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About Me

Found 22 results

  1. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. The Mega Bezel Reflection Shader is by Hyperspacemadness Some of the original artwork came from ReignStumble Credit is given to RetroKenesis for the bezel frames You can download my updated console themed bezels here - https://www.mediafire.com/file/nae92pk4834fbqb/ConsoledThemedBezelsByOrionsangelHSM.zip/file You can download all my older console themed overlays here - https://www.mediafire.com/file/ngh4h47lr4d0i45/OrionsangelRetroarchOverlays.zip Here's a Tutorial on how to add them to Retroarch. Older versions...
  2. Version 1.0.0

    68 downloads

    The goal of Hands-On is to display physical information about the game you're playing without having to exit the emulator. It was first designed with arcade games in mind so if all your media is in place you'll see control diagrams, the game's physical control panel, an image of the full cabinet as well as 'Clear logo', 'Advertisement Flyer - Front' and 'Platform Clear Logo' all on one screen. Rather than show your controller mappings -- Retro808's Game Controls pause theme is excellent for that -- I just wanted to better see how many buttons, sticks, or pedals an arcade game had and what it physically looked like. Coincidentally, while working on my theme Antny released their Transparent Control Panels pack which provides exactly the kind of true-to-life, close up images I was aiming to incorporate. Really worth grabbing if you like the idea of my theme. What about consoles and handhelds? That's where the setup gets a wee bit more complicated. I didn't find that there were a lot of game-specific control images out there so for consoles I focused on showing the hardware, controller, and cart/disc. Case in point, until I started working on this I had no idea the Virtual Boy had buttons on the back of the controller! Having that kind of reference at hand really helps keep in mind the hardware you're emulating. To accomplish a similar look to the arcade side I've created two separate directories you'll need to copy over named 'HW_Console' and 'HW_Control'. These contain my incomplete set of custom images based on my personal preference. But good news: since they're separate from the directories that LaunchBox scrapes you can freely replace mine with any hardware images you'd like without screwing up your existing setup. Most of mine came from Evan Amos who has provided hundreds of high quality images for Wikipedia. I hope to keep expanding the console and controller selection over time as a separate release. Look for it here. How to set it up In the zip you'll find the following folders and files: Hands-On Pause Theme v1.0 README.txt LaunchBox Images HW_Console HW_Controller PauseThemes Hands-On Pause Theme Fonts (be sure to install the included font) Images Default.xaml These are the folders that need to be placed within your LaunchBox install. 'HW_Console' and 'HW_Controller' folders go into your Launchbox\Images directory. 'Hands-On Pause Theme' goes into your LaunchBox\PauseThemes directory. Finally, go to LaunchBox > Tools > Options and under 'Game Pause' select the new 'Hands-On Pause Theme' entry. You're ready to go! NOTES on the theme's behavior: I never use the menu options on pause themes so I condensed them down to a single line at the bottom middle of the screen. Press up/down to cycle through the options for Save, Load, Achievements, etc. The arcade cabinet image sits on top of your arcade clear logo. This is intentional to keep the cabinet images at a good size while making the platform logos more visible for consoles. It's not my favorite thing but I couldn't figure out how to hide just the arcade platform logo. All of the images look much better if you can get transparent PNGs. Cabinet photos seem to frequently have solid backgrounds so they look a little odd. Pause Often! If you have more than one image scraped for LaunchBox's default types the pause theme will cycle through them. I couldn't find a way to control this behavior but have grown to like the surprise of different images. For consoles the theme pulls both a cart image and a disc image. If you somehow have an image of each type for the same game, they'll both be displayed on top of each other. See below for how to edit that. How to customize it Simply replace my 'HW_Console' or 'HW_Controller' images with whatever PNG files you want. Make sure they are named exactly how your platforms are named in LaunchBox. My versions have a shadow pre-applied to match the other images in the theme so yours might look a little flat. The theme only supports PNG files by default. If you'd like to use JPG instead, edit Line 133 and Line 156 of Default.xaml to replace the '.png' with the file extension you're using. If there are any elements you don't like or don't want to see, open the Default.xaml file and delete them. Don't want to see cart or disc images? Delete the section below <!-- For Consoles: Disc Image -->, etc. I tried to label everything as clearly as possible. If you're looking for great sources of controller, console, and platform images check out these releases. They're fantastic and expansive! Dan Patrick's Platform Logos Professionally Redrawn AsparagusTrevor's Controllers - Outlined Colour, Controllers - Stencil Platform Images, and System Media - Stencil Sources & Design I use Juketsu's Slipstream Startup Theme so I based mine on their matching pause theme. It's fairly heavily edited, mostly retaining the font, color, and default background image. Thanks Juketsu for OKing my reuse of the files. Custom controller and console images largely based on Evan Amos' work at The Vanamo Online Game Museum on Wikipedia. Custom Platforms Covered in 1.0 North American territory, original model hardware, personal selections: 3DO (predominantly Panasonic model) Atari 2600 (Woody) Atari Lynx (both styles) Fairchild Channel F Mattel Intellivision NEC TurboGrafx-CD (CD add-on and DUO options available) NEC TurboGrafx-16 Neo Geo AES Nintendo 64 Nintendo Entertainment System Nintendo Game Boy Advance (GBA, SP, Micro models) Nintendo Game Boy (Original, Color, Pocket models) Nintendo GameCube Nintendo Virtual Boy Sega 32X Sega CD (Model 1 with Genesis) Sega Dreamcast Sega Game Gear Sega Genesis (Model 1) SNK Neo Geo Pocket Color (Color model only) Sony PlayStation (launch model) Super Nintendo Entertainment System THANKS! I hope you all like my first pause theme, let me know if there's anything you'd like to change and I can try to help you customize it.
  3. Version 1.0.1

