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About Me

  1. Community Theme Creator View File Instructions 1. Download the .ZIP and UNBLOCK! 2. Unzip to a new location, DO NOT overwrite the existing forum build 3. Copy the content from the "My Theme Projects" folder from your existing Theme Creator folder and Paste into the new "My Theme Projects" Launchbox/BigBox Compatibility BigBox must be version 13.1 - Beta 2 or higher to support Themes Published using COMMUNITY Theme Creator 2.5 Manuals / How to Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features. Dave Paterson - YouTube Development Live Streams - YouTube Poll: Would you pay for future releases of the COMMUNITY Theme Creator? Submitter y2guru Submitted 09/30/2019 Category Third-party Apps and Plugins  
  2. Version 1.6

    406 downloads

    So basically i have recreated RetroHumanoid's amazing Unified Refried theme in CTC and made quite a few changes to hopefully make it even better. The most notable changes are that it has more info when viewing games and the new movable 3D model boxes. I’ve also added the abilty to choose if you want Fanart or the default images as the background images and having images or text as in the bottom infobar. Atm its only 16:9 but if there is interest I’ll try and add more aspect ratios. To get the most out of this theme you need box - fronts, box - backs and box spines in your Launchbox setup. You can do without the box - backs if you dont paln on rotating the 3D models though. So the views it has so far; 3 Platform views 1 with a full screen video and vertical wheel, one with a smaller video and one that has a selectable favourites and recently played list 3 Wall views to kind of mimic Launchbox (need some tweaking still though) 4 Vertical Wheel games views with 2 different background choices like Refried, one with a big console/handheld/TV and dynamically changing images for different platforms. The other 2 are smaller images of the platform in the corner, without the dynamically changing platform images. 2 of the Vertical Wheel games views (1 dynamic and 1 not as above) have a clear logos wheel and movable 3D model boxes (front, back and spines images needed for full effect for all wheel views) and spinning CD or cart images 2 of the Vertical wheel games views (1 dynamic and 1 not as above) have a vertical box cases wheel as well as 3D movable boxes and and spinning CD or cart images 1 Text view which is mainly for the game selection options (play, read manual ect) with gameplay, title and game select screenshots. ---------- Features: Dynamically changing platform images (like refried) Dynamic Marquees for arcade games (like refried) Dynamic Marquees/Backglass for Pinball games (Future Pinball, Pinball FX3 and Visual Pinball) Moveable 3D model boxes Controller images change in playmode for different platforms Most badges shown Publisher, genre, playmode and certification in infobar and game notes scrolling along the bottom Fanart for the background if you wish. --------- To change/remove certain images; Wheel Views For the Fanart as a background delete or rename the folder; Themes>YART>Media>Background. If you want the any of the Publisher, Genre, Playmode and PEGI/ESRB* images to show as text instead of the images, delete or rename the folders; Publisher Logos, Icons Genres, Icons Play Modes and both the Icons PEGI and Icons ESRB folder (to remove the certification), all are in; Themes>YART>Media. *( When the game certification is shown as text I can’t find a way for it to show the PEGI certification so it will say, M-Mature instead of 18 for example) To change the certification Image from the EU PEGI to the US ESRB ratings, rename or delete folder; Themes>YART>Media>Icons PEGI To change the PEGI text to read ESRB in the wheels views go to the folder; Themes>YART>Views and; Open WheelGamesView.xaml, Wheel2GamesView.xaml, Wheel3GamesView.xaml, Wheel4GamesView.xaml and the TextGamesView.xaml in a text editor (Notepad++ is a good option) and find Text="PEGI: and replace it with Text="ESRB: in all 5 of the above views or just the one you use. To Stop all the Discs from Spinning Open WheelGamesView.xaml, Wheel2GamesView.xaml, Wheel3GamesView.xaml and Wheel4GamesView.xaml in a text editor and search for BeginTime="00:00:02.5" To="360" Duration="00:00:05" RepeatBehavior="Forever"> and replace with BeginTime="00:00:00.0" To="0" Duration="00:00:00" RepeatBehavior="Forever"> You need to do this twice (or replace all in Notepad++) as there are 2 entries you need to replace to stop them all spinning, one for the CDs and one for the Mini CDs Wall Views For Fanart to show for the Wall Views delete or rename the folder; Themes>YART>Media>WallViewBackground To change the certification Image from the EU PEGI to US ESRB overwrite the files in the folder; Themes>YART>Media>Icons PEGI Wall, with files in the Themes>YART>Media>Icons ESRB Wall folder. ---------------------- Text filter and Platform 3, recently played and favourites For these to show you need to go to Options>Views in Bigbox and enable "show filters recent games" and "show filters favourite games" Launchbox controls what images are shown in the recently played and favourites. To change what type of image is used go to image group and choose the type of image you want to use in the dropdown (shown below). This seems to be platform specific as well so you need to go through them all. (Boxes or 3D Boxes work best others don't work well) ---------------- Front and Back Images To have more Front and Back boxes show on the 3D models (If the proper front and back ones arent available) i recommend setting these priorities in Launchbox. Credit: @RetroHumanoid and his amazing Unified Refried on which this built on. Whilst i have made a lot of images myself most are from his theme (especially the video borders). @faeran for his Unified CTC which i used as a template to start this (and it taught me how to use the Community Theme Creator) @y2guru for the unbelievable Community Theme Creator If I’m missing others I’m really sorry as i have been at this for a while off and on so may have used other people images somewhere a long the line. Lastly, this is my first effort at theme creation so bear with me if things aren't as they should be. I'll fix any problems ASAP if you guys find any issues P.S. Please give me suggestions on what to do with views that haven't been filled yet or changes that could me made to the current views. ------------------------------------------- Wheel 1, Wheel 2 Handhelds and Wheel 3 views showing the 3D boxes Wheel1.mp4 wheel 1 handheld.mp4 wheel2.mp4 This is what it looks like with all the images removed (as detailed above) in the infobar
