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Showing results for tags 'combine'.
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When Importing modern games and downloadable content add-ons I'm having a problem in which Launch box is unable to recognize DLC and group it with the games that they belong with, instead it imports DLC as separate games (DLC shows no data or pictures, games do). The files that I have for the X360 XBLA (Xbox 360 Live Arcade) don't have file extensions, so that may make it harder for LaunchBox to import the content properly. I also thought my issue might be caused by having different file names of games and DLC. Is there a proper format for DLC? This is an example of how I have mine labeled now: "3D Ultra Mini Golf 2 [258410A3B] Fairy Tales Map Pack (DLC)". Perhaps the title of the DLC should be in parenthesis or next to game title, is there a guide for this? (more modern console examples) Shouldn't Launch box show what DLC you have with the associated games in the games details? (that seems like a standard feature for modern consoles) Rather than combine each DLC to their game individually in Lunchbox after importing them (unable to do so, greyed out combine button). How do I properly import this DLC so that it is sorted properly? Also adding an option to not import .zip and .7z file format for ALL consoles would be helpful.
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Hi all, I have gathered a full set of US PSX games plus not a few PAL ones as well so my aim here is to save some space. After weeks of playing around and reading I have come up with different ways of combining games with multiple bins (normally audio tracks) into one, which is pretty straightforward to be honest. After this I tend to convert them into PBP files but since it is painfully taking a lifetime to convert every single game one by one I am seriously considering batch converting them to CHD. (I was using ePSXe first and now RA Mednafen HW). Everything is OK until this point BUT I have realised after combining bin files some games, they lose audio tracks and while playing I can hear, for instance, the sound effects but not the music. This has happened to me recently with Wipeout 3. My ideal world is to be able to: 1) Combine every single game to has just one cue/bin without losing any audio information and prepare them to 2) Batch conversion to CHD. This also without losing any kind of information from the prior cue/bin. Nor data or audio wise. My methods of combining bin files are: Daemon Tools Lite + Img Burn: mounting the .cue with Daemon in a virtual drive and creating and image from disc with the latter software. UltraIso: opening the .cue or main .bin and converting the game (again) into cue/bin. I am keen on suggestions of every kind or if you have a different workflow/pipeline for achieving this. Many thanks if you read this! This is driving me crazy.