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About Me

  1. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. The Mega Bezel Reflection Shader is by Hyperspacemadness Some of the original artwork came from ReignStumble Credit is given to RetroKenesis for the bezel frames You can download my updated console themed bezels here - https://www.mediafire.com/file/nae92pk4834fbqb/ConsoledThemedBezelsByOrionsangelHSM.zip/file You can download all my older console themed overlays here - https://www.mediafire.com/file/ngh4h47lr4d0i45/OrionsangelRetroarchOverlays.zip Here's a Tutorial on how to add them to Retroarch. Older versions...
  2. Version 1.1.4

    90 downloads

    LaunchBox Multi Monitor and BigBox +3rd monitor plugin This plugin adds support for 2nd (and 3rd) monitors in LaunchBox to display game images while navigating your collections. If you have LaunchBox version 13.1 or newer, Platform, Platform Category or Playlist images will be displayed when making a selection on the left navigation pane. With BigBox, you already have use of a 2nd display (marquee monitor) for displaying images. For those who have a pinball-cab (or a fancy desktop setup) with 3 displays, this plugin will allow you display an image on the 3rd monitor while navigating BigBox. Some details: - The image displayed changes based on the Platform, Platform Category, Playlist or game you are viewing for both BigBox and LaunchBox. - To view Platform, Platform Category and Playlist images in LaunchBox, LaunchBox version 13.6 is required. BigBox will work with any version. - When a game is launched, the image(s) will be hidden and then reappear after exiting the game. (default) - Optionally (new v1.1.0), you can select Keep image(s) visible during gameplay. The exception is Steam games that are launched via "steam://rungameid/xxxxxx". Their images will not stay visible nor reappear. - You set the default image type (i.e. Box-Front) to use for all games. Or you can set individual image types to use on a per Platform basis (new v1.1.2). - To make this work in BigBox, Theme View files need to be modified. You can modify them yourself (instructions below) or let the plugin do it for you. - No additional changes to LaunchBox or BigBox need to be made for this work (v1.1.3) Q&A: Why would I want to display an image on a 3rd monitor? Because you can. What image would I put on a 3rd monitor? That's entirely up to you. You can choose from pretty much any image type in your collection. Can it display a video on the 3rd (or 2nd-or-3rd in LB) monitor? No. Can it show a pdf file on the extra monitor? No. Can it display 3D models for boxes? No. Installing: Download the plugin zip file. Right-click the zip file, select Properties and check Unblock (if present). Click OK. (With LaunchBox/BigBox not running,) Open the zip file and extract the included folder into your /LaunchBox/Plugins/ folder. Setting up: Start LaunchBox. Click Tools, MultiMonitor Setup Monitor Configuration: Select which monitor # you want the images displayed on from the pull-down list. Click Identify Displays to confirm which monitor corresponds with which monitor number. Toggle on or off to see images on the respective monitors. (v1.1.0) If you wish to keep the images up during gameplay, check Keep image(s) visible during gameplay. (v1.1.1) In LaunchBox, if images aren’t displaying correctly on you marquee monitor, check Stretch images to fill screen (LB 2nd only). This only works on LaunchBox 2nd monitor. Image Selection: Select the default image type you want displayed based on which View you're in. Default Game Images: BigBox 3rd Monitor and LaunchBox 2nd Monitor use the "Game View (BB 3rd/LB 2nd)" image. LaunchBox 3rd monitor uses the "Game View (LB 3rd monitor)" image. The image selection "*Game Controls" looks for game-specific images in your "/Images/platform_name/Arcade - Controls Information/" folder. In LaunchBox, if LaunchBox 3rd Monitor is turned off and the Game View 2nd monitor image doesn’t exist, it will attempt to use the Game View 3rd monitor image. In BigBox, if the Game View 2nd monitor image doesn’t exist, it will attempt to the Game View 3rd monitor image. Set custom game image per Platform (new v1.1.2) Pretty self-explanatory. Click Save after you're done making changes. BigBox Theme Setup: Starting with version 1.1.3, this is no longer required. The plugin will now work with any Theme, modified or not. If you had previously setup (modified) your BigBox Theme(s) for use with this plugin using the Setup Themes button in the setup menu, click Restore Themes and follow the steps to revert them back to their original state. If you modified them manually, just replace those Views with your backups. Other Notes: LaunchBox: Platform/Category/Playlist images will only be displayed if using LaunchBox version 13.6 or newer. BigBox: Changes to image selections etc. can only be made in LaunchBox through Tools, MultiMonitor Setup. General: If after making changes in MultiMonitor Setup (AND clicking Save) images aren't displaying or there's some other plugin issue, try restarting LaunchBox. Disclaimer: This has only been tested on a 2-monitor setup. Neither of which were marquee monitors. So..... Good luck! As always, comments, suggestions and requests are welcomed and encouraged.
  3. Version 2.1.0

