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Version 1.0.0
232 downloads
Here is a collection of familiar Daphne and ALG marquees, but also added some fan made singe games as well such as Samurai Jack, TitanAE, Star Blazers, etc... Also for American Laser Games I added fanmade singe shooters Platoon and Freedom Fighter. And while I was at it... I did the ActionMAX games, hell why not...- 2 comments
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I have it running correctly on MAME, but when I add "Unknown games" and choose say... Daphne Dragon's Lair and set up one button on the control editor, it only stays on when I am scrolling to the game via LB or BB. When I select the game to play, the control turns off and three random buttons show up lit in white. Anyone know of a guide I can use or any tips? Thanks
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Version 1.0.0
172 downloads
Daphne/Laserdisc - [16:9] Themes Video Recorded based on themes from hyperspin. Many thanks to the creators of the original themes. 🤘 I have many more themes in the 16:9 aspect ratio... so if anyone is interested I am happy to share 😉 lair.mp4 ace.mp4 cliff.mp4 interstellar.mp4 roadblaster.mp4 -
Daphne Laserdisc/Singe Box Art Pack View File I Created 34 Daphne Singe boxes for your enjoyment. you may have to rename some of them to your liking. Submitter Cnells2000 Submitted 06/09/2022 Category Arcade
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Daphne Laserdisc/Singe Platform Video Theme View File Made With Sony Vegas 17. Enjoy. Daphne Laserdisc.mp4 Submitter Cnells2000 Submitted 06/09/2022 Category Platform Theme Videos
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Hey guys, I'm hoping you can help me identify which file(s) to edit so my LEDblinky controls work correctly with Launchbox and Singe 2.0. (Mostly trying to run Daphne games) I'm just trying to illuminate my joystick buttons that are active for the selected game. I have it set up and working fine with MAME, but when I add games for Singe 2.0, all 6 buttons stay illuminated. Details: LEDblinky works fine with with MAME The arcade controls work with JoytoKey mapping, but it seems like a bandaid to the real fix and I feel that could be causing issues with LEDblinky When I select a game, the correct controls light up, then when the game starts, all 6 buttons illuminate. (see attached picture) I'm launching directly from the .bat file, not using emulation to launch the games. Should I be using emulation? I didn't use the emulation because I didn't have a .txt file for Dragon's lair 2 and didn't know what I needed to include. My Time Traveler ROM came with the .txt file to use with emulation and that launched fine. DL2 didn't. I couldn't figure out how to configure the Singe controls to work with the joystick panel so I started running JoytoKey. That worked, but now I have a proliferation of files that could be managing control settings. Launchbox default controls Singe 2.0 emulator default controls LEDblinky emulator and game specific controls Daphne game specific controls (for example, Dragon's lair 2 has it's own controls file within the Singe 2 root folder.) JoytoKey button mapping Weird detail I'd like to fix but it's a low priority: When at the Launchbox menu, all 6 player 1 buttons are on, but all 6 player 2 buttons are off. Once a game is selected, the lights match the game files. It's really weird. I'm running the ultimarc pacled64 for my ledblinky So my two goals right now are: How do I only illuminate the buttons used in the Singe/Daphne game being played? Understand which file really manages the controls for each Singe game so I can edit those as necessary. It works with JoytoKey mapping just fine, but I feel like that might be what is messing up LEDblinky.
