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Showing results for tags 'ledblinky'.
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I know LEDBlinky works directly with some sofware or has a standalone version that may be able to tie in somehow. Is there LED Blinky support, now or planned? Is there support for RGB LED control in some other way.
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Hello, I am hoping someone can tell me what is going on here with LEDBlinky. I have LEDBlinky set up with MAME/LB. But for unknown reasons LEDBlinky will not speak or light the correct controls or flash the coin and start buttons(when coined up). I have LEDBlinky configured correctly as far as I can tell. I can see my startup animation, my exit animation, and my single frame for active animation. It just will not light the controls during the game or speak the controls. It will light the controls briefly when speaking the game name. What it does do though, is keep the front end buttons
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So far i’ve placed 4x 8bitdo Sfc30pro-controllers and 4x Xbone controllers on 3D-printed wall mounts using 3m-tape. I use these when playing om my bigbox-running high end pc desktop. I’ve long thought about mounting ps1-controllers, N64, Sega, NES-controllers, Joysticks as well, and i’ve been wondering would it technically be possible to use Ledblinky to «highlight» the controllers depending on what game is selected in bigbox? (Ps1-games would light up my ps1-controllers) Or does ledblinky require further wiring to buttons rather than just being rgb-lights?
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When I start cuphead from Bigbox the controls light up and go through the whole description of the controls but as soon as that is done it switches to my "FE Active Animation" . It never stays to the proper controls.
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Hi, I'm having trouble figuring out how to do something with the LED buttons in my arcade cabinet. What I am wanting to do is have games set up to where when you press a button it changes color. Say I'm playing Mario Bros and Mario's jump button is set to red, but when you hit the jump button it turns blue so long as the button is being pressed. Anyone know how I can do this if it is even possible with LEDblinky?
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Hi. Earlier this year i built a bartop arcade: ( And for my next project i want to build an pedestal arcade with 4 players. 10 buttons each. All buttons and sticks light-controlled via ledblinky. Does anyone have experience with this kind of setup? I've only seen projects consisting of uneven number of buttons for all the players, and/or having connected not as many buttons as what i'm planning. Is it posible to get 4 encoders for handling the rgb-lighting for each player, or would that be problematic? Does ledblinky handle only one encoder? I want to use separ
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I cannot seem to make ledblinky work under bigbox, i do not see an option, how do you turn it on on bigbox (I saw the option on launchbox, but not in bigbox)
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Its not a big problem or issue that i have with LEDBlinky so much as something i noticed its doing in BigBox when i speed scroll down through games.I noticed that when i stop scrolling down through games, after about 40 or 50 games lets say, ledblinky will i guess try to catch up? what i mean is that i will get the last 10 or so game controls, flash until it catches up to the game i stop on. I guess what i am asking is, is it ledblinky that is causing a lag or is the lag coming from bigbox?