Jump to content
LaunchBox Community Forums

Search the Community

Showing results for tags 'config'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • LaunchBox
    • Beta Testing
    • Collections and Builds
    • Features
    • Troubleshooting
    • Website/Forum Support
    • Noobs
    • News and Updates
  • User-Created Content and Downloads
    • Big Box Custom Themes
    • Big Box Sound Packs
    • Big Box Startup Videos
    • Game Media
    • Platform Media
    • Playlists & Playlist Media
    • Third-Party Applications and Plugins (Released)
    • Third-Party Applications and Plugins (Development and Beta Testing)
    • Videos
  • LaunchBox Games Database
    • News and Updates
    • Contributions
    • Features
    • Troubleshooting
  • Off Topic
    • DOSBox
    • Emulation
    • Games
    • Monkeys
    • Buy / Sell / Trade

Categories

  • Big Box Startup Videos
  • Big Box Custom Themes
    • Legacy Themes
  • Big Box Sound Packs
  • LaunchBox Custom Themes
  • Game Media
    • Game Theme Videos
    • Game Media Packs
    • Game Marquee Images
    • Game Clear Logos
    • Game Box Art
    • Game Cart Images
    • Arcade Cabinets
  • Platform Media
    • Platform Theme Videos
    • Platform Console Images
    • Platform Backgrounds
    • Platform Banners
    • Platform Clear Logos
    • Platform Bezels/Overlays
  • Playlists & Playlist Media
    • Playlists
    • Playlist Theme Videos
    • Playlist Backgrounds
    • Playlist Banners
    • Playlist Clear Logos
  • Third-party Apps and Plugins
  • LaunchBox/Big Box Official Media

Blogs

  • Jason's Devotions
  • Thatmans Blog
  • THAT NINTENDO SWITCH EARLY REVEAL WAS FROM A STOLEN CONSOLE
  • One of a Kind, Unique Wedding Gowns
  • data recovery techniques
  • weishihao
  • Ale nawet to nie rośnie bardzo wysoko
  • [Español] Añadir un emulador no listado
  • How To Install SuperRepo On Kodi
  • creamtitangel69.wordpress.com
  • Best Gaming Mouse
  • AGEN OBAT EROGAN ASLI | OBAT PEMBESAR ALAT VITAL PRIA PERMANEN
  • air jordan 1 all red
  • Titan Gel Asli Rusia 082243629704
  • Shawn
  • Shawn
  • Version 8.8