    150 downloads

    Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME )
  4. Hey guys! I was told we are looking for people to contribute to console metadata when I made a ticket on bitbucket and I am willing to do that, if someone can point me in the right direction Edit: 11/15/2016 These are the Consoles that need to be done and I will mark them off as I go but after these are done, we just need some better images and then the Launchbox GD Platforms will be complete. Ones In Red I Either Could not find enough info or too vague to record.
  5. Hands-On Pause Theme View File The goal of Hands-On is to display physical information about the game you're playing without having to exit the emulator. It was first designed with arcade games in mind so if all your media is in place you'll see control diagrams, the game's physical control panel, an image of the full cabinet as well as 'Clear logo', 'Advertisement Flyer - Front' and 'Platform Clear Logo' all on one screen. Rather than show your controller mappings -- Retro808's Game Controls pause theme is excellent for that -- I just wanted to better see how many buttons, sticks, or pedals an arcade game had and what it physically looked like. Coincidentally, while working on my theme Antny released their Transparent Control Panels pack which provides exactly the kind of true-to-life, close up images I was aiming to incorporate. Really worth grabbing if you like the idea of my theme. What about consoles and handhelds? That's where the setup gets a wee bit more complicated. I didn't find that there were a lot of game-specific control images out there so for consoles I focused on showing the hardware, controller, and cart/disc. Case in point, until I started working on this I had no idea the Virtual Boy had buttons on the back of the controller! Having that kind of reference at hand really helps keep in mind the hardware you're emulating. To accomplish a similar look to the arcade side I've created two separate directories you'll need to copy over named 'HW_Console' and 'HW_Control'. These contain my incomplete set of custom images based on my personal preference. But good news: since they're separate from the directories that LaunchBox scrapes you can freely replace mine with any hardware images you'd like without screwing up your existing setup. Most of mine came from Evan Amos who has provided hundreds of high quality images for Wikipedia. I hope to keep expanding the console and controller selection over time as a separate release. Look for it here. How to set it up In the zip you'll find the following folders and files: Hands-On Pause Theme v1.0 README.txt LaunchBox Images HW_Console HW_Controller PauseThemes Hands-On Pause Theme Fonts (be sure to install the included font) Images Default.xaml These are the folders that need to be placed within your LaunchBox install. 'HW_Console' and 'HW_Controller' folders go into your Launchbox\Images directory. 'Hands-On Pause Theme' goes into your LaunchBox\PauseThemes directory. Finally, go to LaunchBox > Tools > Options and under 'Game Pause' select the new 'Hands-On Pause Theme' entry. You're ready to go! NOTES on the theme's behavior: I never use the menu options on pause themes so I condensed them down to a single line at the bottom middle of the screen. Press up/down to cycle through the options for Save, Load, Achievements, etc. The arcade cabinet image sits on top of your arcade clear logo. This is intentional to keep the cabinet images at a good size while making the platform logos more visible for consoles. It's not my favorite thing but I couldn't figure out how to hide just the arcade platform logo. All of the images look much better if you can get transparent PNGs. Cabinet photos seem to frequently have solid backgrounds so they look a little odd. Pause Often! If you have more than one image scraped for LaunchBox's default types the pause theme will cycle through them. I couldn't find a way to control this behavior but have grown to like the surprise of different images. For consoles the theme pulls