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  1. Archive Cache Manager View File A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file type from an archive. Description When a compressed ROM (in zip, 7z, or other compression format) is first extracted, it is stored in the archive cache. The next time it is played, the data is loaded directly from the cache, virtually eliminating wait time. As the cache approaches its maximum size, the least recently played games are deleted from the cache, making room for new games. Features NEW FEATURE - Keep select ROMs cached and ready to play. Games marked 'Keep' won't be automatically cleaned from the cache. Useful for less frequently played games which you still want to load without waiting (party games, favourites, children's games, etc) NEW FEATURE - Select and play individual ROM files from an archive! Useful for GoodMerged sets, or archives with mixed ROMs and cue sheets (MSU). Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (skip caching small archives). File extension priorities per emulator and platform (cue, bin, iso, etc). Example Usage Why use Archive Cache Manager? Here's some example use cases. Zipped ROMs located on network server or cloud drive, where disk read or network transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as high speed SSD. Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Your library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the desired emulator has the "Extract ROM archives before running" option checked. Uninstallation Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage Archive Cache Manager is designed to run transparent to the user. All that is required is the emulator has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched. Selecting and Playing Individual ROMs From an Archive To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...". A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator. Keeping Games Cached Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK. Configuration Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration items is below. Cache Details This section shows a summary of the cache including the Cache Path, Cache Size, and Keep Size. It also displays a list of the items currently in the cache. Cached Items & Keep Each item in the cache has a Keep flag, which when set will prevent the item from being removed from the cache when the cache is full. This is useful for less frequently played games which you still want to load without waiting (party games, favourites, children's games, etc). Items marked Keep are not included in the cache size calculation. The total size of Keep items is listed in the cache details summary. Configure Cache Clicking the Configure Cache... button opens the cache configuration window. Configure Cache - Cache Path This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder. Default: ArchiveCache If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK. If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path. Configure Cache - Cache Size This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size. Default: 20,000 MB (20 GB) Configure Cache - Minimum Archive Size This is the minimum size in megabytes of an uncompressed archive to be added to the cache. Archives smaller than this won't be added to the cache. Default: 100 MB Open In Explorer Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist. Refresh Refreshes the cache summary and list of cached items from disk. Delete Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting). Purge Cache Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting). File Extension Priority This defines the file extension priority for the specified emulator and platform combination. Use the Add / Edit / Delete buttons to manage file extension priorities. File extensions are a comma delimited list, where the highest priority is the first extension, the next highest priority is the second extension, and so on. If the file extension is not found in the archive when a game is loaded, the default LaunchBox priority is used. Note that the extension priority is applied to all archives, even if they are not cached. Default: PCSX2 \ Sony Playstation 2 \ bin, iso Source Code Source available on GitHub, licensed under the LGPL: https://github.com/fraganator/archive-cache-manager Submitter fraganator Submitted 01/03/2017 Category Third-party Apps and Plugins
  2. Version 2.0.7

    336 downloads

    A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file type from an archive. New in v2.0.7 Badge for cached games. Also includes Simple White and Neon style badges to match your theme. ROMs previously selected using the "Select ROM In Archive..." menu are automatically loaded the next time a game is played. Description When a compressed ROM (in zip, 7z, or rar format) is first extracted, it is stored in the archive cache. The next time it is played, the game is loaded directly from the cache, virtually eliminating wait time. As the cache approaches its maximum size, the least recently played games are deleted from the cache, making room for new games. Features Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (skip caching small archives). Option to keep select ROMs cached and ready to play. Select and play individual ROM files from an archive. File extension priorities per emulator and platform (cue, bin, iso, etc). Example Use Cases Why use Archive Cache Manager? Here's some example use cases. Zipped ROMs located on network server or cloud drive, where disk read or network transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as high speed SSD. Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Your library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the desired emulator has the "Extract ROM archives before running" option checked. Uninstallation Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage Archive Cache Manager is designed to run transparent to the user. All that is required is the emulator has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched. Selecting and Playing Individual ROMs From an Archive To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...". A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator. The next time the game is launched via the normal Play option, the previous ROM selection will be automatically applied. To select another ROM, use the same "Select ROM In Archive..." menu. Keeping Games Cached Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK. Badge The plugin includes a badge to indicate if a game is currently in the cache. It is available under the Badges->Enable Archive Cached menu. There are additional Simple White and Neon style badges, which can be found in the LaunchBox\Plugins\ArchiveCacheManager\Badges folder. Configuration Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration items is below. Cache Details This section shows a summary of the cache including the Cache Path, Cache Size, and Keep Size. It also displays a list of the items currently in the cache. Cached Items & Keep Each item in the cache has a Keep flag, which when set will prevent the item from being removed from the cache when the cache is full. This is useful for less frequently played games which you still want to load without waiting (party games, favourites, children's games, etc). Items marked Keep are not included in the cache size calculation. The total size of Keep items is listed in the cache details summary. Configure Cache Clicking the Configure Cache... button opens the cache configuration window. Configure Cache - Cache Path This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder. Default: ArchiveCache If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK. If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path. Configure Cache - Cache Size This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size. Default: 20,000 MB (20 GB) Configure Cache - Minimum Archive Size This is the minimum size in megabytes of an uncompressed archive to be added to the cache. Archives smaller than this won't be added to the cache. Default: 100 MB Open In Explorer Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist. Refresh Refreshes the cache summary and list of cached items from disk. Delete Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting). Purge Cache Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting). File Extension Priority This defines the file extension priority for the specified emulator and platform combination. Use the Add / Edit / Delete buttons to manage file extension priorities. File extensions are a comma delimited list, where the highest priority is the first extension, the next highest priority is the second extension, and so on. If the file extension is not found in the archive when a game is loaded, the default LaunchBox priority is used. Note that the extension priority is applied to all archives, even if they are not cached. Default: PCSX2 \ Sony Playstation 2 \ bin, iso Source Code Source available on GitHub, licensed under the LGPL: https://github.com/fraganator/archive-cache-manager
  3. Just thought I would give people a little tutorial here on how to use "mklink" to create a Symbolic Link for the Launchbox Cache. Some people say it improves performance (I certainly noticed it) and some say they don't notice much of a difference, I guess it depends on your set up. This method worked for me very well when I moved the Cache to my SSD, I found that I could now use images set to there highest quality without any impact on performance and the images look great on a 4k TV. So here is what worked for me: 1. First download and install LINK SHELL EXTENSION found here http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html (be sure to install the dependency's first)You should now have the option when you right click on a file to "Pick Link Source". 2. On your SSD where you want your CACHE to be located create a folder called "CACHE" (I find that creating a Folder named something like "Launchbox Cache" and then placing the new Cache folder inside it works best). 3. Go to your Launchbox folder and find the original CACHE folder in the IMAGES folder and copy everything in the CACHE folder to your new CACHE folder on your SSD. (this may take a while, alternatively you could just delete everything in the original cache folder if you wish but you will have to repopulate it later after the folder is linked, not a big deal really I just leave launchbox in "attract mode" so the Cache gets filled up). 4. Once you have copied everything (or deleted everything) from the original CACHE folder also delete the actual ORIGINAL CACHE folder itself as well (this part is important). 5. now go to your SSD and right click your new CACHE folder (or the folder it's in) you created earlier and select "Pick Link Source" 6. now go to your IMAGES folder in launchbox right click it and select "Drop as Junction" This will automatically create a new CACHE folder (where you deleted the original) INSIDE the IMAGES folder with a little chain icon attached to it indicating that it is now linked to your SSD CACHE folder! That's it simple but took me a while to get my head around so I just thought I would post this. A way to test if this is working correctly is to do the same with your platform videos folder, if after following the instructions above your videos display properly, everything is working fine! or of course you could just watch the space left on your SSD as the cache fills up.
  4. Back again with another issue. BigBox had been working great for me lately and I have now realized it was because I had not updated it in a while due to there having been no new Betas for a while. A new Beta was released yesterday and as soon as I updated all cover flow images had to load again and if I go to the "Force Populate" option in the menu it starts from scratch where before the update it was it was showing a quick green loading screen since everything was populated. I realize now this has been a major problem for me for a long time so Is this a known issue? it would suck if I had to constantly repopulate after every update as I have a massive library and I have to leave BigBox populating over night.....
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