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  1. Version 1.0.0

    5 downloads

    Visual Pinball X VideoSnap Creator (Playfield Recorder) Use this plugin to create videosnaps of the Visual Pinball X tables on your PC/Cab. This will record any VPX table at any orientation and from any monitor. Why record your own? There already exists a lot of video snaps of most every Visual Pinball Table. You can even find vertically oriented (portrait) ones for your pincab. The issue is they may not be recordings of the actual version of the table you use. Or you simply can’t find one for a particular Original. Or you just don’t like the one(s) you found. Features: This will automatically ‘find’ your table’s playfield view so there’s no need to set up which monitor to look at or set any scale, resolution or aspect ratio. Your VPX default monitor settings will be displayed for your reference. Included is an AutoHotkey script that the plugin uses to quickly bypass the VPinMAME window when loading a table. (Should reduce loading time by approximately 4 seconds per table) (This also works well if added to your Running AutoHotkey Script tab for your VPX emulator ) Record durations can be set between 5 seconds and 3 minutes. If your playfield is in portrait mode, the saved output video can be rotated for proper viewing. (Options are 0º (default), 90º, 180º, -90º) You can set the video to record at 60 FPS (default is 30 FPS). (Works. But not tested to see if it really makes a noticeable difference in video quality.) Videos are automatically saved to the default folder (/Plugins/VPXVideoCreator/CreatedVideos/) or you can change it to be placed directly into your /LaunchBox/Videos/Visual Pinball/ folder. Installing: Download and unblock the zip file. (right click the file, select properties and check the Unblock check box and click OK) Copy the VPXVideoCreator folder (from inside the zip) into your /LaunchBox\Plugins/folder. Quick Start: Start LaunchBox (always a good place to start) Right click one of the tables in your Visual Pinball platform and select Create VPX video. Set how long you want your final recording to be. Click Capture Video. The default save location is in the plugins’ subfolder, “CreatedVideos”. Using the plugin: Set Delay: This is the delay time between clicking Capture Video and the video actually starting to record. Set to bypass (in the recording) the VPX editor loading the table. Default is 12 seconds. Options are from 5 to 30 seconds. Record Duration: Set to how long you want your video snaps to be. Default is 30 seconds. Options are from 5 to 180 seconds (3 minutes). Video Rotation: If you play on a rotated monitor (or TV), you will want to set this to the direction your monitor/TV is rotated. Default is 0º. Options are 0º, 90º, 180º and -90º. 60 FPS Experimental. Check this box to record at 60 frames per second. Default is 30 FPS (un-checked). Depending on your video card (and probably some other factors too), this may or may not even be worthwhile. Change Save Location: The default save location is in /LaunchBox/Plugins/VPXVideoCreator/CreatedVideos/. The video filename will be saved as the ‘games’ Title in LaunchBox with .mp4 file extension. You can save them anywhere you want. Reset to Default: This will reset the Save Location, Delay, Duration and Rotation to their default values. Save Settings: This will save the Save Location, Delay, Duration and Rotation values you set and will load these next time you run the plugin. Save settings before video capture This is checked by default and will save any changes made when you click Capture Video and before launching VPX. Capture Video: This will launch the table you selected to open the plugin with. At the same time, the AutoHotkey script “vpxBypassPinMAME.ahk” will start. This runs in the background and waits for the VPinMAME popup window to appear and then ‘hits the spacebar’ to make it go away (sooner). The script will exit after it see the popup, or 15 seconds. Whichever comes first. After the amount of Delay time has passed, recording will begin and will continue for the set Duration. When done, VPX closes and the video gets converted. The video is saved to “_tempVideo.mkv” (in the CreatedVideos subfolder) and then gets converted to an mp4 file. After conversion, _tempVideo.mkv will be deleted. Keep temp video when done: By default, “_tempVideo.mkv” will be deleted after the video has been converted. If you want to see what the video looks like before converting, check this box. After your video is complete, go to the CreatedVideos folder to view it. Note: this file gets overwritten each time you click Create Video if you have the checkbox checked. View Saved Video Click this to view the converted video. This is the video file shown in Saved Video Location. VPX Playfield This shows the default playfield monitor settings you have setup for your Visual Pinball installation. These get read from your Registry settings: HKEY_CURRENT_USER\SOFTWARE\Visual Pinball\VP10\Player\Display The Monitor # listed may not be the same as what your Windows Display Settings says. So if it’s “wrong”, ignore it. The Image Scale (W and H) shown will be correct. If the VPX display settings cannot be retrieved from the registry, monitor #1’s information will be displayed with an asterisk (*) after the monitor number. (Monitor #: 1*) Some notes: When you click Capture Video, probably don’t click anything else until recording is complete. However once the table is loaded, feel free to drop in a coin, hit start and play until ‘your time is up’. Just don’t click on another window. I haven’t tested this with a backglass present, but I think it should still grab the table’s playfield and not the backglass. And I’m pretty sure it won’t grab both. But I could be wrong. Any testing and feedback would be appreciated. There is currently no [table] audio recorded into the video. Designed for LaunchBox v11.3 and higher. Special Thanks! Special thanks to gtxjoe’s PBX Recorder on VPForums and Carny_Priest’s post on GameEx Forum for paving the way to figuring out an excellent approach to creating your own Visual Pinball table videosnaps. Future releases and enhancements: If there’s enough interest in this plugin (as in, it’s actually useful and would get used), I will look at adding: Option to record the table’s audio in with the video. Ability to select multiple tables for ‘bulk recording’. Record backglass videos??? Any REASONABLE request. As always, any and all feedback is welcome!
