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About Me

  1. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. Most of the original artwork came from ReignStumble. Credit is given to RetroKenesis for the bezel frames. You can download all my console themed overlays here - http://bit.ly/2nbRtPs Here's a Tutorial on how to add them to Retroarch. https://youtu.be/sy5bemxVgHY
  2. SOQUEROEU TV Backgrounds View File Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.0) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time! Submitter soqueroeu Submitted 07/30/2021 Category Platform Bezels/Overlays  
  3. Version 2.3.0

    392 downloads

    RetroAchievement Badges What does this plugin do? Adds “RetroAchievement” Badges to games that support RetroAchievements. (See complete list of games here: https://retroachievements.org/gameList.php) Why? Because some people wanted it. How to install the plugin: Download RetroAchBadge v2.x.x.zip UnBlock the zip file. Right click the file, select “Properties” and check the box that says ‘Unblock’ [or something along those lines] Click OK to close the Properties window Open the zip file Copy the folder “RetroAchBadge” into your “/LaunchBox/Plugins/” folder Start LaunchBox Select Tools Select RetroAchievements Badge Updater (Internet connection required) Click Start Update and Wait for the Updater to complete. (This may take up to 1 minute.) How to see the badges: Start LaunchBox (not necessary if you just completed the Install - steps 1 through 9) Click BADGES Select Plugin Badges 'Check’ Enable Retroachievements How to add or remove the badge from a game: Right click the game and select "RetroAchievements Badge" How to get updates for new games added to RetroAchievements: In LaunchBox, Select Tools Select RetroAchievements Badge Updater (Internet connection required) If you added or removed RetroAchievement badges for specific games, those games will remain added or removed after running the Updater. To reset the games that have been added/removed, delete the files Added.xml and Removed.xml located in the plugins folder and rerun the Updater. A word about Platform names: Some of the Platform names used by RetroAchievements are different than the default names used in LaunchBox. When using the Badge Updater, it will ‘convert’ these to the default names. Examples: “Mega Drive” gets changed to "Sega Genesis". “SNES” to "Super Nintendo Entertainment System". "Game Boy" to "Nintendo Game Boy". This plugin will not rename any of your existing Platforms. When checking for badges, the plugin will check your Platforms Scrape As setting as well as the Platform name. Example: If you named your Platform "Game Boy" and Scrape As is set to "Nintendo Game Boy", badges will show for that Platform. Platform names that get changed: From To "Mega Drive" "Sega Genesis" "SNES" "Super Nintendo Entertainment System" "Game Boy" "Nintendo Game Boy" "Game Boy Advance" "Nintendo Game Boy Advance" "Game Boy Color" "Nintendo Game Boy Color" "NES" "Nintendo Entertainment System" "32X" "Sega 32X" "Master System" "Sega Master System" "PlayStation" "Sony Playstation" "Game Gear" "Sega Game Gear" "Virtual Boy" "Nintendo Virtual Boy" "MSX" "Microsoft MSX" "SG-1000" "Sega SG-1000" "Saturn" "Sega Saturn" "Intellivision" "Mattel Intellivision" "Vectrex" "GCE Vectrex" "PC-8000_8800" "NEC PC-8801" "PC-9800" "NEC PC-9801" "PC-FX" "NEC PC-FX" "Dreamcast" "Sega Dreamcast" "PlayStation Portable" "Sony PSP" "PC Engine" "NEC TurboGrafx-16" Changing the default icon: If you wish to use a different Badge icon, replace “\LaunchBox\Images\Badges\RABadge001.png” with your own image. Known Issues: Game titles are taken directly from RetroAchievements and may differ (slightly or a lot) from yours. So if you have a game that is known to have achievements and the badge isn’t showing, follow all steps under How to add or remove the badge from a game:. Updating via the Tools menu may take up to 1 minute to complete. Though not really an 'issue' perse, but it is a "thing". So plan your updates around refilling your water glass, grabbing a soda or whatever takes you about 60 seconds to do. Unknown issues: Let me know when you find them. Designed for LaunchBox 11.3 and newer. Major contributors to the plugin are: @jayjay
  4. Version 2.0