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 12 results

  1. Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014). My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 and then try to add more once that was complete. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. That presented a question, however, as to how best to distribute them. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several .ini files that contain various settings that PCSX2 will use, and then direct these specific .inis to PCSX2 via command-line (--cfgpath “[path\to\the\config]”). User @alec100_94 created a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current .inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. As an added bonus, it can even create independent memory cards for each game. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. So we had a lot of back and forth over the course of the last week and did a lot of testing and now we’ve ended up with something I’m really happy to say works very well. Exciting! Major props to Alec for all his hard work on this (and for putting up with all my picky crap ). Getting started All you need to do is download and install the plugin, then right-click on a Playstation 2 game in your library, and then click on the "PCSX2 Configurator" option at the bottom of the right-click menu. From here you can either click "Create Config" to create your own config (or overwrite your current config) or "Download Config" to download mine. If I've created a config for the game, the "Download Config" option will be enabled (lit) - if I haven't, it won't be (note that a takes a second or two for a match to be made, so "Download Config" won't immediately be lit even if I've created a config for it). If I've updated a config since you originally downloaded it, an update option will be lit which can be clicked to update the config to the newest version. Once you've downloaded or created a config, the "Remove Config" and "Configure with PCSX2" options will be usable. Clicking "Configure with PCSX2" will open PCSX2 for you to edit that config as you see fit. Once a config is present, the right-click "Configure" option will do this as well. The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these configs are designed specifically for PCSX2 1.5.0. The latest stable version - 1.4.0 - is more than a year old at this point and a ton of improvements have been added in the meantime. Some of these configs likely won’t work at all for 1.4.0 as there are hacks implemented in 1.5.0 that don’t even exist in 1.4.0, and the plugins have changed over time. You need to be using PCSX2 1.5.0 in order to use these configs. You can find the latest development builds (1.5.0) available here. The configs Now that everything's squared away with the plugin, I'll be able to get back to working on more configs going forward. Right now I’m at 86 configs [EDIT: up to 244 currently]. Not a whole lot, I know, but it’s a start. I’m open to requests, but understand that I’ve already got a stack of about 200 more games that I have set aside to work through as a start (to-do list is at the bottom). I’m prioritizing stuff that’s 1) of interest to me and 2) don’t sound like they have huge game-breaking issues based on their PCSX2 wiki page. The PCSX2 compatibility wiki is kindof a mess that isn’t particularly well-documented and, in my experience, is frequently full of outdated and/or outright incorrect information, but it’s at least a sortof starting reference point for whether or not I decide to try out a game. Also try to keep in mind that this is often a very time-consuming process so don’t expect to see 20 new configs added in a day. In cases of really severe complications, it can be 30 minutes to multiple hours of testing and tweaking for one config. I have an ongoing spreadsheet detailing what’s in each config as well as some additional notes where appropriate and a rating of what I consider to be the relative significance of emulation issues present for that game, from minor/nonexistent to moderate to broken. Software mode is generally only used as a last-resort when no other hacks or fixes could resolve various issues brought on by hardware rendering, but be aware that there are some configs that use software rendering because of this. I’ll periodically be making updates in this thread to note new configs that are added, and of course the spreadsheet will be kept up to date. >> PCSX2 Config Spreadsheet << The configs are fairly moderate in terms of system requirements, as my PC is about 4 years old at this point (specs at the bottom) and can often push these a bit higher than what’s included in the configs, depending on the game, but realize that there’s going to be some variance in performance depending on your hardware. Because of this, I wanted to provide some tips below on how these can be altered to improve performance. Performance improvement tips (if necessary) If a config isn’t performing well on your PC, my first suggestion is to try enabling MTVU in speedhacks (if it isn’t already enabled for that config). Technically this can impact compatibility which is why I usually leave it off when I can get away with it, but generally speaking it causes very few issues so it’s a good place to start. Note that "preset" has to be unchecked at the bottom-left and speedhacks have to be enabled at the top-left. They will already be set in those positions for any downloaded configs, however. If MTVU alone doesn’t work, try dropping the scaling by 1x at a time until performance improves. Most of the configs use 4x scaling, which is middle-of-the-road. If performance is struggling, dropping that to 3x (or 2x) can make a big difference. One additional thing you can try is changing the sync mode in the SPU settings from timestretch to async. I mention this one last because it has the highest probability of causing problems, but compatibility is still quite good overall. Basically what this is doing is changing it so that audio and video no longer have to be 100% synced at all times, which sounds like a bad thing but in practice it’s not. With timestretch there can be times where, if the game is performing poorly, you’ll get this really awful, stuttery, warbled mess for the audio because it’s going out of its way to keep them in sync and it creates a bit of a mess. Async can make these problematic moments much less noticeable. It's useful for games that have occasional and brief dips in performance - if a game is just constantly running at 50% speed though, the only thing it's going to do is make the audio way out of sync from the game. Again though, I recommend starting with MTVU and reducing the scaling first. You can also try adjusting the EE Cycle Rate, but I don't recommend doing this unless you really have no other option. This has a significantly higher probability of breaking things, so leave it alone unless absolutely necessary. My hope is that the vast majority of people won’t have to change anything at all, but I wanted to give some pointers here in case your system is struggling. Anyway, that's it for now! More to come soon! My current to-do list: My PC: i7 4770k CPU GTX 780 32 GB RAM 256GB SSD System Drive Windows 7 Pro (64-bit)
  2. I know how to add the handheld border shaders through RetroArch like the GBA one which was included in RetroArch's initial download or shader update here: I find it much more enjoyable playing like this. Though I want to be able to add ones that I have downloaded like this Atari Lynx one: Problem is it does not have a .cfg file, it just came with the following:The .ini just has the following information in it: I know the short answer to this would just be to create a .cfg file, but I have tried and not succeeded. Has anyone done this before and if so would someone be so kind as to walk through it together and then hopefully others may benefit from it too. I have searched but have not found any tutorials or discussion detailing exactly this. Also, one more question. For systems that one may be using the same core like gambatte_libretro.cfg for the GB and GBC but wish to have different custom configure in order to have a different handheld border shader if you copy your gambatte_libretro.cfg in the RA config folder and name it to something like gambatte2_libretro.cfg will it show up in the RA UI options? Thank you in advance.
  3. Hey guys, I have a PS4 controller and a Gamecube controller. I like to play Dolphin with the Gamecube controller, but once it's wired sometimes I give up to play to avoid the chance to fall, hit my head, and die when connecting the cable (or just to avoid fatigue). So I like to play with the wireless PS4 controller sometimes as well. For now I have two separated folders for dolphin (using the portable.txt) and I have 2 emulators set on Launchbox, each one with one config for controller. The problem is: I couldn't figure out how to merge the save files. Does anyone knows any other way that can I have 2 controller settings for dolphin and use on Launchbox/BB quickly?
  4. So, I'm trying to get my tankstick set up with MAME so that NEO GEO games use a different config from other games. I see this is already built into the X-arcade.cfg file I put in the ctrlr directory a while ago, but I realize it is looking for a 'neogeo' system. Right now, I don't think this is set up, since it is currently not formatted according to what it says. Right now, it's using "Ctrl, Alt, Space, X", but I want to use "C, Shift, Z, X" as seen in the X-Arcade.cfg. How do I define what games are part of the 'neogeo' system in mame as displayed in X-Arcade.cfg?
  5. proghodet

