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  1. Sega MegaDrive Console Pad - Animated Overlay for Retroarch View File Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME ) Submitter fercho Submitted 07/02/2022 Category Platform Bezels/Overlays  
  2. Version 1.0.1

    6 downloads

    Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME )
  3. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. Most of the original artwork came from ReignStumble. Credit is given to RetroKenesis for the bezel frames. You can download all my console themed overlays here - http://bit.ly/2nbRtPs Here's a Tutorial on how to add them to Retroarch. https://youtu.be/sy5bemxVgHY
  4. Hi everyone. I asked a similar question in the MAME forums a couple of weeks ago, but I haven't got any responses. I'm hoping someone here may have some advice. I'm seeing performance issues (slowness, audio stuttering) when enabling HLSL and bezels at the same time, but only at a specific resolution, or when hooked up to a TV instead of a monitor. My monitor's resolution is set to 2560x1440. If I enable HLSL, but bezels are off, I don't have any issues with any games that I've tried. Everything works well. Similarly, if I turn HLSL off and turn bezels on, I have no issues. The sweet spot seems to be setting my monitor to 1920x1080, then I can turn HLSL and bezels on and have no issues. I'm only having these issues when HLSL is enabled, bezels are turned on, and my monitor resolution is set to 2560x1440. My question is, is there some setting that I have wrong in my mame.ini file, perhaps in the OSD PER-WINDOW VIDEO OPTIONS section, that would allow this to also work when set to 2560x1440? It was my understanding that HLSL can put a lot of work on the graphics card, but like I said above, it handles it fine when bezels are off. I didn't think turning bezels on would affect the performance. Is it likely that bezels affect performance just enough to only matter at that specific higher resolution? I get that that wouldn't be unheard of, but I'd like someone who knows more about this stuff to confirm for sure. For some reason I feel like this is just a settings issue or conflict that I'm missing somewhere and can't figure out. I realize I don't need my monitor set to anything above 1920x1080, so I'm fine with this limitation. I'm just looking to better understand what's going on with the resolution/screen/view/layout settings, so that if I need to make adjustments to work with whatever display I'm using, I can do so effectively. Maybe it's a botched setting in an .ini or .lay file? Just recently, I tried hooking my PC up to a TV. I'm seeing performance issues there, even if my display settings in Windows is set to 1920x1080. Big Box runs smooth, but if I launch a MAME game and have HLSL on, things get sluggish. Refresh rate is set to 60. Is there something else I should be looking at or tweaking? This is a 4k TV, but like I said, I have the Windows display settings resolution set to 1920x1080. Does it seem weird that everything would work fine when hooked up to a 2k monitor with the resolution set to 1920x1080, but a 4k TV with the resolution set to 1920x1080 would cause issues? I'm trying to figure out if this is a settings issue or an issue of my PC or graphics card being under powered. Anyone have any ideas or thoughts? Help is much appreciated. Thanks for taking the time to read this lengthy post. My current specs are as follows: MAME 0.240 Monitor: 2560x1440, 144Hz Intel i5-4590 CPU 3.30GHz 16 GB RAM 256GB SSD Windows 10 Pro NVIDIA GeForce GT 1030 (low profile D4 2G)
  5. Version 1.0.1

    94 downloads

    Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons Recommended Video scale settings: (for a 16:9 screen ratio monitor) SETTINGS >> VIDEO >> SCALING INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go. NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future) See it in action:
  6. Version 1.3

    1,500 downloads

    Wanted to share some bezels i created that i couldnt find or that i thought i could do better. Hope you enjoy and feedback is always welcome! All images are 1080p in resolution. More to come soon!
  7. Playstation 1 - Animated Console Pad for Retroarch View File Created this idea , of an hybrid animated control with a Classic Playstation 1 console style. Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons (Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border.) See it in action: Submitter fercho Submitted 05/15/2022 Category Platform Bezels/Overlays  
  8. I couldn't find anything for this game so I made my own 776666431_skullxboa.zip
  9. Version 2.3

    8,200 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ Realistic bezels in 3840x2160 resolution for Mame. My goal is to make bezels for around 1300 Mame games I have in my collection, by using existing artwork and recreate artwork that wasn't available previously. If you like to follow the progress and process of this project and download new bezels early; follow this thread: https://forums.launchbox-app.com/topic/52435-mr-retrolusts-mame-4k-lights-out-realistic-bezels/ Each time I reach around 200 new bezels I'll add a new pack. The first pack includes Neo Geo, Cps1, Cps2 & Cps3 as well, these are conversions of the RetroArch bezels I made before. Installation: Place the zip files in mame/artwork/ and you are ready to go. ================================ Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php and from Arcade Artwork: https://www.arcadeartwork.org/ For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ Also thanks to the following people for without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo ================================
  10. So I had mame running perfectly but then I used the Bezelproject installer (windows) to see what the hubbub about bezels was. Admittedly they are cool however, after running 1-2 games I am now get the error "mame unable to create the direct3d device (88760868)" after installing them? It doesn't matter if I launch them through Launchbox or independently either, I get the same result. I tried doing a fresh install of mame 0.240b through launchbox and from the actual installer from mamedev (the version I was running before hand) and the problem persists. All the info about this error seems to be 3-6 years old but I haven't sifted through enough old forums to figure out a solution yet so I figured I'd ask here. I've un-enabled the bezels through the bezelproject program and then uninstalled it (which still left some files in its install directory -_-) . I'm was still getting the error from all three installs of mame (so I deleted all three and tried one last time to do a fresh install which didn't work out). Any advice on how to save my arcade setup without nuking it and starting from scratch?
  11. Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels View File Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ Realistic bezels in 3840x2160 resolution for Mame. My goal is to make bezels for around 1300 Mame games I have in my collection, by using existing artwork and recreate artwork that wasn't available previously. If you like to follow the progress and process of this project and download new bezels early; follow this thread: https://forums.launchbox-app.com/topic/52435-mr-retrolusts-mame-4k-lights-out-realistic-bezels/ Each time I reach around 200 new bezels I'll add a new pack. The first pack includes Neo Geo, Cps1, Cps2 & Cps3 as well, these are conversions of the RetroArch bezels I made before. Installation: Place the zip files in mame/artwork/ and you are ready to go. ================================ Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php and from Arcade Artwork: https://www.arcadeartwork.org/ For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ Also thanks to the following people for without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo ================================ Submitter Mr. RetroLust Submitted 12/07/2019 Category Platform Bezels/Overlays  
  12. Version 0.5

