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About Me

  1. Version 1.0.2

    171 downloads

    I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k. Most of the artwork I've found is from Mr Do's site and arcadeartwork.org. Shout out to AlexDC22 for the Neo Geo bezels. Here's the settings I'm using for my shader files with Mega Bezel. I had to move all my vertical games to their own rom folder and set Final Burn Neo to turn on vertical for the content directory. Please let me know if you need any help configuring anything. I'm also taking requests! 4:3 #reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp" HSM_CURVATURE_MODE = "1.000000" HSM_BZL_WIDTH = "85.000000" HSM_BZL_HEIGHT = "85.000000" HSM_FRM_THICKNESS = "75.000000" HSM_INTRO_WHEN_TO_SHOW = "0.000000" HSM_INT_SCALE_MODE = "0.000000" HSM_NON_INTEGER_SCALE = "92.400024" BackgroundImage = ":/overlays/GameBezels/MAME/astorm.png" Vertical #reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp" HSM_INT_SCALE_MODE = "0.000000" HSM_CURVATURE_MODE = "1.000000" HSM_BZL_WIDTH = "85.000000" HSM_BZL_HEIGHT = "85.000000" HSM_FRM_THICKNESS = "75.000000" HSM_INTRO_WHEN_TO_SHOW = "0.000000" HSM_ROTATE_CORE_IMAGE = "1.000000" HSM_NON_INTEGER_SCALE = "88.969910" BackgroundImage = "../overlays/GameBezels/MAME/19xx.png"
  2. Mame No-Nag Updated Monthly, Current Version: View File **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229) It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install. If you are using your own installed/setup of mame then make sure you also set in the mame.ini 'Skip_gameinfo 1' If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play. All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases. Submitter MadK9 Submitted 12/29/2021 Category Third-party Apps and Plugins
  3. ===========Dreamstate's - 4K and 8K - Realistic Vertical MAME Overlays=========== These overlays are in 2160X3840 and 4000X7111 resolution. I'll be making these with a focus on the artwork and not the game play. There's already lots of overlays available If you like a large game screen with minimal artwork. It's very easy to add those others to an overlay zip file like this so I leave that to you. I use these as show pieces when I want to just watch the game go through it's attract mode and admire the cabinet art. I hit crop when it's time for game play. My goal is to create something that doesn't look like a photo. Rather, a window view of a real arcade cabinet. The lighting on these overlays will primarily be neutral so most people should not have an issue with them being too dark or too bright. I've completed some that are darker and I'll post them for those of you who prefer that but going forward they'll be neutrally illuminated. I also prefer accuracy when it comes to the dimensions and perspective of the artwork, and whenever possible, English instructions since I don't know how to read any other language but English. High levels of detail are a priority at this resolution as well. Overlays will be posted here occasionally and in non alphabetical order when I complete them. As you would expect, they take a long time to complete and I have lots of other artwork to make and round up just to have all the needed material to start one of these pieces. Thanks and credit to individuals who's work I have used in the completion of each overlay is in the text file found in each zip file. Huge thanks to: Jorg Ehrenstein, Q*ris, Franz Cros, Mike Holly, Denis Braun, Ivan Arcade, Joshua Axelrod, Gib Ranx, Frame, Raspbear, Etienne Macgyver, Paul Swan, Spinhacker, Orionsangel, Ken, Nightvoice, Arsinvictus, Papashine, Briball, MrRetrolust, Thoggo, Jibmums and many others for the contributions they've made to the community and inspiration they have given me. Radarscope 8k radarscp.zip
  4. Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels View File Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: 2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more. I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate Submitter Mr. RetroLust Submitted 12/07/2019 Category Platform Bezels/Overlays  
  5. Version 0.251

    7,112 downloads

    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229) It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install. If you are using your own installed/setup of mame then make sure you also set in the mame.ini 'Skip_gameinfo 1' If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play. All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases.
  6. Version 1.0.0

