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About Me

Found 5 results

  1. Hi All , I have seen the video where it was recommended to put the parameters as quickload etc... not work Is possible set INSTANT Load ? PS. Retroarch Core ?
  2. Version 1.0.0

    417 downloads

    I made these wallpapers so when my Windows session starts and goes into BigBox, the transition is seamless. I figured why not share them with the community, as somebody might find them useful. Remove/hide the icons from your desktop, hide the taskbar and mouse cursor, and you are good to go.
  3. All of my Platforms on LaunchBox and in BigBox mode loads up the box art images like normal, except for Wii. When I first set all the box art covers for Wii, it did appear, but after refreshing the image cache, it's as if the Wii box arts won't return and I'm left with an empty space with the LaunchBox logo. They just won't refresh. Any idea how I can handle this? EDIT: It seems after clicking "edit" on all titles, all of the images are deleted... and a lot were custom made, and now are deleted from my drive too. Am I going to have to start over again? :\
  4. I was here yesterday and posted a question about a problem I had and that one has since been fixed. Yay! ^^ However, solving one problem apparently gives birth to another one that's unrelated. DESCRIPTION So I am using Snes9x v 1.53 and have imported around 200+ games into my library. However, when I try to play most of them, the black screen of Snes9x just keeps loading until I am forced to close the program because it stops responding. At first I thought this was a ROM-issue limited to a few games, but then I discovered that apparently the majority of SNES-games don't work in Launchbox. I have only discovered a handfull of games that work; so far I have confirmed that Actraiser (EUR) and Super Mario All-stars + World actually work in Launchbox. Seeing as how I am a little out of my league trying to load all games in the library one by one to see if each and everyone works, I am content for now with finding out that it is not a general issue but it actually seems to be oddly specific. Also, playing the games through the regular emulator outside Launchbox still works perfectly, so it doesn't really seem to be a ROM-issue per sé; more like it is a Launchbox problem. I have only discovered this problem with SNES games (so far); it might be cross-platform, I don't know as of this moment. But since my other emulators appear to play nice with Launchbox, it might be a Launchbox-Snes9X issue... but then again, why would SOME games work at all then; shouldn't it be a general problem if that was the case? Does anybody know anything about this?
  5. Hey everyone. So I recently updated to the latest beta release of Launchbox (Beta 7) and when Launchbox was initializing, it got stuck at "Caching Playlists", which was one of the new features Jason implemented for this beta I believe. It was stuck for well over 5 minutes and I couldn't close the program unless I used task manager to end the task. Afterward I tried relaunching it and that time it loaded, however it continues to get stuck the majority of times right at "Caching Playlists". It's also worth noting that I received an error stating that my metadata.xml file is corrupted and recommending me to re open Launchbox to avoid other issues. I've received this error twice now. So far Launchbox keeps getting stuck and occasionally I get the same error that my metadata.xml file is corrupted. Launchbox is a great front end, and I thank Jason for developing this awesome program and everyone else who contributes to the community. I just need help with this one issue. Please, any help would be greatly appreciated. Here is the error: Metadata.xml file is corrupted. Please try closing and restarting LaunchBox. App: LaunchBox Version: 7.10-beta-7 Type: System.Exception Site: System.Data.DataSet () Source: Unbroken.LaunchBox at () at Unbroken.LaunchBox.Search.LocalDb.get_DataSet() at () at Unbroken.LaunchBox.Search.LocalDb.GetPlatforms() at (String , Boolean ) at Unbroken.LaunchBox.Search.LocalDb.GetValidPlatformName(String name, Boolean officialOnly) at (PlaylistGame , Dictionary2& , Dictionary2& , Dictionary2& ) at Unbroken.LaunchBox.Data.PlaylistGame.GetGame(Dictionary2& platformFileNames, Dictionary2& platformTitles, Dictionary2& platformRoughTitles) at Unbroken.LaunchBox.Data.Playlist.<>cDisplayClass156_0.<GetGamesManual>b5(PlaylistGame g) at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator1.MoveNext() at System.Collections.Generic.List1..ctor(IEnumerable1 collection) at System.Linq.Enumerable.ToListTSourceat Unbroken.LaunchBox.Data.Playlist.GetGamesManual(Boolean sort) at (Playlist , Boolean ) at Unbroken.LaunchBox.Data.Playlist.GetGames(Boolean sort) Best wishes. IMG_2054.MOV UPDATE: Jason fixed this problem for the new beta. It no longer gets stuck at caching playlists. Thanks Jason
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