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Showing results for tags 'controller mapping'.
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Hi all, building a custom cocktail arcade with Windows 10 and LB/BB using 2 bog-standard 0-latency USB encoders from Amazon. Windows sees them and they work fine, Emulators see them and they work fine. LB/BB however sees them (they are shown under tools>options>controllers), but allows me limited interaction with them (LB- no inputs work, BB- joystick works but no buttons). Of course I've tried to reset the mappings and nothing gets recognized. I've tried every iteration of using 1 or both controllers ("Enable Game Controller"), I've clean installed, I've deleted LaunchBox\Data\InputBindings.xml No luck. Any paths I have not explored yet?
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I had an old version of JoyToKey I enjoyed for the longest, and even downloaded a batch file someone made here to close off JoyToKey after I closed out a game, but seems that old JoyToKey I had was made for Controllers via USB and not ones using Bluetooth such as XBOX One S Controllers & etc. I have installed the latest JoyToKey in which I would make copies of them and place them with game folder of whatever game I set the profile to it to avoid any conflicted settings, but seems these days they have JoyToKey not only with the ability to detect Bluetooth Controllers, but seemed to make itself even more complicated by somehow taking all profiles you set to your Documents folder, no matter if you made copies of JoyToKey for certain games set to a single profile setting, it seems to automatically at times shift to a different profile you made with another copy of JoyToKey elsewhere. Not only that, but now they bug you to register for a full version after a while in which I plan to do so once I can fully understand the new complicated way they do this software now. So either I get understanding the new JoyToKey in the best way to be used with LaunchBox, or accept any alternative methods recommended to me by some of you out there who can give these classics a modern feel with such ease that allows me to fully use Xinput Bluetooth controllers all the way to the Z-Axis Triggers and every other part without limitations so I can play Pinball games and First-Person Shooters as if it they made for consoles instead of being stuck to keyboard and mouse. I totally wish at times LaunchBox had its own Keymapper built in for various computer-based games though. It would make things so much easier
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Does a 8BitDo controller work with RetroArch? I can use the controller with other systems but none that use retroarch. Can I use emulators not going through retroarch?
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- retro arch
- controller mapping
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I have 2 USB encoders (exact same type) connected to my PC. Each one has two rows (P1 and P2) and shows up in windows as 2 "game controllers", making a total of 4 "game controllers" showing up in windows. The problem I am encountering is that LaunchBox Big Box doesn't seem to differentiate between a button from one controller and the same "number" button on a different controller. For example if P1 joystick left is considered "button 1" on one of these controllers, while "button 1" on another controller is some other button, pressing either one will trigger whatever function is assigned to "button 1" in Big Box, causing a multitude of navigation control mapping issues. Is there a way to make LaunchBox see the different controllers as different controllers, like MAME does? Thanks.
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I am currently working on a build JUST for Taiko no Tatsujin games, which means I will control everything from Hori Tatacons. Currently I have all the emulators configured and mapped to the drums correctly, however I can't get the controllers to map to menu navigation within BB. I have enabled all controllers in the options menu and even set the controller to "Taiko Controller" from the menu but whenever I go to set the menu navigation controls, nothing is recognized from the controller. I'm sure there's a step I'm missing but I'm not sure what. I have attached a photo of the controllers I'm using so you have a better idea.
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Version .6
368 downloads
So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful- 4 comments
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- playstation
- ps1
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Controller Mapping View File So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful Submitter Pyrometheous Submitted 05/31/2017 Category Game Media Packs
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- playstation
- ps1
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