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Found 32 results

  1. I present LaunchBox media Manager. I preface that I built this for me thus the functionality may not suit everyone's needs but I'm open to feedback. 1.4 Updates Added delete button for images and videos Added multi-image viewing Reworked code to account for images with -01,-02,-03 more effectively and reduce inaccurate results. 1.3 Updates Cleaned up interface Changed color scheme to gray Added support for manuals (adding, viewing) Added support for PinballX media management (this is disabled and will only be enabled by request as I'm not sure anyone else but me wants it and I want this to be Launchbox focused) 1.2 Updates I forget, lol 1.1 Updates: Added platform name to web search and remove "images" as well as open images tab in google Added functionality for videos (snaps and themes) Added ability to copy and paste images from the web (direct image and url) What it does: Select your root LaunchBox Directory. Platforms, Image types, and Game lists will populate. Select a platform and image type. Select a game and see the current image for that title and type. Choosing "Gallery" will show the Box-Front, Marquee, Fanart, and Clear Logo. Drag an image on top of another to replace it or add it to the appropriate folder and the with appropriate name for LaunchBox recognition. Click the "Missing items" filter to only show games that are missing that particular image type and quickly update them by dragging and dropping. Search the web for images for a game title. Open the images directory from the app. Screenshots: To be done (based on feedback): Add functionality for music LMM_1.4.7z
  2. File 2 LB View File This is a basic cmd/bat script. It's main purpose is to copy full sets from a huge source folder. It's only purpose is to copy or move roms and images to your LaunchBox Games or Images folder based on a list. Because the file extension is set up with a wildcard, it can copy or move any file with the same name of the rom. Example being: Super Mario Bros. (World).zip / Super Mario Bros. (World).nes / Super Mario Bros. (World).mpg / Super Mario Bros. (World).png all can be moved/copied because it ignores the extension. Just make sure to run the .bat in the correct source folder, weather it be roms, images, videos ect. This is a .bat so you can view it in notepad if you want to see what exactly it's doing. I provided a readme file with example code I used and will continue to add more platforms. I've expanded upon my initial release of just copying mame roms, to copying or moving many platform roms or images. I know no one wants 30,0000+ mame roms in LaunchBox when most either don't work or a lot are weird mature or mahjong roms There is currently 30 platforms and 2 options for MAME and options for mame bios/device files. File names are based on the No-Intro rom/image sets. Each platform is a list of file names to be moved or copied, similar to a HyperList xml. I'm using file names only based off No-Intro sets, which is what seems to be what Hyperspin uses. So for example if the HyperList xml of Atari 2600 has 667 roms, I've created a file list to copy/move 667 roms. Files will be copied/moved within the same drive. Once it's done you can move/rename the destination folder to where ever you want. Use either .bat file: File 2 LB (Copy).bat File 2 LB (Move).bat Place the .bat file in the folder of the source of your roms, images, or whatever source your needing. Ex: D:\Nintendo Entertainment System Source <-- (Place the .bat here) Run the .bat by double-clicking it. If your running this on the root of your C:\ drive you may need to right click the .bat and "Run as Administrator" Here is an example below: Follow the instructions on screen. Set folder directory D:\LaunchBox\[Games|Images]:Games List the Platform you want to copy or move. Type: LP (This will List Platforms) The following is a list of options to copy/move that platform: 1 = (AAE) 2 = (Atari 2600) 3 = (Atari 5200) 4 = (Atari 7800) 5 = (Atari Jaguar) 6 = (Atari Lynx) 7 = (Capcom Play System) 8 = (Capcom Play System II) 9 = (Cave) 10 = (MAME NO-casino-clones-mahjong-mature-quiz-electro-utilities) 11 = (MAME NO-casino-mahjong-mature-quiz-electro-utilities) 12 = (MAME _NoFiller-Plus 675 Most Popular working roms) 13 = (Mame Bios Pack) 14 = (Mame Devices Pack) 15 = (NEC TurboGrafx-16) 16 = (Nintendo Entertainment System) 17 = (Nintendo Famicom) 18 = (Nintendo Famicom Disk System) 19 = (Nintendo Game Boy) 20 = (Nintendo Game Boy Advance) 21 = (Nintendo Game Boy Color) 22 = (Nintendo GameCube) 23 = (Nintendo Super Famicom) 24 = (Nintendo WiiWare) 25 = (Nintendo 64) 26 = (Sammy Atomiswave) 27 = (Sega 32x) 28 = (Sega CD) 