    349 downloads

    Soqueroeu TV Backgrounds Backgrounds for Mega Bezel Shader on Retroarch ---------------------------------------------------------------------------- NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. ------------------------------------- This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader. I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well! Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome. I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds! ----------------------------------------- What is SOQUEREU - Mega Bezel TV Backgrounds? My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube. Why? My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens. Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets. What is Mega Bezel Reflection Shader? This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene. Requirements Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.0) All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included: 3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page . ------------------------------------------- How to use these backgrounds? This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document. These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package. Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets. 1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/ 2 - When a game is running, load a shader preset. Find presets in one of these directories: Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Once applied, a shader preset might look like this: NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset. Beginning Users if it's your first experience with Mega Bezel Shaders, here the complete instructions: 1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions). 2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu. NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch. 3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page. 4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes. 5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang. 6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders. 7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan. 8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9. 9 - When a game is running, load a shader preset. Find presets in one of these directories: /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console /Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console-Night Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust! 10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section. 11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core. IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future. Have a good time!
  5. I'm a bit at my wits end and frankly kind of miserable trying to understand what seems to be wrong. Games run fine on retroarch itself, although the game directory itself does seem to have 2 copies of each game, one unplayable, presumably the bin file or the formerly zipped file that used to be in the folder. Retroarch itself will open from Launchbox when I right click on a game and opt to open Retroarch standalone instead of trying to launch the game itself, or 'Launch with.. > Retroarch > (emulatorcoregoeshere.libretro) Doing the latter presents me with a brief hourglass mouse animation followed by nothing opening. I was hoping to ask or be referred to a thread in case this is considered a common or known issue with the current version of Launchbox. Would it be in my interest to try and do a rollback? Do I need to figure out the buildbot link posted next to retroarch in emulator details in order for compatibility to work? is some flaw in syntax the probable culprit?
  6. Version 1.0.0

    363 downloads

    While I am not the original creator of the LaunchBox / BigBox logos, I have the best versions available in this collection. After roughly 30 hours, I have redrawn and perfected the recognizable cube shape and have multiple variants for multiple use cases. All previously used versions are available here, as well as new versions that are slightly different. All my drawings use perspective correct line work making these the best versions of these logos. They come in three sizes Small (1920x1080 max), Large (3840x2160 max) and SVG which is a vector file type. A lot of the BigBox logos can’t be properly saved in SVG format so I included vector PDFs for all logos as well. The LaunchBox logo had some uneven shapes which I corrected. In addition, I noticed the entire LaunchBox logo is not a perfect cube. Its sides are actually rectangles. I never noticed this until now. Once I saw it, I created a separate perspective correct version. I created a further revised version as well, with thicker lines, consistent line widths and punchier colors. The same standard goes for the BigBox logos. The thicker LB logo also has a glass BigBox variant which took a solid amount of work to get right. I really tried to make the glass thick enough to not be too busy and easily visible large or small. I went back and forth on every shade of every gradient until I felt it looked pretty good against dark and light backgrounds. The only versions that are official are the original taller designs. I wanted to improve them as much as I could while still keeping all of the artist’s intent. Feel free to use these how you’d like. I’ll always appreciate credit. If you like what you see here, please also check out my extensive platform logo collection:
  7. Hey guys, I'm hoping you can help me identify which file(s) to edit so my LEDblinky controls work correctly with Launchbox and Singe 2.0. (Mostly trying to run Daphne games) I'm just trying to illuminate my joystick buttons that are active for the selected game. I have it set up and working fine with MAME, but when I add games for Singe 2.0, all 6 buttons stay illuminated. Details: LEDblinky works fine with with MAME The arcade controls work with JoytoKey mapping, but it seems like a bandaid to the real fix and I feel that could be causing issues with LEDblinky When I select a game, the correct controls light up, then when the game starts, all 6 buttons illuminate. (see attached picture) I'm launching directly from the .bat file, not using emulation to launch the games. Should I be using emulation? I didn't use the emulation because I didn't have a .txt file for Dragon's lair 2 and didn't know what I needed to include. My Time Traveler ROM came with the .txt file to use with emulation and that launched fine. DL2 didn't. I couldn't figure out how to configure the Singe controls to work with the joystick panel so I started running JoytoKey. That worked, but now I have a proliferation of files that could be managing control settings. Launchbox default controls Singe 2.0 emulator default controls LEDblinky emulator and game specific controls Daphne game specific controls (for example, Dragon's lair 2 has it's own controls file within the Singe 2 root folder.) JoytoKey button mapping Weird detail I'd like to fix but it's a low priority: When at the Launchbox menu, all 6 player 1 buttons are on, but all 6 player 2 buttons are off. Once a game is selected, the lights match the game files. It's really weird. I'm running the ultimarc pacled64 for my ledblinky So my two goals right now are: How do I only illuminate the buttons used in the Singe/Daphne game being played? Understand which file really manages the controls for each Singe game so I can edit those as necessary. It works with JoytoKey mapping just fine, but I feel like that might be what is messing up LEDblinky.
  8. I have a version of the 1964 (N64) emulator that allows you to run Goldeneye and Perfect Dark in a silky smooth 60fps, and keyboard and mouse support. its absolutely the best option for emulating these games but I can't get it to work within Launchbox. When I try to run the game, it simply takes me to the rom browser screen of the emulator but doesn't auto start the game like other emulators do. I'm assuming there is a something I need to do in the command line. Does anyone know how to get this emulator up and running in Launchbox? Everytime I open both perfect dark and golden eye in launchbox it opens 1964 with an error message saying "error opening this file, please refresh the rom list". Please help!!!!!
  9. I saw that android is a platform option bt how the hell do we use it.. I mean I have nox on my systems but it doesn't even install to a normal location so its impossible to locate the app exe... Can this be done with bluestacks? Again giving me files I don't have a clue about using with the movies is pointless... I created an acoount I got my API key etc but how the heck do we add movies to launchbox?
  10. I was originally running Mame by itself through Launchbox and for some reason only half my games would work. So I decided to run it through retroarch since I was already running SNES, NES, Atari etc. The Mame games run perfectly in retroarch using the Mame 2010 core, but when I try to play a game from Launchbox it doesn’t do anything. I have the associated platform as Arcade and the correct core to match but nothing I try is working. Like I said NES SNES ATARI GAMECUBE N64 all work perfectly in Launchbox from Retroarch so I’m not sure why Mame isn’t.
  11. Hi everyone, I would like to know where personal data is stored. I want get last played time and play time of an game. Could you help-me?
  12. Version 4.1

