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About Me

Found 11 results

  1. Version 2.0.0


    If you are like me, and like to avoid using silver ring and docklets in your build then the following pinball clear logos maybe what you need. Pinball FX2 - Complete set. Pinball FX3 - Complete set. The Pinball Arcade - 165 logos. Future Pinball - 457 logos. I want to add, i did NOT create a lot of these logos, they are from various sources spread around the net, some are on LB's database, but i have yet to find them as a complete set, They may well exist on PinballX's private ftp, but as i have no access there i spent time going through each one to complete them for my own build. I made any logos that i could not find or ones that were exceptionally bad. Thanks goes to all persons involved in making any media for our hobby.
  2. Hi Everyone. I am looking for some help, I’m just finishing up a Pinball arcade hybrid build and have hit a small problem with Future pinball and the PinEvent tables. I’ve setup two platform categories for the two types of tables. In order to be able to run the PinEvent tables I need to turn off the following Registers REG ADD HKCU\Software\Future Pinball\GamePlayer" /v "ArcadeMode" /t REG_DWORD /d 1 /f REG ADD HKCU\Software\Future Pinball\GamePlayer" /v "SecondMonitorEnable" /t REG_DWORD /d 1 /f Then Enable them for the non PinEvent Tables. I’ve trolled google and looked through the forum with no luck, would anyone know if it is possible to do this through the Running/Exit AutoHotKey script to setup the registry on start and exit. Could anyone point me in the right direction or please give advice? Thanks D
  3. hello all. Im trying to play the star trek ultimate pro on future pinball but it always crashes about a 1/3 of the loading line with no crash error. i downloaded it directly from the website and ran FP as administrator. Can anyone help me with this? bandicam.mp4
  4. Pinball Clear Logos View File If you are like me, and like to avoid using silver ring and docklets in your build then the following pinball clear logos maybe what you need. Pinball FX2 - Complete set. Pinball FX3 - Complete set. The Pinball Arcade - 165 logos. Future Pinball - 457 logos. I want to add, i did NOT create a lot of these logos, they are from various sources spread around the net, some are on LB's database, but i have yet to find them as a complete set, They may well exist on PinballX's private ftp, but as i have no access there i spent time going through each one to complete them for my own build. I made any logos that i could not find or ones that were exceptionally bad. Thanks goes to all persons involved in making any media for our hobby. Submitter MadK9 Submitted 04/03/2020 Category Game Clear Logos  
  5. Future Pinball Box Art Pack View File 46 Future Pinball Boxes i made. enjoy guys Submitter Cnells2000 Submitted 10/03/2020 Category Pinball  
  6. Future Pinball Media Pack (Boxes, Banners) View File Just A Few Boxes and Banners I Created for my arcade machine. Enjoy them if You'd like mates. 46 Pinball Banners 46 Pinball Boxes Submitter Cnells2000 Submitted 10/03/2020 Category Platform Clear Logos  
  7. I just wanted to write some questions and answers explaining for anyone who cares why virtual pinball is different that regular emulation. This topic is mostly aimed at Visual Pinball, but can also apply to Future Pinball in regards to the community work involved. The commercial offerings to a lesser degree. Q. Why is Visual Pinball so hard to set up? It's just a program running a ROM like any other emulator, right? A. Not exactly. You should probably think of Visual Pinball more like a simulator than an emulator. Emulators run ROMs that somebody dumped/copied from a real machine. Virtual Pinball tables have a lot more variables than simply running a ROM. When we are emulating/simulating a table, there are several moving parts that all need to come together to make it all work. First are the pieces you can see. The playfield, the backglass, the DMD. The table has been constructed by someone, or in most cases many people that we call table authors. The table authors have several things they have to do to make a table work. They scan or photograph the playfield and backglass of the table or create the art by hand. A lot of times this means physically deconstructing a real table in order to get the images correct by removing the glass and sometimes ramps and bumpers to get the shot correct. They script the table. They create the art or reconstruct the images, place all the bumpers, slings, etc. They have to get the sounds just right. The person that scripts the table needs to know how to interface the ROM from the table with events that happen on the playfield for scoring purposes and interaction with lights and sounds. This is all over simplified of course, but is a basic overview of what the table authors have to do to get a table running. The table that is created by the author, is created in the Visual Pinball editor and the game play is ran through the Visual Pinball program. If the table is being recreated from a real live production table, it will usually be running in combination with Visual PinMame, which is the software that runs the ROM that was dumped from the real table. If this is the case, the table is considered a re-creation. If it doesn't have a ROM, it is usually considered an Original. When an Original is scripted, the author also has to figure out the rules and gameplay part of the table as well as create a DMD visual experience or some other visuals for scoring, etc. If there is no ROM involved, PinMame is not used. Most of the time, the scoring is viewed on the DMD or Dot Matrix Display. A lot of games have additional stuff on the DMD such as mini games or quests, etc. Games that don't have a DMD often had the scores on the backglass in either a digital format or reels if the table was older. A lot of people nowadays have built their own pinball cabinets to play virtual pinball, so now the authors have to consider not only the original landscape composition but also portrait or cabinet mode. Since