects.... Adding Overlays to the Libretro Repo's...They are free to download from the below links. Just click "clone" and "download as zip" Console Type Mainly or Collections like @Nyny77 and @nosh at the moment. https://github.com/libretro/overlay-borders Arcade Type (RetroArch is well suited to Arcade Overlays....best use MAME or RocketLauncher) https://github.com/libretro/arcade-overlays I also just started helping out @JamesBaker with his Bezel efforts All that info will be here eventually http://emulationguide.com/james-baker or his YouTube https://www.youtube.com/channel/UCxNgRrtLSth94xOHNUHqUfw @MetalVinnie are you cool for me to share your New Black Box NES bezels in the above places? (When time permits) If you missed those they are here I LOVE A BEZEL
  15. Arcade Cabinet Platform Banners

    Arcade Cabinet Platform Banners View File This is a set of arcade cabinet images intended to be used as banners for arcade platforms or playlists in BigBox. To achieve the look from the example screenshot, I recommend using my corresponding Simple Arcade Clear Logos set along with keltoigael's CityHunter theme. After being inspired by the arcade section of viking's Hardware Platform Set I set out to create some arcade cabinet images with a more retro look, like the dedicated cabinets of the mid to late eighties and early nineties. In most cases I used Williams Electronics' Defender as a template, adding the marquee, side art, bezel, control panel overlay, and gameplay images of a representative game from each developer to create an end look that in many cases is very similar to the original cabinets. In some cases I took more creative license, such as with Cave's DoDonpachi, and in others simply polished and modified existing images of iconic cabinets, including BurgerTime, Centipede, Donkey Kong, Pac-Man, Space Invaders, and the Neo Geo MVS system. Platforms/Games: Arcade Classics: Cabal (TAD) Arcade Shooters: Raiden (Seibu Kaihatsu) Atari: Centipede Capcom (non-CPS): 1943: The Battle of Midway Capcom CPS-1: Street Fighter II: The World Warrior Capcom CPS-2: Marvel vs. Capcom: Clash of Super Heroes Capcom CPS-3: Street Fighter III: 3rd Strike Cave: DoDonpachi Data East: BurgerTime Irem: R-Type II Jaleco: The Astyanax Konami: Contra Midway: Mortal Kombat II Namco: Pac-Man Neo Geo: Multiple Nintendo: Donkey Kong Sega: Golden Axe SNK (non-Neo Geo): Ikari Warriors Taito: Space Invaders Technos: Double Dragon Tecmo: Rygar Toaplan: Twin Cobra Williams: Defender Installation instructions: Unzip archive. In LaunchBox, right-click on desired arcade platform or playlist, then click "Edit." In the "Images" area on the right hand side, click "Add Image" and browse to the desired banner image. Once the banner image has been added, right-click the banner image, select "Image Type," then "Banner." In the "Notes" tab, copy and paste the platform text from "Platform Descriptions.txt" into the editable text field. Click "OK" to confirm changes. Submitter letstalkaboutdune Submitted 07/04/2017 Category Platform Banners  
  16. Simple Arcade Clear Logos

    Version 1.0.1

    173 downloads

    This is a set of logos intended to be used as clear logos for arcade platforms or playlists in BigBox. To achieve the look from the example screenshot, I recommend using my corresponding Arcade Cabinet Platform Banners set along with keltoigael's CityHunter theme. Most logos are simply cleaned up versions of the developer/publisher's logo, with the exceptions of my catch-all platforms "Arcade Classics" and "Arcade Shooters." I use those platforms for titles whose developers were not prolific enough to justify their own platform. I've also included a text file with the descriptions of each platform. Platforms: Arcade Classics Arcade Shooters Atari Capcom (non-CPS) Capcom CPS-1 Capcom CPS-2 Capcom CPS-3 Cave Data East Irem Jaleco Konami Midway Namco Neo Geo Nintendo Sega SNK (non-Neo Geo) Taito Technos Tecmo Toaplan Williams Installation instructions: Unzip archive. In LaunchBox, right-click on desired arcade platform or playlist, then click "Edit." In the "Images" area on the right hand side, click "Add Image" and browse to the desired clear logo image. Once the clear logo has been added, right-click the logo, select "Image Type," then "Clear Logo." In the "Notes" tab, copy and paste the platform text from "Platform Descriptions.txt" into the editable text field. Click "OK" to confirm changes.
  17. Simple Arcade Clear Logos