    313 downloads

    View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) One file that is included in the Version 3.0 downloaded zip file MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. (Only one file is required with version 3.0) The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked.
  13. I'm having some trouble getting Kronos to properly function with Launchbox. I originally had it working well enough for one troublesome STV arcade game (Cotton 2, since the music is fixed in Kronos as opposed to MAME) but I realized that when I tried to add more MAME-incompatible games it just loads whatever game was set up to load last in the Kronos UI instead of the game it should be loading. For example, Cotton 2 only worked because I had loaded it previously with the UI but if I change it to be anything else it will always load that game instead of the one I am wanting. I can't find anything conclusive after doing a bunch of searching and my current config is shown here: Is this just a command-line issue or is Kronos not able to play STV games via command line? If it is not possible, does anybody have any good alternatives they recommend for STV games on Launchbox? If it is possible, is there a way to set the bios region on a per-game basis? (US bios for games that support it, JP for ones that don't)
  14. Version 1.0.0

    434 downloads

    Best theme for gaming on big box
  15. Hi guys i have a question i have xenia downloaded and launchbox i can launch xbox 360 iso's through the emulator but when i launch them through launchbox I get this a target error but when i right like and check the directory path is right and when i right lick and laucn the emulator it boots the games just not when i double click on the game this pic is what i get does anyone know why its giving me a error? Im new here so thanks for any help in advance.
  16. Hello, I'm new to Launchbox and so far everything has been coming along fairly well. My OCD is kicking in now though and really want to clean up one minor issues I have. Within my Arcade section I have "Arcade and MAME". Arcade is my FBNEO roms and MAME is my MAME2003 roms. Beign they are all arcade games is there a way to merge the MAME roms into the arcade platform without changing the RA core from mame to fbneo? I know you can move them and do this by a game by game basis but that would be very painful. I tested one game and changed its platform from mame to arcade, it did move it to the folder but didn't boot as expected since the core changed and wasn't compatible with the rom.
  17. So - Let me start off by saying - I love launchbox and bigbox. They're great and pretty much do everything I want. I own a license. That being said, there's some serious performance problems that need to be addressed (and I say this as someone who helps write software). I'm running an emulation only box: Win 10 64bit build 19044 Intel Core i3-8121U 2.20 ghz (4 cores) 8gb of ram Radeon RX 540 1TB NVME drive It's an Intel Nuc Gen 8 and its been slaying pretty much everything pre-PS2. It has 14,288 games at the moment. Launchbox brings it to it's knees. About a minute after start up, it consumes ~2gb of ram. I left the system up for days with Launchbox running and this climbed to ~7gb basically consuming 99% of the system memory. It doesn't seem to matter if I'm in list view or images view... it eats resources all the same. It also doesn't seems to 'lazy load' things by not loading things that aren't on screen... I'm also wondering if it uses a database, ala sqlite - because ~14,000 records should not take ~2 gig of ram... On top of being 'slow' - there's also resource leaking issues it seems over time... Is there any word on performance improvements coming? Honestly, this is more important to me than any feature that could be added.
  18. Ps5 Theme for Big box View File Best theme for gaming on big box Submitter ANASS RAKID Submitted 12/20/2021 Category Big Box Custom Themes  
  19. Version 2.1.0