29 = (Sega Dreamcast) 30 = (Sega Genesis) 31 = (Sega Master System) 32 = (Sega Naomi) 33 = (Super Nintendo Entertainment System) Type Platform number:16 Read on screen instructions and press any key to start. When it is finished it will create a LOG file in folder of the copied/moved files, and copy/move the roms or images based on the exe to the destination folder (D:\LaunchBox\Games\Nintendo Entertainment System) Read the provided ReadMe.txt file for any other information or how to read the log file. If you have any issue let me know and I'll do my best to answer them here. (As with anything, make backups of your roms and images if you are in fear of them getting deleted) Safe bet is using the Copy Version as it only copy's, but I've used both and had no issues. Thanks and enjoy! Submitter Sithel Submitted 08/15/2016 Category Third-party Apps and Plugins  
  3. Version 1.0.0.2

    55 downloads

    This is a basic cmd/bat script. It's main purpose is to copy full sets from a huge source folder. It's only purpose is to copy or move roms and images to your LaunchBox Games or Images folder based on a list. Because the file extension is set up with a wildcard, it can copy or move any file with the same name of the rom. Example being: Super Mario Bros. (World).zip / Super Mario Bros. (World).nes / Super Mario Bros. (World).mpg / Super Mario Bros. (World).png all can be moved/copied because it ignores the extension. Just make sure to run the .bat in the correct source folder, weather it be roms, images, videos ect. This is a .bat so you can view it in notepad if you want to see what exactly it's doing. I provided a readme file with example code I used and will continue to add more platforms. I've expanded upon my initial release of just copying mame roms, to copying or moving many platform roms or images. I know no one wants 30,0000+ mame roms in LaunchBox when most either don't work or a lot are weird mature or mahjong roms There is currently 30 platforms and 2 options for MAME and options for mame bios/device files. File names are based on the No-Intro rom/image sets. Each platform is a list of file names to be moved or copied, similar to a HyperList xml. I'm using file names only based off No-Intro sets, which is what seems to be what Hyperspin uses. So for example if the HyperList xml of Atari 2600 has 667 roms, I've created a file list to copy/move 667 roms. Files will be copied/moved within the same drive. Once it's done you can move/rename the destination folder to where ever you want. Use either .bat file: File 2 LB (Copy).bat File 2 LB (Move).bat Place the .bat file in the folder of the source of your roms, images, or whatever source your needing. Ex: D:\Nintendo Entertainment System Source <-- (Place the .bat here) Run the .bat by double-clicking it. If your running this on the root of your C:\ drive you may need to right click the .bat and "Run as Administrator" Here is an example below: Follow the instructions on screen. Set folder directory D:\LaunchBox\[Games|Images]:Games List the Platform you want to copy or move. Type: LP (This will List Platforms) The following is a list of options to copy/move that platform: 1 = (AAE) 2 = (Atari 2600) 3 = (Atari 5200) 4 = (Atari 7800) 5 = (Atari Jaguar) 6 = (Atari Lynx) 7 = (Capcom Play System) 8 = (Capcom Play System II) 9 = (Cave) 10 = (MAME NO-casino-clones-mahjong-mature-quiz-electro-utilities) 11 = (MAME NO-casino-mahjong-mature-quiz-electro-utilities) 12 = (MAME _NoFiller-Plus 675 Most Popular working roms) 13 = (Mame Bios Pack) 14 = (Mame Devices Pack) 15 = (NEC TurboGrafx-16) 16 = (Nintendo Entertainment System) 17 = (Nintendo Famicom) 18 = (Nintendo Famicom Disk System) 19 = (Nintendo Game Boy) 20 = (Nintendo Game Boy Advance) 21 = (Nintendo Game Boy Color) 22 = (Nintendo GameCube) 23 = (Nintendo Super Famicom) 24 = (Nintendo WiiWare) 25 = (Nintendo 64) 26 = (Sammy Atomiswave) 27 = (Sega 32x) 28 = (Sega CD) 29 = (Sega Dreamcast) 30 = (Sega Genesis) 31 = (Sega Master System) 32 = (Sega Naomi) 33 = (Super Nintendo Entertainment System) Type Platform number:16 Read on screen instructions and press any key to start. When it is finished it will create a LOG file in folder of the copied/moved files, and copy/move the roms or images based on the exe to the destination folder (D:\LaunchBox\Games\Nintendo Entertainment System) Read the provided ReadMe.txt file for any other information or how to read the log file. If you have any issue let me know and I'll do my best to answer them here. (As with anything, make backups of your roms and images if you are in fear of them getting deleted) Safe bet is using the Copy Version as it only copy's, but I've used both and had no issues. Thanks and enjoy!
