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Showing results for tags 'bezel'.
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Vertical Aspirations Console Bezels View File This is the bezel set I created for use with vertically oriented monitors, and is the companion set for the Vertical Aspirations BigBox theme. The set includes the major consoles (*pre analog controls) NES, SNES, Sega Genesis, Sega Master System, Atari 2600, etc, etc. Each Retroarch console has two Overlay Borders. One with bezel and one without. I did this so you can use something like the HSM Mega Bezel Reflection Shader with the overlay if you are so inclined. I've noticed the shader is a little resource hungry so I've included the bezel versions here in case that shader slows your system down too much. If your system is fast enough. I highly recommend using the HSM shader. I have also included in the set, per-game bezels for Vectrex that utilize the overlays that were included in the physical games as well as several per game bezels for Intellevision that include the physical overlays that were included with the games for use with the game pads. (see below) This is nice so you can see what controls do what for the game you are playing. I may create a set like this for ColecoVision in the future. There is also a generic MAME Bezel I've included in the folder created by Chad Wedlake from his youtube channel. All the console bezels in this folder are derivative of his MAME bezels. As with the Vertical Aspirations BigBox theme, you'll need to be running Windows in portrait mode for these to be of any use to you. *At this point I'm not considering making bezels for newer generation consoles that use analog sticks on the controllers. This set was built with Arcade Cabinets in mind that do not typically use analog stick controls. Submitter JaysArcade Submitted 08/22/2020 Category Platform Bezels/Overlays
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Version 1.0.1
249 downloads
Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:- 13 comments
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These Realistic Arcade Bezels were made by me and tested on Windows 10 with MameUI and Retroarch running at 1920x1080. Thanks to HyperSpaceMadness, ArsInvictus, Duimon, Dreamstate, Mr. RetroLust & MQC. As well as Mr. Do and others in the community that have gained access and scanned and restored arcade bezels. Most of these realistic arcade bezels could not have been made without them. Check out my youtube channel here - https://www.youtube.com/orionsangel
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Hello everyone, The Bezel Project was created with the goal of making a custom bezel for every ROM with an easy install script for the raspberry pi. It has been ported over for Odroid, and Mac and I would love some help getting it over to LaunchBox for more people to enjoy! We’ve made thousands of them for multiple consoles and there has been a lot of demand to get them working on PC, but I need help. Here is more information about us from our GitHub page if that helps. Thank you and we appreciate it very much. https://github.com/thebezelproject/BezelProject
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Version 1.0.0
106 downloads
I used the exodus frame and the amazing logo collection by Dan Patrick. Without Dan's hard work I wouldn't have most of the logo's used here. I made these for my Retroid Pocket 3. They're all 1920x1080. For non 4:3 handhelds like GBC and Lynx I adjusted the frames to match closely. If there's any systems you'd like to see, I will continue adding to this. If you find any aspect ratios are off, let me know I'll do my best to match the original console and handhelds. -
Exodus Bezel with Dan Patrick Logos View File I used the exodus frame and the amazing logo collection by Dan Patrick. Without Dan's hard work I wouldn't have most of the logo's used here. I made these for my Retroid Pocket 3. They're all 1920x1080. For non 4:3 handhelds like GBC and Lynx I adjusted the frames to match closely. If there's any systems you'd like to see, I will continue adding to this. If you find any aspect ratios are off, let me know I'll do my best to match the original console and handhelds. Submitter lukeskope Submitted 11/27/2022 Category Platform Bezels/Overlays
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Zombeaver's Retroarch Platform Overlays (Bezels) View File These are from my very-far-from-being-finished Retroarch overlay project. I've been meaning to put these up for a while now, but was waiting to cover more systems but... who knows how long it'll take to get through more, so I figured I'd put up what I have so far. Originally I was just going to create some for Arcade stuff, but then decided to branch out into some other platforms as well. Like I said, this has a really long way to go before it's anywhere close to done. Current platforms covered: CPS1 (5 overlays; 4 horizontal / 1 vertical) CPS2 (4 overlays; 2 horizontal / 2 vertical) MAME (4 overlays; 1 horizontal / 3 vertical) Neo Geo (1 overlay) NES (6 overlays) Sega Dreamcast (1 overlay) Sega Genesis (4 overlays) Sega Saturn (2 overlays) Sharp X68000 (2 overlays) SNES (3 overlays) Sony Playstation (3 bezels of differing widths) Other image/video projects: Submitter Zombeaver Submitted 11/15/2017 Category Platform Bezels/Overlays