    46 downloads

    Visual Pinball X VideoSnap Creator (Playfield Recorder) Use this plugin to create videosnaps of the Visual Pinball X tables on your PC/Cab. This will record any VPX table at any orientation and from any monitor. Why record your own? There already exists a lot of video snaps of most every Visual Pinball Table. You can even find vertically oriented (portrait) ones for your pincab. The issue is they may not be recordings of the actual version of the table you use. Or you simply can’t find one for a particular Original. Or you just don’t like the one(s) you found. Features: This will automatically ‘find’ your table’s playfield view so there’s no need to set up which monitor to look at or set any scale, resolution or aspect ratio. Your VPX default monitor settings will be displayed for your reference. (new v2.0) Record the backglass at the same time as the playfield. (optional) (new v2.0) Record the DMD (3rd screen) at the same time as the playfield. (optional) (new v2.0) Record the tables gameplay sounds along with the playfield video. (optional) (new v2.1) Add the tables Clear Logo to the end of the video. (optional) Included is an AutoHotkey script that the plugin uses to quickly bypass the VPinMAME window when loading a table. (Should reduce loading time by approximately 4 seconds per table) (This also works well if added to your Running AutoHotkey Script tab for your VPX emulator ) Record durations can be set between 5 seconds and 3 minutes. If your playfield is in portrait mode, the saved output video can be rotated for proper viewing. (Options are 0º (default), 90º, 180º, -90º) You can set the video to record at 60 FPS (Depreciated v2.1) All video will be recorded at 30 FPS Videos are automatically saved to the default folder (/Plugins/VPXVideoCreator/CreatedVideos/) or you can change it to be placed directly into your /LaunchBox/Videos/Visual Pinball/ folder. Installing: Download and unblock the zip file. (right click the file, select properties and check the Unblock check box and click OK) Copy the VPXVideoCreator folder (from inside the zip) into your /LaunchBox/Plugins/ folder. If updating to 2.0, overwrite the existing file. Quick Start: Start LaunchBox (always a good place to start) Right click one of the tables in your Visual Pinball platform and select Create VPX video. Set how long you want your final recording to be. Click Capture Video. The default save location is in the plugins’ subfolder, “CreatedVideos”. Setting up to record audio: (new v2.0) (optional) You will need to register “audio_sniffer-x64.dll”** (included with the plugin) with Windows. Basically what this does is makes all your audio output accessible in one place. Think of it as a Frontend for all your audio output devices. This “frontend” will be labeled “virtual-audio-capturer”. 2 ways to register/unregister audio_sniffer are: The easy way: Run the included batch file (located in the plugins AudioSniffer subfolder). You need to run this as administrator. The batch file can also be used to unregister it. Follow the prompts. Old school: Open the command prompt [as administrator] in the “AudioSniffer” subfolder. To Register: type in then press enter: regsvr32 audio_sniffer-x64.dll.1 To Unregister: type in then press enter: regsvr32 /u audio_sniffer-x64.dll.1 **NOTE: The file is named "audio_sniffer-x64.dll.1" (with a “.1” at the end). Otherwise LaunchBox will try to load it as a plugin, which will cause errors. Source code for audio_sniffer can be found here: https://github.com/rdp/virtual-audio-capture-grabber-device Using the plugin: Set Delay: This is the delay time between clicking Capture Video and the video actually starting to record. Set to bypass (in the recording) the VPX editor loading the table. Default is 12 seconds. Options are from 5 to 30 seconds. Record Duration: Set to how long you want your video snaps to be. Default is 30 seconds. Options are from 5 to 180 seconds (3 minutes). Video Rotation: If you play on a rotated monitor (or TV), you will want to set this to the direction your monitor/TV is rotated. Default is 0º. Options are 0º, 90º, 180º and -90º. Include Audio: (new v2.0) Check this box to include the tables playfield sounds with the recording (needs to be configured). Record Backglass: (new v2.0) Check this box to record the Backglass at the same time as recording the Playfield. This will be saved to a separate file that is saved in the “/VPXVideoCreator/CreatedVideos/Backglass/” folder. The backglass is typically on a 2nd monitor, but (if setup) will get recorded separately no matter which monitor it’s on (single or otherwise). The file will be