  4. Don't know if anybody would be interested in this but I am working on a little plugin/EXE to help sort out Images for games in the Launchbox collection. It's been written in VB.net and there is nothing special about it, it just does the job it was written for, or at least it does on my system. I will say this is my very first post in any forum so please be gentle with me, I have no idea what I am doing here, just making it up as I go...……. WooHoo a you-tube video I am also learning VB.net while writing the plugin, used VB6 in the past and now on VB.net 2017 so a big leap, Would anybody be interested in testing it on there system? If I can figure out how to get it out there. Butler_Soft.zip
  5. Ok So I have launchbox locally installed onto my win10 machine and previously had my images and roms set to my D drive. This was great until i looked at the amount of room the images was taking up. So i decided to move everything to the nas, which gives me the added benefit to playing games from multiple pc. The problem is that after setting up launchbox, the image population takes forever. I have tried maxing out my cache to 4 gb. It still takes about 15 seconds to change games. Would symbolic links fix my issue? if so where would i put the links and for what? Any help appreciated
  6. Hi all, I recently added a large collection of DS games and it scraped many many images... fab. But when I try and add a couple of screenshots to one of them, they're not showing in the Details pain. It seems to be related to them being imported as .bmp files rather than .png files. Dragging them from a web page in Firefox to the Edit window imports then as .bmp even though the original image on the site is a .png. Saving the image manually to the screenshot folder with the right name causes it to show up. Is this a peculiarity of Firefox or a bug in Launchbox? I've done it this way many times in the past but probably on earlier versions of Firefox and definitely earlier versions of LB. Am on LaunchBox 9.1, Windows 10 Home 64bit, Version 1803, OS Build 17134.407 Firefox 63.0.3 The drive they're on my main system SSD as all other images. Any ideas? Is there a way to ensure they are dragged into Launchbox as .png rather than .bmp?
  7. I was helping someone in chat last night and it occurred to me that it's probably worth posting about as a sortof FYI/FAQ for others. The topic was "proper" media naming for automatic matching in LB/BB. I think the majority of the confusion stemmed from the fact that there are multiple ways in which the media can be named and it will still match (which is a really awesome feature, but it's something not everyone is accustomed to); and they're matched on the basis of your own library and your own rom files. Let's say you have an entry in your library that's titled "Final Fantasy VI" and an associated rom file named "FF6(1994)(Squaresoft).zip". In this scenario, your media could be named in any of three ways (actually four if you include appended numbers but we'll get back to that) and it will automatically associate with your LB/BB entry. It could be named based on the library title, the rom file name minus special characters, or the rom file name with all special characters. Final Fantasy VI.jpg - matches the library title; this will work FF6.jpg - matches the rom file name minus special characters; this will work note however that appended numbers (-0#) do not work in this scenario. FF6(1994)(Squaresoft).jpg - matches the rom file name with all special characters; this will work FF6(1994).jpg - includes special characters from the rom file, but not all of them; this will not work FFVI.jpg - doesn't match either the library title or the rom name; this will not work If you're matching by title and the title includes characters that are invalid for Windows file names, that character needs to be replaced by an underscore in your media file name. So if your game title is Super Street Fighter II: The New Challengers, your media would need to be named Super Street Fighter II_ The New Challengers.jpg. This requirement also applies to titles that use an apostrophe, despite the fact that apostrophes are usable in Windows file names. Additionally, for most types of media you can append a number at the end of the file name (formatted as -0#) and they'll match in LB/BB. So if you have 4 images in your Screenshots - Gameplay folder for Final Fantasy VI, they could be named as below and they'll show up in order in LB. Final Fantasy VI-01.jpg Final Fantasy VI-02.jpg Final Fantasy VI-03.jpg Final Fantasy VI-04.jpg For media other than screenshots, doing this will typically cause them to cycle randomly each time you select the library entry. Platform media is unique in that the files can be named anything, they simply need to be in the correct folder. If you want to add in your own platform banner for Super Nintendo, it would need to go in Launchbox -> Images -> Platforms -> Super Nintendo -> Banner. The actual image file could be named anything but so long as it's in that folder it will show up as a banner for SNES. Additionally, you can put in multiple images for platform banners and platform fanart (again, named anything) and it will cycle between them randomly whenever you select the associated platform in BB. Note that this doesn't work for platform clear logos as you have to clear their image cache for them to reset. I think this covers just about everything. If anyone else has anything else to add though, I can add it into the post.