    244 downloads

    Hi, First time submitting files on here, so forgive me if miss anything. I noticed I couldn't exactly find what I was looking for (a consistent playlist design) so I ended up creating them myself. The zip file attached is a copy of all my MAME playlist banners (I didn't create them all). I have also added the template I used to create the ones which were missing.
  7. Matsu's 4K Bezels View File I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k. Most of the artwork I've found is from Mr Do's site and arcadeartwork.org. Shout out to AlexDC22 for the Neo Geo bezels. Here's the settings I'm using for my shader files with Mega Bezel. I had to move all my vertical games to their own rom folder and set Final Burn Neo to turn on vertical for the content directory. Please let me know if you need any help configuring anything. I'm also taking requests! 4:3 #reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp" HSM_CURVATURE_MODE = "1.000000" HSM_BZL_WIDTH = "85.000000" HSM_BZL_HEIGHT = "85.000000" HSM_FRM_THICKNESS = "75.000000" HSM_INTRO_WHEN_TO_SHOW = "0.000000" HSM_INT_SCALE_MODE = "0.000000" HSM_NON_INTEGER_SCALE = "92.400024" BackgroundImage = ":/overlays/GameBezels/MAME/astorm.png" Vertical #reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp" HSM_INT_SCALE_MODE = "0.000000" HSM_CURVATURE_MODE = "1.000000" HSM_BZL_WIDTH = "85.000000" HSM_BZL_HEIGHT = "85.000000" HSM_FRM_THICKNESS = "75.000000" HSM_INTRO_WHEN_TO_SHOW = "0.000000" HSM_ROTATE_CORE_IMAGE = "1.000000" HSM_NON_INTEGER_SCALE = "88.969910" BackgroundImage = "../overlays/GameBezels/MAME/19xx.png" Submitter pickles83 Submitted 01/14/2023 Category Platform Bezels/Overlays  
  8. Hi All, getting the error '7-zip returned an error while trying to extract the archive' when attempting to launch Arcade roms (mame). Only happens when i have the 'extract ROM archives before running' checked in the emulation settings. Do i want pre-extraction with Mame roms? 7-zip is working normally from what i can tell. Thanks!
  9. Version 1.4

    1,284 downloads

    I use the awesome Bigbox function to display marquees on a secondary monitor. For years I've been collecting high res Mame arcade marquees from all over the internet. Not all marquees are in 4K but many are, I've down scaled the resolution to max 3840 pixels wide and saved all in .jpg format for a good size and quality balance. This could be the largest high res marquee collection out there, not sure. Some game marquees could be missing. 1398 marquees total. Credits I have forgotten where I got all marquees through the years but I know many came from the legendary @Mr. Do collection see: https://mrdo.mameworld.info/index.php @ArsInvictus is certainly one of the providers as well. If you see anything you've worked on please let me know so I can tag you here for credits. Hope you enjoy this collection.
  10. Version 3.0

    229 downloads

    This is the first set of transparent control panels. More will be on the way. These have been downsized to 1200 pixels wide. Any help would be appreciated. If you have an arcade close by or heading to a show it would be great to snap some high-resolution pictures. PM me if you would like to help. This is years in the making, so I hope you like them.
  11. Can someone help me, when I start a final burn neo or mame game I get a black screen. The input still works but it has a black screen
  12. Create Playlists from MAME category ini files View File Create Playlists from MAME category ini files for your Arcade Platform. This plugin allows you to generate Playlists in LaunchBox from .ini files. The same ones MAME uses in its UI to apply filters used to categorize viewing of your games. To be clear: This doesn't really expand much on the already available Arcade/MAME Playlist building feature in LaunchBox. But if there's a rare instance you come across a MAME category ini file that has a 'pre-built' "filter" list and isn't already available in LB, well here you go. Regardless, this was actually a just-for-fun, 'let's see if I can' type of thing. And figured I'd just put it out here for whatever reason. ..now on with the show.. Only games that actually exist in your Arcade Platform will be added to the created Playlist. So say you choose “Control.ini” and Select “Joystick 8-way”, there are 6827 roms listed with that ‘filter’. If your Arcade Platform only has 1007 of those 6827, only 1007 will be imported into the new Playlist. Many of these files can be found at www.progettosnaps.net. (Specifically here) And several more at https://mameinfo.mameworld.info/ (Look for the “MAMEUI 0.2xx Category-, Version and Alltime inifiles” link). There’s probably other sources available out there too. These files are typically (and should be) stored in the ../MAME/ini/folders/ folder. Requirements: This plugin file. Place it inside the ../LaunchBox/Plugins/ folder. Your MAME/Arcade Platform MUST be named “Arcade”. v3.0 A valid .ini file (or set of files) to read from. (see possible sources above) (sample from “Controls.ini”) [FOLDER_SETTINGS] RootFolderIcon mame SubFolderIcon folder [ROOT_FOLDER] [Dial] 2mindril 720 720g 720gr1 ..... [Joystick 8-way] 10yard 10yard85 10yardj 1941 ..... How to use: First download and unzip the file. Copy “Create Arcade Playlists.dll” to you LaunchBox/Plugins folder. Right click the file and select Properties. Check the box to “Unblock” (if present) then click OK. Now start LaunchBox. In LaunchBox, select “Tools”, then “Arcade Playlists from ini” (near the very bottom). [not to confused with "Create Missing Arcade/MAME Playlists.."] When the plugin loads, it will attempt to automatically locate your ../ini/folders/ location and populate the “Available ini files” section. If it wasn’t able to find it or you want to look in a different location, click “Browse” and navigate to the folder you want to use. Click on the ini file you want to use. This will populate the “Available sections/filters”. If there are no ‘[Sections]’ below “[ROOT_FOLDER]”, that means there are only rom names listed, and those will be added to the “List of roms to add” area. Click on one the “Available sections/filters” you want to use. This will add all the roms for that selection to the “List of roms to add” area. Select the Platform that has all your Arcade games. If it's called "Arcade", it will be selected automatically. (new v3.0) Click “Create Playlist” to create the playlist. Click Exit or create more. (new look v3.0) Once Exited, select Playlist or Platform Category and expand Arcade to see the new Playlist. Notes: This does not work with Additional Apps (mainly clones). This adds “Arcade” to the beginning of the selected section/filter for its “Unique Name:” (to maintain consistency). The “Nested Name” will be the same as selected section/filter. The Playlist will be added to the “Arcade (Category)” of the Platform Categories list. If you click Create Playlist and you don’t have any existing games that match, an empty Playlist will not be created. If a Playlist of the same name already exists, either delete your existing Playlist or edit it and change the name. It will not be overwritten nor modified. Submitter JoeViking245 Submitted 02/17/2021 Category Third-party Apps and Plugins  
  13. Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
  14. Version 0.04