    Simple Arcade Clear Logos View File This is a set of logos intended to be used as clear logos for arcade platforms or playlists in BigBox. To achieve the look from the example screenshot, I recommend using my corresponding Arcade Cabinet Platform Banners set along with keltoigael's CityHunter theme. Most logos are simply cleaned up versions of the developer/publisher's logo, with the exceptions of my catch-all platforms "Arcade Classics" and "Arcade Shooters." I use those platforms for titles whose developers were not prolific enough to justify their own platform. I've also included a text file with the descriptions of each platform. Platforms: Arcade Classics Arcade Shooters Atari Capcom (non-CPS) Capcom CPS-1 Capcom CPS-2 Capcom CPS-3 Cave Data East Irem Jaleco Konami Midway Namco Neo Geo Nintendo Sega SNK (non-Neo Geo) Taito Technos Tecmo Toaplan Williams Installation instructions: Unzip archive. In LaunchBox, right-click on desired arcade platform or playlist, then click "Edit." In the "Images" area on the right hand side, click "Add Image" and browse to the desired clear logo image. Once the clear logo has been added, right-click the logo, select "Image Type," then "Clear Logo." In the "Notes" tab, copy and paste the platform text from "Platform Descriptions.txt" into the editable text field. Click "OK" to confirm changes. Submitter letstalkaboutdune Submitted 07/04/2017 Category Platform Clear Logos  
  18. My Virtual Arcade

    work in progress arcade ..around 500 cabinets so far as well as an atari, genesis, nes, snes, rooms. Includes a windows/pc room , a music room w jukebox , a sports room and a wrestling room . a movie hallway with all movie themed games and started a driving game room . all cabinets have walkup video previews and all games playable.still long way to go .Much credit to the launchbox database community.
  19. Hi there, Does anyone know what command to use when launching CPS3 games from Launchbox? The reason I ask is because every time I launch a game, it opens up the emulator, but doesn't access any of the game files I have. I've tried "-f -g", nothing. I've tried checking different boxes, nothing. I watched ETA PRIME's video on how Retroarch plays CPS3 games, none of them work. What the heck am I missing? Hahah!!
  20. Sega Ring Series Is Here!

    You guys may or may not be aware that we now have thanks to the great efforts of... Reaver's TeknoParrot 0.7 I've been working on some art for this project I'll keep adding and updating as time permits... Marquees are coming soon RLauncher load screen/bezels DONE!, nothing too fancy ask if needed I'll upload. Enjoy guys show your support ARTWORK BY -
  21. Finally got most things sorted out, decided to go Launchbox over RaspPi, have some computer parts on order and some hardware. Buttons wise, I went for a kit and the seller was nice and threw in an extra coin button. Kit was for 8-buttons per player but only using 6. So, plan is.... each player has the joystick, 6 buttons, a Player 1 or 2 button, and a coin button. I read that it was a good idea to have about 4-buttons for admin stuff, which is what I plan to do with the 4-buttons I have left over in the kit. Questions are 1) What do most people have the 4-buttons assigned to? EXIT I assume would be one of them. 2) Do I need any more buttons? Realized this morning, I totally forgot about a power-on button for the PC. Which is why I decided to post, see what people have setup on theirs, and if I forgot any more buttons.
  22. Silver Ring (retro look) Playlist Icons View File Just thought i'd share these playlist clear logos i created after not being able to find the ones i needed. I used a clear logo template from this site (VIKING) .....thanks These need to be placed in the playlist clear logo folder and renamed to your playlist name (unless you have named them exactly the same as these). Clear logos are as follows : Beat em up, Shoot em up, Shooters, Puzzle, Vs fighters, Sports, Run and Gun, Platformers, Light Gun, .....they all have a silver ring which ive given a retro look This is my first upload so hope you all enjoy....just hoping someone will now create the playlist videos to match ...big thanks to the original creators of the Jukebox/Arcade and Light gun icons Submitter Dazzler001 Submitted 06/14/2017 Category Playlist Clear Logos  
  23. Hi guys, I'm looking into building a racing arcade cab with Launchbox and I'm researching into possible racing wheels. But, as I learned with my regular arcade (and my mashy-buttons drunk friends), going with the highest quality parts isn't the same as going with the most durable and abuse-ready ones. I was looking into the high end Logitechs, like the G920 and such, but I don't know if it will be able to withstand that kind of abuse. Do you have any recommendations for a Steering Wheel system that is abuse-ready for drunk people? Thanks!!
  24. So who here appreciates a massive amount of soldering?? Finished my center control panel today, which controls emulator functions such as exit reset save state turbo rewind ect. It also has 4 HDMI ports which are connected to a Bliss box 4-play. The reset buttons for the Bliss box are above each HDMI port. Player 1 and 2 are routed to a set of analog HDMI switches I made from old DB25 printer switches. These switch between using the arcade joystick and buttons or a compatible console controller. 88 solder points per switch end to end! Players 3 and 4 are directly connected to the Bliss box as I only have a 2 player arcade. Nice seamless switching between the arcade panel and console controls, with zero delay encoding. None of this joy2key/autohotkey/vjoy business. USB IDs never move also which makes hotswapping a breeze. Hardware all the way! ^ Wii-Classic (Ebay) controllers I padhacked to use with the blissbox, The female HDMI out is a fast way for me to switch between this emulator setup and a ps360+/Brooks for console gaming. This is not to be confused with the Blissbox HDMIs, I merely used HDMI because its a small factor reliable plug with more than enough pins for a standard common ground control panel. So my PS360+ also has a female HDMI and the control panel buttons and sticks are connected to a male one.
  25. My Arcade Collection

    My little arcade machines. all were build by friends .
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