    84 downloads

    Visual Pinball X VideoSnap Creator (Playfield Recorder) Use this plugin to create videosnaps of the Visual Pinball X tables on your PC/Cab. This will record any VPX table at any orientation and from any monitor. Why record your own? There already exists a lot of video snaps of most every Visual Pinball Table. You can even find vertically oriented (portrait) ones for your pincab. The issue is they may not be recordings of the actual version of the table you use. Or you simply can’t find one for a particular Original. Or you just don’t like the one(s) you found. Features: This will automatically ‘find’ your table’s playfield view so there’s no need to set up which monitor to look at or set any scale, resolution or aspect ratio. Your VPX default monitor settings will be displayed for your reference. (new v2.0) Record the backglass at the same time as the playfield. (optional) (new v2.0) Record the DMD (3rd screen) at the same time as the playfield. (optional) (new v2.0) Record the tables gameplay sounds along with the playfield video. (optional) (new v2.1) Add the tables Clear Logo to the end of the video. (optional) Included is an AutoHotkey script that the plugin uses to quickly bypass the VPinMAME window when loading a table. (Should reduce loading time by approximately 4 seconds per table) (This also works well if added to your Running AutoHotkey Script tab for your VPX emulator ) Record durations can be set between 5 seconds and 3 minutes. If your playfield is in portrait mode, the saved output video can be rotated for proper viewing. (Options are 0º (default), 90º, 180º, -90º) You can set the video to record at 60 FPS (Depreciated v2.1) All video will be recorded at 30 FPS Videos are automatically saved to the default folder (/Plugins/VPXVideoCreator/CreatedVideos/) or you can change it to be placed directly into your /LaunchBox/Videos/Visual Pinball/ folder. Installing: Download and unblock the zip file. (right click the file, select properties and check the Unblock check box and click OK) Copy the VPXVideoCreator folder (from inside the zip) into your /LaunchBox/Plugins/ folder. If updating to 2.0, overwrite the existing file. Quick Start: Start LaunchBox (always a good place to start) Right click one of the tables in your Visual Pinball platform and select Create VPX video. Set how long you want your final recording to be. Click Capture Video. The default save location is in the plugins’ subfolder, “CreatedVideos”. Setting up to record audio: (new v2.0) (optional) You will need to register “audio_sniffer-x64.dll”** (included with the plugin) with Windows. Basically what this does is makes all your audio output accessible in one place. Think of it as a Frontend for all your audio output devices. This “frontend” will be labeled “virtual-audio-capturer”. 2 ways to register/unregister audio_sniffer are: The easy way: Run the included batch file (located in the plugins AudioSniffer subfolder). You need to run this as administrator. The batch file can also be used to unregister it. Follow the prompts. Old school: Open the command prompt [as administrator] in the “AudioSniffer” subfolder. To Register: type in then press enter: regsvr32 audio_sniffer-x64.dll.1 To Unregister: type in then press enter: regsvr32 /u audio_sniffer-x64.dll.1 **NOTE: The file is named "audio_sniffer-x64.dll.1" (with a “.1” at the end). Otherwise LaunchBox will try to load it as a plugin, which will cause errors. Source code for audio_sniffer can be found here: https://github.com/rdp/virtual-audio-capture-grabber-device Using the plugin: Set Delay: This is the delay time between clicking Capture Video and the video actually starting to record. Set to bypass (in the recording) the VPX editor loading the table. Default is 12 seconds. Options are from 5 to 30 seconds. Record Duration: Set to how long you want your video snaps to be. Default is 30 seconds. Options are from 5 to 180 seconds (3 minutes). Video Rotation: If you play on a rotated monitor (or TV), you will want to set this to the direction your monitor/TV is rotated. Default is 0º. Options are 0º, 90º, 180º and -90º. Include Audio: (new v2.0) Check this box to include the tables playfield sounds with the recording (needs to be configured). Record Backglass: (new v2.0) Check this box to record the Backglass at the same time as recording the Playfield. This will be saved to a separate file that is saved in the “/VPXVideoCreator/CreatedVideos/Backglass/” folder. The backglass is typically on a 2nd monitor, but (if setup) will get recorded separately no matter which monitor it’s on (single or otherwise). The file will be saved as [the-games_Title]_BG.mp4 Record DMD: (new v2.0) Check this box to record the Dot Matrix Display (DMD) at the same time as recording the Playfield. This will be saved to a separate file that is saved in the “/VPXVideoCreator/CreatedVideos/Backglass/” folder alongside the backglass video. The DMD is typically on a 3nd monitor, but (if setup) will get recorded separately no matter which monitor it’s on (single or otherwise). The file will be saved as [the-games_Title]_DMD.mp4 Add Clear Logo to the end of the video: (new v2.1) Check this box to add the tables Clear Logo (if one exists) to the end of the video. The logo will fade in as the video fades out during the last 2 seconds of the recording. This feature is automatically disabled if no Clear Logo for that table exists. 60 FPS Option removed (v2.1) Experimental. Check this box to record at 60 frames per second. Default is 30 FPS (un-checked). Depending on your video card (and probably some other factors too), this may or may not even be worthwhile. Change Save Location: The default save location is in /LaunchBox/Plugins/VPXVideoCreator/CreatedVideos/. The video filename will be saved as the ‘games’ Title in LaunchBox with .mp4 file extension. You can save them anywhere you want. Reset to Default: This will reset the Save Location, Delay, Duration and Rotation to their default values. Save Settings: This will save the Save Location, Delay, Duration and Rotation values you set and will load these next time you run the plugin. Save settings before video capture This is checked by default and will save any changes made when you click Capture Video and before launching VPX. Capture Video: This will launch the table you selected to open the plugin with. At the same time, the AutoHotkey script “vpxBypassPinMAME.ahk” will start. This runs in the background and waits for the VPinMAME popup window to appear and then ‘hits the spacebar’ to make it go away (sooner). The script will exit after it see the popup, or 15 seconds. Whichever comes first. After the amount of Delay time has passed, recording will begin and will continue for the set Duration. When done, VPX closes and the video gets converted. The video is saved to “_tempVideo.mkv” (in the CreatedVideos subfolder) and then gets converted to an mp4 file. After conversion, _tempVideo.mkv will be deleted. Keep temp video when done: By default, “_tempVideo.mkv” will be deleted after the video has been converted. If you want to see what the video looks like before converting, check this box. After your video is complete, go to the CreatedVideos folder to view it. Note: this file gets overwritten each time you click Create Video if you have the checkbox checked. View Saved Video Click this to view the converted video. This is the video file shown in Saved Video Location. VPX Playfield This shows the default playfield monitor settings you have setup for your Visual Pinball installation. These get read from your Registry settings: HKEY_CURRENT_USER\SOFTWARE\Visual Pinball\VP10\Player\Display The Monitor # listed may not be the same as what your Windows Display Settings says. So if it’s “wrong”, ignore it. The Image Scale (W and H) shown will be correct. If the VPX display settings cannot be retrieved from the registry, monitor #1’s information will be displayed with an asterisk (*) after the monitor number. (Monitor #: 1*) Some notes: When you click Capture Video, probably don’t click anything else until recording is complete. However once the table is loaded, feel free to drop in a coin, hit start and play until ‘your time is up’. Just don’t click on another window. Backglass and DMD recordings only work with B2S Backglass Server (which is what most of them are). PinUPPlayer windows are not supported. Designed for LaunchBox v11.3 and higher. Special Thanks! Special thanks to gtxjoe’s PBX Recorder on VPForums and Carny_Priest’s post on GameEx Forum for paving the way to figuring out an excellent approach to creating your own Visual Pinball table videosnaps. Huge thanks to @sundogak for convincing me (though it didn't take much once I saw it in action) and showing me how to add video fade and attaching Clear Logos to the videos. Also for all the testing done and invaluable insight! Future releases and enhancements: If there’s enough interest in this plugin (as in, it’s actually useful and would get used), I will look at adding: Option to record the table’s audio in with the video. (added v2.0) Ability to select multiple tables for ‘bulk recording’. Record backglass videos??? (added v2.0) Any REASONABLE request. As always, any and all feedback is welcome!
  4. Version 1.0.0