    751 downloads

    All the bezels I've put together so far. Most of them are either re-purposed wallpapers or bezels that I found on the internet and had to fix anyway (e.g. the middle screen not being transparent on them, overlay sizes being wrong size), I put a slight twist on some of them, nothing fancy though. A huge thanks to all the original creators, be it fanartists, whoever did some of the original bezel templates or even the game studios themselves! I'm slowly going through my list of games adding bezels for each retro platform starting with snes, up to roughly 'F' atm. Will re-upload with my new ones every couple of days. All of them are set to work on a 16:9 resolution (1920x1080 ideally), with a 4:3 aspect ratio in retroarch, integer scaling set to OFF. Set overlay opacity however you like. Many will change as I get time to get to them (Looking at you Bahamut Lagoon), will keep a list of those here as I go. A lot of them will work just fine for the games on multiple platforms (Bubsy, as a random example, should be fine to use for the SNES or MegaDrive versions). List so far: 264 (Though this number might be off, I keep getting different numbers for what I have on the list and what I have in the pack - If anyone manages to find one of these inconsistencies PLEASE let me know so I can get it sorted) So with this update, I have now "finished" my PSX, SNES and Genesis/MegaDrive collections (only a few lightgun games which need to played with stand-alone emulators instead of retroarch are not on the list here). Bold + Underlined below = new with this upload, if you had just my SNES collection before this might make it a bit easier for you to keep track of what you need to update/look at for new. Notes next the bezel where applicable, please be aware of the handful of potentially NSFW ones. Up next will be either Saturn or N64! THE LIST: 7th Saga – SNES Actraiser – SNES Actraiser 2 – SNES Aero Fighters – SNES AFL '99 (Australian Football League) – PSX Alundra - PSX Another World – SNES Arc the Lad - PSX Art of Fighting – SNES Assault Suit Leynos (Target Earth) – Genesis Assault Suits Valken (Cybernator) – SNES Assault Suits Valken II – PSX Will work for any 32-bit and earlier mecha game I imagine Australian Rugby League – Genesis Bahamut Lagoon – SNES Baseball – SNES For Ken Griffey Jr., Tecmo Baseball, etc. Batman and Robin – SNES/Genesis/PSX Batman Joker 1 – SNES/PSX Batman Joker 2 – SNES/PSX Batman – SNES/Genesis/PSX Battle Blaze – SNES Battletoads Double Dragon – SNES/Geneis Battletoads in Battlemaniacs – SNES/Genesis Beyond Oasis – Genesis BMX – PSX POTENTIALLY NSFW? Lol (you'll see why lol, still better to be safe) Used for Mat Hoffman's BMX, BMX XXX, etc. Bomberman – SNES/Genesis/PSX Bomberman – SNES/PSX/Genesis Bomberman – SNES/PSX/Genesis Bram Stoker's Dracula – SNES POTENTIALLY NSFW I mean, it's really really not, honestly. But I think when I was zoomed in to a million percent for clipping there MAY have been a boob, I couldn't quite tell. Better to let you decide for yourself. Breath of Fire 2 – SNES Breath of Fire – PSX Breath of Fire – SNES Made by the amazing nadonate and included in this pack with his permission! Brian Lara Cricket '96 – Genesis Boxing – PSX For Knockout Kings, Fight Night, etc. Bubsy – SNES/Genesis/PSX Bushido Blade – PSX Bust-a-Move – SNES Capcom's MVP Football – SNES Capcom vs. SNK – PSX Castlevania: Bloodlines – Genesis Castlevania Chronicles – PSX Castlevania: Dracula X – SNES Castlevania: Vampire's Kiss – SNES Chronicles of the Sword – PSX Chrono Trigger: Crimson Echoes Rom Hack – SNES Chrono Trigger: Flames of Eternity Rom Hack – SNES Chrono Trigger: Prophet's Guile Rom Hack – SNES Chrono Trigger – SNES/PSX Chrono Cross – PSX Clay Fighter – SNES Contra - PSX Contra III: Alien Wars – SNES Contra: Hard Corps – Genesis Crash Bandicoot – PSX Crash Bandicoot – PSX Crash Bash – PSX Crash Team Racing – PSX Dead or Alive – PSX Dead or Alive – PSX POTENTIALLY NSFW Dexter's Laboratory – PSX Digimon – PSX Digimon – PSX Dino Crisis – PSX Dino Crisis – PSX Dragon Ball Z – SNES/Genesis/PSX Dragon Ball Z – SNES/Genesis/PSX Dragon Ball Z – SNES/Genesis/PSX Demon's Crest – SNES Donkey Kong Country – SNES Donkey Kong Country 2 – SNES Donkey Kong Country 3 – SNES Dr. Mario – SNES Dragon Quest I & II – SNES Dragon Quest III – SNES Dragon Quest V – SNES Dragon Quest VI – SNES Dragon Quest VII – PSX Dynasty Warriors – PSX Dynasty Warriorsu – PSX Earthbound – SNES Earthworm Jim – SNES/Genesis Ecco 1 – Genesis Ecco 2 – Genesis ECW (Extreme Championship Wrestling) – PSX ECW (Extreme Championship Wrestling) – PSX E.V.O. Search for Eden – SNES F-Zero – SNES Fatal Fury – SNES/Genesis Fatal Fury 2 – SNES/Genesis Fatal Fury Special – SNES Fatal Fury Real Bout – PSX Fatal Fury: Wild Ambition – PSX Fear Effect – PSX Fear Effect – PSX Final Fantasy IV (II in US) – SNES/PSX I mix and match between this and the one