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About Me

Found 13 results

  1. Hello, Ive built my first bartop using a 32 inch vizio tv. I put alot of effort into the cabinet, and im still not done, I still got to put the backpanel on and a few minor things. Maybe 2 months to build because of experimenting with weight and diff materials, still configuring the software. Size in inches 30.5 Wide, 16.5 Depth, 27 Tall Cabinet: 3/4 Wood, and 1/8. Weight is estimated 45 pounds atm, will increase alittle once i add the backpanel. I shaved off alot of the wood thinkness, and reinforced it with fiberglass. Ive been able to load it up in my car and take it to friends houses by myself. I have 2 usb 2.0 at the front hidden on the black trim at the bottom right. Gloss white vinyl covers the whole cabinet. Currently I have all the basic systems, + wii, ps1, ps2 games, I still want to add more games once I get past a few bugs/problems with the emulators. The 32inch tv is 1080p, the speakers are from the tv, they are really loud and sound high quality, I placed the tv buttons on the top back left side, power button starts the tv. I have a power toggle switch, which starts the light for marquee, a button on the backside next to toggle switch starts the computer, and the tvs power button is on top. The pros of having the tv is pretty badass, I can use the remote to change the volume, I can turn off the screen with remote by aiming at the marquee and it works. I would say that is the biggest feature of my bartop arcade. Computer is a i5 asrock with a gtx 1050ti, 500w psu, 4gb ram. Pretty standard harware running windows 7, Bigbox boots at startup. I got 3 harddrives atm, 2tb OS, 4tb and 8tb. Controls/buttons: I messed around with diff layouts, and came to a offset 1st player, so I can solo play alot of the games and not have to break my neck looking at the center of screen. Because of the large width, 2 player games is really nice and your not bumping shoulders which a big reason why I went with this setup. I went with 2 extra buttons by the main 8 buttons to give me more options for newer consoles, so the total is 10 on top and 2 at the front. The 2 little buttons are linked to the side for pinball, and its working awesome. Im using the USB zero delay encoder the cheap one, and sanwa joysticks, buttons are Seimitsu which are pretty expensive, but man are they slick and easy to press, smooth like butter. "I tried some cheaper ebay rgb buttons which were way too stiff, I still havnt tried ultimarc rgb buttons yet" Marquee: I custom made the artwork had it printed online, its a 4" by 29" The light is led dimable. I added mostly fighters and retroarch logo, and BigBox logo that deserves a like right there lol. Overall I have everything working, I fixed alot of the problems that come with a big screen, I feel I came up with a few unique ideas of my own which really made this project last alot longer than it should have. Im still deciding on adding a trackball in the middle. Let me know what you think!
  2. Hi fellow LaunchBoxers! It's been almost 2 months since I've been working on my arcade theme for bartop and cabinet. Now I ported it from my head to BigBox I can finally release an alpha version. Most of it is a port of the Retropie Nevato theme mixed with my own additions. Massive thanks to @y2guru who built the Community Theme Creator and helped me a lot with it. This isn't an official release yet but more like a semi-public alpha build for testing and development. Theme will be open-source with released source code on my Github once I release the 1.0 version. Features: PlatformWheel1FiltersView - Arcade Cab + Vertical Clear Logo Wheel + Arcade room video background PlatformWheel2FiltersView - Arcade Cab + Vertical Clear Logo Wheel + Fan Art background HorizontalWheel1GamesView - Game Box Carousel + Arcade room video background TextFiltersView - Arcade Cab + Vertical Text Wheel + Arcade room video background WheelGamesView - Arcade Cab + Vertical Clear Logo Wheel + Arcade room video background Wheel2GamesView - Arcade Cab + Vertical Clear Logo Wheel + Fan Art background Wheel3GamesView - Game Theme video 16/9 support + Sidebar (Vertical Clear Logo Wheel) TextGamesView - Video Background + 3D Box + Game Info + Rating + ESRB + Tags SystemView - Clean system view with clock and computer battery level indicator Wheel uses @viking's clear logos for platform, platform category and playlist Videos for platform, platform category and playlist uses "EmuMovies Default (4x3) (HQ)" Known issues: Marquee text scroller code is broken Remove selector animation in menu Fan art not showing on "PlatformWheel2FiltersView" To be integrated: Responsive Add selector gradient in text view Real 3D for bartop video, marquee and info bar Credits: Community Theme Creator Nevato Theme - Assets Flat Blue Theme - Assets New Retro Arcade Neon - Video Background Font Awesome - Vectors Exo 2 - Font The Led Display St - Font Digital 7 - Font DOWNLOAD ON GITHUB
  3. #Hardware Beelink AP34 (Intel N3450) #FrontEnd Launchbox #Emu MAME - Libretro Retroarch - Dolphin - #Windows Native Game controller X360CE https://www.x360ce.com/ Only in the case of Cuphead I had to use the antimicro software for the commands. The video has no cut, everything is in real time.