  2. Visual Pinball X VideoSnap Creator View File Visual Pinball X VideoSnap Creator (Playfield Recorder) Use this plugin to create videosnaps of the Visual Pinball X tables on your PC/Cab. This will record any VPX table at any orientation and from any monitor. Why record your own? There already exists a lot of video snaps of most every Visual Pinball Table. You can even find vertically oriented (portrait) ones for your pincab. The issue is they may not be recordings of the actual version of the table you use. Or you simply can’t find one for a particular Original. Or you just don’t like the one(s) you found. Features: This will automatically ‘find’ your table’s playfield view so there’s no need to set up which monitor to look at or set any scale, resolution or aspect ratio. Your VPX default monitor settings will be displayed for your reference. Included is an AutoHotkey script that the plugin uses to quickly bypass the VPinMAME window when loading a table. (Should reduce loading time by approximately 4 seconds per table) (This also works well if added to your Running AutoHotkey Script tab for your VPX emulator ) Record durations can be set between 5 seconds and 3 minutes. If your playfield is in portrait mode, the saved output video can be rotated for proper viewing. (Options are 0º (default), 90º, 180º, -90º) You can set the video to record at 60 FPS (default is 30 FPS). (Works. But not tested to see if it really makes a noticeable difference in video quality.) Videos are automatically saved to the default folder (/Plugins/VPXVideoCreator/CreatedVideos/) or you can change it to be placed directly into your /LaunchBox/Videos/Visual Pinball/ folder. Installing: Download and unblock the zip file. (right click the file, select properties and check the Unblock check box and click OK) Copy the VPXVideoCreator folder (from inside the zip) into your /LaunchBox\Plugins/folder. Quick Start: Start LaunchBox (always a good place to start) Right click one of the tables in your Visual Pinball platform and select Create VPX video. Set how long you want your final recording to be. Click Capture Video. The default save location is in the plugins’ subfolder, “CreatedVideos”. Using the plugin: Set Delay: This is the delay time between clicking Capture Video and the video actually starting to record. Set to bypass (in the recording) the VPX editor loading the table. Default is 12 seconds. Options are from 5 to 30 seconds. Record Duration: Set to how long you want your video snaps to be. Default is 30 seconds. Options are from 5 to 180 seconds (3 minutes). Video Rotation: If you play on a rotated monitor (or TV), you will want to set this to the direction your monitor/TV is rotated. Default is 0º. Options are 0º, 90º, 180º and -90º. 60 FPS Experimental. Check this box to record at 60 frames per second. Default is 30 FPS (un-checked). Depending on your video card (and probably some other factors too), this may or may not even be worthwhile. Change Save Location: The default save location is in /LaunchBox/Plugins/VPXVideoCreator/CreatedVideos/. The video filename will be saved as the ‘games’ Title in LaunchBox with .mp4 file extension. You can save them anywhere you want. Reset to Default: This will reset the Save Location, Delay, Duration and Rotation to their default values. Save Settings: This will save the Save Location, Delay, Duration and Rotation values you set and will load these next time you run the plugin. Save settings before video capture This is checked by default and will save any changes made when you click Capture Video and before launching VPX. Capture Video: This will launch the table you selected to open the plugin with. At the same time, the AutoHotkey script “vpxBypassPinMAME.ahk” will start. This runs in the background and waits for the VPinMAME popup window to appear and then ‘hits the spacebar’ to make it go away (sooner). The script will exit after it see the popup, or 15 seconds. Whichever comes first. After the amount of Delay time has passed, recording will begin and will continue for the set Duration. When done, VPX closes and the video gets