saved as [the-games_Title]_BG.mp4 Record DMD: (new v2.0) Check this box to record the Dot Matrix Display (DMD) at the same time as recording the Playfield. This will be saved to a separate file that is saved in the “/VPXVideoCreator/CreatedVideos/Backglass/” folder alongside the backglass video. The DMD is typically on a 3nd monitor, but (if setup) will get recorded separately no matter which monitor it’s on (single or otherwise). The file will be saved as [the-games_Title]_DMD.mp4 Add Clear Logo to the end of the video: (new v2.1) Check this box to add the tables Clear Logo (if one exists) to the end of the video. The logo will fade in as the video fades out during the last 2 seconds of the recording. This feature is automatically disabled if no Clear Logo for that table exists. 60 FPS Option removed (v2.1) Experimental. Check this box to record at 60 frames per second. Default is 30 FPS (un-checked). Depending on your video card (and probably some other factors too), this may or may not even be worthwhile. Change Save Location: The default save location is in /LaunchBox/Plugins/VPXVideoCreator/CreatedVideos/. The video filename will be saved as the ‘games’ Title in LaunchBox with .mp4 file extension. You can save them anywhere you want. Reset to Default: This will reset the Save Location, Delay, Duration and Rotation to their default values. Save Settings: This will save the Save Location, Delay, Duration and Rotation values you set and will load these next time you run the plugin. Save settings before video capture This is checked by default and will save any changes made when you click Capture Video and before launching VPX. Capture Video: This will launch the table you selected to open the plugin with. At the same time, the AutoHotkey script “vpxBypassPinMAME.ahk” will start. This runs in the background and waits for the VPinMAME popup window to appear and then ‘hits the spacebar’ to make it go away (sooner). The script will exit after it see the popup, or 15 seconds. Whichever comes first. After the amount of Delay time has passed, recording will begin and will continue for the set Duration. When done, VPX closes and the video gets converted. The video is saved to “_tempVideo.mkv” (in the CreatedVideos subfolder) and then gets converted to an mp4 file. After conversion, _tempVideo.mkv will be deleted. Keep temp video when done: By default, “_tempVideo.mkv” will be deleted after the video has been converted. If you want to see what the video looks like before converting, check this box. After your video is complete, go to the CreatedVideos folder to view it. Note: this file gets overwritten each time you click Create Video if you have the checkbox checked. View Saved Video Click this to view the converted video. This is the video file shown in Saved Video Location. VPX Playfield This shows the default playfield monitor settings you have setup for your Visual Pinball installation. These get read from your Registry settings: HKEY_CURRENT_USER\SOFTWARE\Visual Pinball\VP10\Player\Display The Monitor # listed may not be the same as what your Windows Display Settings says. So if it’s “wrong”, ignore it. The Image Scale (W and H) shown will be correct. If the VPX display settings cannot be retrieved from the registry, monitor #1’s information will be displayed with an asterisk (*) after the monitor number. (Monitor #: 1*) Some notes: When you click Capture Video, probably don’t click anything else until recording is complete. However once the table is loaded, feel free to drop in a coin, hit start and play until ‘your time is up’. Just don’t click on another window. Backglass and DMD recordings only work with B2S Backglass Server (which is what most of them are). PinUPPlayer windows are not supported. Designed for LaunchBox v11.3 and higher. Special Thanks! Special thanks to gtxjoe’s PBX Recorder on VPForums and Carny_Priest’s post on GameEx Forum for paving the way to figuring out an excellent approach to creating your own Visual Pinball table videosnaps. Huge thanks to @sundogak for convincing me (though it didn't take much once I saw it in action) and showing me how to add video fade and attaching Clear Logos to the videos. Also for all the testing done and invaluable insight! Future releases and enhancements: If there’s enough interest in this plugin (as in, it’s actually useful and would get used), I will look at adding: Option to record the table’s audio in with the video. (added v2.0) Ability to select multiple tables for ‘bulk recording’. Record backglass videos??? (added v2.0) Any REASONABLE request. As always, any and all feedback is welcome!
  20. Version 2.0