below for the different romhacks and 10th Anniversary Edition. Final Fantasy IV (II in US) – SNES/PSX Final Fantasy V – SNES/PSX Final Fantasy VI: Brave New World Rom Hack – SNES Final Fantasy VI: Return of the Dark Sorcerer Rom Hack – SNES Final Fantasy VI – SNES/PSX Made by nadonate Final Fantasy VII – PSX Final Fantasy VII – PSX Final Fantasy VIII – PSX Final Fantasy VIII – PSX Final Fantasy IX – PSX Final Fantasy IX – PSX Final Fantasy Mystic Quest – SNES Final Fantasy Tactics – PSX Flashback: The Quest for Identity – SNES Front Mission: Gun Hazard – SNES Gex – PSX Ghost in the Shell - PSX Gradius – SNES Grand Theft Auto – PSX Grandia – PSX Guilty Gear – PSX Gundam – PSX Gunforce – SNES Gunstar Heroes – Genesis Hammerlock Wrestling – SNES Harvest Moon – SNES Illusion of Time/Illusion of Gaia – SNES Inuyasha: A Feudal Fairy Tale – PSX Jade Cocoon – PSX Killer Instinct – SNES Functional King of Fighters – PSX Kirby – SNES Landstalker – Genesis Legacy of Kain: Soul Reaver – PSX The Legend of Dragoon – PSX Legend of Legaia – PSX Legend of Mana – PSX The Legend of Zelda: A Link to the Past – SNES Made by nadonate! Lemmings – SNES Lufia – SNES Lufia – SNES Lunar: Silver Star Story Complete – PSX Lunar 2: Eternal Blue – PSX Madden NFL Mario is Missing! – SNES Mario's Time Machine – SNES Marvel Super Heroes – SNES/PSX Marvel vs Capcom/Street Fighter – PSX Marvel vs Capcom/Street Fighter – PSX Mega Man 7 – SNES/Genesis Mega Man Chibi – PSX/SNES Mega Man – PSX/SNES Mega Man X – SNES/PSX Mega Man X – SNES/PSX Mega Man Soccer – SNES Metal Gear Solid – PSX Metal Slug – PSX MoHawk & Headphone Jack – SNES Mortal Kombat – PSX/SNES/Genesis Mortal Kombat Cosplay – PSX/SNES/Genesis POTENTIALLY NSFW There's no nudity at all, but it is probably a bit gratuitous. Again, decide for yourself. Mortal Kombat Sub Zero – PSX/SNES/Genesis Natsume Championship Wrestling – SNES NBA Jam – SNES NBA Live – SNES NHL – SNES NHL – SNES Ninja Gaiden – SNES/Genesis Oddworld – PSX Ogre Battle – SNES Parasite Eve – PSX Parasite Eve – PSX POTENTIALLY NSFW Persona – PSX Phantasy Star – Genesis Pilotwings – SNES Primal Rage – PSX Prince of Persia – SNES Psychic Force – PSX Punch Out!! – SNES Resident Evil – PSX Resident Evil – PSX Racing – PSX For Gran Turismo, Need for Speed, etc. Rayman – PSX Rayman – PSX Romance of the Three Kingdoms – PSX/SNES Romance of the Three Kingdoms – PSX/SNES SaGa Frontier – PSX Sailor Moon – SNES Sailor Moon RPG – SNES Secret of Evermore – SNES Secret of Mana – SNES Made by nadonate! Secret of Mana 2 (Seiken Densetsu 3) – SNES I tried to make this one like nadonate's SoM bezel to have them match, using a fan-made boxart I found with the same idea. It's not as good obviously, but I actually really like how it came out. Shining Force – Genesis Shining in the Darkness – Genesis Silent Hill – PSX Skateboarding – PSX Tony Hawk games Soccer – SNES/PSX/Genesis Sonic & Knuckles – Genesis Sonic the Hedgehog – Genesis Sonic the Hedgehog – Genesis Soul Blade (Soul Edge) – PSX Soul Blazer – SNES South Park – PSX Star Fox – SNES Star Ocean – PSX/SNES Street Fighter – PSX/SNES/Genesis Street Fighter II: The World Warrior – SNES Street Fighter Alpha/Zero 2 – SNES Street Fighter 2 Special Champ Edition – Genesis Streets of Rage – Genesis Streets of Rage – Genesis Sub Terrania – Genesis Suikoden – PSX Sunset Riders – SNES Super Castlevania IV – SNES (Super) Fire Pro Wrestling – SNES/Genesis/PSX Super Fire Pro Wrestling: Queen's Special – SNES Super Ghouls 'n' Ghosts – SNES Super Mario All Stars – SNES Super Mario Kart – SNES Functional Super Mario RPG – SNES Super Mario World 2: Yoshi's Island – SNES Super Metroid – SNES Made by nadonate! Super Street Fighter II– SNES/Genesis Made by nadonate! Syphon Filter – PSX Tactics Ogre: Let Us Cling Together – PSX Tales of Destiny – PSX Tales of Phantasia – SNES Tecmo Basketball – SNES Tecmo Bowl – SNES Tekken – PSX Tekken – PSX Tennis – PSX/SNES Terranigma – SNES The Lost Vikings – SNES The Lost Vikings – SNES hehe The Simpsons – SNES/PSX The Simpsons Wrestling – PSX Thousand Arms – PSX Threads of Fate – PSX Time Commando – PSX Toejam & Earl – Genesis Vagrant Story – PSX Valkyrie Profile – PSX WCW SuperBrawl – SNES WCW vs. The World – PSX WCW/NWO Thunder – PSX Wild Arms – PSX Wild Arms 2 – PSX Wing Commander – SNES WWF Raw – SNES/Genesis WWF Royal Rumble – SNES/Genesis WWF Super Wrestlemania – SNES/Genesis WWF Wrestlemania: The Arcade Game – PSX/SNES/Genesis WWF Bret Hart and Shawn Michaels – PSX/SNES/Genesis I use for WWF In Your House fwiw WWF Steve Austin – PSX/SNES/Genesis NSFW? Maybe? I use for War Zone and Attitude WWF Rock n Sock – PSX/SNES/Genesis I use for Smackdown 1 and 2 Xenogears – PSX Yoshi – SNES Ys III – SNES Ys IV – SNES Yu-Gi-Oh! – PSX Zen-Nippon Pro Wrestling – SNES Zen-Nippon Pro Wrestling Dash – SNES Zen-Nippon Pro Wrestling: Fight da Pon! – SNES Zombies Ate My Neighbours – SNES
  13. Version 1.0.0

