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Showing results for tags 'chd'.
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Full sets take up a lot of space. I have that space, but that doesn't mean I want to use any more than I have to. Additionally, importing folders full of bin/cue/wav/etc for certain disc rips is messy. In a perfect world, every game would be compressed and stored in a single file. It seems most systems have at least one option, but with so many emulators and so many compression formats, it's been tricky figuring out what that option is. So far I've determined the following system - emulator - compression combos: PSP - PPSSPP - CSO Playstation 1 - Beetle PSX - CHD Playstation 2 - PCSX2 - GZ Gamecube/Wii - Dolphin - GCZ Dreamcast - DEmul - CHD Are these the best combos for these systems? What about other disc-based systems - Amiga CD32, Sega CD, etc? Thanks.
Hi all, I have gathered a full set of US PSX games plus not a few PAL ones as well so my aim here is to save some space. After weeks of playing around and reading I have come up with different ways of combining games with multiple bins (normally audio tracks) into one, which is pretty straightforward to be honest. After this I tend to convert them into PBP files but since it is painfully taking a lifetime to convert every single game one by one I am seriously considering batch converting them to CHD. (I was using ePSXe first and now RA Mednafen HW). Everything is OK until this point BUT I have realised after combining bin files some games, they lose audio tracks and while playing I can hear, for instance, the sound effects but not the music. This has happened to me recently with Wipeout 3. My ideal world is to be able to: 1) Combine every single game to has just one cue/bin without losing any audio information and prepare them to 2) Batch conversion to CHD. This also without losing any kind of information from the prior cue/bin. Nor data or audio wise. My methods of combining bin files are: Daemon Tools Lite + Img Burn: mounting the .cue with Daemon in a virtual drive and creating and image from disc with the latter software. UltraIso: opening the .cue or main .bin and converting the game (again) into cue/bin. I am keen on suggestions of every kind or if you have a different workflow/pipeline for achieving this. Many thanks if you read this! This is driving me crazy.
I am not a Noob really, but a Noob when it comes to CHD files. I keep my CHD's separate from my ROM's. I have a full set of .182 of both. I have watched the tutorials, and searched these forums. 1. Does every CHD have a corresponding ROM? 2. How do I add the CHD's to LaunchBox? When I point the importer to the location with all of the CHD's it doesn't seem to get all of the entries. I must be doing it wrong. Thanks for any help
I am having trouble running mame games like Killer Instinct , the mortal kombat serie , Street fighter 3rd strike , sunset riders , all games with chd actually , I have the chd and the rom files because they run perfect outside launchbox . And as far as i know , i correctly entered the rom path. Any suggestions because i have been struggling for over three days now.