a lot of these playfields are so large, a big effort has been done to make they playfield graphics 4k. In consideration of cabinet mode, the programs now need to be able to not only talk to each other but also to multiple displays. In addition, another program is now needed called the B2S Backglass Server which also talks to the table at the same time the rom does. The Backglasses are also created by an author (a lot of times different from the table author) and is not a simple picture but often times include flashing lights and scores that react to game play. Some tables run a different kind of backglass that uses video in a program called Pinup Player which can have pretty elaborate stuff going on. In this case the Pinup Player will be used instead of the B2S Server. The backglass needs to run on the monitor specified and the DMD also needs to run in it's own monitor or a real DMD display that the software needs to know how to talk to. If running in landscape mode like most of the stuff we do in Launchbox, the DMD can be set to a side of the main screen and the backglass is not used. The DMD is run by a DLL that is included with Visual Pinball. Third Party DMD DLLs can sometimes give better results such as colorized DMDs and cleaner looking interfaces. Just another thing to be taken into consideration. Q. Why are there so many versions of the same table? A. Different authors, varying quality, updating tech. As you can imagine, depending on the skills of the table authors, the quality of the re-created tables may vary. In some cases, one table author might see a table created by someone and think he can do a better job and will make his own version of the table, or maybe with that author's permission, he may MOD the original table resulting in a different version. For example, there are several versions of Attack from Mars table. In many cases the table author may revisit his older creation to update it. For example, a new process called fast flips was recently developed within the community that does just what you might think, reduces lag in the flippers. An author may revisit his table to add something like that so a new version of the table will come out with fast flips. Maybe someone has better scans of a table so the author might revisit and update the graphics. There are many reasons for all the versions but it mostly boils down to each author loving what they do. Q. Are there any good download packs of tables? A. Why would you want to do that? There are a couple places I've seen where you can download several tables at a time, but with everything involved in getting a table set up properly, don't you think doing one at a time would be a better way to go? There is just way too much to set up and in all honesty, it doesn't pay any respect to the table author to just download a mega pack of tables. Those Mega packs are usually not very up to date anyways. I would rather have 30 or 40 really killer tables that I actually enjoy playing than trying to collect them all. I know many of you won't care about my opinion here and will do whatever you can to get every table ever created, but I think you are really doing yourself and the community a disservice, and frankly - I don't think you get it. Q. Why doesn't the database have any art assets for my tables? A. Read my answer to the first question. Now try and understand that after all the trouble and work a table author or asset creator goes through, they might not want their work shared all over the internet. Pin heads are a pretty good group, but they are also very protective of their work. I didn't understand this when I first started out and I wanted to share every asset I could find, but the more I got into it, the better I understood what it is all about. This is why you won't find a good resource for mass downloading of art assets out there that is supported by the Vpin community. Most assets you'll need are easily created with OBS or other screen capture techniques. Logos are only an internet search away. Not a big deal if you're really into it. Q. Why treat collecting Tables different than collecting arcade/console ROMs? A. This is comparing apples to oranges. The members of the pinball community are very vocal and take pride in their work. Seriously. Look into some of the pinball forums or even better, join a Visual Pinball Facebook group. Stick around a while and see how much love these guys pour into the work. I don't really know how else to answer. If you don't care, then I can't really help you, but if you get it, you get it. Me and my mini cabinet.
  8. Really appreciate all the help I've received on this forum so figured I'd make a couple download links to share of all the images I acquired to use in Launchbox for Visual Pinball & Future Pinball. A couple hundred backglass + cabinet pictures from various pinball tables. I spent MONTHS searching around for all these, and not all are perfect quality, but are the best I could possibly find...Most are decent I believe..Hope some of you can make use of them. Also, I can't remember where I got my wheel images, but for those needing them, doing a search should pull up a couple sites that have packs of 1000's (intended for Hyperspin I think, but are fine for LB) Steve https://www.sendspace.com/file/uq1k60 https://www.sendspace.com/file/qakwi5
  9. Future Pinball Cinematic Video View File Future Pinball Cinematic Video 1080p60fps Submitter RetroHumanoid Submitted 06/29/2017 Category Platform Theme Videos
  10. ok so I saw these setup on someone else launchbox but google gave me no help on how to do it myself... Big fish games, future pinball Amiga cd32 can someone please help thanks...Even saw popgames on their LB as well.. how?!
  11. i am just 3 emulators away from a complete build. i still need to setup Daphne and hope to have that working soon. for now, I want set up Visual Pinball and Future Pinball. i have AutoHotkey scripts that work with another FE. If there is a good tutorial or write up on getting this working, please share it. Thanks and look forward to a solution.
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