    1,312 downloads

    Mr. RetroLust created a series of bezels which is a masterpiece: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards). as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. You will find here the integrality of this collection updated to the most recent artwork system. Based on the version 3.2 of its collection: I updated/edited all the lay files (but one*). Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing). Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus). Added some color variations (ex: Barricade) Corrected some known bugs (ex: Dead Eye). Added a toggable gear shift view for racing games when possible (ex: Pole Position). Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. The vector.ini and the vector-mono.ini are highly recommended but not essential. The raster.ini is only to be used if you use the D3D HLSL graphics mode. For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb: Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ All hail to Mr. RetroLust , he deserves all the credit. ************************************************************************************************************* If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: - Be sure to click on 'November 8' =>
  15. Version 3.8

    18,139 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: 2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more. I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate
  16. Mr. RetroLust's MAME Lights Out Bezels Revisited View File Mr. RetroLust created a series of bezels which is a masterpiece: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards). as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. You will find here the integrality of this collection updated to the most recent artwork system. Based on the version 3.2 of its collection: I updated/edited all the lay files (but one*). Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing). Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus). Added some color variations (ex: Barricade) Corrected some known bugs (ex: Dead Eye). Added a toggable gear shift view for racing games when possible (ex: Pole Position). Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. The vector.ini and the vector-mono.ini are highly recommended but not essential. The raster.ini is only to be used if you use the D3D HLSL graphics mode. For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb: Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ All hail to Mr. RetroLust , he deserves all the credit. ************************************************************************************************************* If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: - Be sure to click on 'November 8' => Submitter kloug666 Submitted 11/29/2022 Category Platform Bezels/Overlays
  17. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 (edit, it works on Windows 10. Also see bottom of this post for a link to a later post with info on later version of MAME) ***The below isn't depreciated per say but the very bottom has edits that are of note. I suggest you read and understand this original post, then read though the whole thread or at least THIS and then the linked post at the bottom forward. There has been forked a better version of touchmote for this purpose thanks to @Tomkun and this whole project now DOES work with mame 234 now, no need for an outdated version OR mame uifx - I don't want to remove anything from this first post though because it gives the groundwork for what has become a pretty cool project*** Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging. EDIT July 2021 - see this post for ideas later in the thread for getting this working with later version of mame / specifically 234b EDIT August 2021 - see page 14 for info on getting a much better setup for accuracy when using 2 guns using @Tomkun's build of touchmote - leaving the above up for learning
  18. I don't understand why (only with mame core in retroarch), the game starts, but launchbox can't switch in the game, if we press Alt-Tab I switch manually. I have also deactivated all loading game themes, but the problem remains. Has anyone encountered this problem? Solutions ? VID_20221118_085650.mp4
  19. I initially got stuck when downloading metadata from EmuMovies I believe. It got stuck at "Player's Edge Plus Screenshot - Game Title" the first time and I waited about 15 minutes, tried to hit cancel and eventually had to End Task. After that I restarted LaunchBox again and it started downloading where it left off. Eventually it got to the same exact file name, "Player's Edge Plus Screenshot -Game Title," but this time as it is stuck where it lists filenames, it's still downloading other files as the numbers are changing...just not the names anymore. Not sure if there is some issue at emumovies with that particular file or not. Edit: This morning it has hung again on the file "Showdown - 3D." Once again it is after searching the Emumovies database. Apparantly there is some problem occurring between launchbox and emumovies involving metadata.
  20. Hey there, so I am almost done building my Bigbox collection and basically I have it setup this way: Default landing view is "Platform categories" (Arcade, Computers, Handhelds, Consoles and added Favourites as a Category also, and I may add more stuff along the way like never-played, completed for example) I only auto-generated playlists for MAME to have Sega Classics, Sega St-V, Capcom CPS1 2 3, SNK Aes etc, basically dividing my arcade category by Arcade platforms/brands (same as Consoles for example) and also leveraging @viking 's amazing device images and videos (I deleted all the playlists that are genre or play mode based). I moved those playlists 1 level higher in the hierarchy so that they are considered as platforms (basically now they show under the Arcade Category along with other non MAME arcade platforms like Naomi for example, and it looks amazing in the Colorful 4k theme and artworks/videos). I did that because otherwise they would show as subcategories of MAME when all other platforms show games directly so it felt wrong to me . Now here is the problem (very minor I admit), MAME still shows as a platform and of course all the games inside the auto-generated playlists will also show under MAME. (After a bit of simple math I have about 1400 games in the Playlists and about 2000 in total under MAME). So question is: Can I hide games under MAME without affecting them under the playlists? If not can I hide MAME entirely in my platform selection and only show the playlists? Hope that makes sense, and I am not doing something considered super weird.