  3. YART (Yet Another Refried Theme) View File So basically i have recreated RetroHumanoid's amazing Unified Refried theme in CTC and made quite a few changes to hopefully make it even better. The most notable changes are that it has more info when viewing games and the new movable 3D model boxes. I’ve also added the abilty to choose if you want Fanart or the default images as the background images and having images or text as in the bottom infobar. Atm its only 16:9 but if there is interest I’ll try and add more aspect ratios. To get the most out of this theme you need box - fronts, box - backs and box spines in your Launchbox setup. You can do without the box - backs if you dont paln on rotating the 3D models though. So the views it has so far; 3 Platform views 1 with a full screen video and vertical wheel, one with a smaller video and one that has a selectable favourites and recently played list 3 Wall views to kind of mimic Launchbox (need some tweaking still though) 4 Vertical Wheel games views with 2 different background choices like Refried, one with a big console/handheld/TV and dynamically changing images for different platforms. The other 2 are smaller images of the platform in the corner, without the dynamically changing platform images. 2 of the Vertical Wheel games views (1 dynamic and 1 not as above) have a clear logos wheel and movable 3D model boxes (front, back and spines images needed for full effect for all wheel views) and spinning CD or cart images 2 of the Vertical wheel games views (1 dynamic and 1 not as above) have a vertical box cases wheel as well as 3D movable boxes and and spinning CD or cart images 1 Text view which is mainly for the game selection options (play, read manual ect) with gameplay, title and game select screenshots. ---------- Features: Dynamically changing platform images (like refried) Dynamic Marquees for arcade games (like refried) Dynamic Marquees/Backglass for Pinball games (Future Pinball, Pinball FX3 and Visual Pinball) Moveable 3D model boxes Controller images change in playmode for different platforms Most badges shown Publisher, genre, playmode and certification in infobar and game notes scrolling along the bottom Fanart for the background if you wish. --------- To change/remove certain images; Wheel Views For the Fanart as a background delete or rename the folder; Themes>YART>Media>Background. If you want the any of the Publisher, Genre, Playmode and PEGI/ESRB* images to show as text instead of the images, delete or rename the folders; Publisher Logos, Icons Genres, Icons Play Modes and both the Icons PEGI and Icons ESRB folder (to remove the certification), all are in; Themes>YART>Media. *( When the game certification is shown as text I can’t find a way for it to show the PEGI certification so it will say, M-Mature instead of 18 for example) To change the certification Image from the EU PEGI to the US ESRB ratings, rename or delete folder; Themes>YART>Media>Icons PEGI To change the PEGI text to read ESRB in the wheels views go to the folder; Themes>YART>Views and; Open WheelGamesView.xaml, Wheel2GamesView.xaml, Wheel3GamesView.xaml, Wheel4GamesView.xaml and the TextGamesView.xaml in a text editor (Notepad++ is a good option) and find Text="PEGI: and replace it with Text="ESRB: in all 5 of the above views or just the one you use. To Stop all the Discs from Spinning Open WheelGamesView.xaml, Wheel2GamesView.xaml, Wheel3GamesView.xaml and Wheel4GamesView.xaml in a text editor and search for BeginTime="00:00:02.5" To="360" Duration="00:00:05" RepeatBehavior="Forever"> and replace with BeginTime="00:00:00.0" To="0" Duration="00:00:00" RepeatBehavior="Forever"> You need to do this twice (or replace all in Notepad++) as there are 2 entries you need to replace to stop them all spinning, one for the CDs and one for the Mini CDs Wall Views For Fanart to show for the Wall Views delete or rename the folder; Themes>YART>Media>WallViewBackground To change the certification Image from the EU PEGI to US ESRB overwrite the files in the folder; Themes>YART>Media>Icons PEGI Wall, with files in the Themes>YART>Media>Icons ESRB Wall folder. ---------------------- Text filter and Platform 3, recently played and favourites For these to show you need to go to Options>Views in Bigbox and enable "show filters recent games" and "show filters favourite games" Launchbox controls what images are shown in the recently played and favourites. To change what type of image is used go to image group and choose the type of image you want to use in the dropdown (shown below). This seems to be platform specific as well so you need to go through them all. (Boxes or 3D Boxes work best others don't work well) ---------------- Front and Back Images To have more Front and Back boxes show on the 3D models (If the proper front and back ones arent available) i recommend setting these priorities in Launchbox. Credit: @RetroHumanoid and his amazing Unified Refried on which this built on. Whilst i have made a lot of images myself most are from his theme (especially the video borders). @faeran for his Unified CTC which i used as a template to start this (and it taught me how to use the Community Theme Creator) @y2guru for the unbelievable Community Theme Creator If I’m missing others I’m really sorry as i have been at this for a while off and on so may have used other people images somewhere a long the line. Lastly, this is my first effort at theme creation so bear with me if things aren't as they should be. I'll fix any problems ASAP if you guys find any issues P.S. Please give me suggestions on what to do with views that haven't been filled yet or changes that could me made to the current views. ------------------------------------------- Wheel 1, Wheel 2 Handhelds and Wheel 3 views showing the 3D boxes Wheel1.mp4 wheel 1 handheld.mp4 wheel2.mp4 This is what it looks like with all the images removed (as detailed above) in the infobar Submitter PaulyC Submitted 01/02/2023 Category Custom Themes  
  4. LaunchBox Controls View File About This will display the controls for the selected game on a secondary monitor (will work on 2+ monitor setups). It will either read the controls from the required xml file or display the control image from: LaunchBox > Images > [System] > Arcade - Controls Information It includes an xml control file for MAME and a default configuration for LaunchBox and Windows. Game controls can be manually added copying the existing format. Installing Extract the zip into your LaunchBox plugins folder and ensure that all files remain in the LaunchBoxControls folder ie. Launchbox\Plugins\LaunchBoxControls\ Edit the settings.xml file as required. The screen number to display the controls on being the most important, currently set to 2. You can get this number from computer Display Settings. Submitter gbiscoo Submitted 01/29/2023 Category Third-party Apps and Plugins  
  5. Version 1.0.0