    3,108 downloads

    Hi guys! For two years, I've been taking advantage of the content made available by many people without sharing the little work I've done. I'm making up for this by offering you some custom bezels for retroarch. They are based on the "Bezels Project". Some of them are totally made and others are mixes of bezels found everywhere on the web and some are only slightly modified. Enjoy it ... "DeepL translation"
  14. My LucasArts Bezels/Overlays for ScummVM View File Tested in Retroarch 1.9.3 My desktop resolution is 2560x1440 Shader crt-geom.glsl Submitter Aniv Cuderoes Submitted 06/20/2021 Category Platform Bezels/Overlays  
  15. Version 1.0.0

    55 downloads

    Tested in Retroarch 1.9.3 My desktop resolution is 2560x1440 Shader crt-geom.glsl
  16. WootLauncher View File WootLauncher provides game load/exit screens, bezels/overlays and a pause menu with built-in PDF viewer for manuals, as well as support for emulator savestates and images of control mappings. I looked into using RL but didn't feel like going through the trouble of setting it up, so I instead ironically went through loads of trouble creating this plugin. It's not meant to do everything RL does (caveat: I've never used RL), but maybe it does enough and you'll find it useful. It's designed to be easy to setup but also quite customizable. It will not support all emulators but should support "enough"; tested with RetroArch, MAME, Dolphin, Demul, and PCSX2 which I think are the more common ones used (anyway what I use). It should work with other emulators, too. In addition to the built-in look-and-feel, WL can be integrated with Bigbox themes for a seamless experience; here it is integrated with FluxCRT: WootLauncher-v1.3.mp4 The PDF bundled with the download describes how to quickly setup and also how to customize ... so I'll not repeat that here. You can also download the PDF guide separately. Please use the support thread if you have any questions or spot bugs. When reporting issues, supply the log file and any relevant screenshots to help troubleshoot. It's worth mentioning this is not compatible with the new built-in game startup screens for LB/BB, and it likely never will be as it uses a different window management strategy. Absolute requirements for using WootLauncher are: 1. LaunchBox / BigBox version >= 9.2 2. Disable built-in LB/BB startup and pause screens (see PDF) 3. Do not try to use both RL and WootLauncher; it will not go well 4. Configure your emulators to run in windowed mode NOTE: If criteria 1 and 2 are not met, the plugin will simply disable itself. ADDITIONAL PLUGINS: This DLL (Ao.Bigbox.Dropins.dll) contains additional plugins besides WootLauncher, but they are inactivated by default. You can activate these other plugins by editing the DLL's config file (Ao.Bigbox.Dropins.dll.config). See the Ao.Bigbox Customs download page for additional details about these other plugins. Submitter eatkinola Submitted 12/22/2018 Category Third-party Apps and Plugins  
  17. Version 1.0.0