  8. I know Steam mucked up a lot of things recently, but this has been happening intermittently for quite a while now. I am keeping up with the latest betas (lifetime premium member) in the hopes this is a bug, but now it is getting to be more consistently bad. I import games with my Steam API Key, check every box to metadata and images, and some games don't import anything except the Steam banner. I have plenty of other games that do import the metadata (like Publisher, Genre, etc.), but many do not, and the process is the same for me each time. When I try to update metadata it usually only gives me the Wikipedia prompt (which I don't want) and still does not give me anything from Steam. If I check the Steam game itself on Steam, the game has plenty of videos, images and metadata, and I can manually save them and update each game, but that is not something I do for the other games that work. Am I doing something wrong, is this a fundamental misunderstanding on my part on how this feature works (like if it is not in the Games DB it won't update the game?), or is this a bug? Anyone else have this issue? Some examples of missing game data: TINY METAL (meta and images) Sorcerer King: Rivals (images) Dungeons & Robots (meta and images) Insanely Twisted Shadow Planet (images) In these above examples, they were all imported at the same time with other games that had both metadata and images (on July 2, 2018, if that helps). I have more examples if needed, but that is the most recent import. Any help or guidance would be greatly appreciated. Thanks! As a side note, I turned off my firewall to make sure that was not affecting anything, but then again, I would think all the games would fail with it it on if it was part of the problem. Either way, the result is the same. I also went through the Download Metadata and Media Wizard with no change.
  9. First time poster here, I was wondering if the ability to add "Box - Back" images to the sidebar is currently possible (similar to how screenshots and fanart are displayed). Most of my games have back cover art and it would be nice if I could display them in someway. Thanks!
  10. Hi, I'm currently working to make a new BigBox theme, suddenly; I ran into a weird problem; when I changed the platforms wheel from vertical to horizontal (using the code available at the documentation.pdf) whatever image type I choose, I only get blank text, I tried using other image types, but it doesn't work either?! This is the code if you want to take a look: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Wpf.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Wpf" xmlns:cal="http://www.caliburnproject.org" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Canvas Name="Canvas"> <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="true" /> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.Background> <SolidColorBrush Color="Black" Opacity="{Binding BackgroundFade}" /> </Grid.Background> <Grid.ColumnDefinitions> <ColumnDefinition Width="42*" /> <ColumnDefinition Width="4*" /> <ColumnDefinition Width="92*" /> </Grid.ColumnDefinitions> <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" ImageType="Clear Logo" CurveAmount="0" CameraZPosition="6.0" VisibleCount="14" PageSize="6" ItemZPosition="1.0" SelectedItemZPosition="3.0" Spacing="3.5"> <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> </coverFlow:FlowControl> <Grid Grid.Column="2"> <Grid.RowDefinitions> <RowDefinition Height="5*" /> <RowDefinition Height="50*" /> <RowDefinition Height="2*" /> <RowDefinition Height="50*" /> <RowDefinition Height="5*" /> </Grid.RowDefinitions> <Grid Grid.Row="1"> <Grid.ColumnDefinitions> <ColumnDefinition Width="44*" /> <ColumnDefinition Width="4*" /> <ColumnDefinition Width="57*" /> <ColumnDefinition Width="4*" /> </Grid.ColumnDefinitions> <transitions:TransitionPresenter Grid.Column="0" TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" /> <transitions:TransitionPresenter Grid.Column="2" TransitionSelector="{Binding DetailsTransitionSelector}" Content="{Binding DetailsView}" /> </Grid> <transitions:TransitionPresenter Grid.Row="3" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" /> </Grid> </Grid> </Canvas> </UserControl> Thank you so much for support.
  11. I have added clear logos for all N64 games from Emumovies Sync to my harddrive. I took the images and put them in my Launchbox/Images/Nintendo64/ClearLogos folder and they all work and pop up in bigbox on the gamewheel. But Gamecube isnt working when i follow the same process. it still shows plain white text on the gamewheel for each game, ( i only have like 7 games on GC ) I have attached a picture of the path the logos are in, and a pic of bigbox not displaying them ( shit quality, very sorry. Should of thought a little more about that before going to work..) The pic shows Bigbox not populating Logos for the games, and the other pic is the file location the GC Logos are in. I downloaded from emumovies sync the Logos to match my gamecube ROMS folder, got all them, put them in the Launchbox/Images/Gamecube/ClearLogos folder but they do not show up on Big box, the same process for n64. Any suggestions? I have confirmed that the titles of the Logos match dead on with the rom names, so im not sure what to do.