converted. The video is saved to “_tempVideo.mkv” (in the CreatedVideos subfolder) and then gets converted to an mp4 file. After conversion, _tempVideo.mkv will be deleted. Keep temp video when done: By default, “_tempVideo.mkv” will be deleted after the video has been converted. If you want to see what the video looks like before converting, check this box. After your video is complete, go to the CreatedVideos folder to view it. Note: this file gets overwritten each time you click Create Video if you have the checkbox checked. View Saved Video Click this to view the converted video. This is the video file shown in Saved Video Location. VPX Playfield This shows the default playfield monitor settings you have setup for your Visual Pinball installation. These get read from your Registry settings: HKEY_CURRENT_USER\SOFTWARE\Visual Pinball\VP10\Player\Display The Monitor # listed may not be the same as what your Windows Display Settings says. So if it’s “wrong”, ignore it. The Image Scale (W and H) shown will be correct. If the VPX display settings cannot be retrieved from the registry, monitor #1’s information will be displayed with an asterisk (*) after the monitor number. (Monitor #: 1*) Some notes: When you click Capture Video, probably don’t click anything else until recording is complete. However once the table is loaded, feel free to drop in a coin, hit start and play until ‘your time is up’. Just don’t click on another window. I haven’t tested this with a backglass present, but I think it should still grab the table’s playfield and not the backglass. And I’m pretty sure it won’t grab both. But I could be wrong. Any testing and feedback would be appreciated. There is currently no [table] audio recorded into the video. Designed for LaunchBox v11.3 and higher. Special Thanks! Special thanks to gtxjoe’s PBX Recorder on VPForums and Carny_Priest’s post on GameEx Forum for paving the way to figuring out an excellent approach to creating your own Visual Pinball table videosnaps. Future releases and enhancements: If there’s enough interest in this plugin (as in, it’s actually useful and would get used), I will look at adding: Option to record the table’s audio in with the video. Ability to select multiple tables for ‘bulk recording’. Record backglass videos??? Any REASONABLE request. As always, any and all feedback is welcome! Submitter JoeViking245 Submitted 10/22/2021 Category Third-party Apps and Plugins  
  3. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. Most of the original artwork came from ReignStumble. Credit is given to RetroKenesis for the bezel frames. You can download all my console themed overlays here - http://bit.ly/2nbRtPs Here's a Tutorial on how to add them to Retroarch.
  4. Hey guys, I have a question, each rom can have more than 1 mp3 archive, I mean, like I want to a game have 4 or five mp3 songs, but the edition of the game just can take one mp3 archive I can add only one song per game? I want to know if there is a posibility Thanks
  5. Hi! I was searching for a fast method to configure Teknoparrot with LaunchBox, (i am writing some tutorial for my site) and every guide i found are using the "TXT method", creating a txt file for every TP games... it works but it's a useless work! After some search i found this new method, i haven't found any tutorial talking about his so i decided to show here my method. Add Teknoparrot emulator as always but in the "Default command line parameters" use this "--profile=%romfile%.xml" and enable all the 3 option below like in the first pics. You need to inserti that command line also in the associated platform tab (pics 2) After that instead of creating a txt file for each game, simply import the .xml file of that game placed in the "GameProfile" folder of Teknoparrot. For those who don't know each xml file represent a game supported by TP. Now you don't need to manually edit every game and insert his own command line parameters because it will load directly the xml file and TP will load automatically the game. Maybe someone are already using this method, i don't know but i haven't heard about that.