    817 downloads

    While I am not the original creator of the LaunchBox / BigBox logos, I have the best versions available in this collection. After roughly 30 hours, I have redrawn and perfected the recognizable cube shape and have multiple variants for multiple use cases. All previously used versions are available here, as well as new versions that are slightly different. All my drawings use perspective correct line work making these the best versions of these logos. They come in three sizes Small (1920x1080 max), Large (3840x2160 max) and SVG which is a vector file type. A lot of the BigBox logos can’t be properly saved in SVG format so I included vector PDFs for all logos as well. The LaunchBox logo had some uneven shapes which I corrected. In addition, I noticed the entire LaunchBox logo is not a perfect cube. Its sides are actually rectangles. I never noticed this until now. Once I saw it, I created a separate perspective correct version. I created a further revised version as well, with thicker lines, consistent line widths and punchier colors. The same standard goes for the BigBox logos. The thicker LB logo also has a glass BigBox variant which took a solid amount of work to get right. I really tried to make the glass thick enough to not be too busy and easily visible large or small. I went back and forth on every shade of every gradient until I felt it looked pretty good against dark and light backgrounds. The only versions that are official are the original taller designs. I wanted to improve them as much as I could while still keeping all of the artist’s intent. Feel free to use these how you’d like. I’ll always appreciate credit. If you like what you see here, please also check out my extensive platform logo collection:
  5. 435 downloads