    8,148 downloads

    Native Launcher for MS-DOS LaunchBox for MS-DOS 2.0 is here! If you run MS-DOS (or the DOS console in Windows 95/98), this should be very much enjoyed. It allows you to easily sort through and manage your games/apps within DOS, without taking any extra memory from your apps or introducing any compatibility issues at all. This is done via a simple batch file that starts up and shuts down the launcher as needed. LaunchBox for MS-DOS also works very well with DOSBox if you'd like to use a menu system inside of DOSBox. System Requirements MS-DOS 3.30 or higher 286 or higher CPU (uses 286 CPU instructions) Installation Unzip the zip file and place the contents onto a floppy disk or other media. Copy the four files into a folder on your hard disk (or just keep it on the floppy, it runs from the floppy as well). Navigate to the folder with the files and run LAUNCH.BAT. LAUNCH.BAT can also be called from your AUTOEXEC.BAT file if you'd like LaunchBox to start on boot. You can then add Windows 3.1 or 95/98 to LaunchBox in order to optionally start up Windows by just browsing for WIN.COM. Change Log Version 2.0 - Released Sunday, January 29, 2018 - Many new fields are available for each item: Genre, Series, Developer, Publisher, Release Year, Status, and Favorite - Can now sort items by Title, Favorite, Release Date, and Status - Can now filter items by Genre, Series, Developer, Publisher, Release Year, or Status - LaunchBox now remembers your last selection - List titles and counts have been added Version 1.1 - Released Tuesday, January 17, 2017 - New "Move to Top" and "Move to Bottom" options are available under the Edit menu - New "Insert Separator" option available under the Edit menu - Each application can now have a separate set of commands for configuring the application - New explicit "Run Selected" and "Configure Selected" options are available under the File menu - New "Browse and Run" option is available under the File menu - New "Lock" option is available under the File menu to help prevent accidental changes - Changed the batch file process to better support DOSBox and older versions of MS-DOS Version 1.0 - Released Friday, January 13, 2017 - Initial Release Easter Eggs There are several incredibly stupid easter eggs in the program. Hint: What is the second most popular cheat code ever? Version 1.0 Announcement Video Screenshots
  21. Hello All, This is a follow up to my previous post regarding demul and Sega Naomi. I was able to import the Naomi games thanks to @DOS76, unfortunately when I try to launch a GD rom, demul appears but nothing happens after that. I receive no errors from Launchbox or Demul. Could this be an issue with a plugin in Demul? Non-GD roms are able to launch fine and I have the roms & bios directory highlighting my mame folder with a merged chd set included. Thanks!
  22. Just picked up my first chewlix cabinet and I plan on doing an extensive LaunchBox/BigBox install. pc specs: AMD Ryzen 5 3600 GTX 2070 super 16gb Ram 1TB NVMe for OS and software install 11tb media and game drive I have spent over a year compiling games and media and building and organizing. I plan to have two set, a set with everything and a hits list consisting of only my favorite and most commonly played games. I will also be using 2 Sinden light guns for shooting games and I may or may not add a spinner to the auxiliary control panel. I do want to know if anyone else has done a build like this and what navigation buttons you have used? the cabinet has a digital coin mechanism that I’m told accepts pretty much any coin. I plan to wire it up and use ether 100 yen coins or cherry tokens. Might add a NESica card reader down the road if I can find one at a reasonable price. I may also mount a small screen above the marquee to act as a digital marquee. I plan on using Sanwa buttons and joysticks which it does come with but I may swap them for other colors depending on how the ones it comes with feel. I’ll also be using a iPac 2 or possibly even a j-pac. I’ll be keeping logs and updating as I go, I also have two Tiato arcade stools on order to complete the Japanese arcade feeling which I plan to resurface with blue felt and have the Tiato and Sega logos embroidered on them. if anyone has similar builds, I’d love to see them, google didn’t turn up a lot of results.