  12. Hello, I am a big fan of Launchbox keep up the good work! Not sure how I did it (i have several theories) but i seem to have obtained several duplicate images in many games across platforms, from boxes to screen shots logos etc.... Does anyone recommend any utilities or methods for getting rid of these? Other than starting over again. Thanks!
  13. All of my Platforms on LaunchBox and in BigBox mode loads up the box art images like normal, except for Wii. When I first set all the box art covers for Wii, it did appear, but after refreshing the image cache, it's as if the Wii box arts won't return and I'm left with an empty space with the LaunchBox logo. They just won't refresh. Any idea how I can handle this? EDIT: It seems after clicking "edit" on all titles, all of the images are deleted... and a lot were custom made, and now are deleted from my drive too. Am I going to have to start over again? :\
  14. Hi, Is there a way to specify a default image if no image is found for a game? For example say I had many ZX Spectrum games without artwork, I could chose a picture of the ZX Spectrum or its box rather than have the default cube logo. I know you can select gameplay etc to be displayed for each game as the box front but I would like a default image for games with no artwork at all. Thanks in advance.
  15. Version 1.1

    138 downloads

    When I started importing Nintendo Famicom Disk System games I realized there wasn't any true clear logos. So I decided to make my own! What I did was use the Game Title screens to make them. They aren't the best, but I think they are better than what we had beforehand. This isn't a complete set, but It's 100+ clear logos of most of the games. I'm gonna slowly add these to the Games DB, but for now I'm gonna dump them here if anyone wants them!
  16. Nintendo Famicom Disk System Clear Logos View File When I started importing Nintendo Famicom Disk System games I realized there wasn't any true clear logos. So I decided to make my own! What I did was use the Game Title screens to make them. They aren't the best, but I think they are better than what we had beforehand. This isn't a complete set, but It's 100+ clear logos of most of the games. I'm gonna slowly add these to the Games DB, but for now I'm gonna dump them here if anyone wants them! Submitter jacobsclub72 Submitted 12/07/2017 Category Game Clear Logos  
  17. I've been using the image search plugin to fill in my missing box art and it has really helped me out. I've got at least one image for every game in my collection with the help of this awesome tool. Is there a way to view what videos are missing in launch box? I noticed in the videoscraper plugin tutorial that he can see the video on the right hand side of the screen when he clicks on a game in launch box. I have autoplay video selected but not video plays. Is this just me or is this happening for everyone. i updated from the latest beta to the current stable version recently. Do you think this has something to do with it? Thank you. Update- did not realize there was more than one page of plugins. Found a great plugin for downloading videos. There are a lot of good ones. I select box art in launch box to view all of the covers but I don't see a way to view the videos. Thanks to anyone who can help with this.
  18. Hey guys - it's me again with another stupid question I'm sure. After watching Jason and Wood and Brad's videos I finally upgraded to a lifetime Premium account. I'm really loving Launchbox and Big Box makes it just that much better. So my question - I'm loving the custom big box themes that are available. I've downloaded a handful of them (most per Woods' recommendation) but i can't seem to get any of the background images to show. I can get the fanart or clear logos but for ones like CityHunter that have all those great videos or Minimal AO has a whole folder of backgrounds that I have no clue how where to put them etc, just to name a couple. Is there an easy way to add or specify a background image that's not the random fanart or clear logo? Or to make a great theme like CityHunter's not just have a blank black screen on all the platforms? Excuse my ignorance. Trying to figure this out on my own had had me pulling my hair out and it's not like i have a lot to begin with anymore Thanks guys! LG
  19. Hello all, New to this software and loving it so far. One question I have is how do I mass edit box art on several roms at once. For example, I`ve got several roms with no image downloaded. I want to select all these and mass change the image to a picture of the machine/console it used for instead just a blank image. The "bulk update" wizard doesn't seem to allow the changing of the image(s). Do I have to manually edit it entry? Thanks
  20. Version 1.1.0

    1,043 downloads

    Just thought i'd share these playlist clear logos i created after not being able to find the ones i needed. I used a clear logo template from this site (VIKING) .....thanks These need to be placed in the playlist clear logo folder and renamed to your playlist name (unless you have named them exactly the same as these). Clear logos are as follows : Beat em up, Shoot em up, Shooters, Puzzle, Vs fighters, Sports, Run and Gun, Platformers, Light Gun, .....they all have a silver ring which ive given a retro look This is my first upload so hope you all enjoy....just hoping someone will now create the playlist videos to match ...big thanks to the original creators of the Jukebox/Arcade and Light gun icons
  21. Silver Ring (retro look) Playlist Icons View File Just thought i'd share these playlist clear logos i created after not being able to find the ones i needed. I used a clear logo template from this site (VIKING) .....thanks These need to be placed in the playlist clear logo folder and renamed to your playlist name (unless you have named them exactly the same as these). Clear logos are as follows : Beat em up, Shoot em up, Shooters, Puzzle, Vs fighters, Sports, Run and Gun, Platformers, Light Gun, .....they all have a silver ring which ive given a retro look This is my first upload so hope you all enjoy....just hoping someone will now create the playlist videos to match ...big thanks to the original creators of the Jukebox/Arcade and Light gun icons Submitter Dazzler001 Submitted 06/14/2017 Category Playlist Clear Logos  
  22. Is there a way to have the Images be sorted by game and not Image type i.e LaunchBox\Images\Platform\Game\ Instead of LaunchBox\Images\Platform\Image type\Region\ I know about custom directories but it is time-consuming to edit each game.
