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Found 2 results

  1. Hi everyone. Been a while since I've been able to get on here. I have found bits of information on this topic that for a complete newb the basics are missing. Basically what I am trying to do is get joytokey to start and end any time I open a visual pinball game through LB. So far what I know is a batch file needs to be made in order to get joy to key to exit when exiting the game because a script will only start joytokey and not exit upon leaving the game. I don't know if it makes a difference but I did have to turn off each tables association with an emulator to get it to launch properly so none of them have an "emulator" per say through launchbox because it won't auto launch the game and instead brings up the emulator as if I am loading the table and still need to hit play to start the table. My assumption then is I may have to do that for each game that is unless I can script it to go through the emulator and automatically hit play after the table loads like it does without the emulator association. Cool with it either way, just don't know the nitty gritty. Lets assume I know what has to be done terminology wise but that I don't know how to do any of it (writing scripts, creating the batch file proper, ect.) I can say that I had to make quite a few batch files for my dreamcast library and the CDI I believe (its been a while) so I know the basics of running the batch program by putting what you want made into a batch file into the proper folder with the batch program but lets assume here that - I don't know how to write scripts (very little programer knowledge) - I don't know how to specifically make a batch file for anything but the mentioned up above - Am not sure how to direct everything properly afterwords to make sure launchbox is reading everything right (ex. do I just redirect to the batch file instead of the "tablename".exe file?) Sorry to make this so wordy or if these are some stupid questions. The closest I get to doing anything script wise or anything related here is working on this launchbox project. I am just a humble retail manager ?. Thanks so much!!!!
  2. Hi, All I don't think this question had been asked or ever answered. I am still learning about the launchbox. I am transitioning from Maximus Arcade. I have issues exiting some gog or windows games. A good example would be NFS SHIFT2, or non-steam evil within 2. To exit I have an ahk script that looks for certain running processes and if a particular game process is started by pressing a button I can kill it and return to big box. The problem is that some games hook to your controllers or keyboard so using your key combo no longer works to exit some games. As soon as you alt tab out of the game you can run your script or even launch box's internal routines to exit the game. But within the game none of the buttons communicate with autohotkey. Again this is an issue only in 1% of the games but still. In contrast, Maximum arcade constantly runs in the background and monitors your key strokes or button presses and then it can reliably exit every game. Is there a similar workaround for the launch box?
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