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Found 11 results

  1. Hey guys, I'm hoping you can help me identify which file(s) to edit so my LEDblinky controls work correctly with Launchbox and Singe 2.0. (Mostly trying to run Daphne games) I'm just trying to illuminate my joystick buttons that are active for the selected game. I have it set up and working fine with MAME, but when I add games for Singe 2.0, all 6 buttons stay illuminated. Details: LEDblinky works fine with with MAME The arcade controls work with JoytoKey mapping, but it seems like a bandaid to the real fix and I feel that could be causing issues with LEDblinky When I select a game, the correct controls light up, then when the game starts, all 6 buttons illuminate. (see attached picture) I'm launching directly from the .bat file, not using emulation to launch the games. Should I be using emulation? I didn't use the emulation because I didn't have a .txt file for Dragon's lair 2 and didn't know what I needed to include. My Time Traveler ROM came with the .txt file to use with emulation and that launched fine. DL2 didn't. I couldn't figure out how to configure the Singe controls to work with the joystick panel so I started running JoytoKey. That worked, but now I have a proliferation of files that could be managing control settings. Launchbox default controls Singe 2.0 emulator default controls LEDblinky emulator and game specific controls Daphne game specific controls (for example, Dragon's lair 2 has it's own controls file within the Singe 2 root folder.) JoytoKey button mapping Weird detail I'd like to fix but it's a low priority: When at the Launchbox menu, all 6 player 1 buttons are on, but all 6 player 2 buttons are off. Once a game is selected, the lights match the game files. It's really weird. I'm running the ultimarc pacled64 for my ledblinky So my two goals right now are: How do I only illuminate the buttons used in the Singe/Daphne game being played? Understand which file really manages the controls for each Singe game so I can edit those as necessary. It works with JoytoKey mapping just fine, but I feel like that might be what is messing up LEDblinky.
  2. I had an old version of JoyToKey I enjoyed for the longest, and even downloaded a batch file someone made here to close off JoyToKey after I closed out a game, but seems that old JoyToKey I had was made for Controllers via USB and not ones using Bluetooth such as XBOX One S Controllers & etc. I have installed the latest JoyToKey in which I would make copies of them and place them with game folder of whatever game I set the profile to it to avoid any conflicted settings, but seems these days they have JoyToKey not only with the ability to detect Bluetooth Controllers, but seemed to make itself even more complicated by somehow taking all profiles you set to your Documents folder, no matter if you made copies of JoyToKey for certain games set to a single profile setting, it seems to automatically at times shift to a different profile you made with another copy of JoyToKey elsewhere. Not only that, but now they bug you to register for a full version after a while in which I plan to do so once I can fully understand the new complicated way they do this software now. So either I get understanding the new JoyToKey in the best way to be used with LaunchBox, or accept any alternative methods recommended to me by some of you out there who can give these classics a modern feel with such ease that allows me to fully use Xinput Bluetooth controllers all the way to the Z-Axis Triggers and every other part without limitations so I can play Pinball games and First-Person Shooters as if it they made for consoles instead of being stuck to keyboard and mouse. I totally wish at times LaunchBox had its own Keymapper built in for various computer-based games though. It would make things so much easier
  3. Hi everyone. Been a while since I've been able to get on here. I have found bits of information on this topic that for a complete newb the basics are missing. Basically what I am trying to do is get joytokey to start and end any time I open a visual pinball game through LB. So far what I know is a batch file needs to be made in order to get joy to key to exit when exiting the game because a script will only start joytokey and not exit upon leaving the game. I don't know if it makes a difference but I did have to turn off each tables association with an emulator to get it to launch properly so none of them have an "emulator" per say through launchbox because it won't auto launch the game and instead brings up the emulator as if I am loading the table and still need to hit play to start the table. My assumption then is I may have to do that for each game that is unless I can script it to go through the emulator and automatically hit play after the table loads like it does without the emulator association. Cool with it either way, just don't know the nitty gritty. Lets assume I know what has to be done terminology wise but that I don't know how to do any of it (writing scripts, creating the batch file proper, ect.) I can say that I had to make quite a few batch files for my dreamcast library