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Download the attached batch file and put it inside your Daphne folder where your daphne.exe is. Open the batch file with notepad or other text editor. Make sure all the quoted games (such as "astron") match the file names of the .txt files inside Daphne\framefile folder but not including the .txt extension. Change the names in the batch file if any don't match your files. At the end of the last line is the resolution setting. It is set for 1920x1080. Change that to match your monitor if you like. Save the batch file before closing it if you made any changes. Create a new platform for Daphne. Create a new emulator called Daphne. Point the Daphne emulator to the attached batch file called daphnebatch.bat Put a checkmark on these two emulator settings: "don't use quotes" and "use filename only without file extension..." Add platform Daphne in the Associated Platforms tab and set to Default (if you want). Import your Daphne games (as rom files) into LaunchBox using the game .txt files inside your Daphne\framefile folder, choosing the new Daphne emulator and platform. That's about it. Try it out! I hope this helps some people. daphnebatch.bat Or copy and paste text below to make your own bat file. @echo off if "%1"=="ace" set bank= -bank 0 00000010 -bank 1 00000001& goto :start if "%1"=="astron" set bank= -bank 0 00000000 -bank 1 00000000& goto :start if "%1"=="badlands" set bank= -bank 0 00000010 -bank 1 10000011& goto :start if "%1"=="bega" set bank= -bank 0 00000000 -bank 1 00000111& goto :start if "%1"=="cliff" set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011& goto :start if "%1"=="cobraab" set bank= -bank 0 00000000 -bank 1 01001000& goto :start if "%1"=="esh" set bank=& goto :start if "%1"=="galaxy" set bank= -bank 0 00000000 -bank 1 00000000& goto :start if "%1"=="gpworld" set bank=& goto :start if "%1"=="interstellar" set bank= -bank 0 00110001 -bank 1 00000000& goto :start if "%1"=="lair" set bank= -bank 0 11011001 -bank 1 00100111& goto :start if "%1"=="lair2" set bank=& goto :start if "%1"=="mach3" set bank= -bank 0 01000100& goto :start if "%1"=="roadblaster" set bank= -bank 0 00000000 -bank 1 00000001& goto :start if "%1"=="sdq" set bank= -bank 0 00100001 -bank 1 00000000& goto :start if "%1"=="tq" set bank=& goto :start if "%1"=="uvt" set bank= -bank 0 00000000& goto :start set bank= -bank 0 11011001 -bank 1 00100111 :start daphne.exe %1 vldp -framefile framefile\%1.txt -blend -ignore_aspect_ratio -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir . -fastboot%bank% -nocrc -noissues -noserversend -sound_buffer 2048 -fullscreen -x 1920 -y 1080
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im hoping someone can help me. i got daphne setup in lb and all games run.. although for some reason when i go to configure a games inputs.. daphne doesnt recognize or see my controllers. i have 2 dualshock 4 controllers as well as 2 sets of joystick and buttons hooked up to my pc. every other emulator (mame, retroarch) work fine with my controllers. what could be the issue? thanks
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I have searched and read all (i think) the threads for Daphne. I can get Daphne to work with the batch file, so I think I am pretty much setup outside of LB. The existing threads helped me with that. However, when I go to import media, LB (or me) has issues. Here is what I did 1) Created a platform: Daphne, scrape as Arcade (is that right?) 2) Next I created an Emulator that points to the batch file and has the appropriate checks 3) Then I go to import. Best I can tell, is to point to my framefile folder but when I do that LB finds nothing. So then I try importing the files... but LB doesn't seem to like that and seems it can't figure out what the games are and thus, no useful media is imported. Any help would be much appreciated.
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NEW win 10 intel 5 8 gb ram 500 gb ssd internal gpu hello so my singe 2.00 / daphne games randly crash as they progress. Crashes to desktop closing the software entirely. A good example for anyone to test is - play mad dog 1 and progress to the choose a location menu and choose anyone then play and it will crash every time in those 4 areas. No idea if this is a time played problem or specific to those areas but it prevents progress. I am building an arcade for family and this game is the most important so I hope for it to work perfectly within reason. Ive googled this but its old tech. Does anyone use these lazer disc games and if so any issues? thanks for any help.
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I was wondering if anyone has the Daphne core in Retroarch working? I have the daphne program working as a stand alone emulator in my launch box build, but it would be nice to see how this retroarch version works. I don't even know if the same files I'm using with the daphne emulator work with the retroarch core, or if it wants the arcade files.