  21. Getting this error when importing a full MAME set (.249). This is on version 12.16. Launchbox won't even let me import this set at all. Tried multiple times. Debug logs attached. Debug 2022-10-28 09-07-26 PM.log
  22. For those that do not know what BGFX shaders are in Mame, it is a new renderer which works with HLSL. What does this mean ? Well simply put it makes everything much simpler for the end user. Up until the BGFX renderer you had 3 options: 1) no shaders at all which look bad on a modern display 2) GLSL using CRT-Geom or Lottes shaders which required different shaders for vertical and horizontal games 3) HLSL which looked bad out of the box and required manual tweaking to suit personal taste and to suit your display. Straight up standard HLSL is still a very good option for those wanting to get their hands dirty and really customize the look. What BGFX does though is fixes all the problems above and gives a wide variety of shader options similar to some of the shader types found in Retroarch so if you like those smoothed out shaders you can have those there too. To take advantage of BGFX I highly recommend getting version 177 of Mame. For those of you that like to use MameUIFX sadly the last version that is available is 175 and has very limited options and not particularly useful. MameUIFX is no longer being officially updated but there are unofficial ways of getting the same UI in Mame and I will cover that further down. The standard install of Mame 177 has everything we need to get started. Just install it like normal and using the command line run your Mame executable with the following parameter: Mame64.exe -cc What this does is it generates a mame.ini file right in your Mame install folder which you will need to edit. Open this ini file in your favourite text editor like notepad or notepad++ and look for the following section: # OSD VIDEO OPTIONS # video auto edit it change the word auto so it is now BGFX, so now it should read: # OSD VIDEO OPTIONS # video bgfx Now we need to look a little further down the ini file for the section titled: # BGFX POST-PROCESSING OPTIONS Look for the following line: bgfx_screen_chains auto This is where we are going to set the default shader look. If you look in the folder \bgfx\chains within your Mame folder you will see a bunch of files with the extension .json, these are the actual shader files. You will also see several sub folders with more .json files, those are also shaders so as you see there are several options. Now if you have previously used some shaders in Retroarch or some other emulators you may recognize some of the names and have a general idea of what some of them will look like out of the box but you will probably want to preview how they look before deciding on which shader you want as your default. To make judging a little easier look in the mame.ini file for the following line: pause_brightness 0.65 Change the brightness to 1.0 so you can pause the game and scroll through the different shaders and see exactly how they will look at their correct brighness. Run a game of your choosing and get to a point you want to use as your judging point and press P on the keyboard to pause the game. Now press the tilde key (the key beside the number 1 that has the ` on it). You will see a bar at the bottom of the screen, press the down arrow key until that changes to: Window 0, Screen 0 Effect: Default Now you use the left and right arrow keys to scroll through all the different shader effects. Once you find one that you find appealing take note of the name of it because this is the name you are going to put in your mame.ini file. Edit the line: bgfx_screen_chains auto replacing the word auto with the name of the shader you found that you liked, for me this was the shader crt-geom. You are now done and all you had to do was edit 2 lines in your mame.ini file. The one downside to BGFX for now is that you cannot easily save and load configuration files for these shaders. You can edit them while in game using the "tab" menu within Mame but you cannot save them out, once you close the game those changes are gone. Hopefully in the future this will change. Note: For games with multiple displays being played on a single monitor such as Punch-Out or Darius II for example you need to add to the bgfx_screen_chains line. In my mame.ini file since I am using the crt-geom shader mine looks like this: bgfx_screen_chains crt-geom,crt-geom,crt-geom This handles 3 the 3 screen version of Darius II. If it was left with just a single crt-geom one of the screens would have the shader effect but the others would have no effect. Here is a link to the documentation for all sorts of stuff you can do with BGFX shaders, especially if you have a multi display set up. http://docs.mamedev.org/advanced/bgfx.html Now for those of you that do not like to get dirty with editing .ini files by hand and wish they had a new version of MameUIFX which unfortunately is now discontinued there is an option. Head on over to EmuCR and search for a program called Arcade. Download the appropriate version that matches your Mame version and drop the .exe file into your Mame folder and run that as your emulator, it will probably be called arcade64.exe. It will work along side your mame64.exe. When you run it it will look and function identically to the MameUIFX you are accustomed to. Here is a link to version Arcade 177 over on EmuCR http://www.emucr.com/2016/09/arcade-v0177.html Here is a screenshot of DoDonPachi in action using the crt-geom preset bgfx shader. It actually looks much better full screen and in motion than the static screenshot.
  23. Version 1.0.0