  6. Just picked up my first chewlix cabinet and I plan on doing an extensive LaunchBox/BigBox install. pc specs: AMD Ryzen 5 3600 GTX 2070 super 16gb Ram 1TB NVMe for OS and software install 11tb media and game drive I have spent over a year compiling games and media and building and organizing. I plan to have two set, a set with everything and a hits list consisting of only my favorite and most commonly played games. I will also be using 2 Sinden light guns for shooting games and I may or may not add a spinner to the auxiliary control panel. I do want to know if anyone else has done a build like this and what navigation buttons you have used? the cabinet has a digital coin mechanism that I’m told accepts pretty much any coin. I plan to wire it up and use ether 100 yen coins or cherry tokens. Might add a NESica card reader down the road if I can find one at a reasonable price. I may also mount a small screen above the marquee to act as a digital marquee. I plan on using Sanwa buttons and joysticks which it does come with but I may swap them for other colors depending on how the ones it comes with feel. I’ll also be using a iPac 2 or possibly even a j-pac. I’ll be keeping logs and updating as I go, I also have two Tiato arcade stools on order to complete the Japanese arcade feeling which I plan to resurface with blue felt and have the Tiato and Sega logos embroidered on them. if anyone has similar builds, I’d love to see them, google didn’t turn up a lot of results.
  7. Hello! First of, sorry if I am posting in the wrong forum, but I saw the thread "noob" so I automatically thought this was the best place for me. Anyways.. I have just got from using Steam as my front-end to play my emulators. Works fine, but not much fun to look at. So I did buy LaunchBox/BigBox. It looks so great for my setup, and works fine.. But I don't own an Xbox controller of any kind. Right now I am using my PS4 controller through DS4Windows just to navigate in BigBox because I cant get any other controllers to work. I have turned on the option "Enable Game Controllers" and "Use All Attached Controllers" in L-Box's options, but only my emulated Xbox360 (PS4) controller works. I got a ton of other controllers I use for different emulators because I love the feeling of using generic controllers with the advantage of better graphics. I just want to be able to use the controller I am going to play with to navigate in BigBox and get around the annoying step of being forced to navigate with my PS4 controller and then pick up my controller generic controllers after starting my game. A loooot of headaches, head scratching, time and effort has already been implemented when getting all the controllers I have to work with all of the emulators I have, so I really would like to get at least my GameCube controllers to work in BigBox My setup and controllers I use: In PCSX2 I am able to use PS5, PS4 and 3 controllers without any struggle as I use LilyPad plugin which supports Dinput (But it interferes with DS4Windows so I re-mapped it to Xinput with DS4) In CEMU I use my Switch pro controller with some downloaded drivers to get gyro support and full controller functionality (also works with my PS4 and PS5 controller, but gyro does not work if I got DS4 running,So I made an exception in DS4 Auto Profiles that turns DS4 off when using CEMU only because I was forced to use my PS4 controller instead of Switch Pro in BigBox, But with DS4 off, my mappings to return to BigBox doesn't work... In Dolphin I use the "GameCube adapters for WIIU" in all the ports for GC controllers, and "Real Wiimotes" for Wii games. Both of the controllers needed drivers from the intraweb to work correctly, and only the GC controllers worked without too much hazzle.But the problem here is that I cant use controller mappings from LaunchBox to get back into BigBox.. N64 controllers is using mappings from steam at the time which is Xinput, But the controllers doesn't work in either BigBox or in the Project64 by themselves. So my questions is: Is there a software like DS4Windows that will work with the majority of my controllers to get them to Xinput? Is there some drivers or plugins to download just for LaunchBox/BigBox that unlocks my controllers? (That isn't to shady, unreliable or too time consuming to get working that is) Or is there just a step in LaunchBox's options I have haven't found to make the "Use All Attached Controllers" option to work with none Xinput controllers? Many thanks in advance to the people that has taken their time to read this and for you'r guidance, If you know anything, or if there is a tutorial video from Unbroken software/ETA Prime or someone else for that matter that I still haven't watched, please point me in the right direction! And I am sorry for a really long story before the actual question, but I wanted to explain why I want this to work so badly, At least with the GC controllers, as it is the emulated system that I play the most. I know I could just map my ps4 controller for the majority of he systems and then be done with it, but that kills the feeling and the fun in playing these nostalgic titles.. Peace!!