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Ok...Heres Whats Happening. I've Finally Got Ninya Hayate & Time Gal Laserdisc Games Working on Daphne singe....albeit by .bat files. i want to change the input to the buttons of my choosing. i dont see a input dll file either. i guess its because of the version im using.. Help
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Laserdisc Game Marquees View File Here is a collection of familiar Daphne and ALG marquees, but also added some fan made singe games as well such as Samurai Jack, TitanAE, Star Blazers, etc... Also for American Laser Games I added fanmade singe shooters Platoon and Freedom Fighter. And while I was at it... I did the ActionMAX games, hell why not... Submitter drewjbx Submitted 04/25/2020 Category Game Marquee Images
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Hello, currently I have created a small script with AutoHotKey in "Tools -> Manage Emulators -> Running AutoHotkey Script", which allows me to associate the 2 buttons of the joystick 2, as second player for Dragon's Lair. The code is as follows: ; Start 2 2Joy7:: Send, 2 return ; Coin 2 2Joy9:: Send, 6 return I have already configured the keys in the DaphneLoader.exe configuration: Dragon's Lair -> Configure -> Input: Start 2 = Primary Key -> 2 Coin 2 = Primary Key -> 6 When I start it from LaunchBox or BigBox the keys on the keyboard work. Instead on the joystick of the second player, only the button associated with the "key 6" (2Joy9) of the keyboard (the one that gives the token) works for me. The other button (start 2 - 2Joy7) does not want it to work. And the button number is right, because if I start the AutoHotkey script on Windows and press one of the two joystick buttons with the notepad active, the correct keyboard input is sent. What's wrong? Thx!
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Good day friends, With ETA's recent tutorial on importing MAME, I was finally successful in adding that collection to LaunchBox. In doing so, I had selected the option to also create the subcategories (if you will) that fall into the classics- Atari, Data East, Nintendo, etc. A few days later I managed to also import my Daphne collection using the .txt and .bat files ETA has included that with that tutorial. However, now I appear to have two Daphne platforms in both LaunchBox and BigBox. I was wondering what would be the best solution so that there is only one Daphne entry? Any assistance would be much appreciated, thank you.
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After following the LaunchBox Tutorial on how to set up Daphne with Launchbox, I kept running into this problem every time I tried to launch any of the games. "Daphne got an error and that rom xxxx couldn't be found in .../roms/xxxx. " After re-installing Daphne several times and spending hours on wiki and forums. I found no answers. - This is how I solved the problem. - First, I would recommend you to complete all the steps given in the LaunchBox tutorial on how to install Daphne. After you have downloaded your games and set up Daphne. Open the DaphneLoader.exe within your Daphne folder, choose any of the legally obtainable games (I chose Astron Belt) and press Start! After this you might be prompted that you will need to enable download again. If you do, go to your preferences by clicking on File > Preferences And enable these three options. Click Apply and Close the window. When back into the Daphne Loader window, Press Start again and Daphne will download the missing files you require. For me it was a 94kb download size. Press Start again and Daphne will prepare your game. After I did all of this, all the games started working withing Launchbox. ** Remember to go back and Disable the three options in Preferences when you are done. I am still a Newbie to Daphne, but I hope this may help anyone who had the same struggle as I had. Thanks!
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So I followed the instructions from eta Primes Daphne tutorial this weekend and everything is pretty much working great, even got Dragons Lair 1 & 2 and Space Ace running. However one of my favorite games is Cobra Command. When running through the Daphne emulator itself it works fine, no issues. However using the tutorial setup when the game starts I get a message saying basically the games emulation is not working with a timer, when the timer ends the game starts but it doesn't start at the beginning city it starts in a frozen cave somewhere without having to put coins in or hit start. Not sure what is going on. Any help would be appreciated. As a side note, using what I've learned from all the tutorials I was actually able to get the ActionMax game system up and running this weekend!
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Daphne laserdisc emu video collection View File Contains videos for the following Daphne laserdisc games Astron Belt Badlands Begas Battle Cobra Command Dragons Lair 2 Time Warp Dragons Lair Eshs Aurunmilla Galaxy Ranger GP World Interstellar M.A.C.H. 3 Road Blaster Space Ace Super Don Quix-ote Us vs Them Submitter Panget Submitted 04/05/2017 Category Game Theme Videos
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Hi guys just wondering if theres any plans for a Daphne or a Future Pinball tutorial? Thank you