both a cart image and a disc image. If you somehow have an image of each type for the same game, they'll both be displayed on top of each other. See below for how to edit that. How to customize it Simply replace my 'HW_Console' or 'HW_Controller' images with whatever PNG files you want. Make sure they are named exactly how your platforms are named in LaunchBox. My versions have a shadow pre-applied to match the other images in the theme so yours might look a little flat. The theme only supports PNG files by default. If you'd like to use JPG instead, edit Line 133 and Line 156 of Default.xaml to replace the '.png' with the file extension you're using. If there are any elements you don't like or don't want to see, open the Default.xaml file and delete them. Don't want to see cart or disc images? Delete the section below <!-- For Consoles: Disc Image -->, etc. I tried to label everything as clearly as possible. If you're looking for great sources of controller, console, and platform images check out these releases. They're fantastic and expansive! Dan Patrick's Platform Logos Professionally Redrawn AsparagusTrevor's Controllers - Outlined Colour, Controllers - Stencil Platform Images, and System Media - Stencil Sources & Design I use Juketsu's Slipstream Startup Theme so I based mine on their matching pause theme. It's fairly heavily edited, mostly retaining the font, color, and default background image. Thanks Juketsu for OKing my reuse of the files. Custom controller and console images largely based on Evan Amos' work at The Vanamo Online Game Museum on Wikipedia. Custom Platforms Covered in 1.0 North American territory, original model hardware, personal selections: 3DO (predominantly Panasonic model) Atari 2600 (Woody) Atari Lynx (both styles) Fairchild Channel F Mattel Intellivision NEC TurboGrafx-CD (CD add-on and DUO options available) NEC TurboGrafx-16 Neo Geo AES Nintendo 64 Nintendo Entertainment System Nintendo Game Boy Advance (GBA, SP, Micro models) Nintendo Game Boy (Original, Color, Pocket models) Nintendo GameCube Nintendo Virtual Boy Sega 32X Sega CD (Model 1 with Genesis) Sega Dreamcast Sega Game Gear Sega Genesis (Model 1) SNK Neo Geo Pocket Color (Color model only) Sony PlayStation (launch model) Super Nintendo Entertainment System THANKS! I hope you all like my first pause theme, let me know if there's anything you'd like to change and I can try to help you customize it. Submitter ShawnS Submitted 08/04/2022 Category Pause Themes  
  6. Sega MegaDrive - Animated Overlay for Retroarch View File Decorative and animated border- overlay for Retroarch, Based on the original Sega Megadrive console design. 3 AND 6 BUTTON OVERLAYS Click on the MODE button to switch RECOMMENDED VIDEO SETTINGS For a proper full screen display on a 16:9 screen: SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER) RECOMMENDED 6 BUTTON CONFIGURATION INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s For a proper distribution in the buttons for the 6 button mode, Mortal Kombat and Street Fighter games were taken as main example. For MORTAL KOMBAT games overlay controller mapping is: X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is: X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION For the defaults 3 button configuration, recommended mapping should be Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE - First set your controller in the main input settings, to match your game pad: SETTINGS \ INPUT \ PORT 1 CONTROLS - LOAD ANY 6 BUTTON GAME Open the main menu quick menu \ controls \ port 1 Step in the each button and press left/right to change options set the buttons like this: A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard ) MANAGE REMAP FILES \ SAVE GAME REMAP FILES (this way input mapping should be done for each 6 button game) - OR Store your 6 button roms in a dedicated folder and instead choose: SAVE CONTENT DIRECTORY REMAP FILE ( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME ) Submitter fercho Submitted 07/02/2022 Category Platform Bezels/Overlays  
  7. Version 1.0.0