    5 downloads

    About This will display the controls for the selected game on a secondary monitor (will work on 2+ monitor setups). It will either read the controls from the required xml file or display the control image from: LaunchBox > Images > [System] > Arcade - Controls Information It includes an xml control file for MAME and a default configuration for LaunchBox and Windows. Game controls can be manually added copying the existing format. Installing Extract the zip into your LaunchBox plugins folder and ensure that all files remain in the LaunchBoxControls folder ie. Launchbox\Plugins\LaunchBoxControls\ Edit the settings.xml file as required. The screen number to display the controls on being the most important, currently set to 2. You can get this number from computer Display Settings.
  6. Kodi addon for LaunchBox View File Launches LaunchBox in Big Box mode from within Kodi - It will close or minimize Kodi, launch LaunchBox in Big Box mode and when Big Box is exited Kodi will restart or maximize, with the option to run programs pre/post LaunchBox. It works with Windows only. Features: BigBox Startup video and splash screen support BigBox Updater support Pre/Post scripts Minimize or close Kodi option Launcher Helper script version check Supports Kodi 16, Kodi 17, Kodi 18, Kodi 19 and Kodi Windows Store versions. Requirements: Windows PC LaunchBox Premium Kodi 16, 17, 18, 19 or Kodi Windows Store for Windows Known Issues: Due to Windows Store's UWA security restrictions, user must set a save directory under the plugin's Advanced Settings to a directory of the user choice where the plugin's ahk helper script and icon file can be saved. Taskbar will flash on Kodi Windows Store version (UWA) using 1.5.4+. Current workaround is to switch to Kodi non-UWA or to minimize effects, enable hide taskbar in advance options, remove Cortana search bar and change taskbar to black. Starting with version 1.5.6, due to windows security restriction on SMB shares over IP (eg. \\192.168.1.1\shared-folder\), the addon will produce an error saying it is not supported. Current workaround is to enable SMB fix in Advance settings to replace IP with supplied server name or enable SMBv1 on server and computer to allow NetBIOS name resolutions in Kodi. Kodi-six package is now required with 1.5.6+, addon will fail if after first installation of Kodi-six package dependency, Kodi was not restarted. Install instructions: Use 'Install from Zip' in Kodi and browse to the directory the plugin's zip was downloaded to and select it. Configuration: This plugin requires the user to set the location of their LaunchBox directory in the addon settings before first use. eg. C:\Users\<username>\LaunchBox\ PLEASE NOTE: THIS PLUGIN WILL PRODUCE AN ERROR DURING INSTALL IN KODI ON ANY OPERATING SYSTEM THAT CANNOT RUN LAUNCHBOX. SINCE LAUNCHBOX IS CURRENTLY WINDOWS ONLY THAT IS THE ONLY OPERATING SYSTEM THE PLUGIN CURRENTLY SUPPORTS. ATTENTION: WILL NOT WORK ON ANDROID (BOX, SMART TV, ETC.), IOS or MAC AND LINUX. Submitter CoinTos Submitted 01/25/2017 Category Third-party Apps and Plugins  
  7. Version 1.2.0

    307 downloads

    This is a collection of incredible vector drawings graciously donated by Pineapple Graphics (Aka Snowway22) https://www.instagram.com/pineapple.graphics/ https://www.etsy.com/shop/PineappleGraphicsShp https://www.reddit.com/user/Snowway22/ These drawings take Snowway 10 to 15 hours each! I found this artist on Reddit accidentally and was instantly blown away by the quality of his work. Having a lot of experience in Adobe Illustrator myself, I was shocked to find that these were vector and not 3D models. His artwork showcases very clever techniques to sell the 3D effects including stunning imitations of various materials. Snowway said, “I ended up really enjoying the process and just kept going. I work as a graphic designer so I can make stuff like this in between ‘real’ work stuff. Everything for my job is rush rush. So, it’s really nice to relax, listen to some music, take my time and get lost in the detail. “ I told Snowway about LaunchBox and how this kind of artwork would be a huge boon for the frontend community. He was willing to contribute and even asked for suggestions on more controllers to draw. I gave him a list and some references to help. He said that he’d get to most of them, but he doesn't want to be rushed. I said take your time! Snowway later said, “If you could in any way shout out or plug my Instagram however or to whoever… that would be amazing. I, of course, don’t make any money from that but it’s been a fun hobby and the validation is a good motivator.” Guys, show your appreciation to this artist and enjoy his awesome work! Most of the “favorite” platforms are represented here. Feel free to suggest things here but just know that these drawings take a lot of time. While I’ve made carefully chosen suggestions based on what systems I think are most important and that people actually play, Snowway is the one crafting the art. I will continue to post more as this project grows! The current list of included platforms is as follows: Atari 2600 Atari Lynx Mattel Intellivision Microsoft Xbox Microsoft Xbox 360 Microsoft Xbox One Microsoft Xbox Series NEC TurboGrafx 16 / CD (also Turbo Express) Nintendo 3DS Nintendo 64 / DD Nintendo DS Nintendo Entertainment System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color (5 colors!) Nintendo Switch Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo GameCube Panasonic 3DO SNK Neo Geo AES SNK Neo Geo Pocket Color Sega Dreamcast Sega Game Gear Sega Genesis / 32X / CD (3 & 6 button) (also Sega Nomad) Sega Master System Sega Saturn (Original & 3D Controller) Sony PS Vita Sony PSP Sony PlayStation (Original, Dual Analog and DualShock) Sony PlayStation 2 Sony PlayStation 3 (also boomerang prototype) Sony PlayStation 4 Sony PlayStation 5 Super Nintendo Entertainment System
  8. Version 2.5.5