    CEMU controller config

    Hey all! In order to play multiplayer on New Super Mario Bros. Wii U, I need to set player 1 to controller 2, player 2 to controller 3, while for most other Wii U games, it works to map them to order (so player 1 is controller 1 and so on). I couldn't find anything in the CEMU documentation, but do you guys know if there is a way to set up config files per game yet, such as in Dolphin? Or other solutions to this problem? In other words, an easy way to switch configs on launch
  6. This issues has been driving me nuts for weeks. I can’t seem to figure it out. I’m trying to configure Retroarch for the first time. I want to use it to emulate NES, SNES, Sega Genesis, etc on my Arcade. The arcade has an Xtension 2 player control panel, configured for keyboard inputs. Works just fine with MAME games & the standalone MAME emulator. But I’m just focusing on NES & Retroarch for now. This should be simple, since I just need to enter control inputs for up, down, left, right, A, B, Start & Select. I just can’t figure out Retroarch. I’ll load the NES core in Retroarch (NestopiaUE), then go to Input and then Input User 1 Binds. I assume these are the general inputs for Retroarch overall. Not sure if I need to setup a config file for each core tho. This should be simple, but it’s not. I head down to the User 1 D-pad settings. The correct settings should be up, down, left, right arrow keys. When I press enter to change & then press down on my joystick, the key is changed to keypad2, not down. So all my settings are set to keypad8, keypad2, keypad4, keypad6. It doesn’t matter if I enter inputs with the joystick or arrow keys on the keyboard. Doesn’t matter if the keyboard number lock is on or off. So when I launch an NES game, the joystick controls do not work. I’m at a loss how to fix. I suppose I could manually change the config file in notepad++, but I cannot locate the config file on my hard drive, and I’m not sure if config files need to be made for each core. And if individual config files need to be created, how do I get them to launch with each Retroarch core? Setting up my Arcade has been a ongoing battle every step of the way. So damn frustrating. This shit is going to take me years. Any help appreciated.
  7. Okay so, I used Launchbox --> Retroarch before but rocketlauncher offered a lot of nice features so i decided to give it ago. Forever later after i finally got it working properly i noticed i don't have custom configs for every console i'm using inside Retroarch (nintendo64, nes etc). So i looked through RocketLauncher and i found the "CLI Parameters" which i assume stand for something along the lines of 'command-line parameters'. Which is great, it's the same as the the option in launchbox called "Default Command-Line Parameters" where you put in your config source per console. Thing is i can't get it to work, the "command-line" i used in Launchbox was '-c "retroarch.cfg"' which takes the file from retroarch directory directly and puts them to use ('-c "config\retroarch.cfg"' is another example). Used the same command-line inside RocketLauncher but it doesn't use the config whenever i load up any game of that specific console in Launchbox. Anyone know a way to get the custom config to work through RocketLauncher? / I know the text is bit scrumbled but honestly my experience with RocketLaunch is the same, really messy but of course a great utility. // Also if i put this thread in the wrong forum section my bad - feel free to move it or w/e. thanks in advance
  8. Launchbox with Retroarch with MAME2014 Libretro core I took a long break from configuring my arcade machine and recently dived back into it. I am running into a problem that I cannot seem to find an answer to so I thought I would come here to see if someone could help. The issue is that when I load up a game in Launcbox using the MAME2014 core, the global buttons are not being used by default, instead the buttons for the specific machine that I load are the ones being used. However, this is obviously very inconvenient because every time I fire up a game I have to go in and change each machines buttons configs through the quick menu screen within mame. Is there a setting that allows for all machine settings to be overwriting global settings?
  9. Buttonmasher