    I made this custom Launchbox icon for personal use and wanted to share it with the community. I wish I had more to give but it's a small gesture to say thanks for all your help and making this the best frontend on the market. Also I'm sorry if this is posted in the wrong section but I did not find an option for icons.
  6. I wanted a way to have a clickable link in LaunchBox to the Internet Pinball Database (IPDB) for each of my Visual Pinball tables. (i.e. https://www.ipdb.org/machine.cgi?id=760 “Eight Ball”). I had thought about putting the links in the Wiki or YouTube fields, but it was kind of ugly. Messing around, I found a way that allowed me to right-click a Custom Field and select "Go to webpage". It opens the default internet browser to whatever hyperlink page is in the Custom Field. Note: this will only work with LaunchBox Premium as the free version doesn't show Custom Fields. For my VPX platform, I also added a custom field for "Table" that would hold a link to the tables’ webpage. (to look for updates or whatever reason) Obviously, you can name the Custom Field anything you want for any circumstance. For any platform. The only pain is entering the hyperlink(s) for each table (or game) individually. (Pict of Right-Clicking the IPDB link.) To make this work, I needed to modify the GameDetailsView.xaml located in the Views folder of the LaunchBox theme. Here’s what I did. Summary: Insert 2 lines of code Comment out 1 line of existing code Insert 1 code block I'll use @faeran's "Default Plus" theme as an example. First, create a copy of the theme’s main folder and then open the GameDetailsView.xaml file (in the copied folder) in Notepad++. (Any text editor will work. I used Notepad++ to make it easy to reference line numbers) D:\LaunchBox\LBThemes\Default Plus - Copy\Views\GameDetailsView.xaml Below the last "xmlns" entry (line 10) insert a new line. (here, we're adding a new reference and calling it "web") xmlns:web="clr-namespace:Unbroken.LaunchBox.Windows.Desktop.Commands;assembly=LaunchBox" Just before the closing of "UserControl.Resources" (line 34 [after inserting the above]), inset a new line. <web:WebLinkCommand x:Key="WebCommand" /> (Here we're creating a static resource which we're calling "WebCommand".) Indents don't matter. But it looks prettier. So far, it looks like this: Now search for and go to CustomFields (or scroll to line 1334 [after inserting the above 2 lines]). A few lines down, click once on the 2nd <TextBlock... line. (line 1345) This is the line that contains Text="{Binding Value}" Press Ctrl+K (Notepad++) to comment out that line. (That may only work because of a plugin I installed. Don't recall. Alternately, add <!-- to the beginning of the line, and --> to the end). <!-- <TextBlock Grid.Column="2" Text="{Binding Value}" Foreground="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.ForegroundBrush}" TextWrapping="Wrap" TextAlignment="Right" /> --> Below this [now] commented line, insert the following: <TextBlock Grid.Column="2" Text="{Binding Value}" Foreground="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.ForegroundBrush}" TextWrapping="Wrap" TextAlignment="Right" > <TextBlock.ContextMenu> <ContextMenu> <MenuItem Command="{StaticResource WebCommand}" CommandParameter="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=TextBlock}, Path=Text}"> <MenuItem.Header> <TextBlock Text="Go to webpage" HorizontalAlignment="Center"/> </MenuItem.Header> </MenuItem> </ContextMenu> </TextBlock.ContextMenu> </TextBlock> Here we're replacing the original TextBlock with a new one that lets us right-click. If you want it to say something other than “Go to webpage” when you right-click, just replace the part in quotes (Text="Go to webpage"). (Line 1351) Here's what the whole CustomFields section will look like Save and close. Tell LB to use this theme. Caveat: If you have a custom field that's not a hyperlink or is an invalid link and you right-click and select "Go...", you'll get a message box telling you it's an invalid URL. So just don’t do that.
  7. i made this video watch it i hope all of you out there enjoy
  8. LaunchBox Multi Monitor and BigBox +3rd monitor plugin View File LaunchBox Multi Monitor and BigBox +3rd monitor plugin This plugin adds support for 2nd (and 3rd) monitors in LaunchBox to display game images while navigating your collections. If you have LaunchBox version 13.1 or newer, Platform, Platform Category or Playlist images will be displayed when making a selection on the left navigation pane. With BigBox, you already have use of a 2nd display (marquee monitor) for displaying images. For those who have a pinball-cab (or a fancy desktop setup) with 3 displays, this plugin will allow you display an image on the 3rd monitor while navigating BigBox. Some details: - The image displayed changes based on the Platform, Platform Category, Playlist or game you are viewing for both BigBox and LaunchBox. - To view Platform, Platform Category and