    8,085 downloads

    Instructions 1. Download the .ZIP and UNBLOCK! 2. Unzip to a new location, DO NOT overwrite the existing forum build 3. Copy the content from the "My Theme Projects" folder from your existing Theme Creator folder and Paste into the new "My Theme Projects" Launchbox/BigBox Compatibility BigBox must be version 13.1 - Beta 2 or higher to support Themes Published using COMMUNITY Theme Creator 2.5 Manuals / How to Refer to my YouTube channel or visit Faeran's Theme Creator Workshop videos to better understand the new features. Dave Paterson - YouTube Development Live Streams - YouTube Please Note: Version 2.5.5 Is the final version of the software I plan to distribute.
  9. Game Room View File Step into your Game Room and view a virtual collection showcasing your love of video games. Each video game console or platform appears with an authentic looking video screen to match that look and feel. It is paired with a set of classic fonts to complete the experience. Requires BigBox 13.1 or higher to properly function. Designed to support 16:9, 21:9, and 4:3 aspect ratios. Unique views for 54 platforms with game videos, game 3D/2D box art, device packaging, and game cart images. Consoles and PCs are paired with TVs and Monitors from the same decade they were released. "Wall View" for looking at game boxes on shelves is accompanied by platform/game logos and image of the original console packaging. Metadata showing Publisher, Developer, User Score, ESRB Rating, Genre, Play Mode, Region, and Platform Description. Two different platform wheel views to choose from. Full Playlist support, so the video size, platform image, and other relevant media will change to match each individual game. Easily customizable by replacing \Themes\GameRoom\Media\Background\background.jpg with one of several included backgrounds or your own custom one! background.jpg credit goes to Yenifer Macias background_ArcadesAlleyway.jpg credit goes to Todor Vladev background_Bedroom.jpg credit goes to Zhi Rong Liu background_SmallArcade.jpg credit goes to Jason Rumpff background_WoodPanels.jpg credit goes to BMovieBen (me) Theme was created using the COMMUNITY Theme Creator by @y2guru - HUGE thank you, he's responsible for the dynamic video size logic. Project files attached for those brave souls wishing to customize further. Requires version 2.5.4 or higher. 461568077_GameRoomCOMMUNITYProjectFiles.zip Submitter BMovieBen Submitted 01/26/2023 Category Custom Themes  
  10. Version 1.0.0

    109 downloads

    Step into your Game Room and view a virtual collection showcasing your love of video games. Each video game console or platform appears with an authentic looking video screen to match that look and feel. It is paired with a set of classic fonts to complete the experience. Requires BigBox 13.1 or higher to properly function. Designed to support 16:9, 21:9, and 4:3 aspect ratios. Unique views for 54 platforms with game videos, game 3D/2D box art, device packaging, and game cart images. Consoles and PCs are paired with TVs and Monitors from the same decade they were released. "Wall View" for looking at game boxes on shelves is accompanied by platform/game logos and image of the original console packaging. Metadata showing Publisher, Developer, User Score, ESRB Rating, Genre, Play Mode, Region, and Platform Description. Two different platform wheel views to choose from. Full Playlist support, so the video size, platform image, and other relevant media will change to match each individual game. Easily customizable by replacing \Themes\GameRoom\Media\Background\background.jpg with one of several included backgrounds or your own custom one! background.jpg credit goes to Yenifer Macias background_ArcadesAlleyway.jpg credit goes to Todor Vladev background_Bedroom.jpg credit goes to Zhi Rong Liu background_SmallArcade.jpg credit goes to Jason Rumpff background_WoodPanels.jpg credit goes to BMovieBen (me) Theme was created using the COMMUNITY Theme Creator by @y2guru - HUGE thank you, he's responsible for the dynamic video size logic. Project files attached for those brave souls wishing to customize further. Requires version 2.5.4 or higher. 461568077_GameRoomCOMMUNITYProjectFiles.zip
  11. CriticalZone / CriticalZone - BlueBox View File Here you can download alternative versions of the CriticalZoneV2 theme that comes bundled with every LaunchBox installation. CriticalZone is a BigBox theme designed for the usage of widescreen platform videos and utilizes videos as backgrounds. This theme was designed for widescreen displays with 16:9 aspect ratios and optimized for a display resolution of 1920x1080. It will also work with other widescreen resolutions and 16:10 aspect ratios but it may not look as polished. Available Versions: - CritcalZoneV2 - BlueBox: A blue color variant of CriticalZoneV2. It features blue texts instead of green and has a different Default background created by @SentaiBrad - BackgroundVideoOnly: All Views, except the TextList Views, will only use video loops as backgrounds. Also available as BlueBox version. - BackgroundFanartOnly: All Views will only use Fanart images as backgrounds. Also available as BlueBox version. -> Use this version if you have performance problems! - 1.8: The original and now old version of CriticalZone. It's officially EOL and won't get supported by me in any way. It's just still here for archiving reasons. There’s also a red 80’s/Cyberpunk themed version of CriticalZone called “CityHunter”. It’s maintained by @keltoigael and can be found here: How to install: Just download the version of choice and extract the archive into: “..\LaunchBox\Themes\” Open the Options menu in BigBox -> go to “Views” and change the Theme to the version you just have installed. IMPORTANT: CriticalZone V2 requires LaunchBox v7.11 or higher! Known issues: - The description texts in all Platform Views and CoverFlowWithDetails Games View won’t fill the whole space of the descriptions box when you use CriticalZone with a higher DPI setting than 100% or a lower display resolution than 1902x1080. It gets progressively worse the higher the DPI settings and/or lower the resolution is. Thanks & Credits: Thanks to @SentaiBrad for creating the new Default background video for the BlueBox variant. Background video of the standard version: In The Deep - FREE Video Background Loop HD 1080p by NIZ.co (http://niz.co/wp/) Submitter CriticalCid Submitted 11/03/2016 Category Big Box Custom Themes
  12. Version 1.1.4