    Changing default mame keys

    Im trying to assign all of my buttons on my ipac4 within mame. The player 2 joystick down command is registered as key F. The problem is that within mame the F button is the full screen/window mode command. Is there a way to disable this within mame somewhere so that I can use the F button as my down button for player 2? Pressing tab to quick menu does not seem to show this at all.
  10. Hi! I`m pretty new in Launchbox, and I love it. Today I was testing some graphical things with Crash Bandicoot of PSX, and LB did`t load must of my configurations (load some), that was weird, beacuse I launched RA as a standalone and their where there... I may clarify this, I used the -L "cores\mednafen_psx_libretro.dll" -c "config\mednafen_psx_libretro.cfg" command... So where did I drop the ball? Sorry, my english could be a little rusted and as I said before, I'm a noobie in LB. Thanks in advance!
  11. Hello everyone! So I've had this problem with Nestopia. I have two Xbox 360 controllers that I've configured with it. I didn't like the fact that if both weren't on, Nestopia would have a popup saying "One or more joysticks is not connected would you like to remap?" And no matter if I clicked Yes or No, it'd erase my config. So I set the .xml file to read only. That helped and I even managed to get rid if an annoying popup when I closed it saying "Can't save the configuration!" by copying a ePSX ahk script I found online. So what could I do to get rid of the popup "One or Joysticks is not connected"? I've looked everywhere online and on AHK forums and I can't figure out how to automatically close the window when opening a rom using Nestopia. Here's what I've tried: ClosePopup: WinClose, Nestopia return $Esc:: { Process, Close, {{{StartupEXE}}} } I'm not a coding expert, but I've tried examples similar to what I've read but nothing will get rid of that startup dialog box. I'm just trying to make my setup so I don't need to use a keyboard or mouse.
  12. Ripklawe

    Core Remap problem

    Hello all, First off, LOVE the work being done here. Just bought my premium license an hour ago. Best purchase I have made in quite some time. That being said, I have an issue it seems (which is saying something because I have been using this for a few days solid with no issues, speaks volumes to the stability of the program and tutorial support out there if you ask me). I am trying to remap my Xbox 360 controller for Windows to a set of buttons per core. For example, I would love to remap my buttons for CPS-1 and CPS-2 games in a manner which is more in line with the majority of fighting games they deal with. Now, I CAN set the buttons up of course, under "Settings>Input>Input User 1 Binds" and that will, naturally, bind my buttons in game. The problem is that is also binds them in the retroarch menu and I like a different set of buttons for my controller there. Now, in some cores, like "bsnes_balanced_libretro.dll" or "mednafen_pce_fast_libretro.dll" for example, there is an option to set controls per core under "Quick Menu>Controls". This is awesome and has made gaming on those cores a lot more enjoyable. However, this option is not under the "Quick Menu" tab on cores for the CPS-1, CPS-2 and NeoGeo. Is this by design? Is it just not implemented on the menu? Is there a way for me to get that functionality, even manually if need be? I saw one post on these forums about something similar but it did not seem to be the exact same problem so that is why I am writing this. Thanks for any and all help in advance!
×