and the CDI I believe (its been a while) so I know the basics of running the batch program by putting what you want made into a batch file into the proper folder with the batch program but lets assume here that - I don't know how to write scripts (very little programer knowledge) - I don't know how to specifically make a batch file for anything but the mentioned up above - Am not sure how to direct everything properly afterwords to make sure launchbox is reading everything right (ex. do I just redirect to the batch file instead of the "tablename".exe file?) Sorry to make this so wordy or if these are some stupid questions. The closest I get to doing anything script wise or anything related here is working on this launchbox project. I am just a humble retail manager ?. Thanks so much!!!!
  4. Pre-configured SumatraPDF + JoyToKey to view PDF's with a controller in LaunchBox View File This is a pre-configured SumatraPDF and JoyToKey to use for viewing PDF manuals in LaunchBox with a controller. It was setup with a DS3 using ScpTools Reloaded so it should also be compatible with a Xbox 360 controller. I have not tested it with any other controllers. The zip file contains SumatraPDF, JoyToKey and a AHK script that will launch JoyToKey in a hidden state, then SumatraPDF and when SumatraPDF is closed it will kill JoyToKey. For it to display PDF's in LaunchBox you need to configure the Windows default PDF viewer as 'SumatraPDF-JoyToKey.exe'. You can update either SumatraPDF or JoyToKey by placing the contents of the portable installs in the root directory. Script usage outside of LB is: "c:\path\to\SumatraPDF-JoyToKey.exe" "c:\path\to\pdf\file.pdf" Controls: D-Pad/Left analog stick: Up Down Left Right Right analog stick Up+Down/L+R triggers: Zoom in/out L+R bumpers: Go to First/Last page Cross (Green A on 360): Next page Square (Blue X on 360): Rotate image 90' Triangle (Yellow Y on 360): Cycle through zoom/fit to screen modes (reset zoom) Circle (Red B on 360): Exit SumatraPDF Forum thread Credits: JoyToKey SumatraPDF AutoHotKey Submitter teeedubb Submitted 03/22/2017 Category Third-party Apps and Plugins  
  5. JoyToKey Profiles for LaunchBox and Rocket Launcher View File What's New for Version 1.1.0: ADDED 7 New Systems (80 TOTAL) + LB/HS/RL/Default profiles. New systems include Sega Model 1, Sega System 16, Sega System 24, , Sega X Board, Sega Y Board, Pop-Cap, and Microsoft MS-DOS. Changed the ESC key functionality to buttons 7 + 8 (COIN+START). You must now press both to exit the game. Placed the ESC key location on Button 25 (a dummy location good for using combo buttons). Changed Button 5 to TAB. Changed Button 6 to P (PAUSE). Changed Button 9 to C. Changed Button 10 to V. Changed Button 11 to Z. Changed Button 12 to X. I'll see how this configuration works for me for the time being. If it's a pain or something is not quite right, I'll continue tweaking it until I find what's best. *********** BACK UP YOUR OLD PROFILES IN CASE YOU DON'T LIKE THE CHANGES *********** If you use Rocket Launcher as the primary emulator for Launch Box then this is for you. I created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is -- ..\RocketLauncher\Profiles\JoyToKey. You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system. For example -- I use Rocket Launcher as the emulator for ALL my systems but, once RL starts, I use Stella for the Atari 2600. My path is then ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it: You would simply rename ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg.It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used. It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to from my Hyperspin machine to another PC that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu. I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES! NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. As I use Hyperspin for my main machine, I am not yet sure if there is a way to have Launch Box use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program. Once I find out a way to get them to function, I will update this post. In the meantime, there shouldn't be too much trouble with it. You can always exit JoyToKey manually if it causes you any issues. All files were created manually by me so there's no copyright issue. Launch Box doesn't need a JoyToKey profile as, from my testing, it has its own ability to use a joystick/controller. **** Here is a very good tutorial on how to set up JoyToKey with Rocket Launcher - READ IT CAREFULLY!: http://bit.ly/2oA2CJ4 Here's a tutorial on how to use Rocket Launcher with LaunchBox: ----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER----------------------------------- In case you have a Moga Controller, download and install the Moga Serial program: https://github.com/Zel-os/MogaSerial NOTE: I can only get it to work in Mode A on the PRO Controller but it works great! Your computer will also need BlueTooth enabled and successfully linked to the MOGA. Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller): http://vjoystick.sourceforge.net/site/ Submitter malarrya Submitted 05/02/2017 Category Third-party Apps and Plugins  
  6. Version 1.1.0