    92 downloads

    LaunchBox Multi Monitor and BigBox +3rd monitor plugin This plugin adds support for 2nd (and 3rd) monitors in LaunchBox to display game images while navigating your collections. If you have LaunchBox version 13.1 or newer, Platform, Platform Category or Playlist images will be displayed when making a selection on the left navigation pane. With BigBox, you already have use of a 2nd display (marquee monitor) for displaying images. For those who have a pinball-cab (or a fancy desktop setup) with 3 displays, this plugin will allow you display an image on the 3rd monitor while navigating BigBox. Some details: - The image displayed changes based on the Platform, Platform Category, Playlist or game you are viewing for both BigBox and LaunchBox. - To view Platform, Platform Category and Playlist images in LaunchBox, LaunchBox version 13.6 is required. BigBox will work with any version. - When a game is launched, the image(s) will be hidden and then reappear after exiting the game. (default) - Optionally (new v1.1.0), you can select Keep image(s) visible during gameplay. The exception is Steam games that are launched via "steam://rungameid/xxxxxx". Their images will not stay visible nor reappear. - You set the default image type (i.e. Box-Front) to use for all games. Or you can set individual image types to use on a per Platform basis (new v1.1.2). - To make this work in BigBox, Theme View files need to be modified. You can modify them yourself (instructions below) or let the plugin do it for you. - No additional changes to LaunchBox or BigBox need to be made for this work (v1.1.3) Q&A: Why would I want to display an image on a 3rd monitor? Because you can. What image would I put on a 3rd monitor? That's entirely up to you. You can choose from pretty much any image type in your collection. Can it display a video on the 3rd (or 2nd-or-3rd in LB) monitor? No. Can it show a pdf file on the extra monitor? No. Can it display 3D models for boxes? No. Installing: Download the plugin zip file. Right-click the zip file, select Properties and check Unblock (if present). Click OK. (With LaunchBox/BigBox not running,) Open the zip file and extract the included folder into your /LaunchBox/Plugins/ folder. Setting up: Start LaunchBox. Click Tools, MultiMonitor Setup Monitor Configuration: Select which monitor # you want the images displayed on from the pull-down list. Click Identify Displays to confirm which monitor corresponds with which monitor number. Toggle on or off to see images on the respective monitors. (v1.1.0) If you wish to keep the images up during gameplay, check Keep image(s) visible during gameplay. (v1.1.1) In LaunchBox, if images aren’t displaying correctly on you marquee monitor, check Stretch images to fill screen (LB 2nd only). This only works on LaunchBox 2nd monitor. Image Selection: Select the default image type you want displayed based on which View you're in. Default Game Images: BigBox 3rd Monitor and LaunchBox 2nd Monitor use the "Game View (BB 3rd/LB 2nd)" image. LaunchBox 3rd monitor uses the "Game View (LB 3rd monitor)" image. The image selection "*Game Controls" looks for game-specific images in your "/Images/platform_name/Arcade - Controls Information/" folder. In LaunchBox, if LaunchBox 3rd Monitor is turned off and the Game View 2nd monitor image doesn’t exist, it will attempt to use the Game View 3rd monitor image. In BigBox, if the Game View 2nd monitor image doesn’t exist, it will attempt to the Game View 3rd monitor image. Set custom game image per Platform (new v1.1.2) Pretty self-explanatory. Click Save after you're done making changes. BigBox Theme Setup: Starting with version 1.1.3, this is no longer required. The plugin will now work with any Theme, modified or not. If you had previously setup (modified) your BigBox Theme(s) for use with this plugin using the Setup Themes button in the setup menu, click Restore Themes and follow the steps to revert them back to their original state. If you modified them manually, just replace those Views with your backups. Other Notes: LaunchBox: Platform/Category/Playlist images will only be displayed if using LaunchBox version 13.6 or newer. BigBox: Changes to image selections etc. can only be made in LaunchBox through Tools, MultiMonitor Setup. General: If after making changes in MultiMonitor Setup (AND clicking Save) images aren't displaying or there's some other plugin issue, try restarting LaunchBox. Disclaimer: This has only been tested on a 2-monitor setup. Neither of which were marquee monitors. So..... Good luck! As always, comments, suggestions and requests are welcomed and encouraged.
  13. Version 1.5.9