  8. AFAIK, in order to apply updates and dlc to Wii U games in Cemu, you also need to install the game directly into Cemu. As a result, Cemu stores all of those games/update/dlc on the filesystem in its own directory structure, e.g. c:\cemu\mlc01\usr\title\005000e\1010af00\... How do folks then manage those games in Launchbox? Do they keep a copy of the game roms in another directory and import those into LaunchBox? As far as my limited testing has shown that does work (Cemu will launch using the externally-selected rom, but still load the updates/dlc installed internally), but it means there are two copies of the game on the filesystem taking up space. Not a huge deal since it only affects about 30 games in my case, but I'm wondering if I'm missing something that'll eliminate the duplication.
  9. Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
  10. Version 1.2.0

    117 downloads

    Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.1 or later with simple presets enabled Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.019 (2021-06-23) or later Features All backgrouns 16:9 @ 3840x2160 (4K) png format Independent, zero-config presets for night and day experience No need for additional advanced preset adjustments Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super NES Nintendo Wii (4x3 only) Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/1 . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. If you haven't used these special shaders yet, look for additional information further down in this document for first-time instructions. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds. Unzip this folder to: Retroarch / shaders / 2 - When a game is running, load a shader preset. Find presets at: Retroarch/shaders/Soqueroeu-TV-Backgrounds/presets/TV-Console or Retroarch/shaders/Soqueroeu-TV-Backgrounds/presets/TV-Console-Night ----------------- Beginning Users If this is your first use of Mega Bezel shaders, here are the complete instructions: 1 - You must have Retroarch 1.9.1 or later (you will not be able to load in previous versions). 2 - You need to have Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the author's page at the Libretro forum: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/1 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 – After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds. Unzip this folder to: Retroarch/shaders/ 7- Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroach, go to Settings>Video>Scale. Set integer value scale to OFF Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - With a game running, load a shader preset. Find presets at: Retroarch/shaders/ Soqueroeu-TV-Backgrounds /presets/TV-Console or Retroarch/shaders/ Soqueroeu-TV-Backgrounds /presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 – If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core . IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!
  11. I've been watching tutorials and videos on this for 20 minutes and it just refuses to work for me. what i've done is gone into launchbox/videos first i just put the video in the root file (per the first tutorial from 2019 i watched), that didn't work. then i watched another that told me to rename it starup.mp4, and that didn't work. Then I came here and read that you have to put it in the Startup folder.....but there is no startup folder in my launchbox, and when i created one....well.... it didn't work. I know i'm missing a step in there somewhere. I just have no idea where.
  12. I was adding some steam games last night and one of them kept giving me the error "Could not import game "": An item with the same key has already been added. " The game was Nights of Azure 2, and I did have the previous game, but I didn't have the game already synced. I'm not sure what is causing it, or what to do to fix it. I found kind of a work around by just adding it manually and directing it to the link in the steam file, but that is not a very clean solution as the steam menu pops up and then the game screen is tiny unlike the others that open full screen, and the screen that pops up asks me if i want to start the game, as in start the booting into the game process, this is very clunky and annoying, but it's the best I could do. I'm hoping that someone can help me fix this problem and get it working correctly, or if i will just keep getting this era every time i sync a new steam game, unless i scroll through and uncheck it. any help would be very much appreciated. ?
  13. I am trying to create as close as i can to a seamless transition from startup into big box, but when i put the exe file into shell:startup like the LB video says it did nothing on start up. can someone help point me in the right direction?