  23. Visual Pinball X VideoSnap Creator View File Visual Pinball X VideoSnap Creator (Playfield Recorder) Use this plugin to create videosnaps of the Visual Pinball X tables on your PC/Cab. This will record any VPX table at any orientation and from any monitor. Why record your own? There already exists a lot of video snaps of most every Visual Pinball Table. You can even find vertically oriented (portrait) ones for your pincab. The issue is they may not be recordings of the actual version of the table you use. Or you simply can’t find one for a particular Original. Or you just don’t like the one(s) you found. Features: This will automatically ‘find’ your table’s playfield view so there’s no need to set up which monitor to look at or set any scale, resolution or aspect ratio. Your VPX default monitor settings will be displayed for your reference. (new v2.0) Record the backglass at the same time as the playfield. (optional) (new v2.0) Record the DMD (3rd screen) at the same time as the playfield. (optional) (new v2.0) Record the tables gameplay sounds along with the playfield video. (optional) (new v2.1) Add the tables Clear Logo to the end of the video. (optional) Included is an AutoHotkey script that the plugin uses to quickly bypass the VPinMAME window when loading a table. (Should reduce loading time by approximately 4 seconds per table) (This also works well if added to your Running AutoHotkey Script tab for your VPX emulator ) Record durations can be set between 5 seconds and 3 minutes. If your playfield is in portrait mode, the saved output video can be rotated for proper viewing. (Options are 0º (default), 90º, 180º, -90º) You can set the video to record at 60 FPS (Depreciated v2.1) All video will be recorded at 30 FPS Videos are automatically saved to the default folder (/Plugins/VPXVideoCreator/CreatedVideos/) or you can change it to be placed directly into your /LaunchBox/Videos/Visual Pinball/ folder. Installing: Download and unblock the zip file. (right click the file, select properties and check the Unblock check box and click OK) Copy the VPXVideoCreator folder (from inside the zip) into your /LaunchBox/Plugins/ folder. If updating to 2.0, overwrite the existing file. Quick Start: Start LaunchBox (always a good place to start) Right click one of the tables in your Visual Pinball platform and select Create VPX video. Set how long you want your final recording to be. Click Capture Video. The default save location is in the plugins’ subfolder, “CreatedVideos”. Setting up to record audio: (new v2.0) (optional) You will need to register “audio_sniffer-x64.dll”** (included with the plugin) with Windows. Basically what this does is makes all your audio output accessible in one place. Think of it as a Frontend for all your audio output devices. This “frontend” will be labeled “virtual-audio-capturer”. 2 ways to register/unregister audio_sniffer are: The easy way: Run the included batch file (located in the plugins AudioSniffer subfolder). You need to run this as administrator. The batch file can also be used to unregister it. Follow the prompts. Old school: Open the command prompt [as administrator] in the “AudioSniffer” subfolder. To Register: type in then press enter: regsvr32 audio_sniffer-x64.dll.1 To Unregister: type in then press enter: regsvr32 /u audio_sniffer-x64.dll.1 **NOTE: The file is named "audio_sniffer-x64.dll.1" (with a “.1” at the end). Otherwise LaunchBox will try to load it as a plugin, which will cause errors. Source code for audio_sniffer can be found here: https://github.com/rdp/virtual-audio-capture-grabber-device Using the plugin: Set Delay: This is the delay time between clicking Capture Video and the video actually starting to record. Set to bypass (in the recording) the VPX editor loading the table. Default is 12 seconds. Options are from 5 to 30 seconds. Record Duration: Set to how long you want your video snaps to be. Default is 30 seconds. Options are from 5 to 180 seconds (3 minutes). Video Rotation: If you play on a rotated monitor (or TV), you will want to set this to the direction your monitor/TV is rotated. Default is 0º. Options are 0º, 90º, 180º and -90º. Include Audio: (new v2.0) Check this box to include the tables playfield sounds with the recording (needs to be configured). Record Backglass: (new v2.0) Check this box to record the Backglass at the same time as recording the Playfield. This will be saved to a separate file that is saved in the “/VPXVideoCreator/CreatedVideos/Backglass/” folder. The backglass is typically on a 2nd monitor, but (if setup) will get recorded separately no matter which monitor it’s on (single or otherwise). The file will be saved as [the-games_Title]_BG.mp4 Record DMD: (new v2.0) Check this box to record the Dot Matrix Display (DMD) at the same time as recording the Playfield. This will be saved to a separate file that is saved in the “/VPXVideoCreator/CreatedVideos/Backglass/” folder alongside the backglass video. The DMD is typically on a 3nd monitor, but (if setup) will get recorded separately no matter which monitor it’s on (single or otherwise). The file will be saved as [the-games_Title]_DMD.mp4 Add Clear Logo to the end of the video: (new v2.1) Check this box to add the tables Clear Logo (if one exists) to the end of the video. The logo will fade in as the video fades out during the last 2 seconds of the recording. This feature is automatically disabled if no Clear Logo for that table exists. 