    15,039 downloads

    Launches LaunchBox in Big Box mode from within Kodi - It will close or minimize Kodi, launch LaunchBox in Big Box mode and when Big Box is exited Kodi will restart or maximize, with the option to run programs pre/post LaunchBox. It works with Windows only. Features: BigBox Startup video and splash screen support BigBox Updater support Pre/Post scripts Minimize or close Kodi option Launcher Helper script version check Supports Kodi 16, Kodi 17, Kodi 18, Kodi 19 and Kodi Windows Store versions. Requirements: Windows PC LaunchBox Premium Kodi 16, 17, 18, 19 or Kodi Windows Store for Windows Known Issues: Due to Windows Store's UWA security restrictions, user must set a save directory under the plugin's Advanced Settings to a directory of the user choice where the plugin's ahk helper script and icon file can be saved. Taskbar will flash on Kodi Windows Store version (UWA) using 1.5.4+. Current workaround is to switch to Kodi non-UWA or to minimize effects, enable hide taskbar in advance options, remove Cortana search bar and change taskbar to black. Starting with version 1.5.6, due to windows security restriction on SMB shares over IP (eg. \\192.168.1.1\shared-folder\), the addon will produce an error saying it is not supported. Current workaround is to enable SMB fix in Advance settings to replace IP with supplied server name or enable SMBv1 on server and computer to allow NetBIOS name resolutions in Kodi. Kodi-six package is now required with 1.5.6+, addon will fail if after first installation of Kodi-six package dependency, Kodi was not restarted. Install instructions: Use 'Install from Zip' in Kodi and browse to the directory the plugin's zip was downloaded to and select it. Configuration: This plugin requires the user to set the location of their LaunchBox directory in the addon settings before first use. eg. C:\Users\<username>\LaunchBox\ PLEASE NOTE: THIS PLUGIN WILL PRODUCE AN ERROR DURING INSTALL IN KODI ON ANY OPERATING SYSTEM THAT CANNOT RUN LAUNCHBOX. SINCE LAUNCHBOX IS CURRENTLY WINDOWS ONLY THAT IS THE ONLY OPERATING SYSTEM THE PLUGIN CURRENTLY SUPPORTS. ATTENTION: WILL NOT WORK ON ANDROID (BOX, SMART TV, ETC.), IOS or MAC AND LINUX.
  14. Version 1.0.0

    820 downloads

    While I am not the original creator of the LaunchBox / BigBox logos, I have the best versions available in this collection. After roughly 30 hours, I have redrawn and perfected the recognizable cube shape and have multiple variants for multiple use cases. All previously used versions are available here, as well as new versions that are slightly different. All my drawings use perspective correct line work making these the best versions of these logos. They come in three sizes Small (1920x1080 max), Large (3840x2160 max) and SVG which is a vector file type. A lot of the BigBox logos can’t be properly saved in SVG format so I included vector PDFs for all logos as well. The LaunchBox logo had some uneven shapes which I corrected. In addition, I noticed the entire LaunchBox logo is not a perfect cube. Its sides are actually rectangles. I never noticed this until now. Once I saw it, I created a separate perspective correct version. I created a further revised version as well, with thicker lines, consistent line widths and punchier colors. The same standard goes for the BigBox logos. The thicker LB logo also has a glass BigBox variant which took a solid amount of work to get right. I really tried to make the glass thick enough to not be too busy and easily visible large or small. I went back and forth on every shade of every gradient until I felt it looked pretty good against dark and light backgrounds. The only versions that are official are the original taller designs. I wanted to improve them as much as I could while still keeping all of the artist’s intent. Feel free to use these how you’d like. I’ll always appreciate credit. If you like what you see here, please also check out my extensive platform logo collection:
  15. Version 2.0.0

    7,935 downloads

    This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. For either of those there are: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection & Pineapple Graphics' Photoreal Controller Vectors:
  16. Issue: One of the newer LaunchBox/BigBox updates has prevented my computer sleeping while BigBox is running. I believe it has to do with the recent implementation of background music in BigBox. I have diagnosed the problem further and have found that BigBox seems to be outputting an audio stream even though I have background music disabled and do not have any video or audio playing in BigBox. Steps taken: I used the cmd command "powercfg -requests" to figure out that a audio stream is currently "in-use" that is preventing the computer from sleeping. Closing BigBox solves the problem which tells me it is a problem lying somewhere in BigBox. Putting a "powercfg -requestsoverride" in on my audio driver solves the issue but is not an ideal fix because the computer will sleep even if I am listening to music in something like Kodi. If anyone can test this out for themselves or offer some help it would be much appreciated. Thanks! *Edit* I have tested this issue on a separate computer with Windows 10 and the same problem persists, so I know the issue isn't a result of something weird on my arcade computer.
  17. Version 1.0.0