    427 downloads

    What's New for Version 1.1.0: ADDED 7 New Systems (80 TOTAL) + LB/HS/RL/Default profiles. New systems include Sega Model 1, Sega System 16, Sega System 24, , Sega X Board, Sega Y Board, Pop-Cap, and Microsoft MS-DOS. Changed the ESC key functionality to buttons 7 + 8 (COIN+START). You must now press both to exit the game. Placed the ESC key location on Button 25 (a dummy location good for using combo buttons). Changed Button 5 to TAB. Changed Button 6 to P (PAUSE). Changed Button 9 to C. Changed Button 10 to V. Changed Button 11 to Z. Changed Button 12 to X. I'll see how this configuration works for me for the time being. If it's a pain or something is not quite right, I'll continue tweaking it until I find what's best. *********** BACK UP YOUR OLD PROFILES IN CASE YOU DON'T LIKE THE CHANGES *********** If you use Rocket Launcher as the primary emulator for Launch Box then this is for you. I created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is -- ..\RocketLauncher\Profiles\JoyToKey. You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system. For example -- I use Rocket Launcher as the emulator for ALL my systems but, once RL starts, I use Stella for the Atari 2600. My path is then ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it: You would simply rename ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to ..\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg.It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used. It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to from my Hyperspin machine to another PC that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu. I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES! NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. As I use Hyperspin for my main machine, I am not yet sure if there is a way to have Launch Box use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program. Once I find out a way to get them to function, I will update this post. In the meantime, there shouldn't be too much trouble with it. You can always exit JoyToKey manually if it causes you any issues. All files were created manually by me so there's no copyright issue. Launch Box doesn't need a JoyToKey profile as, from my testing, it has its own ability to use a joystick/controller. **** Here is a very good tutorial on how to set up JoyToKey with Rocket Launcher - READ IT CAREFULLY!: http://bit.ly/2oA2CJ4 Here's a tutorial on how to use Rocket Launcher with LaunchBox: ----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER----------------------------------- In case you have a Moga Controller, download and install the Moga Serial program: https://github.com/Zel-os/MogaSerial NOTE: I can only get it to work in Mode A on the PRO Controller but it works great! Your computer will also need BlueTooth enabled and successfully linked to the MOGA. Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller): http://vjoystick.sourceforge.net/site/
  7. Version 0.2

    225 downloads

    This is a pre-configured SumatraPDF and JoyToKey to use for viewing PDF manuals in LaunchBox with a controller. It was setup with a DS3 using ScpTools Reloaded so it should also be compatible with a Xbox 360 controller. I have not tested it with any other controllers. The zip file contains SumatraPDF, JoyToKey and a AHK script that will launch JoyToKey in a hidden state, then SumatraPDF and when SumatraPDF is closed it will kill JoyToKey. For it to display PDF's in LaunchBox you need to configure the Windows default PDF viewer as 'SumatraPDF-JoyToKey.exe'. You can update either SumatraPDF or JoyToKey by placing the contents of the portable installs in the root directory. Script usage outside of LB is: "c:\path\to\SumatraPDF-JoyToKey.exe" "c:\path\to\pdf\file.pdf" Controls: D-Pad/Left analog stick: Up Down Left Right Right analog stick Up+Down/L+R triggers: Zoom in/out L+R bumpers: Go to First/Last page Cross (Green A on 360): Next page Square (Blue X on 360): Rotate image 90' Triangle (Yellow Y on 360): Cycle through zoom/fit to screen modes (reset zoom) Circle (Red B on 360): Exit SumatraPDF Forum thread Credits: JoyToKey SumatraPDF AutoHotKey
  8. Sorry for the double post I originally posted this in the wrong Forum. Hi all, I'm relatively new to batch files and I am trying to launch a Joytokey profile with Demul. I have managed to get Joytokey to launch and load a profile when I select a game but that's it, I can't get Demul to open and load a game. Here is my batch file: set rom=%1 "H:\GAMES\Emulation Software\Emulators\demul07a_180816 SEGA NAOMI\JoyToKey_en\JoyToKey.exe" "Demul Naomi.cfg" "H:\GAMES\Emulation Software\Emulators\demul07a_180816 SEGA NAOMI\demul.exe" %1 taskkill /F /im JoyToKey.exe Please help! really need to get this going!
  9. Hi all, I'm relatively new to batch files and I am trying to launch a Joytokey profile with Demul. I have managed to get Joytokey to launch and load a profile when I select a game but that's it, I can't get Demul to open and load a game. Here is my batch file: set rom=%1 "H:\GAMES\Emulation Software\Emulators\JoyToKey_en\JoyToKey.exe" "Demul Naomi.cfg" "H:\GAMES\Emulation Software\Emulators\demul07a_180816 SEGA NAOMI\demul.exe" %1 taskkill /F /im JoyToKey.exe Please help! really need to get this going!
  10. Hi, As the topic says, is there a way to add JoyToKey to all games automatic so that it starts with the emulator/game and ends when emulator closes . I saw that you could add this manually game by game but that aint a option on thousands of games. So have I missed something or is that not possible (yet?)?
  11. Hi All! Lovin Bigbox so far (just waiting for the new Rocketlauncher plugin to get everything running smoothly), anyway, I can't seem to find a tutorial on this any where, how do I go about creating a JoyToKey profile for one or two windows games? not an entire system. It seems like it should be easy enough but I just can't get it to work?? Any help greatly appreciated!!
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