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Showing results for tags 'autohotkeyscript'.
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Hello, currently I have created a small script with AutoHotKey in "Tools -> Manage Emulators -> Running AutoHotkey Script", which allows me to associate the 2 buttons of the joystick 2, as second player for Dragon's Lair. The code is as follows: ; Start 2 2Joy7:: Send, 2 return ; Coin 2 2Joy9:: Send, 6 return I have already configured the keys in the DaphneLoader.exe configuration: Dragon's Lair -> Configure -> Input: Start 2 = Primary Key -> 2 Coin 2 = Primary Key -> 6 When I start it from LaunchBox or BigBox the keys on the keyboard work. Instead on the joystick of the second player, only the button associated with the "key 6" (2Joy9) of the keyboard (the one that gives the token) works for me. The other button (start 2 - 2Joy7) does not want it to work. And the button number is right, because if I start the AutoHotkey script on Windows and press one of the two joystick buttons with the notepad active, the correct keyboard input is sent. What's wrong? Thx!
So, I recently purchased Doom II on GOG, and something I had forgotten since childhood is that the controls aren't what I'm used to. I found this script LAlt::return n::LAlt #If GetKeyState("LAlt","P") w::Up a::Left s::Down d::Right however I can't find a place to add it as an autohotkey script in Launchbox. My goal is to use "W" for forward "S" as down, "A" as strafe left, & "D" as strafe right. I believe "Alt + left/right" are the strafes by default, up/down directional buttons move you forward and back. The mouse I'd like to keep the same, I'm just finding it impossible to play without WASD movement, and strafing is too much work to commit to muscle memory. Anyway, I was just wondering if this was possible. Doom II does launch with DOSBOX, but it's all pre-configured via GOG.