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PACK 1: https://mega.nz/file/Q9lkHCAJ#tSYp1yCcsFO-ubVO4IeP8jTeetLtdwhvlspsS1TSEz8 PACK 2: https://mega.nz/file/ok1gCS7S#ljpIsjxElsdElxk2_SGkFen9vFHc12OGQe9kTecVmW0 PACK 3: https://mega.nz/file/1pV22S7I#7U2EDRyv9TqC5XUt5tSt4l__-1On6_EApvAB6MARtvU PACK 4: https://mega.nz/file/pxUCjBDa#HilFBFJD21ogg7uAnHngb4JqTqOiep2fX7tsI5H40JA PACK 5: https://mega.nz/file/YsMkgBaQ#vYYbeHd2FtLDp8gDpezE_zPnYXPzwxr54FJU1vz8kAE PACK 6: https://mega.nz/file/1t1FVaqR#QA3R6sdRzA8ovWULIvlBDAxm9xSEa8Mq-XCQ0rb7lko
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Version 1.0.1
146 downloads
Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME ) -
Hey all, I posted this on the RocketLauncher forums but thought you guys might also like to use them. I'm making bezels for use with RocketLauncher. They're designed for 1920x1080 displays. I'll be making each to be as least distracting as possible while at the same time still filling in those ugly black bars. I've created a logo background for each system. See here for a few examples: I've also enhanced some of my old handheld bezels like so: You can view all the bezels here: https://mega.nz/#F!WYkGkaoA!oILq-t4Ohofc-dy-6qcG7A Just select as many as you want, download then paste them in your RocketLauncher/Media/Bezels folder. Keep checking back as I'll be adding new bezels as I make/test them.
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Sega MegaDrive - Animated Overlay for Retroarch View File Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME ) Submitter fercho Submitted 07/02/2022 Category Platform Bezels/Overlays
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Mixed Bezel 6-Pack View File Super Castlevania 4 (SNES) Neo Turf Masters (NeoGeo) Nam 1975 (NeoGeo) Metal Gear (NES) Final Fantasy (NES) Castlevania - Rondo of Blood (PC Engine CD) Submitter ScissorShiv Submitted 07/16/2022 Category Platform Bezels/Overlays
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Mixed Bezel 6-Pack +1 View File Undercover Cops (Arcade) Violent Storm (Arcade) Warrior Blade (Arcade) Soul Reaver (PSone) Road Rash (3DO) NHL 94 (Sega CD) Heavy Smash (Arcade) Submitter ScissorShiv Submitted 07/16/2022 Category Platform Bezels/Overlays
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Version 1.0.0
696 downloads
Machtendo - Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation Hello, all! I was inspired by the work of a few users here in the community to teach myself how to use Photoshop and I wanted to create my own unique set of bezels. I taught myself just enough Photoshop to accomplish what I'd hoped to accomplish. I made these for myself because I loved so many of the different styles and sets I'd seen on here, which varied widely - but I wanted a more uniformed set that I felt would work well with Viking's Colorful (Dark) Theme. I decided that I'd go ahead and post them here, to express my gratitude for all the hard work everyone has put in to make LaunchBox what it is. Since I am interested to learn more Photoshop, I think I'm going to continue experimenting with these. If the community seems to like them, I'll post an update every so often. If anyone has any feedback or tips, I'm always willing to learn! Resolution: 1920 x 1080 Usage: I use these in RetroArch, I personally set the Configuration up by Content Directory in the ../config/[emulator] folder. In these config files, I point to the overlay file path with integer scaling turned on, with the opacity set to 1.0. I'll post a sample config later on. Categories: Generic or Abstract = 6 Platforms = 129 Games\Series = 10 Games\Individual = 30 Total = 175 Credit for the original artwork: @Orionsangel - @JRPGod - @nadonate - @Kondorito - @ci2own - @harryoke Also, super appreciative of @Jason Carr for creating and maintaining LaunchBox in the first place -
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Version 1.0.0
307 downloads
Hello everyone! I made this Overlays to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! I thank the original creators for each material used! They are all 1080p overlays based 4:3 displays. Use to your home console systems INSTRUCTIONS: Unzip to Retroarch's overlays folder SCALING SETTINGS: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 310 Custom Aspect Ratio (Y Position): 68 Custom Aspect Ratio (Width): 1300 Custom Aspect Ratio (Height): 975 Shader: anyone for flat screen Have a good time! -
Playstation 1 - Animated Overlay for Retroarch View File Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action: Submitter fercho Submitted 05/15/2022 Category Platform Bezels/Overlays
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I want to add MAME Bezels to mame only at this time, but not looking to use retroarch at this time.. I'm comparing between full stretched games and games with bezel and with bezels look better since its the original resolution I would also like to know how to add bezels per games instead of the whole library at once. Thanks
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