    1,129 downloads

    Following @CriticalCid awesome Unified theme project, and so you can seamlessly transition from the theme to the emulator, this pack consists of each of the +200 system backgrounds, made as overlays in 1080p, 3 variations each. IMPORTANT (In case you will be using these pngs with Retroarch): Overlays require at least one image (.png) and a configuration file (.cfg) in order to activate them. The configuration file should have the exact same name as the image file. DO NOT use spaces in the filenames (for this pack you will need to remove the spaces from the file names). These files (the png and its corresponding cfg) should be placed together in the libretro overlay folder. In order to activate an overlay, go to the RetroArch Settings menu. Find the Onscreen Display submenu. From this menu you can activate the Overlay system and select which overlay file to display. Example: 4:3 with integer scale 4:3 with integer scale and a drop shadow 4:3 full screen
  18. RocketLauncher for LaunchBox (beta) View File RocketLauncher for LaunchBox * This is a standalone application. What it is: RocketLauncher for LaunchBox automates the configuration of RocketLauncher so that you can quickly and easily get setup to use bezels, fades, and other RocketLauncher features. This app will read your LaunchBox configuration, convert the platforms to their RocketLauncher-friendly naming convention, let you choose RocketLauncher features to enable, and then write everything into RocketLauncher's configuration files. The conversions are largely powered by the included XML files -- PlatformIntegration.xml and EmulatorIntegration.xml. These are updated as the app runs. The default setup of PlatformIntegration lists all the RocketLauncher-supported platforms, the LaunchBox equivalent if the platform is supported there, and whether or not that platform supports MultiGame (disc-swapping). * I don't know all the platforms that support MultiGame. I currently have Sega CD, Mega-CD, Panasonic 3DO, Sony Playstation and Microsoft Xbox setup to support MultiGame. Let me know which ones I've missed and I'll update the default settings for everyone! Features Supported: Zipped Roms: the app will enable this feature on a platform-by-platform basis if it finds any zipped roms for the platform in LaunchBox. MultiGame: this is the disc-swapping feature of RocketLauncher, and will be enabled on platforms that support disc swapping (Sega CD, Mega-CD, Playstation, and 3DO -- let me know which platforms I'm missing!) Bezels (Overlays): Custom borders around the edge of the screen while playing a game. Fade In: Game loading screen. Fade Out: Game exit/closing screen. (Hyper)Pause: Pause menu that lets you browse game manuals, videos, soundtracks, etc. Before Running the App: Some people may need to double-check their setup to get full functionality of the app if you have customized your platform or emulator names in LaunchBox, or to be sure you can use disc-swapping via RocketLauncher. Plus, if you haven't already, you'll need to install RocketLauncher. Here's the steps if any of those things apply to your setup: Backup your LaunchBox Data folder: As always, before running any kind of tool that will modify your configuration, it's best to backup that configuration -- just in case. I've tested this on my own system and setup, and made a ton of fake setups to test it out, and it worked well. Still, can't be too careful. Browse to your LaunchBox install folder. Copy the Data folder, and paste it somewhere safe. Maybe create a Backups folder somewhere if you haven't already done so. Cloud-Sync: If you have cloud-sync turned on, I recommend you turn it off for this app. If you use the cloud sync option in LaunchBox (Cloud -> Sync to My Collection), then you will either need to make sure LaunchBox is disconnected (Cloud -> Disconnect), or that you keep LaunchBox open and run the sync again once everything is finished. Otherwise, whenever you close or open LaunchBox all of the changes will be overwritten as your cloud sync gets restored. Platforms: If you have given any of your platforms custom names, make sure the Scrape As was populated for that platform. If you're sure it was, you can skip this step. If you started using LaunchBox before "Scrape As" was a feature, it may be missing in your configuration, please verify by following the steps below. In LaunchBox, go to Tools -> Manage Platforms. Open any platform where you're using a name other than the LaunchBox default, and make sure the "Scrape As" field is populated correctly. If you have a platform missing on the RocketLauncher tab, it's most likely because the Scrape As field wasn't saved into configuration. Please try doing the above, then running the app again. Emulators: If you are using custom names for emulators (other than the actual name of the emulator -- like calling RetroArch "Multi-Platform Emulator" or something), you'll need to rename the emulator to the actual emulator name. This is something I may automate at some point, but it seems like an uncommon case. To rename your emulators, do the following: In LaunchBox, go to Tools -> Manage Emulators. Rename any emulators with non-standard names (calling it something other than the name of the emulator). Multi-Game: RocketLauncher disc-swapping requires games to have a certain naming convention. You're probably already using this naming convention, but if not, you'll need to rename your multi-disc roms to their expected format. You can see instructions on that naming convention here: MultiGame - RocketLauncher Wiki There is also a custom pause menu for changing discs that looks amazing. More details on that can be found here: Pause Change Disc Menu - RocketLauncher Wiki Essentially, it will involve adding media to RocketLauncher/Media/MultiGame/[PlatformName]/[GameName]/*.png Installing RocketLauncher: RocketLauncher Download RocketLauncher from RocketLauncher Download Unzip to wherever you want RocketLauncher installed (Note: the password to unzip the file is www.rlauncher.com) RocketLauncher Base Media Pack Download the RocketLauncher Base Media Pack from RocketLauncher Base Media Pack Download Unzip it and copy the Media folder to your RocketLauncher install folder, let it replace any existing files. This contains extra and default media, bezels, fades, etc. from RocketLauncher, all of which are contained in RocketLauncher/Media. Run the RocketLauncher Update Once installed, you'll need to make sure you have the latest modules, etc. installed. Open