  14. SOQUEROEU TV Backgrounds View File Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.1 or later with simple presets enabled Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.019 (2021-06-23) or later Features All backgrouns 16:9 @ 3840x2160 (4K) png format Independent, zero-config presets for night and day experience No need for additional advanced preset adjustments Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super NES Nintendo Wii (4x3 only) Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/1 . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. If you haven't used these special shaders yet, look for additional information further down in this document for first-time instructions. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds. Unzip this folder to: Retroarch / shaders / 2 - When a game is running, load a shader preset. Find presets at: Retroarch/shaders/Soqueroeu-TV-Backgrounds/presets/TV-Console or Retroarch/shaders/Soqueroeu-TV-Backgrounds/presets/TV-Console-Night ----------------- Beginning Users If this is your first use of Mega Bezel shaders, here are the complete instructions: 1 - You must have Retroarch 1.9.1 or later (you will not be able to load in previous versions). 2 - You need to have Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the author's page at the Libretro forum: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/1 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 – After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds. Unzip this folder to: Retroarch/shaders/ 7- Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroach, go to Settings>Video>Scale. Set integer value scale to OFF Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - With a game running, load a shader preset. Find presets at: Retroarch/shaders/ Soqueroeu-TV-Backgrounds /presets/TV-Console or Retroarch/shaders/ Soqueroeu-TV-Backgrounds /presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 – If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core . IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time! Submitter soqueroeu Submitted 07/30/2021 Category Platform Bezels/Overlays  
  15. Version 2.0

    7,355 downloads

    Native Launcher for MS-DOS LaunchBox for MS-DOS 2.0 is here! If you run MS-DOS (or the DOS console in Windows 95/98), this should be very much enjoyed. It allows you to easily sort through and manage your games/apps within DOS, without taking any extra memory from your apps or introducing any compatibility issues at all. This is done via a simple batch file that starts up and shuts down the launcher as needed. LaunchBox for MS-DOS also works very well with DOSBox if you'd like to use a menu system inside of DOSBox. System Requirements MS-DOS 3.30 or higher 286 or higher CPU (uses 286 CPU instructions) Installation Unzip the zip file and place the contents onto a floppy disk or other media. Copy the four files into a folder on your hard disk (or just keep it on the floppy, it runs from the floppy as well). Navigate to the folder with the files and run LAUNCH.BAT. LAUNCH.BAT can also be called from your AUTOEXEC.BAT file if you'd like LaunchBox to start on boot. You can then add Windows 3.1 or 95/98 to LaunchBox in order to optionally start up Windows by just browsing for WIN.COM. Change Log Version 2.0 - Released Sunday, January 29, 2018 - Many new fields are available for each item: Genre, Series, Developer, Publisher, Release Year, Status, and Favorite - Can now sort items by Title, Favorite, Release Date, and Status - Can now filter items by Genre, Series, Developer, Publisher, Release Year, or Status - LaunchBox now remembers your last selection - List titles and counts have been added Version 1.1 - Released Tuesday, January 17, 2017 - New "Move to Top" and "Move to Bottom" options are available under the Edit menu - New "Insert Separator" option available under the Edit menu - Each application can now have a separate set of commands for configuring the application - New explicit "Run Selected" and "Configure Selected" options are available under the File menu - New "Browse and Run" option is available under the File menu - New "Lock" option is available under the File menu to help prevent accidental changes - Changed the batch file process to better support DOSBox and older versions of MS-DOS Version 1.0 - Released Friday, January 13, 2017 - Initial Release Easter Eggs There are several incredibly stupid easter eggs in the program. Hint: What is the second most popular cheat code ever? Version 1.0 Announcement Video Screenshots
  16. With my arcade setup, it is always great to be able to look at some gameplay footage prior to selecting my games. What tends to annoy me is that a great chunk of my gameplay videos in the arcade section (might be some in other sections) have these theme videos that show up on almost every arcade game I have on there. Is there any way to easily replace these sort of videos with just normal gameplay snaps? The picture attached is what I refer to as a game theme video; basically overlays over game footage. I'd like to do without that.
  17. Greetings! I have a simple question for which I feel very dumb not being able to find the answer to so far: is there any way for stretching the screenshot images (gameplay/logos/etc) that show on the selected game's info pane after clicking on them so that they fill the whole screen? I'm using a fairly high resolution (3840x2160) and most of the older games screenshots look really, really small and barely distinguishable. Thanks in advance!
  18. Hi guys i have a question i have xenia downloaded and launchbox i can launch xbox 360 iso's through the emulator but when i launch them through launchbox I get this a target error but when i right like and check the directory path is right and when i right lick and laucn the emulator it boots the games just not when i double click on the game this pic is what i get does anyone know why its giving me a error? Im new here so thanks for any help in advance.