Playlist images in LaunchBox, LaunchBox version 13.6 is required. BigBox will work with any version. - When a game is launched, the image(s) will be hidden and then reappear after exiting the game. (default) - Optionally (new v1.1.0), you can select Keep image(s) visible during gameplay. The exception is Steam games that are launched via "steam://rungameid/xxxxxx". Their images will not stay visible nor reappear. - You set the default image type (i.e. Box-Front) to use for all games. Or you can set individual image types to use on a per Platform basis (new v1.1.2). - To make this work in BigBox, Theme View files need to be modified. You can modify them yourself (instructions below) or let the plugin do it for you. - No additional changes to LaunchBox or BigBox need to be made for this work (v1.1.3) Q&A: Why would I want to display an image on a 3rd monitor? Because you can. What image would I put on a 3rd monitor? That's entirely up to you. You can choose from pretty much any image type in your collection. Can it display a video on the 3rd (or 2nd-or-3rd in LB) monitor? No. Can it show a pdf file on the extra monitor? No. Can it display 3D models for boxes? No. Installing: Download the plugin zip file. Right-click the zip file, select Properties and check Unblock (if present). Click OK. (With LaunchBox/BigBox not running,) Open the zip file and extract the included folder into your /LaunchBox/Plugins/ folder. Setting up: Start LaunchBox. Click Tools, MultiMonitor Setup Monitor Configuration: Select which monitor # you want the images displayed on from the pull-down list. Click Identify Displays to confirm which monitor corresponds with which monitor number. Toggle on or off to see images on the respective monitors. (v1.1.0) If you wish to keep the images up during gameplay, check Keep image(s) visible during gameplay. (v1.1.1) In LaunchBox, if images aren’t displaying correctly on you marquee monitor, check Stretch images to fill screen (LB 2nd only). This only works on LaunchBox 2nd monitor. Image Selection: Select the default image type you want displayed based on which View you're in. Default Game Images: BigBox 3rd Monitor and LaunchBox 2nd Monitor use the "Game View (BB 3rd/LB 2nd)" image. LaunchBox 3rd monitor uses the "Game View (LB 3rd monitor)" image. The image selection "*Game Controls" looks for game-specific images in your "/Images/platform_name/Arcade - Controls Information/" folder. In LaunchBox, if LaunchBox 3rd Monitor is turned off and the Game View 2nd monitor image doesn’t exist, it will attempt to use the Game View 3rd monitor image. In BigBox, if the Game View 2nd monitor image doesn’t exist, it will attempt to the Game View 3rd monitor image. Set custom game image per Platform (new v1.1.2) Pretty self-explanatory. Click Save after you're done making changes. BigBox Theme Setup: Starting with version 1.1.3, this is no longer required. The plugin will now work with any Theme, modified or not. If you had previously setup (modified) your BigBox Theme(s) for use with this plugin using the Setup Themes button in the setup menu, click Restore Themes and follow the steps to revert them back to their original state. If you modified them manually, just replace those Views with your backups. Other Notes: LaunchBox: Platform/Category/Playlist images will only be displayed if using LaunchBox version 13.6 or newer. BigBox: Changes to image selections etc. can only be made in LaunchBox through Tools, MultiMonitor Setup. General: If after making changes in MultiMonitor Setup (AND clicking Save) images aren't displaying or there's some other plugin issue, try restarting LaunchBox. Disclaimer: This has only been tested on a 2-monitor setup. Neither of which were marquee monitors. So..... Good luck! As always, comments, suggestions and requests are welcomed and encouraged. Submitter JoeViking245 Submitted 11/16/2022 Category Third-party Apps and Plugins  
  9. AFAIK, in order to apply updates and dlc to Wii U games in Cemu, you also need to install the game directly into Cemu. As a result, Cemu stores all of those games/update/dlc on the filesystem in its own directory structure, e.g. c:\cemu\mlc01\usr\title\005000e\1010af00\... How do folks then manage those games in Launchbox? Do they keep a copy of the game roms in another directory and import those into LaunchBox? As far as my limited testing has shown that does work (Cemu will launch using the externally-selected rom, but still load the updates/dlc installed internally), but it means there are two copies of the game on the filesystem taking up space. Not a huge deal since it only affects about 30 games in my case, but I'm wondering if I'm missing something that'll eliminate the duplication.
  10. Just transfered entire setup from 1 pc to the new gaming rig. Yo it keeps saying I need to download. Net core to start lb. And when I select yes nothing happens. So I went to site to download it manually still get same thing.
  11. Version 2.0.0

