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Found 10 results

  1. Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consumin
  2. Hi everyone, my project is finally complete... almost! I finally have everything set up with LaunchBox and running on my cabinet. I purchased the license for BigBox and was really looking forward to the Keyboard automation feature but its not working. I have an X-Arcade tank controller (not sure of the model) and watch the tutorial and just can't get it to work as easy as it should be. I know the M1 M2 cannot be mapped or configured. I tried with D2, D4, Space etc. Does it only work with Retroarch? What am I missing. Can anyone help? Thx!
  3. I have keyboard automation set up in Bigbox and it is working well for the most part. I have the Hold Key set up as my P1 Coin button which is mapped to "5" using an Ultimarc I-PAC2. My P1 Start button triggers the pause screen (mapped to "1" using the IPAC). This works great for a while and then just stops working entirely. The only way to fix it is to restart Bigbox (full reboot or just exit and restart Bigbox - both work). The buttons continue to work for their ordinary functions. I've tried using the keyboard itself when this happens and that won't work either. It doesn't seem to
  4. Lately I've been playing with VJoy to get all my Steam fighter games working with my Xtension arcade cabinet (the controls output keyboard button presses). I came up with this janky solution to start VJoy up when you run a specific game and then kill it when you're done playing. I hope this helps someone. Just be sure to leave one of your controller buttons (for me the EXIT button, which is ESC on the keyboard) unassigned to Vjoy so you can push that to unpause the batch file (the rest of your buttons won't be able to interact with the pause press any key if you select the block key functio
  5. Hi everyone. Been a while since I've been able to get on here. I have found bits of information on this topic that for a complete newb the basics are missing. Basically what I am trying to do is get joytokey to start and end any time I open a visual pinball game through LB. So far what I know is a batch file needs to be made in order to get joy to key to exit when exiting the game because a script will only start joytokey and not exit upon leaving the game. I don't know if it makes a difference but I did have to turn off each tables association with an emulator to get it to launch properly so
  6. So I've seen a few posts on here and tried some of the fixes but I'm still having issues. Launch box finds my 8bitdo controller just fine but none of the buttons are registering to set up my automation. I have not tried in big box as of yet as I am not quite finished with my project to move on to big box but I would imagine it would be similar? Controller working in all emulators flawlessly but I did some of the work around stuff like update firmware for both my dongle and controller, restart launch box after, tried with both use all attached option on and off and all
  7. Hello everyone, I really love LaunchBox and especially Big Box, because I use my PC with a controller from the couch in my living room. However, I'm experiencing an issue. I usually launch Big Box through Steam Big Picture Mode, so I can use my Steam controller. With some emulators (CEMU for example), things are fine and dandy, but there are also a couple of emulators (for example all of the NES emulators) that lose their focus to Big Box immediately after starting a rom. Getting up and going upstairs to press ALT+TAB on my keyboard is very annoying and my remote control unfortunately doe
  8. Hi, total n00b here and english not my first language. FYI, I use arcade buttons (generic gamepad in windows). First question; does Controller Automation works with Generic Gamepad in Windows? If so, I want to know if I can map the same buttons in Launchbox Controller Automation than the ones mapped in my emulator. IE: I use MAME with Launchbox and in MAME, I mapped buttons 8 for [Pause] and button 9 for [Soft Reset]. In Launchbox, I activated Controller Automation and mapped button 6 for [Hold], button 8 for [Volume –] and butto
  9. Hi everyone, I'm using Lauinchbox in my bartop arcade with Win10 x64. I setted up the controller automation with a combination of Player1+Button1 (Xin-mo 2 players interface) that works great, but now I've added another arcade button just to quit . When trying to change the controller automation, not change anymore and still Player1+Button1 works. Why is happening this? I've tried change the autometion in Launchbox and BigBox with no success. Thanks
  10. Hi everyone! I posted a topic yesterday regarding redefining joystick in Bigbox and have a feeling that it is not possible at this moment. While I searched everywhere on how to swap axes, I decided to use xpadder to overcome this issue. Now I can simply use my joystick mapped to keyboard in BigBox. However, when using joystick I found controller automation really useful, particularly Hold button+Close Active Window to exit emulators and with xpadder and keyboard I can't seem to achieve the same functionality. When I try to define either Hold or Close Active Window actions, it doesn't
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