  19. Version 1.0.1

    210 downloads

    RetroAchievement Badges What does this plugin do? Adds “RetroAchievement” Badges to games that support RetroAchievements. (See complete list of games here: https://retroachievements.org/gameList.php) Why? Because some people wanted it. How to install the plugin: Download RetroAchBadge.zip UnBlock the zip file. (Hint: right click the file, select “Properties” and check the box that says ‘Unblock’ [or something along those lines]) Click OK to close the Properties window Open the zip file Copy the folder “RetroAchBadge” into your “/LaunchBox/Plugins/” folder Start LaunchBox Select Tools Select "RetroAchievements Badge Updater" (Internet connection required) Wait for the Updater to complete. (This may take up to 10 seconds.) How to use the plugin: Start LaunchBox (not necessary if you just completed the Install - steps 1 through 9) Click “BADGES” 'Check’ “Enable Retroachievements” How to add or remove the badge from a game: Right click the game and select "RetroAchievements Badge" How to get updates for new games added to RetroAchievements: In LaunchBox, Select Tools Select "RetroAchievements Badge Updater" (Internet connection required) (Note: Step #2 may take up to 5 seconds to complete.) A word about Platform names: Some of the Platform names used by RetroAchievements are different than the default names used in LaunchBox. When using the Badge Updater, it will ‘convert’ these to the default names. Examples: “Mega Drive” gets changed to "Sega Genesis". “SNES” to "Super Nintendo Entertainment System". "Game Boy" to "Nintendo Game Boy". This plugin will not rename any of your existing Platforms. However if your Platform names are different, the badges for that Platform will not appear. (i.e. “Mega Drive”, “SNES” and "Game Boy") The fix (if needed): Rename your Platforms. Option 2 is to rename the folder(s) inside “/LaunchBox/Plugins/RetroAchBadge/RetroBadge Files”. Note: This option will need to be done each time you run the Updater. Platform names that get changed: From To "Mega Drive" "Sega Genesis" "SNES" "Super Nintendo Entertainment System" "Game Boy" "Nintendo Game Boy" "Game Boy Advance" "Nintendo Game Boy Advance" "Game Boy Color" "Nintendo Game Boy Color" "NES" "Nintendo Entertainment System" "32X" "Sega 32X" "Master System" "Sega Master System" "PlayStation" "Sony PlayStation" "Game Gear" "Sega Game Gear" "Virtual Boy" “Nintendo Virtual Boy" "MSX" "Microsoft MSX" "SG-1000" "Sega SG-1000" "Saturn" "Sega Saturn" "Intellivision" "Mattel Intellivision" "Vectrex" "GCE Vectrex" "PC-8000_8800" "NEC PC-8801" Changing the default icon: If you wish to use a different Badge icon, replace “\LaunchBox\Images\Badges\RABadge001.png” with your own image. Known Issues: Game titles are taken directly from RetroAchievements and may differ (slightly or a lot) from yours. So if you have a game that is known to have achievements and the badge isn’t showing, follow all steps under How to add or remove the badge from a game:. Unknown issues: Let me know when you find them. Note to those who installed the beta-release: Delete it before installing this one! The whole RetroAchBadge folder. Not just part of it. Designed for LaunchBox 11.9 and newer. Major contributors to the plugin are: @jayjay
  20. I have a handful of hacks for some ROMs, and they used to show the multiple version badge next to game when I would add them. Now, they don't. For example, I've added some hacks for Pokemon Fire Red, which does show the badge, but Pokemon Ruby does not. I've added these new versions the way I always have and had the outcome with the badge showing.
  21. I've been having a loooong standing issue getting my mame games running in LaunchBox, took a long break and now I'm back at it determined to make this work. To start fresh and skip the old details: I recently downloaded the new 0.231 non-merged romset. To keep things simple for troubleshooting, I picked ~30 games and got them to work in mame 0.231. I reinstalled RetroArch and downloaded the mame 2003 plus core and scan directory only would find 4 games. I figured this out by performing a manual scan and it found all the games in the directory, Appears to be a RA bug, but most of these games will not play in RA and says they are missing files. If I try to play the games in RA, the game loads then just navigates back to LaunchBox main menu. In LaunchBox, RA emulator I can install the mame-current core, perform a manual scan and play the games successfully. I've read all the info out there and perhaps I'm just missing something. Here are my questions What am I not understanding/missing about the romset and how to get it working with the RA emulator, mame 2003 plus core? I previously used the clrmame pro guide by CriticalCid to upgrade from 0.222 > 0.231 but still had issues. Do I need to rollback my new 0.231 to a certain version to work with mame 2003 plus core? I also downloaded the 0.231 CHD's, do I just add the respective folders to the ROM directory? I believe I found the samples, assume these are just dropped in the samples directory? Can anyone find my .xlsx file that had my parts list I researched? ? Thanks in advance for any clarity you can provide me!
  22. Ev'ry Time I play PS2/PCSX2 Games with Launchbox My FPS always Dropping... But Without the RECORDER it's not laggy... Can you suggest me the BEST screen RECORDER? I mean, the best high performance SCREEN RECORDER for GAMING?