    704 downloads

    Machtendo - Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation Hello, all! I was inspired by the work of a few users here in the community to teach myself how to use Photoshop and I wanted to create my own unique set of bezels. I taught myself just enough Photoshop to accomplish what I'd hoped to accomplish. I made these for myself because I loved so many of the different styles and sets I'd seen on here, which varied widely - but I wanted a more uniformed set that I felt would work well with Viking's Colorful (Dark) Theme. I decided that I'd go ahead and post them here, to express my gratitude for all the hard work everyone has put in to make LaunchBox what it is. Since I am interested to learn more Photoshop, I think I'm going to continue experimenting with these. If the community seems to like them, I'll post an update every so often. If anyone has any feedback or tips, I'm always willing to learn! Resolution: 1920 x 1080 Usage: I use these in RetroArch, I personally set the Configuration up by Content Directory in the ../config/[emulator] folder. In these config files, I point to the overlay file path with integer scaling turned on, with the opacity set to 1.0. I'll post a sample config later on. Categories: Generic or Abstract = 6 Platforms = 129 Games\Series = 10 Games\Individual = 30 Total = 175 Credit for the original artwork: @Orionsangel - @JRPGod - @nadonate - @Kondorito - @ci2own - @harryoke Also, super appreciative of @Jason Carr for creating and maintaining LaunchBox in the first place
  8. Machtendo - 1080p Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation View File Machtendo - Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation Hello, all! I was inspired by the work of a few users here in the community to teach myself how to use Photoshop and I wanted to create my own unique set of bezels. I taught myself just enough Photoshop to accomplish what I'd hoped to accomplish. I made these for myself because I loved so many of the different styles and sets I'd seen on here, which varied widely - but I wanted a more uniformed set that I felt would work well with Viking's Colorful (Dark) Theme. I decided that I'd go ahead and post them here, to express my gratitude for all the hard work everyone has put in to make LaunchBox what it is. Since I am interested to learn more Photoshop, I think I'm going to continue experimenting with these. If the community seems to like them, I'll post an update every so often. If anyone has any feedback or tips, I'm always willing to learn! Resolution: 1920 x 1080 Categories: Generic or Abstract = 6 Platforms = 129 Games\Series = 10 Games\Individual = 30 Total = 175 Credit for the original artwork: @Orionsangel - @JRPGod - @nadonate - @Kondorito - @ci2own - @harryoke Also, super appreciative of @Jason Carr for creating and maintaining LaunchBox in the first place Submitter machjas Submitted 09/19/2021 Category Platform Bezels/Overlays  
  9. Have you seen this? Click here for more info.
  10. Version 1.0.0

    708 downloads

    I have created my own YouTube & Arcade Snap / Videopreview downloader. It's not super pretty but works pretty well. Arcade is perfect because i use progettosnaps direct download, consoles are OK'ish... i currently try to limit the search results to one provider to eliminate false positives. So if that channel doesn't have the video for your game, you might get something strange... BUT I ADDED A SKIP BUTTON! If you know other youtube channels than arcade forever feel free to leave a comment and i'll take a look at it Installation: Unzip the file and put the folder in your Launchbox/Plugins/ dir. Usage : Rightclick a game or games and choose get snaps, click yes for consoles etc., click no for arcade / mame. Hit Download, wait, done. Btw. if you're wondering why there is an .exe file... well i'll probably make it standalone too to scan the whole library and im lazy so i didn't want to start two projects I have uploaded a video of it in action here:
  11. Hello all. I am a BigBox Premium user, and I am attempting to build a small PC into a multi-console gaming machine that will not have a mouse or keyboard (it will sit next to the TV & other true consoles). I have discovered that the ESC key function is the Bane to my gamepad only PC console. I have considered mapping ESC key to a X360 gamepad button combination, but I plan on using 4 or 5 different gamepads on this PC, depending on the situation. (X360, Dualshock, SNES, GameCube, SteamPad, etc). I am taking whatever measures necessary to keep this PC K&M free. Because of what I am trying to accomplish, and how BigBox works, I am considering buying an expensive *single-button* USB input device that I can integrate into the PC case. I am thinking that I could bind the single-button keypad to the ESC key, and press this button anytime I need to exit an emulator or reach the BigBox internal menu. Has anyone else tried this method, or found a better method to accomplish what I am attempting to do?
  12. Version 1.0.0

