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Showing results for tags 'fbalpha'.
Can't seem to find the answer to this, though I found a very similar post, that seems to have gone unanswered: I have my bin/cue Neo Geo CD games loading directly from Retroarch using the FBAlpha core. But, I cannot seem to get these to launch form within Launchbox. I used to do this through RocketLauncher, but i'm sick and tired of using it and would like to streamline things. Any ideas? I'm probably missing something simple... i'm still a little new to LB.
I am trying to run my CPS2 games from my .183 mame romset but when I try and fire it up through Launchbox or Retroarch it begins to load but then initially crashes. Ive tried to test this on several different cores including various versions of mame as well as fbalpha. I cannot seem to find a solution online through searching so I thought maybe the community would have an answer.
Hi, So.... I created a Capcom Arcade list directing it to fbalpha_libretro.dll. Some games load no problem (1941), others don't open (avsp) but are included in the play count every time I click. Thinking it may be the rom, I opened it in retroarch and it loaded no problem. Why won't it load in Launchbox? Any help would be greatly appreciated!
Retroarch loads all cps2 games with FBAlpha2012 but it just sounds terrible like sand in a piece of glass. On the other side when i load my games from WinKawaks (CPS2 and NeoGeo specific) it sounds perfectly! The problem is when WinKawaks is set as emulator on LaunchBox it does not load the game automatically, it apparently needs some kind of script add. So it leaves me two options: 1) Solve the retroarch sound problem (read about nigtly builds that work better the sound or past cores, i don't know or found on forums really) or 2) Learn how to make WinKawaks works with Laun