  23. I have 2 USB encoders (exact same type) connected to my PC. Each one has two rows (P1 and P2) and shows up in windows as 2 "game controllers", making a total of 4 "game controllers" showing up in windows. The problem I am encountering is that LaunchBox Big Box doesn't seem to differentiate between a button from one controller and the same "number" button on a different controller. For example if P1 joystick left is considered "button 1" on one of these controllers, while "button 1" on another controller is some other button, pressing either one will trigger whatever function is assigned to "button 1" in Big Box, causing a multitude of navigation control mapping issues. Is there a way to make LaunchBox see the different controllers as different controllers, like MAME does? Thanks.
  24. RetroAchievement Badges View File RetroAchievement Badges What does this plugin do? Adds “RetroAchievement” Badges to games that support RetroAchievements. (See complete list of games here: https://retroachievements.org/gameList.php) Why? Because some people wanted it. How to install the plugin: Download RetroAchBadge.zip UnBlock the zip file. (Hint: right click the file, select “Properties” and check the box that says ‘Unblock’ [or something along those lines]) Click OK to close the Properties window Open the zip file Copy the folder “RetroAchBadge” into your “/LaunchBox/Plugins/” folder Start LaunchBox Select Tools Select "RetroAchievements Badge Updater" (Internet connection required) Wait for the Updater to complete. (This may take up to 10 seconds.) How to use the plugin: Start LaunchBox (not necessary if you just completed the Install - steps 1 through 9) Click “BADGES” 'Check’ “Enable Retroachievements” How to add or remove the badge from a game: Right click the game and select "RetroAchievements Badge" How to get updates for new games added to RetroAchievements: In LaunchBox, Select Tools Select "RetroAchievements Badge Updater" (Internet connection required) (Note: Step #2 may take up to 5 seconds to complete.) A word about Platform names: Some of the Platform names used by RetroAchievements are different than the default names used in LaunchBox. When using the Badge Updater, it will ‘convert’ these to the default names. Examples: “Mega Drive” gets changed to "Sega Genesis". “SNES” to "Super Nintendo Entertainment System". "Game Boy" to "Nintendo Game Boy". This plugin will not rename any of your existing Platforms. However if your Platform names are different, the badges for that Platform will not appear. (i.e. “Mega Drive”, “SNES” and "Game Boy") The fix (if needed): Rename your Platforms. Option 2 is to rename the folder(s) inside “/LaunchBox/Plugins/RetroAchBadge/RetroBadge Files”. Note: This option will need to be done each time you run the Updater. Platform names that get changed: From To "Mega Drive" "Sega Genesis" "SNES" "Super Nintendo Entertainment System" "Game Boy" "Nintendo Game Boy" "Game Boy Advance" "Nintendo Game Boy Advance" "Game Boy Color" "Nintendo Game Boy Color" "NES" "Nintendo Entertainment System" "32X" "Sega 32X" "Master System" "Sega Master System" "PlayStation" "Sony PlayStation" "Game Gear" "Sega Game Gear" "Virtual Boy" “Nintendo Virtual Boy" "MSX" "Microsoft MSX" "SG-1000" "Sega SG-1000" "Saturn" "Sega Saturn" "Intellivision" "Mattel Intellivision" "Vectrex" "GCE Vectrex" "PC-8000_8800" "NEC PC-8801" Changing the default icon: If you wish to use a different Badge icon, replace “\LaunchBox\Images\Badges\RABadge001.png” with your own image. Known Issues: Game titles are taken directly from RetroAchievements and may differ (slightly or a lot) from yours. So if you have a game that is known to have achievements and the badge isn’t showing, follow all steps under How to add or remove the badge from a game:. Unknown issues: Let me know when you find them. Note to those who installed the beta-release: Delete it before installing this one! The whole RetroAchBadge folder. Not just part of it. Designed for LaunchBox 11.9 and newer. Major contributors to the plugin are: @jayjay Submitter JoeViking245 Submitted 04/17/2021 Category Third-party Apps and Plugins  
  25. 146 downloads

    I made this custom Launchbox icon for personal use and wanted to share it with the community. I wish I had more to give but it's a small gesture to say thanks for all your help and making this the best frontend on the market. Also I'm sorry if this is posted in the wrong section but I did not find an option for icons.
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