    17 downloads

    Background artwork for the MAME games Asteroids Deluxe (astdelux.zip) and Space Invaders (invaders.zip). The backgrounds are made for the RetroArch core "Arcade (MAME - Current)", which is the latest version of MAME. Older RetroArch cores are NOT supported! Place the files inside the artwork folder: RetroArch\system\mame\artwork Do not change the name of the files and don't unpack them, otherwise MAME will not recognize the files correctly! MAME should use the backgrounds automatically. If not, press TAB on your keyboard to open the MAME menu, navigate to Video Options >> Screen #0 and select "Upright_Artwork".
  24. MAME Software Lists Import Tool - plugin View File Use this plugin to filter and import MAME Software Lists into LaunchBox. Features: Import MAME Console/Computer ROMs into a new or existing Platform Import clones as Additional Apps, separately or not at all (Option) Skip Prototypes (Option) Skip Non-Supported ROMs Adds the Platform and Command-line Parameter to the selected MAME emulator (ex. Atari 2600 a2600 -cart) (Option) Copy ROMs to a new folder during importing Imported games tagged as not supported by MAME will be marked as "Broken". (Option) Import only games that exist in your ROMs Source Folder (Option) Ignore games that only have a Title change (when updating) New v4.05 Information found inside parenthesis in a Games Title will be added to the games "Version" (metadata) Audit Feature: Compare your existing softlist console/Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: (1) dll file included in the zip. MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) MAME Software List ROMs* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import If you plan to not import clones, any type set will work. What it won't do: Filter/Sort by Region (it's a MAME hash file limitation) Determine if/what BIOS files are needed Import Metadata and Media (just use the built in LaunchBox Tool) To remove extra information from the games titles [Example "(Jpn)"], select Yes, download and replace all existing metadata and media when running the tool.) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Notes: The Destination Folder is required even if you don't plan to copy the files. It's needed to set up the Application Path for the ROMs when Importing. NEW v4.05 To add Version info (if it exists in the Games Title) to an existing console (Platform), run the plugin and DO NOT CHECK Ignore games that only have a Title change (when updating) See what's new in the Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess242.xml The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess242.xml) with the new one (mess243.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS Submitter JoeViking245 Submitted 09/08/2019 Category Third-party Apps and Plugins
  25. Version 0.248

    54 downloads

    This is the no nag for Arcade64. Please only use this if you know about Arcade64 and how it works, there will be NO support for this no-nag. You also need to have setup Arcade 64 in advance as there are required files in the official release that are not added to this no-nag. If you are looking for Mame no-nag's then click here.
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