    1,555 downloads

    A sound pack I made using the Xbox One dashboard navigation sounds.
  18. LaunchBox Multi Monitor and BigBox +3rd monitor plugin View File LaunchBox Multi Monitor and BigBox +3rd monitor plugin This plugin adds support for 2nd (and 3rd) monitors in LaunchBox to display game images while navigating your collections. If you have LaunchBox version 13.1 or newer, Platform, Platform Category or Playlist images will be displayed when making a selection on the left navigation pane. With BigBox, you already have use of a 2nd display (marquee monitor) for displaying images. For those who have a pinball-cab (or a fancy desktop setup) with 3 displays, this plugin will allow you display an image on the 3rd monitor while navigating BigBox. Some details: - The image displayed changes based on the Platform, Platform Category, Playlist or game you are viewing for both BigBox and LaunchBox. - To view Platform, Platform Category and Playlist images in LaunchBox, LaunchBox version 13.6 is required. BigBox will work with any version. - When a game is launched, the image(s) will be hidden and then reappear after exiting the game. (default) - Optionally (new v1.1.0), you can select Keep image(s) visible during gameplay. The exception is Steam games that are launched via "steam://rungameid/xxxxxx". Their images will not stay visible nor reappear. - You set the default image type (i.e. Box-Front) to use for all games. Or you can set individual image types to use on a per Platform basis (new v1.1.2). - To make this work in BigBox, Theme View files need to be modified. You can modify them yourself (instructions below) or let the plugin do it for you. - No additional changes to LaunchBox or BigBox need to be made for this work (v1.1.3) Q&A: Why would I want to display an image on a 3rd monitor? Because you can. What image would I put on a 3rd monitor? That's entirely up to you. You can choose from pretty much any image type in your collection. Can it display a video on the 3rd (or 2nd-or-3rd in LB) monitor? No. Can it show a pdf file on the extra monitor? No. Can it display 3D models for boxes? No. Installing: Download the plugin zip file. Right-click the zip file, select Properties and check Unblock (if present). Click OK. (With LaunchBox/BigBox not running,) Open the zip file and extract the included folder into your /LaunchBox/Plugins/ folder. Setting up: Start LaunchBox. Click Tools, MultiMonitor Setup Monitor Configuration: Select which monitor # you want the images displayed on from the pull-down list. Click Identify Displays to confirm which monitor corresponds with which monitor number. Toggle on or off to see images on the respective monitors. (v1.1.0) If you wish to keep the images up during gameplay, check Keep image(s) visible during gameplay. (v1.1.1) In LaunchBox, if images aren’t displaying correctly on you marquee monitor, check Stretch images to fill screen (LB 2nd only). This only works on LaunchBox 2nd monitor. Image Selection: Select the default image type you want displayed based on which View you're in. Default Game Images: BigBox 3rd Monitor and LaunchBox 2nd Monitor use the "Game View (BB 3rd/LB 2nd)" image. LaunchBox 3rd monitor uses the "Game View (LB 3rd monitor)" image. The image selection "*Game Controls" looks for game-specific images in your "/Images/platform_name/Arcade - Controls Information/" folder. In LaunchBox, if LaunchBox 3rd Monitor is turned off and the Game View 2nd monitor image doesn’t exist, it will attempt to use the Game View 3rd monitor image. In BigBox, if the Game View 2nd monitor image doesn’t exist, it will attempt to the Game View 3rd monitor image. Set custom game image per Platform (new v1.1.2) Pretty self-explanatory. Click Save after you're done making changes. BigBox Theme Setup: Starting with version 1.1.3, this is no longer required. The plugin will now work with any Theme, modified or not. If you had previously setup (modified) your BigBox Theme(s) for use with this plugin using the Setup Themes button in the setup menu, click Restore Themes and follow the steps to revert them back to their original state. If you modified them manually, just replace those Views with your backups. Other Notes: LaunchBox: Platform/Category/Playlist images will only be displayed if using LaunchBox version 13.6 or newer. BigBox: Changes to image selections etc. can only be made in LaunchBox through Tools, MultiMonitor Setup. General: If after making changes in MultiMonitor Setup (AND clicking Save) images aren't displaying or there's some other plugin issue, try restarting LaunchBox. Disclaimer: This has only been tested on a 2-monitor setup. Neither of which were marquee monitors. So..... Good luck! As always, comments, suggestions and requests are welcomed and encouraged. Submitter JoeViking245 Submitted 11/16/2022 Category Third-party Apps and Plugins  
  19. Version 3.0

    414 downloads

    this theme was taken from retropie. now it is available in Launchbox BIGBOX mode. I hope you like this theme. If you want some info about the theme comment cheers The avable systems: 3DO Interactive Multiplayer AGS Amstrad CPC Apple II Arcade Atari 800 Atari 2600 Atari 5200 Atari 7800 Atari Jaguar Atari Lynx Atari ST BBC Micro Capcom Play System I Capcom Play System II Capcom Play System III Cave ColecoVision Commodore 64 Commodore Amiga CD32 Commodore Amiga Daphne Desktop Fairchild Channel F Final Burn Alpha GCE Vectrex Magnavox Odyssey 2 Mame Mattel Intellivision Microsoft Xbox 360 Microsoft Xbox Microsoft MSX Microsoft MSX 2 MS-DOS NEC PC Engine CD NEC PC Engine NEC PC-FX NEC Super Grafx / PC Engine SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Naomi Nintendo 3DS Nintendo DS Nintendo 64 Nintendo Entertainment System Nintendo Famicom Nintendo Famicom Disk System Nintendo Game & Watch Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Nintendo GameCube Nintendo Switch Nintendo Virtual Boy Nintendo Wii Nintendo Wii U OpenBOR Pinball Pc Games / Windows Ports ResidualVM SAM Coupe Sammy Atomiswave ScummVM Sharp 6800 Sega 32X Sega CD / Sega Mega CD Sega CD 32X Sega Dreamcast Sega Game Gear Sega Genesis / Sega Mega Drive Sega Master System Sega Saturn Sega SG-1000 Sinclair ZX Spectrum SNK Neo Geo AES / SNK Neo Geo MVS SNK Neo Geo CD SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony PlayStation Sony PSP Sony PSP Minis Sony PlayStation 2 Sony PlayStation 3 Super Famicom Super Nintendo Entertainment System Stratagus Trackball WonderSwan WonderSwan Color ----------------------------------------------------------------- Collections: All Games Beatemup Custom Collection Epic Games Favorites Fighting Kids Kodi Last Played Light Gun Racing Retropie Shootemup Sports Steam/Steam Games ----------------------------------------------------------------- Hack: Nintendo Entertainment System Hack Nintendo Game Boy Advance Hack Nintendo Game Boy Hack Sega Game Gear Hack Sega Genesis Hack Super Nintendo Entertainment System Hack ----------------------------------------------------------------- Comicbook.zip
  20. Version 1.0.1