    59 downloads

    I made these for one of my themes and thought I would share them with the community. They look decent in most Launchbox & Bigbox themes if you like the neon look. 2.0.0 includes around 250 clear logos (Platforms, Platform Categories, a few Playlists as well as some extras like TV Shows, Movies, Comics, etc.). Enjoy! -The Papaw
  12. Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
  13. Version 1.0.0

    630 downloads

    Best theme for gaming on big box
  14. Hello. I come to you because I noticed an "error" in launch box and big box. Let me explain. some games with retroachievements are not recognized in LB and BB. I have also tested the retroachievements badges plugin which does not recognize them either. here are some screens. here on LB As you can see at the bottom in the red box no achievements available. No Badges. Nothing on the pause Menu. And nothing in the game menu in BB. But... Perfectly valid under retroarch and it triggers normally. I first thought it was due to the game. I then re-downloaded several versions of the game. I also checked the crc 32 which corresponds to the version of the retroachievements site. Then I tried another game which has not been altered by a patch and it is the same. It's not a very big problem but if one of you has the solution it could be really appreciable. thank you
  15. Neon Looking Platform Clear Logos for LB & BB View File I made these for one of my themes and thought I would share them with the community. They look decent in most Launchbox & Bigbox themes if you like the neon look. I really like them in @Mr. RetroLust's Neon Deluxe Arcade - LaunchBox Theme. I made them for 4k so they are on the bigger side, so you might want to make them smaller for certain themes Includes around 250 clear logos (Platforms, Platform Categories, and a few Playlists as well as some extras like TV Shows, Movies, Comics, etc.). Enjoy! -The Papaw Submitter The Papaw Submitted 11/06/2022 Category Platform Clear Logos  
  16. Version 2.3.4