RocketLauncherUI.exe from the RocketLauncher/RocketLauncherUI folder. When it opens for the first time, it creates all the default configuration files that we're going to update with our app. When RocketLauncherUI opens, if you are prompted to check for updates, click OK. This will open the Auto Updater window. It will not start checking for updates by itself, you'll need to click "Check Updates" in the bottom left. Otherwise you'll sit there and start a countdown timer until swearing begins. After clicking "Check Updates" it will go out and do its thing, click OK when the results notification comes up. Then click "Apply Updates". After the updates actually download, you'll get a notification to install the updates. Click OK. If there was a Critical Update included in the download, you'll get a warning notification. Click OK. After everything installs, you'll get a success notification with a prompt saying that RocketLauncherUI will restart for the updates to take effect. Click OK. Once RocketLauncherUI re-opens, close it. We're finished with RocketLauncher. * You'll need to check back for updates regularly as, anytime an emulator is updated, the RocketLauncher Module that wraps around that emulator to provide the extra functionality (bezels, fades, etc.) will also need to be updated. RocketLauncher for LaunchBox: * One more thing! Make sure RocketLauncher is closed before running the app. RocketLauncher doesn't like its .ini files being modified while RocketLauncher is open and reading from them. Now then, here we go: 1. Open the app and tell it where your LaunchBox and RocketLauncher installations live. Then either click Next or the now-enabled LaunchBox button. After clicking either button, the app will analyze your LaunchBox configuration and list any platforms that need to be renamed to Rocketlauncher-friendly platform names. It will also notify you if it couldn't find a certain platform, with instructions on how to fix that error. 2. Click the "Rename" button and the app will update all of your LaunchBox configuration files, and all platform-named folders (media, manuals, etc.), to the RocketLauncher-friendly name. Once complete, the Next and RocketLauncher buttons become available. Click either (they take you to the same place). As there are multiple Arcade and PC platforms in RocketLauncher, please note that Arcade will be renamed to MAME, and Windows will be renamed to Microsoft Windows. If one of your platforms does not get renamed, please try the "Before Running the App" -> "Platforms" step above. At this point, it is setting up the global configuration of RocketLauncher. Global configuration basically means setting defaults that, unless otherwise configured, will be used by a platform. It's setting up your frontend as LaunchBox (pointing to BigBox.exe -- if you want it to point to LaunchBox.exe, you'll need to go into RocketLauncher, click the RocketLauncherUI tab, click the Frontends tab, then edit the LaunchBox frontend entry to point to LaunchBox.exe instead of BigBox.exe). It's adding all your LaunchBox emulators as Global Emulators along with the rom extensions for games using those emulators. It's setting each emulator and rom path for each platform. Finally, it's setting 7zip and MultiGame options. 3. Once all that is done, the RocketLauncher feature options load in the app. Here, you can specify which features you want to enable on a platform-by-platform basis, or you can "Select All" for a feature to enable that feature for all platforms. Once ready, click Save and you're done with the app. Final steps: To enable this integration, you'll need to do a couple things. I'll likely automate this in the future, but for now: Add RocketLauncher as an emulator in LaunchBox: Open LaunchBox. Go to Tools -> Manage Emulators. If you don't have RocketLauncher set up as an emulator here, add it now. Use these settings Emulator Name: RocketLauncher Emulator Application Path: (The folder where you installed RocketLauncher) Default Command-Line Parameters: -f "%launchboxorbigboxexepath%" -p "LaunchBox" -s "%platform%" -r Click OK and close out of Manage Emulators. Set RocketLauncher as the preferred emulator for your games: Wherever you would like to enable RocketLauncher -- whether for a certain platform, a category of platforms, a playlist or all games, select the appropriate option in the LaunchBox left navigation. Select all games. You can do that by clicking a game and then hitting Ctrl + A. Right-click on one of those games and select Edit. This opens the Bulk Edit Wizard. The field you want to change is Emulator, and the value you want to set is RocketLauncher. Click Next and that will change all of the selected games to use the RocketLauncher emulator. Adding Bezels, Fades, Pause: Your RocketLauncher install should have come with some default media for these features, but there are amazing people out there with a ton of custom media, such as @RetroGaming's RocketLauncher Experience. You'll need to download any additional media you would like to use for these features and add them to the appropriate folders in your RocketLauncher installation's Media folder. If you want to further customize any additional RocketLauncher features and functionality, I highly recommend colpipes1978's video tutorial series on LaunchBox and RocketLauncher. In the video descriptions, he also includes links to download the media he uses for each platform he sets up. They're very clear instructional videos that make set up easy. Thanks! Thanks to everyone for making this such a fantastic community, and to the LaunchBox team for making this an amazing platform. If you have any questions or issues with the app, feel free to post on the support page or message me directly. Submitter UnderwoodNC Submitted 08/26/2017 Category Third-party Apps and Plugins  
  19. Im trying to have platform bezels setup on retroarch but there doesnt seem to be any info out there on how to make this work. Does anyone have a link of any kind on where I need to add these and have them active? Id like to slowly add game specific bezels eventually but I thought I would start with something a bit easier first. These are the bezels I have downloaded and look to use
  20. ChainZaw's Arcade Bezel Project View File Wanted to share some bezels i created that i couldnt find or that i thought i could do better. Hope you enjoy and feedback is always welcome! All images are 1080p in resolution. More to come soon! Submitter ChainZaw Submitted 06/06/2020 Category Game Media  
  21. Version 1.0.0

