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Found 5 results

  1. Launchbox is great for running Dos games with CD audio. With a bit of tinkering with creating a proper config file and automatically mounting an bin file through the launch settings menu, it works surprisingly well if you do it correctly. Strangely enough, I've had better luck playing CD music with a bin file automatically mounted through Launchbox, than doing it manually or using other DOS frontend software. The problem is that while there is a way to automatically mount bin or cue files with DOS games with CD audio included, the same option is sadly not available for Windows based games. I know classic WIndows games are much harder to run on modern computers, but some do in fact work with a bit of fiddling around. The classic 3D Ultra games and the old Racing Madness titles are a good example of games that can run on modern PCs, but tend to use CD audio for high quality music, or music in general. My issue is that I've pretty much never been able to get CD audio to work with bin or cue files in Windows games for reasons I don't know. I own the original CDs in my collection, but converting them to bin and cue files, and then mounting them to install on my machine, the CD music never plays and I'm stuck with the generic compressed music or none in the case of 3D Ultra RC Racers. I guess I could just put in the CD, but I just like the convenience of playing a game by simply booting it up without hassle. And yes, I have tried to convert bin and cue to iso using PowerISO (That's the software I use for making disk image files.), but I never managed to work out how to do it properly, as it always results in an error. And even if it works, it still doesn't resolve the music problem. I've even tried making image files in other iso based software with the same results, and even searching for answers on google has given me no help whatsoever, as it seems like I'm the only person with this problem and I don't even know what it is I'm doing wrong. Anyway, what I'm trying to say is I would really appreciate the option to automatically mount image files for Windows games in Launchbox, as it has worked for me with DOS games and I would hope to see it work for Windows games too.
  2. Hi! I want to use PSX2PSP to convert all my games to .pbp (compressed format, recognized by RetroArc core Beetle PSX HW), but this software need to have only one .bin by games. When a game have more than one .bin, I need to combine them, and I don't want to do it one by one (I have 3000 games). I can't find something to batch it... (a friend made me a .bat that do it, but I have no more sound...) Thank you very much for your help !
  3. Hi all, I have gathered a full set of US PSX games plus not a few PAL ones as well so my aim here is to save some space. After weeks of playing around and reading I have come up with different ways of combining games with multiple bins (normally audio tracks) into one, which is pretty straightforward to be honest. After this I tend to convert them into PBP files but since it is painfully taking a lifetime to convert every single game one by one I am seriously considering batch converting them to CHD. (I was using ePSXe first and now RA Mednafen HW). Everything is OK until this point BUT I have realised after combining bin files some games, they lose audio tracks and while playing I can hear, for instance, the sound effects but not the music. This has happened to me recently with Wipeout 3. My ideal world is to be able to: 1) Combine every single game to has just one cue/bin without losing any audio information and prepare them to 2) Batch conversion to CHD. This also without losing any kind of information from the prior cue/bin. Nor data or audio wise. My methods of combining bin files are: Daemon Tools Lite + Img Burn: mounting the .cue with Daemon in a virtual drive and creating and image from disc with the latter software. UltraIso: opening the .cue or main .bin and converting the game (again) into cue/bin. I am keen on suggestions of every kind or if you have a different workflow/pipeline for achieving this. Many thanks if you read this! This is driving me crazy.
  4. Hi, just downloaded MaxCSO from github yesterday (tried both 64 and 32 versions) and no way they run on my PC. Is there any other source or preset I may be missing? I basically want to convert bin ps2 games into CISO but I guess this is also applicable to PSP conversions. Also, is there a way of merging ps2 multidisc games? Thanks.
  5. Quick check. I've forgotten as I'm already ripping, but does Imgburn accurately rip bin/cue files? I'm on disc 2 of FFVIII and just had this thought in the back of my mind that somewhere I'd read that the cue sheet was mis-timed and something like cdrwin was recommended. I might not be recollecting correctly, though. Should I expect the output to be ok in others' experience?
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