    733 downloads

    RetroAchievement Badges What does this plugin do? Adds “RetroAchievement” Badges to games that support RetroAchievements. (See complete list of games here: https://retroachievements.org/gameList.php) Why? Because some people wanted it. How to install the plugin: Download RetroAchBadge v2.x.x.zip UnBlock the zip file. Right click the file, select “Properties” and check the box that says ‘Unblock’ [or something along those lines] Click OK to close the Properties window Open the zip file Copy the folder “RetroAchBadge” into your “/LaunchBox/Plugins/” folder Start LaunchBox Select Tools Select RetroAchievements Badge Updater (Internet connection required) Click Start Update and Wait for the Updater to complete. (This may take up to 1 minute.) How to see the badges: Start LaunchBox (not necessary if you just completed the Install - steps 1 through 9) Click BADGES Select Plugin Badges 'Check’ Enable Retroachievements How to add or remove the badge from a game: Right click the game and select "RetroAchievements Badge" How to get updates for new games added to RetroAchievements: In LaunchBox, Select Tools Select RetroAchievements Badge Updater (Internet connection required) If you added or removed RetroAchievement badges for specific games, those games will remain added or removed after running the Updater. To reset the games that have been added/removed, delete the files Added.xml and Removed.xml located in the plugins folder and rerun the Updater. A word about Platform names: Some of the Platform names used by RetroAchievements are different than the default names used in LaunchBox. When using the Badge Updater, it will ‘convert’ these to the default names. Examples: “Mega Drive” gets changed to "Sega Genesis". “SNES” to "Super Nintendo Entertainment System". "Game Boy" to "Nintendo Game Boy". This plugin will not rename any of your existing Platforms. When checking for badges, the plugin will check your Platforms Scrape As setting as well as the Platform name. Example: If you named your Platform "Game Boy" and Scrape As is set to "Nintendo Game Boy", badges will show for that Platform. Platform names that get changed: From To "Mega Drive" "Sega Genesis" "SNES" "Super Nintendo Entertainment System" "Game Boy" "Nintendo Game Boy" "Game Boy Advance" "Nintendo Game Boy Advance" "Game Boy Color" "Nintendo Game Boy Color" "NES" "Nintendo Entertainment System" "32X" "Sega 32X" "Master System" "Sega Master System" "PlayStation" "Sony Playstation" "Game Gear" "Sega Game Gear" "Virtual Boy" "Nintendo Virtual Boy" "MSX" "Microsoft MSX" "SG-1000" "Sega SG-1000" "Saturn" "Sega Saturn" "Intellivision" "Mattel Intellivision" "Vectrex" "GCE Vectrex" "PC-8000_8800" "NEC PC-8801" "PC-9800" "NEC PC-9801" "PC-FX" "NEC PC-FX" "Dreamcast" "Sega Dreamcast" "PlayStation Portable" "Sony PSP" "PC Engine" "NEC TurboGrafx-16" Changing the default icon: If you wish to use a different Badge icon, replace “\LaunchBox\Images\Badges\RABadge001.png” with your own image. Known Issues: Game titles are taken directly from RetroAchievements and may differ (slightly or a lot) from yours. So if you have a game that is known to have achievements and the badge isn’t showing, follow all steps under How to add or remove the badge from a game:. Updating via the Tools menu may take up to 1 minute to complete. Though not really an 'issue' perse, but it is a "thing". So plan your updates around refilling your water glass, grabbing a soda or whatever takes you about 60 seconds to do. Unknown issues: Let me know when you find them. Designed for LaunchBox 11.3 and newer. Major contributors to the plugin are: @jayjay
  17. I have a 2TB External SSD that is exFAT. I would only be putting MAME and maybe Virtual Pinball machines on that disk. Will I be running into any sort of trouble doing this? I see a few issues on some posts about themes and exFAT. That is why I'm asking. If so, I'll just convert the filesystem to NTFS. Rather find out now then later.😅
  18. I'd like to keep music playing when the window is not in focus. It seems like there used to be support for this: The proposed solution doesn't seem to work anymore. Is there any way to keep the music playing after you click away from the LB window?
  19. I installed launchbox and I'm running games with mame roms. When I fetched mame roms directory, I selected retroarch as runtime application. But when the game runs, the graphics are very bad and I would like to enable scanlines when playing any game through retroarch through launchbox. Is there any tutorial for those who don't know anything about these emulators?
  20. Hi everyone! I´m trying to use launchbox to execute PS3 games with Rpcs3. I add the rom using the path of the EBOOT.BIN file, under "dev_hdd0\game\Name of the game\PS3_GAME\USRDIR\EBOOT.BIN" but this doesn´t work. If i open that bin file using the RPCS3 emulator all works ok, but if i point that path with launchbox to open with the RPCS3 emulator, nothing happens, it shows "Failed to mount disc directory for the disc game (Code of the game)" Does anyone knows how to launch rpcs3 games with Launchbox? There is a command line parameter or something? Thanks in advance!
  21. Version 2.1