    45 downloads

    These are bezels I made for games I love. I couldn't find anything I liked out there, so I put these together. I hope you enjoy them. They are 1920x1080 and includes the .cfg file
  22. Nintendo Bezels (2) View File These are bezels I made for games I love. I couldn't find anything I liked out there, so I put these together. I hope you enjoy them. They are 1920x1080 and includes the .cfg file Submitter Sjan3ski Submitted 05/25/2020 Category Platform Bezels/Overlays  
  23. Version 1.5.1

    1,122 downloads

    WootLauncher provides game load/exit screens, bezels/overlays and a pause menu with built-in PDF viewer for manuals, as well as support for emulator savestates and images of control mappings. I looked into using RL but didn't feel like going through the trouble of setting it up, so I instead ironically went through loads of trouble creating this plugin. It's not meant to do everything RL does (caveat: I've never used RL), but maybe it does enough and you'll find it useful. It's designed to be easy to setup but also quite customizable. It will not support all emulators but should support "enough"; tested with RetroArch, MAME, Dolphin, Demul, and PCSX2 which I think are the more common ones used (anyway what I use). It should work with other emulators, too. In addition to the built-in look-and-feel, WL can be integrated with Bigbox themes for a seamless experience; here it is integrated with FluxCRT: WootLauncher-v1.3.mp4 The PDF bundled with the download describes how to quickly setup and also how to customize ... so I'll not repeat that here. You can also download the PDF guide separately. Please use the support thread if you have any questions or spot bugs. When reporting issues, supply the log file and any relevant screenshots to help troubleshoot. It's worth mentioning this is not compatible with the new built-in game startup screens for LB/BB, and it likely never will be as it uses a different window management strategy. Absolute requirements for using WootLauncher are: 1. LaunchBox / BigBox version >= 9.2 2. Disable built-in LB/BB startup and pause screens (see PDF) 3. Do not try to use both RL and WootLauncher; it will not go well 4. Configure your emulators to run in windowed mode NOTE: If criteria 1 and 2 are not met, the plugin will simply disable itself. ADDITIONAL PLUGINS: This DLL (Ao.Bigbox.Dropins.dll) contains additional plugins besides WootLauncher, but they are inactivated by default. You can activate these other plugins by editing the DLL's config file (Ao.Bigbox.Dropins.dll.config). See the Ao.Bigbox Customs download page for additional details about these other plugins.
  24. I added the Sega Genesis Mini wallpaper to Retroarch. You can download them here - https://bit.ly/2TxFs36 Now you can at least pretend you own a Sega Genesis Mini ?
  25. JRPGod's Bezels Pack [264 and counting] View File All the bezels I've put together so far. Most of them are either re-purposed wallpapers or bezels that I found on the internet and had to fix anyway (e.g. the middle screen not being transparent on them, overlay sizes being wrong size), I put a slight twist on some of them, nothing fancy though. A huge thanks to all the original creators, be it fanartists, whoever did some of the original bezel templates or even the game studios themselves! I'm slowly going through my list of games adding bezels for each retro platform starting with snes, up to roughly 'F' atm. Will re-upload with my new ones every couple of days. All of them are set to work on a 16:9 resolution (1920x1080 ideally), with a 4:3 aspect ratio in retroarch, integer scaling set to OFF. Set overlay opacity however you like. Many will change as I get time to get to them (Looking at you Bahamut Lagoon), will keep a list of those here as I go. A lot of them will work just fine for the games on multiple platforms (Bubsy, as a random example, should be fine to use for the SNES or MegaDrive versions). List so far: 264 (Though this number might be off, I keep getting different numbers for what I have on the list and what I have in the pack - If anyone manages to find one of these inconsistencies PLEASE let me know so I can get it sorted) So with this update, I have now "finished" my PSX, SNES and Genesis/MegaDrive collections (only a few lightgun games which need to played with stand-alone emulators instead of retroarch are not on the list here). Bold + Underlined below = new with this upload, if you had just my SNES collection before this might make it a bit easier for you to keep track of what you need to update/look at for new. Notes next the bezel where applicable, please be aware of the handful of potentially NSFW ones. Up next will be either Saturn or N64! THE LIST: 7th Saga – SNES Actraiser – SNES Actraiser 2 – SNES Aero Fighters – SNES AFL '99 (Australian Football League) – PSX Alundra - PSX Another World – SNES Arc the Lad - PSX Art of Fighting – SNES Assault Suit Leynos (Target Earth) – Genesis Assault Suits Valken (Cybernator) – SNES Assault Suits Valken II – PSX Will work for any 32-bit and earlier mecha game I imagine Australian Rugby League – Genesis Bahamut Lagoon – SNES Baseball – SNES For Ken Griffey Jr., Tecmo Baseball, etc. Batman and Robin – SNES/Genesis/PSX Batman Joker 1 – SNES/PSX Batman Joker 2 – SNES/PSX Batman – SNES/Genesis/PSX Battle Blaze – SNES Battletoads Double Dragon – SNES/Geneis Battletoads in Battlemaniacs – SNES/Genesis Beyond Oasis – Genesis BMX – PSX POTENTIALLY NSFW? Lol (you'll see why lol, still better to be safe) Used for Mat Hoffman's BMX, BMX XXX, etc. Bomberman – SNES/Genesis/PSX Bomberman – SNES/PSX/Genesis Bomberman – SNES/PSX/Genesis Bram Stoker's Dracula – SNES POTENTIALLY NSFW I mean, it's really really not, honestly. But I think when I was zoomed in to a million percent for clipping there MAY have been a boob, I couldn't quite tell. Better to let you decide for yourself. Breath of Fire 2 – SNES Breath of Fire – PSX Breath of Fire – SNES Made by the amazing nadonate and included in this pack with his permission! Brian Lara Cricket '96 – Genesis Boxing – PSX For Knockout Kings, Fight Night, etc. Bubsy – SNES/Genesis/PSX Bushido Blade – PSX Bust-a-Move – SNES Capcom's MVP Football – SNES Capcom vs. SNK – PSX Castlevania: Bloodlines – Genesis Castlevania Chronicles – PSX Castlevania: Dracula X – SNES Castlevania: Vampire's Kiss – SNES Chronicles of the