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Found 4 results

  1. Ok so I really like launchbox, but i have an issue with not being able to use both player sticks to choose games (along with other monor issues based upon this). So I posted a topic about adding the ability to add more keystrokes into the hotkey menu. Now in the mean time I am also having a problem with my old version ipac being detected occasionally. So my question is now, Is there now a better way of handling arcade sticks? I would like them to be treated more like a controller and less like a keyboard, I dont remember exactly which controller I got, but it was one that was a known brand 10 years ago.
  2. Hello all. I have a question about games that will not allow you to map 2 players to a single keyboard. Games like Street-fighter 4-5, Mortal Kombat x, Injustice, the new KI, etc...will not allow you to map you more than one player to a single keyboard. Why that is, I'm not sure. It really sucks when you see the Steam sales coming and you buy a slew of new 2d fighters just to find that you aren't allowed to play it on your arcade setup. I'm sure that there is some kind of program out that will help you by tricking the program into thinking you have joysticks attached, but could you not just plug in two cheap keyboards to your emulating Pc and have it see them both independently ( V-joy i think it's called...but i hear it's a mess to set up )? So with my new 4-player cabinet I'm building, it has a 42" lcd inside. With this, i want to add new fighters and take advantage of the higher resolutions available. Without a way to do this mapping though, that would make this impossible. Besides dreading setting up the two light guns i want to install and setting up Dragons lair...this seems like it will be the 1'st in line for hair pulling moments. Any help on this would be great guys. Thanks everyone!
  3. So who here appreciates a massive amount of soldering?? Finished my center control panel today, which controls emulator functions such as exit reset save state turbo rewind ect. It also has 4 HDMI ports which are connected to a Bliss box 4-play. The reset buttons for the Bliss box are above each HDMI port. Player 1 and 2 are routed to a set of analog HDMI switches I made from old DB25 printer switches. These switch between using the arcade joystick and buttons or a compatible console controller. 88 solder points per switch end to end! Players 3 and 4 are directly connected to the Bliss box as I only have a 2 player arcade. Nice seamless switching between the arcade panel and console controls, with zero delay encoding. None of this joy2key/autohotkey/vjoy business. USB IDs never move also which makes hotswapping a breeze. Hardware all the way! ^ Wii-Classic (Ebay) controllers I padhacked to use with the blissbox, The female HDMI out is a fast way for me to switch between this emulator setup and a ps360+/Brooks for console gaming. This is not to be confused with the Blissbox HDMIs, I merely used HDMI because its a small factor reliable plug with more than enough pins for a standard common ground control panel. So my PS360+ also has a female HDMI and the control panel buttons and sticks are connected to a male one.
  4. Can anyone tell me how to map my BIGBOX for inputs? I have the following set up: P1 - Joystick w/ 7 buttons, coin button, and p1 start button P2 - Joystick w/ 7 buttons, coin button, and p2 start button P3 - Joystick w/ 4 buttons, coin button, and p3 start button P4 - Joystick w/ 4 buttons, coin button, and p4 start button Trackball w/ two buttons 3 Utility buttons at the top Thank you, Blake
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