    336 downloads

    Missing image plataform for Nintendo Switch. Its use same rules from ReignStumble Pack standard (Thank u Sir for great pack).  Claudio
  13. Nintendo Switch - Plataform Image View File Missing image plataform for Nintendo Switch. Its use same rules from ReignStumble Pack standard (Thank u Sir for great pack).  Claudio Submitter Cauptain Submitted 12/29/2018 Category Platform Console Images
  14. SEGA Gen/MD, SMS & GG Platform Logos View File I like to split some of my systems up into different platforms. As the SEGA Genesis/Mega Drive is my favorite system I have split it up into what you see here. The platforms are: SEGA Genesis SEGA Mega Drive (Brazil) SEGA Mega Drive (China) SEGA Mega Drive (Europe) SEGA Mega Drive (Homebrew) SEGA Mega Drive (Japan) SEGA Mega Drive (Prototypes) SEGA Mega Drive (Sega Game Toshokan) SEGA Mega Drive (Sonic Hacks) SEGA Mega Drive (SOR Hacks) SEGA Mega Drive (Translations) SEGA Mega Drive (Unlicensed) I will also add my SEGA Master System logos, which are: SEGA Master System (Brazil) SEGA Master System (Europe) SEGA Master System (Japan) SEGA Master System (Korea) SEGA Master System (USA) & for good measure, the SEGA Game Gear ones I created: SEGA Game Gear (Europe) SEGA Game Gear (Japan) SEGA Game Gear (Translations) SEGA Game Gear (USA) Submitter Dane Submitted 08/11/2018 Category Platform Clear Logos  
  15. Version 1.0.0

    1,296 downloads

    I like to split some of my systems up into different platforms. As the SEGA Genesis/Mega Drive is my favorite system I have split it up into what you see here. The platforms are: SEGA Genesis SEGA Mega Drive (Brazil) SEGA Mega Drive (China) SEGA Mega Drive (Europe) SEGA Mega Drive (Homebrew) SEGA Mega Drive (Japan) SEGA Mega Drive (Prototypes) SEGA Mega Drive (Sega Game Toshokan) SEGA Mega Drive (Sonic Hacks) SEGA Mega Drive (SOR Hacks) SEGA Mega Drive (Translations) SEGA Mega Drive (Unlicensed) I will also add my SEGA Master System logos, which are: SEGA Master System (Brazil) SEGA Master System (Europe) SEGA Master System (Japan) SEGA Master System (Korea) SEGA Master System (USA) & for good measure, the SEGA Game Gear ones I created: SEGA Game Gear (Europe) SEGA Game Gear (Japan) SEGA Game Gear (Translations) SEGA Game Gear (USA)
  16. Name: How To Setup A Game Console-Like Startup Animation to BigBox Category: Tutorials Date Added: 2018-01-31 Submitter: Pyrometheous This tutorial goes through how you can add a startup sequence to Launchbox's BigBox, making your new Home Theater PC more like a game console in your living room :-) How To Setup A Game Console-Like Startup Animation to BigBox
  17. You will see I am a moderator of the database but I tend to moderate blindly because there are consoles to which we give everything could create some kind of specialization for the moderators to only moderate the metadata of the consoles that we manage well. thank you anyway
  18. Since Teknoparrot already a dozen of games and that it's progressing at a good speed, couldn't we add the Sega Ring as a supported platform ? I've already done this by myself and would like to share it with other people with the databse :
  19. Hi everyone! I'm looking to see if anyone has any clever images/ways on how to show console games with the dynamic marquees I like the idea of having some type of console marquee for each system, but I also like the idea of having the box art up there as well? Has anyone done anything like this before for consoles? Maybe some type of theme where the box art is shown in the middle, and there is an overlay to fill up the black space on all the sides? Thanks!
  20. YouTube & Arcade Video Snap Downloader View File I have created my own YouTube & Arcade Snap / Videopreview downloader. It's not super pretty but works pretty well. Arcade is perfect because i use progettosnaps direct download, consoles are OK'ish... i currently try to limit the search results to one provider to eliminate false positives. So if that channel doesn't have the video for your game, you might get something strange... BUT I ADDED A SKIP BUTTON! If you know any other youtube channels that provide game previews than arcade forever feel free to leave a comment and i'll take a look at it Installation: Unzip the file and put the folder in your Launchbox/Plugins/ dir. Usage : Rightclick a game or games and choose get snaps, click yes for consoles etc., click no for arcade / mame. Hit Download, wait, done. Btw. if you're wondering why there is an .exe file... well i'll probably make it standalone too to scan the whole library and im lazy so i didn't want to start two projects I have uploaded a video of it in action here: Submitter Izegod Submitted 05/18/2017 Category Third-party Apps and Plugins
  21. I was looking through the list of consoles, and I noticed that the Nintendo Switch is missing. Someone should get that added since it released 2 months and 1 day ago.
  22. Click here for more info and/or the game Trailer.
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