Sword – PSX Chrono Trigger: Crimson Echoes Rom Hack – SNES Chrono Trigger: Flames of Eternity Rom Hack – SNES Chrono Trigger: Prophet's Guile Rom Hack – SNES Chrono Trigger – SNES/PSX Chrono Cross – PSX Clay Fighter – SNES Contra - PSX Contra III: Alien Wars – SNES Contra: Hard Corps – Genesis Crash Bandicoot – PSX Crash Bandicoot – PSX Crash Bash – PSX Crash Team Racing – PSX Dead or Alive – PSX Dead or Alive – PSX POTENTIALLY NSFW Dexter's Laboratory – PSX Digimon – PSX Digimon – PSX Dino Crisis – PSX Dino Crisis – PSX Dragon Ball Z – SNES/Genesis/PSX Dragon Ball Z – SNES/Genesis/PSX Dragon Ball Z – SNES/Genesis/PSX Demon's Crest – SNES Donkey Kong Country – SNES Donkey Kong Country 2 – SNES Donkey Kong Country 3 – SNES Dr. Mario – SNES Dragon Quest I & II – SNES Dragon Quest III – SNES Dragon Quest V – SNES Dragon Quest VI – SNES Dragon Quest VII – PSX Dynasty Warriors – PSX Dynasty Warriorsu – PSX Earthbound – SNES Earthworm Jim – SNES/Genesis Ecco 1 – Genesis Ecco 2 – Genesis ECW (Extreme Championship Wrestling) – PSX ECW (Extreme Championship Wrestling) – PSX E.V.O. Search for Eden – SNES F-Zero – SNES Fatal Fury – SNES/Genesis Fatal Fury 2 – SNES/Genesis Fatal Fury Special – SNES Fatal Fury Real Bout – PSX Fatal Fury: Wild Ambition – PSX Fear Effect – PSX Fear Effect – PSX Final Fantasy IV (II in US) – SNES/PSX I mix and match between this and the one below for the different romhacks and 10th Anniversary Edition. Final Fantasy IV (II in US) – SNES/PSX Final Fantasy V – SNES/PSX Final Fantasy VI: Brave New World Rom Hack – SNES Final Fantasy VI: Return of the Dark Sorcerer Rom Hack – SNES Final Fantasy VI – SNES/PSX Made by nadonate Final Fantasy VII – PSX Final Fantasy VII – PSX Final Fantasy VIII – PSX Final Fantasy VIII – PSX Final Fantasy IX – PSX Final Fantasy IX – PSX Final Fantasy Mystic Quest – SNES Final Fantasy Tactics – PSX Flashback: The Quest for Identity – SNES Front Mission: Gun Hazard – SNES Gex – PSX Ghost in the Shell - PSX Gradius – SNES Grand Theft Auto – PSX Grandia – PSX Guilty Gear – PSX Gundam – PSX Gunforce – SNES Gunstar Heroes – Genesis Hammerlock Wrestling – SNES Harvest Moon – SNES Illusion of Time/Illusion of Gaia – SNES Inuyasha: A Feudal Fairy Tale – PSX Jade Cocoon – PSX Killer Instinct – SNES Functional King of Fighters – PSX Kirby – SNES Landstalker – Genesis Legacy of Kain: Soul Reaver – PSX The Legend of Dragoon – PSX Legend of Legaia – PSX Legend of Mana – PSX The Legend of Zelda: A Link to the Past – SNES Made by nadonate! Lemmings – SNES Lufia – SNES Lufia – SNES Lunar: Silver Star Story Complete – PSX Lunar 2: Eternal Blue – PSX Madden NFL Mario is Missing! – SNES Mario's Time Machine – SNES Marvel Super Heroes – SNES/PSX Marvel vs Capcom/Street Fighter – PSX Marvel vs Capcom/Street Fighter – PSX Mega Man 7 – SNES/Genesis Mega Man Chibi – PSX/SNES Mega Man – PSX/SNES Mega Man X – SNES/PSX Mega Man X – SNES/PSX Mega Man Soccer – SNES Metal Gear Solid – PSX Metal Slug – PSX MoHawk & Headphone Jack – SNES Mortal Kombat – PSX/SNES/Genesis Mortal Kombat Cosplay – PSX/SNES/Genesis POTENTIALLY NSFW There's no nudity at all, but it is probably a bit gratuitous. Again, decide for yourself. Mortal Kombat Sub Zero – PSX/SNES/Genesis Natsume Championship Wrestling – SNES NBA Jam – SNES NBA Live – SNES NHL – SNES NHL – SNES Ninja Gaiden – SNES/Genesis Oddworld – PSX Ogre Battle – SNES Parasite Eve – PSX Parasite Eve – PSX POTENTIALLY NSFW Persona – PSX Phantasy Star – Genesis Pilotwings – SNES Primal Rage – PSX Prince of Persia – SNES Psychic Force – PSX Punch Out!! – SNES Resident Evil – PSX Resident Evil – PSX Racing – PSX For Gran Turismo, Need for Speed, etc. Rayman – PSX Rayman – PSX Romance of the Three Kingdoms – PSX/SNES Romance of the Three Kingdoms – PSX/SNES SaGa Frontier – PSX Sailor Moon – SNES Sailor Moon RPG – SNES Secret of Evermore – SNES Secret of Mana – SNES Made by nadonate! Secret of Mana 2 (Seiken Densetsu 3) – SNES I tried to make this one like nadonate's SoM bezel to have them match, using a fan-made boxart I found with the same idea. It's not as good obviously, but I actually really like how it came out. Shining Force – Genesis Shining in the Darkness – Genesis Silent Hill – PSX Skateboarding – PSX Tony Hawk games Soccer – SNES/PSX/Genesis Sonic & Knuckles – Genesis Sonic the Hedgehog – Genesis Sonic the Hedgehog – Genesis Soul Blade (Soul Edge) – PSX Soul Blazer – SNES South Park – PSX Star Fox – SNES Star Ocean – PSX/SNES Street Fighter – PSX/SNES/Genesis Street Fighter II: The World Warrior – SNES Street Fighter Alpha/Zero 2 – SNES Street Fighter 2 Special Champ Edition – Genesis Streets of Rage – Genesis Streets of Rage – Genesis Sub Terrania – Genesis Suikoden – PSX Sunset Riders – SNES Super Castlevania IV – SNES (Super) Fire Pro Wrestling – SNES/Genesis/PSX Super Fire Pro Wrestling: Queen's Special – SNES Super Ghouls 'n' Ghosts – SNES Super Mario All Stars – SNES Super Mario Kart – SNES Functional Super Mario RPG – SNES Super Mario World 2: Yoshi's Island – SNES Super Metroid – SNES Made by nadonate! Super Street Fighter II– SNES/Genesis Made by nadonate! Syphon Filter – PSX Tactics Ogre: Let Us Cling Together – PSX Tales of Destiny – PSX Tales of Phantasia – SNES Tecmo Basketball – SNES Tecmo Bowl – SNES Tekken – PSX Tekken – PSX Tennis – PSX/SNES Terranigma – SNES The Lost Vikings – SNES The Lost Vikings – SNES hehe The Simpsons – SNES/PSX The Simpsons Wrestling – PSX Thousand Arms – PSX Threads of Fate – PSX Time Commando – PSX Toejam & Earl – Genesis Vagrant Story – PSX Valkyrie Profile – PSX WCW SuperBrawl – SNES WCW vs. The World – PSX WCW/NWO Thunder – PSX Wild Arms – PSX Wild Arms 2 – PSX Wing Commander – SNES WWF Raw – SNES/Genesis WWF Royal Rumble – SNES/Genesis WWF Super Wrestlemania – SNES/Genesis WWF Wrestlemania: The Arcade Game – PSX/SNES/Genesis WWF Bret Hart and Shawn Michaels – PSX/SNES/Genesis I use for WWF In Your House fwiw WWF Steve Austin – PSX/SNES/Genesis NSFW? Maybe? I use for War Zone and Attitude WWF Rock n Sock – PSX/SNES/Genesis I use for Smackdown 1 and 2 Xenogears – PSX Yoshi – SNES Ys III – SNES Ys IV – SNES Yu-Gi-Oh! – PSX Zen-Nippon Pro Wrestling – SNES Zen-Nippon Pro Wrestling Dash – SNES Zen-Nippon Pro Wrestling: Fight da Pon! – SNES Zombies Ate My Neighbours – SNES Submitter JRPGod Submitted 11/16/2017 Category Platform Bezels/Overlays  
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