Search the Community
Showing results for tags 'gameboy advance'.
Can anyone point me in the direction to find a Gameboy Color and Game Boy Advance handheld console shader for Retro Arch that does not also change the game graphics to mimic the original look of the games on those devices? I want to keep the image of the handheld device but not have any tweaked effects for the game graphics. All the shaders I can find on RetroArch change the graphics to mimic the original look of the devices. Don't get me wrong. It's pretty sweet, but not what I'm looking for with my setup. I tried to see if I could tweak the shader to remove the game graphic effects but I can't figure out if that's even possible with those shaders.
Hi, i made a 1080p LOZ Minish Cap bezel using the Game Boy player based overlay made by DaneeBound i used integer scale in mgba retroarch but it doesn’t fill the whole screen area my pc has a 1366 x 768 display i want to know if there is a configuration that fills the screen area
I think I have had issues with this title before. Super Mario Advance refuses to be imported into the library. The sequels import and operate fine but this one seems to stubbornly resist both Launchbox and the scraper. Is this known?