60 FPS Option removed (v2.1) Experimental. Check this box to record at 60 frames per second. Default is 30 FPS (un-checked). Depending on your video card (and probably some other factors too), this may or may not even be worthwhile. Change Save Location: The default save location is in /LaunchBox/Plugins/VPXVideoCreator/CreatedVideos/. The video filename will be saved as the ‘games’ Title in LaunchBox with .mp4 file extension. You can save them anywhere you want. Reset to Default: This will reset the Save Location, Delay, Duration and Rotation to their default values. Save Settings: This will save the Save Location, Delay, Duration and Rotation values you set and will load these next time you run the plugin. Save settings before video capture This is checked by default and will save any changes made when you click Capture Video and before launching VPX. Capture Video: This will launch the table you selected to open the plugin with. At the same time, the AutoHotkey script “vpxBypassPinMAME.ahk” will start. This runs in the background and waits for the VPinMAME popup window to appear and then ‘hits the spacebar’ to make it go away (sooner). The script will exit after it see the popup, or 15 seconds. Whichever comes first. After the amount of Delay time has passed, recording will begin and will continue for the set Duration. When done, VPX closes and the video gets converted. The video is saved to “_tempVideo.mkv” (in the CreatedVideos subfolder) and then gets converted to an mp4 file. After conversion, _tempVideo.mkv will be deleted. Keep temp video when done: By default, “_tempVideo.mkv” will be deleted after the video has been converted. If you want to see what the video looks like before converting, check this box. After your video is complete, go to the CreatedVideos folder to view it. Note: this file gets overwritten each time you click Create Video if you have the checkbox checked. View Saved Video Click this to view the converted video. This is the video file shown in Saved Video Location. VPX Playfield This shows the default playfield monitor settings you have setup for your Visual Pinball installation. These get read from your Registry settings: HKEY_CURRENT_USER\SOFTWARE\Visual Pinball\VP10\Player\Display The Monitor # listed may not be the same as what your Windows Display Settings says. So if it’s “wrong”, ignore it. The Image Scale (W and H) shown will be correct. If the VPX display settings cannot be retrieved from the registry, monitor #1’s information will be displayed with an asterisk (*) after the monitor number. (Monitor #: 1*) Some notes: When you click Capture Video, probably don’t click anything else until recording is complete. However once the table is loaded, feel free to drop in a coin, hit start and play until ‘your time is up’. Just don’t click on another window. Backglass and DMD recordings only work with B2S Backglass Server (which is what most of them are). PinUPPlayer windows are not supported. Designed for LaunchBox v11.3 and higher. Special Thanks! Special thanks to gtxjoe’s PBX Recorder on VPForums and Carny_Priest’s post on GameEx Forum for paving the way to figuring out an excellent approach to creating your own Visual Pinball table videosnaps. Huge thanks to @sundogak for convincing me (though it didn't take much once I saw it in action) and showing me how to add video fade and attaching Clear Logos to the videos. Also for all the testing done and invaluable insight! Future releases and enhancements: If there’s enough interest in this plugin (as in, it’s actually useful and would get used), I will look at adding: Option to record the table’s audio in with the video. (added v2.0) Ability to select multiple tables for ‘bulk recording’. Record backglass videos??? (added v2.0) Any REASONABLE request. As always, any and all feedback is welcome! Submitter JoeViking245 Submitted 10/22/2021 Category Third-party Apps and Plugins  
  24. Hey guys, I have a question, each rom can have more than 1 mp3 archive, I mean, like I want to a game have 4 or five mp3 songs, but the edition of the game just can take one mp3 archive I can add only one song per game? I want to know if there is a posibility Thanks
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