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About Me

Found 5 results

  1. Version 1.1.2

    14,243 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  2. Version 1.1.0

    209 downloads

    Here to offer up my first set of the new year (2022)!!! I am sharing my recently completed uniform high res box fronts, like my high res uniform Game Boy carts (which you can find here). The current Game Boy sets that I see out there are all compiled from different resources and include different sizes and varying qualities and even some incorrect/inaccurate box art. This set eliminates all of that. This set also has a uniform "GAME BOY" banner and equally sized images across the entire set. Included are all 501 NTSC box fronts. I have named them using the no-intro naming scheme. When dropping these in your Launchbox build. There are a few boxes that may not auto-load; you will have to manually update your game name in Launchbox using the alternate naming. Its worth making a quick mention that to my knowledge and after searching high and low two games in this set ONLY were released as a "Player's Choice". Those games being The Smurfs & Mickey Mouse - Magic Wands! (There is fake are out there showing them with a standard box but many of the restoration sites back this information.)
  3. ABeezy's Nintendo Game Boy Box Fronts View File Here to offer up my first set of the new year (2022)!!! I am sharing my recently completed uniform high res box fronts, like my high res uniform Game Boy carts (which you can find here). The current Game Boy sets that I see out there are all compiled from different resources and include different sizes and varying qualities and even some incorrect/inaccurate box art. This set eliminates all of that. This set also has a uniform "GAME BOY" banner and equally sized images across the entire set. Included are all 501 NTSC box fronts. I have named them using the no-intro naming scheme. When dropping these in your Launchbox build. There are a few boxes that may not auto-load; you will have to manually update your game name in Launchbox using the alternate naming. Its worth making a quick mention that to my knowledge and after searching high and low two games in this set ONLY were released as a "Player's Choice". Those games being The Smurfs & Mickey Mouse - Magic Wands! (There is fake are out there showing them with a standard box but many of the restoration sites back this information.) Submitter ABeezy13 Submitted 02/17/2022 Category Game Box Art  
  4. 4K Retroarch bezels/overlays View File I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00 Submitter Arcanthur Submitted 08/18/2018 Category Platform Bezels/Overlays  
  5. English (with google translate): Hello, my problem is that I have configured the visualboy advance-m in launchbox free and when I want to save the game in Pokemon Crystal, inside the game it does the action of saving (saving the game do not turn off the console ... Etc) but when returning to open the game I find that he has not saved anything, I am at the beginning of the game. I've tried to download another crystal pokemon rom and change the emulator version, but nothing. Also say that it only happens if I open the visualboy from launchbox and in yellow pokemon I don't have that problem. All possible help will be accepted, I have looked in this same forum and also on the Internet and I have not found anything, I am new to the forum, if I have done something else, tell me. En Castellano: Buenas, mi problema es que tengo configurado el visualboy advance-m en launchbox free y cuando quiero guardar la partida en pokemon cristal, dentro del juego hace la accion de guardar (guardando la partida no apague la consola... Etc) pero al volver a abrir el juego me encuentro con que no ha guardado nada, estoy en el principio del juego. He probado a descargar otra rom de pokemon cristal y a cambiar la version del emulador, pero nada. Decir también que solo ocurre si abro el visualboy desde launchbox y que en en pokemon amarillo no tengo ese problema. Se aceptara toda la ayuda posible, he mirado en este mismo foro y tambien en internet y no he encontrado nada, soy nuevo en el foro, si he hecho algo mas decidmelo.
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