  4. Celeste is AMAZING retrostyle game. Put Celeste in your bartop with X360 ce , Only 3 keys are used in the game, and the exact configuration is essential to play well. AMAZING !!
  5. For people who like to create Bartop that have a STANDARD position of the keys on the facia, this is the setting I suggest
  6. OK , this is the best configuration for Arcade Megadrive -Master System Nes-SNES PC Engine GB-GBA PSP Playstation
  7. Hi all, I'd like your feedback on my first draft of artwork for my upcoming MAME bartop build. I've decided to call it "ROM Runner," both as a nod to Blade Runner and a pun since it will literally run ROMs. The visual theme takes heavy inspiration from modern interpretations of retro sci-fi, with the Tron-like grid and purple/blue color scheme. Aside from the art itself, I'd also appreciate a functionality check on the labels for each player's admin buttons. "Credit" and "Start" are a given, and I think "Pause" makes sense, but I'm not sure about "Exit." It might be better to keep that set to a key combination that's not as easy to accidentally press. The control panel will definitely have four admin buttons, so I need to come up with something for the fourth button label. Thanks!
  8. I've recently ordered the Ultimate Widescreen bartop cabinet from Haruman Customs and now need to plan out my visual aesthetic for the marquee, side panels, and CPO. What I'm thinking so far, since I love the CityHunter theme and will be using that in the arcade cab as well, is to stick with the 80s/retro/cyberpunk style. If all goes as planned, there should be a consistent look and feel with both the cabinet itself and the software. My working title for the marquee is "ROM Runner." I like this because it is a play on Blade Runner, keeping with the cyberpunk theme, and the system will literally run ROMs as it's a MAME arcade cabinet. My first mockup of the marquee is attached. What do you guys think?
  9. Someone good to draw with the software, could you play the project on a sheet of this bartop? The important thing is that we start with a 10-inch monitor that measures 235-185-40 mm
  10. Hi everyone! I just recently finished building my first bartop and after I assembled everything I noticed that I mistakenly connected X-axis instead of Y. Now, I can reconfigure left, right, up, down in emulators, but in Bigbox/launchbox I can only reconfigure the buttons not the actual stick. I started searching for solutions and I was able to find vJoy+UJR, which works for me, but the problem with it is that I no longer can replace explorer.exe with bigbox.exe, because in this case UJR app won't start. Current workaround is to add both UJR and Bigbox into startup folder and wait until everything loads. Please don't recommend me to disassemble everything and reconnect the joystick as it will involve way too much work and likely will ruin my artwork. I would appreciate any feedback. Thanks, Alex
  11. I am trying to get my Bartop cabinet completed, one of the last things im trying to sort out is how to get LED Blinky to work with my Easyget USB Controller on an Intel i3 PC. There is a list of like 4 controller manufacturers that it currently works with. But the way I see it is theres only 4 because the one I got hasnt been programmed in yet. So if you have the Easyget usb controller working through LED Blinky, or know how to get it programmed etc? please let me know. If its a matter of configurations or editing code, let me know what im looking for please. Thanks guys in advance
  12. Hello everyone. For not pollute the xaml-tips-and-tricks topic, I just create a WIP thread for my upcoming theme. Oriented 4:3 for my bartop arcade cabinet it will be inspired by the work of the community. Here is the layout that I want to achieve. (based on my 1024x768px resolution) What do you think ? Comments, suggestions, ideas? The latest @Jason Carr update and the manual PDF helped me a lot. But I'm still missing some piece of code to find: Align to the left all wheel logos. Add transparency on unselect wheel logos. Add transition in the images (here "Device") If you have ideas, please share here ! By the way, my tiny bartop looks like this. (100% home made. From plan to achieve)
  13. In traditional and also special bartop, I seem to me that all adopt the same position of the buttons on the dashboard. But ... that's great for MAME = Arcade games, but I've never seen anyone just leave MAME in bartop, most of us place all possible, Nintendo NES, Megadrive, SNES, PC Engine, and are fine because these consoles had no analog sticks, then we find those who place there also the Playstation games, GameCube and other consoles where he makes extensive use of analog sticks, but this is another "problem" needless to discuss it in this thread. I use that Retroarch not configure buttons on each emulator but in this case uses a unique configuration for all emulators (apart mame), and thanks to this now STANDARD position, playing the SNES and Megadrive titles is always unnatural and too contrived and artificial. Perhaps for the placement of the buttons on the dashboard should try the Pad position of the Super Nintendo. A few remarks: These are officers of the joystick console I think ,... this is the best What do you think ?
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