    141 downloads

    *** Edit: Note that you can use this plugin to add startup marquee video support if you are using BigBox's native marquee handling. However, I recommend you switch to my new plugIn, ThirdScreen, for startup marquee video support because it also adds support for platform marquee videos and unlimited screens. *** Plugin that adds Marquee Intro video support. After installing the plugin you can simply place your Marquee intro videos into the LaunchBox/Videos/StartupMarquee folder. One will be chosen randomly at startup. Static images (jpg or png) will work as well. The marquee video will always automatically end at the same time as the main screen intro video. If the marquee video is shorter than the main screen video, it will loop until the main screen video ends (or until you hit a button to skip the intro). See demo: Installation: Unzip the file and drop the contents into your LaunchBox folder. Place your marquee startup video(s) into LaunchBox/Videos/StartupMarquee. You of course have to make sure your marquee screen is set up first in your BigBox settings: Set your marquee screen number in Options->General->Marquee Screen If you want the intro video to stretch fill the entire marquee, then set Options->Marquee Screen->Set Marquee Images to Fill the Screen If you have a cut-off type marquee, then make sure your screen compatibility mode is set correctly in Options->Marquee Screen->Screen Hardware Compatibility Mode. Currently this plugin does not support the squeeze 1/2 or squeeze 1/3 modes, but all of the following screen compatibility modes are supported: - None - Monitor Cuts Off Bottom 1/2 - Monitor Cuts Off Top 1/2 - Monitor Cuts Off Bottom 2/3 - Monitor Cuts Off Top 2/3 - Monitor Cuts Off 1/3 Top and Bottom
  21. I have corrupted icons on BigBox. They look fine in LaunchBox. I don't know how to fix them, please help. Here is an example of what I see for platforms, but it is happening with boxes too. Tried different themes and get the same issue.
  22. Version 1.02

    36 downloads

    Plugin that adds automated daily reboot support to BigBox (to prevent any slowdowns or errors when running for days). Daily reboot setup is done directly from LaunchBox. Once enabled, your PC will reboot every day at the chosen time if BigBox is running. The plugin is also smart enough to skip the reboot if you are playing a game at the chosen reboot time. Tutorial and Demo: Installation: Copy BigBoxDailyReboot.dll to your LaunchBox/Plugins folder. Open LaunchBox and choose Tools->BigBox Daily Reboot Settings Set daily reboots to Enabled and choose a reboot time. If your PC is not already booting directly into BigBox, create a shortcut to LaunchBox/BigBox.exe and place the shortcut into your Windows startup folder (to get to the startup folder choose Run from the Windows Start menu, type shell:startup in the command box, and hit OK). Release History: 1.00: - Initial release. 1.01: - Improved detection of games being open at reboot time (Steam games were sometimes not being correctly reported as closed). - Added optional debug log file. 1.02: - Added version info to the settings screen.
  23. Sorry if this question has already been asked. I tried searching the forum but by the 8th page I had not found what I was looking for. I would like to have it when attract mode kicks on it will play custom videos instead for scrolling through game videos. Is this something that would be possible, or would I need to submit a ticket to maybe have it as a feature? I'm essentially wanting to have the intros to the old gaming cartoon or commercials play instead.
  24. Version 2.0.0

    190 downloads

    This theme uses a dark rock wall background with blue-ish white shadows. This one works great on larger gaming rigs and folks that have their gaming media stored on a NAS. The video below was made on my main rig with 22,000+ games and all the media and roms being stored on NAS using mapped drives, Launchbox was installed on mechanical HDD. The video does much better showing the theme than the screenshots. (the bouncing and the slides) I used my custom icons for genres, play modes, number of players, custom controllers, etc.. I designed this one mainly for Large Screens and TVs (16:9), but this time I created it in Stretch Mode in CTC. This is the first theme I have tried using the Stretch mode, so if you run into strange looking issues let me know, preferably with screenshots, I am not sure how to properly test the other screen ratios yet, but from I was able to do, the theme was looking decent on the different views in CTC. This time I put a more focus on the Arcade (MAME) platform, using game specific Arcade Cabinets and the Arcade Controls (looks will depend on your artwork) as well as play modes specific to the Arcade platform. (the ones like 2-Player Alternating or 2-Player Simultaneous) if you use them. My custom Genre Icons have grown to over 300+ now (includes the PS template to make more if you need them) and I have over 100 controller images in this theme. The Platform audio I used was a male voice. I increased the volume a bit and added some reverb. Video: (wall views in video are showing original version, version 2 is different-see changelog below) Installation: Download, unzip, copy the folder "Dark Bounce" into your Launchbox "Themes" folder. The Windows Media Player in Bigbox will work best with this theme You can also set the theme up to show if the game can be played in Virtual Reality, Online, PvP, etc. if you want. Artwork is included and already in place. Instructions for setting up the 4-5 custom fields can be found on my "Game On" theme page. (https://forums.launchbox-app.com/files/file/3256-game-on/). It's pretty simple. Thanks goes out to @y2guru, @faeran for there awesome contributions to CTC/LB/BB work and videos. Also @viking for his great stuff as well as @RetroNi. Some of the logos and videos used from their contributions. And of course anyone else I may have un-intendedly forgot to mention. Leave comments and suggestions and I'll see what I can do. Spring is here, so gonna be slowing down with this stuff. If I can keep away from it -Enjoy & thanks for trying the theme!
  25. v2 Platform Logos Professionally Redrawn + Official Versions, New BigBox Defaults View File This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. For either of those there are: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection & Pineapple Graphics' Photoreal Controller Vectors: Submitter Dan Patrick Submitted 03/20/2022 Category Platform Clear Logos
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