  23. Hi all, complete noob here! I just discovered Launchbox a few days ago and thought I’d dive straight in and purchase BigBox - absolutely loving the slick layout, I’m using a Zotac nano box with i3-5010 and 16gb ram running Windows 10. GameCube, Wii, PS1 & Dreamcast all running smoothly I’m struggling with a few things though which I can’t find answers to on the web, and hoping I can get some guidance on here! Items I have hidden in Launchbox still appear in recent items in BigBox Platform view, how do I fix this? I have toggled ‘show hidden items’ in BigBox, deleted and re-created playlists but the hidden items still show up there. I know they’re hidden because they have no artwork, and I’ve marked all those as hidden. Is it a bug with the recent items list? I have also downloaded custom themes from here, then tweaked images such as replacing platform banner art and clear logos etc. I’ve then changed themes and noticed that my tweaks are still there in the new theme, so I’m confused as to how I should correctly adjust images so that switching themes will also switch all artwork to the new theme, does that make sense or have I misunderstood how themes work? Platform banner art was edited by right clicking on the platform name in Launchbox, then adding a new image and changing the original image type to “fan art” to effect the change. Is there a better way? Also where are these images saved? When I search these folders they are empty: \LaunchBox\Themes\ThemeName\Images\Platforms\Banner When I search this folder, the image I added for the platform banner isn’t there: \LaunchBox\Images\Nintendo 64\Banner Sorry for all the questions, just a noob in need of some help
  24. I'm new to the forums but I couldn't find anything specifically on this topic to sorry if this is a re-tread. After importing a large folder of ROMs for NES, it was able to find and automatically download associated metadata/images for about 90% of them. I then went through and corrected some of the titles in the search and was able to download images for several additional games. (For example, Back to the Future parts 2 and 3. I searched for just "Back to the Future" and found it labeled as "pasts II and III" in the database.) This was yesterday. Today I noticed the games that had images yesterday are today gone again. I don't want to keep doing the same work over and over. Is there a box I'm not checking somewhere that allows lauchbox permission to edit the roms or something? I'm just confused and didn't want to go through and clean up my library until I figured this out. Can anyone help me out? Thanks.
  25. Hello everyone. I've been user of Hyperspin for 4 months. I had almost finished my set with my favourite systems and all the media and roms, but suddenly I discovered Launchbox + Big Box. I just fell in love watching some videos of the interface and all the functionalities, so in less than 24h I had purchased the premium license. Launchbox is better in many ways and much more clean and cool. But there is one feature that was supposed to be better and more automatic and for me is not working that great. I'm talking about the automatic system for importing multimedia of all the roms and systems (boxes, covers, title screens, logos, backgrounds, etc). For example, I am configuring my SNES system with Snes9x. I'm using the No-intro romset (as far as I know is one of the most recommended). When I import all the roms to Launchbox, there is a lot of media missing (specially front box for Japan roms and logos for all the regions). Should I use another romset with another rom naming? Considering that I already have all the needed media for Hyperspin and for all the roms (the media files have the same name as the rom). Is there any option to associate it in Launchbox? As far as I observed, the media directory in Launchbox is working with another kind of naming, so copy/paste the media files from Hyperspin dir to Launchbox dir is not working. I would like to have all the systems looking great and completed with media, but for now, looks like I will have to put all the media manually for all those roms with missing media. Thanks
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