    756 downloads

    Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.1) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!
  22. I'm having some trouble getting Kronos to properly function with Launchbox. I originally had it working well enough for one troublesome STV arcade game (Cotton 2, since the music is fixed in Kronos as opposed to MAME) but I realized that when I tried to add more MAME-incompatible games it just loads whatever game was set up to load last in the Kronos UI instead of the game it should be loading. For example, Cotton 2 only worked because I had loaded it previously with the UI but if I change it to be anything else it will always load that game instead of the one I am wanting. I can't find anything conclusive after doing a bunch of searching and my current config is shown here: Is this just a command-line issue or is Kronos not able to play STV games via command line? If it is not possible, does anybody have any good alternatives they recommend for STV games on Launchbox? If it is possible, is there a way to set the bios region on a per-game basis? (US bios for games that support it, JP for ones that don't)
  23. Hey guys trying to build slowly a good lib with arcade, msdos etc. I have a question which as many times as I google it or tryied, can't figure out what is happening. 1. isntalled Retroarch with doxbox pure, done and working 2. Intstalled MS dos (extracted games) as folder in launchbox done and working Now the issue is this. As many times as I change the controls in Retroarch > Input it doesn't reflect the changes when I run the game from within Launchbox. The settings are saved in Retroarch so I am not sure what I am doing wrong. Any suggestions?
  24. I saw that android is a platform option bt how the hell do we use it.. I mean I have nox on my systems but it doesn't even install to a normal location so its impossible to locate the app exe... Can this be done with bluestacks? Again giving me files I don't have a clue about using with the movies is pointless... I created an acoount I got my API key etc but how the heck do we add movies to launchbox?
  25. Just picked up my first chewlix cabinet and I plan on doing an extensive LaunchBox/BigBox install. pc specs: AMD Ryzen 5 3600 GTX 2070 super 16gb Ram 1TB NVMe for OS and software install 11tb media and game drive I have spent over a year compiling games and media and building and organizing. I plan to have two set, a set with everything and a hits list consisting of only my favorite and most commonly played games. I will also be using 2 Sinden light guns for shooting games and I may or may not add a spinner to the auxiliary control panel. I do want to know if anyone else has done a build like this and what navigation buttons you have used? the cabinet has a digital coin mechanism that I’m told accepts pretty much any coin. I plan to wire it up and use ether 100 yen coins or cherry tokens. Might add a NESica card reader down the road if I can find one at a reasonable price. I may also mount a small screen above the marquee to act as a digital marquee. I plan on using Sanwa buttons and joysticks which it does come with but I may swap them for other colors depending on how the ones it comes with feel. I’ll also be using a iPac 2 or possibly even a j-pac. I’ll be keeping logs and updating as I go, I also have two Tiato arcade stools on order to complete the Japanese arcade feeling which I plan to resurface with blue felt and have the Tiato and Sega logos embroidered on them. if anyone has similar builds, I’d love to see them, google didn’t turn up a lot of results.
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