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Found 259 results

  1. Version 1.0.1

    53 downloads

    Hello everyone! I did these overlays with available content in community and internet. I credit everyone for their respective content provided. Thankfully!! They are all generic arcade 1080p overlays. Use for Mame, FinalBurn Neo, Capcom and NeoGeo systems. Contains versions for curved screen, flat screen and HSM shaders, horizontal and vertical variants. I made them to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! INSTRUCTIONS: Unzip the content into the Retroarch overlay folder. SCALING SETTINGS: Curved screen horizontal overlays: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 350 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1220 Custom Aspect Ratio (Height): 920 Shader: Use one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Curved Screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 608 Custom Aspect Ratio (Y Position): 72 Custom Aspect Ratio (Width): 702 Custom Aspect Ratio (Height): 934 Again, use a shader which lets you define the curvature for best result (I recommend crt-guest-dr-venom). Flat screen Horizontal Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 316 Custom Aspect Ratio (Y Position): 54 Custom Aspect Ratio (Width): 1290 Custom Aspect Ratio (Height): 970 Flat screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 590 Custom Aspect Ratio (Y Position): 48 Custom Aspect Ratio (Width): 740 Custom Aspect Ratio (Height): 896 ----------------------------------------------------------------- FOR HSM MEGA BEZEL SHADER NOTE: The HSM Mega Bezel is a fully customizable special shader pack. Use the bezel glass or bezel reflection version and, find the ideal color and reflection settings for yourself. The suggested initial alignment settings are: Horizontal Overlays (HSM) Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 310 Custom Aspect Ratio (Y Position): 50 Custom Aspect Ratio (Width): 1298 Custom Aspect Ratio (Height): 976 Vertical Overlays (HSM) Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 586 Custom Aspect Ratio (Y Position): 44 Custom Aspect Ratio (Width): 746 Custom Aspect Ratio (Height): 992 ---------------------------------------------------------------- BONUS 1080P arcade overlay (Mame and FBN versions) for vertically rotated monitors. NOTE: To use rotated overlays, you need to configure the image rotation by Retroarch video settings and, obviously, a monitor that allows you to rotate it physically. Curved screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 230 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1224 Custom Aspect Ratio (Height): 918 Shader: One more time, one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Flat screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 198 Custom Aspect Ratio (Y Position): 56 Custom Aspect Ratio (Width): 1292 Custom Aspect Ratio (Height): 962 Have a good time!
  2. Im trying to have platform bezels setup on retroarch but there doesnt seem to be any info out there on how to make this work. Does anyone have a link of any kind on where I need to add these and have them active? Id like to slowly add game specific bezels eventually but I thought I would start with something a bit easier first. These are the bezels I have downloaded and look to use
  3. 1080P Arcade Generic System Overlays View File Hello everyone! I did these overlays with available content in community and internet. I credit everyone for their respective content provided. Thankfully!! They are all generic arcade 1080p overlays. Use for Mame, FinalBurn Neo, Capcom and NeoGeo systems. Contains versions for curved screen, flat screen and HSM shaders, horizontal and vertical variants. I made them to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course! INSTRUCTIONS: Unzip the content into the Retroarch overlay folder. SCALING SETTINGS: Curved screen horizontal overlays: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 350 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1220 Custom Aspect Ratio (Height): 920 Shader: Use one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Curved Screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 608 Custom Aspect Ratio (Y Position): 72 Custom Aspect Ratio (Width): 702 Custom Aspect Ratio (Height): 934 Again, use a shader which lets you define the curvature for best result (I recommend crt-guest-dr-venom). Flat screen Horizontal Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 316 Custom Aspect Ratio (Y Position): 54 Custom Aspect Ratio (Width): 1290 Custom Aspect Ratio (Height): 970 Flat screen Vertical Overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 590 Custom Aspect Ratio (Y Position): 48 Custom Aspect Ratio (Width): 740 Custom Aspect Ratio (Height): 896 ----------------------------------------------------------------- FOR HSM MEGA BEZEL SHADER NOTE: The HSM Mega Bezel is a fully customizable special shader pack. Use the bezel glass or bezel reflection version and, find the ideal color and reflection settings for yourself. The suggested initial alignment settings are: Horizontal Overlays (HSM) Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 310 Custom Aspect Ratio (Y Position): 50 Custom Aspect Ratio (Width): 1298 Custom Aspect Ratio (Height): 976 Vertical Overlays (HSM) Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 586 Custom Aspect Ratio (Y Position): 44 Custom Aspect Ratio (Width): 746 Custom Aspect Ratio (Height): 992 ---------------------------------------------------------------- BONUS 1080P arcade overlay (Mame and FBN versions) for vertically rotated monitors. NOTE: To use rotated overlays, you need to configure the image rotation by Retroarch video settings and, obviously, a monitor that allows you to rotate it physically. Curved screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 230 Custom Aspect Ratio (Y Position): 80 Custom Aspect Ratio (Width): 1224 Custom Aspect Ratio (Height): 918 Shader: One more time, one which lets you define the curvature for best result (I prefer crt-guest-dr-venom). Flat screen vertical rotate overlay: Integer Scale: OFF Aspect Ratio: Custom Custom Aspect Ratio (X Position): 198 Custom Aspect Ratio (Y Position): 56 Custom Aspect Ratio (Width): 1292 Custom Aspect Ratio (Height): 962 Have a good time! Submitter soqueroeu Submitted 06/26/2020 Category Platform Bezels/Overlays  
  4. Version 1.0.3

    1,257 downloads

    These are available through Emumovies Sync. This is a collection of all known official MAME flyers converted to simple 3D Boxes. The idea was to make them look like cardboard boxes. Please note: downloading these files will NOT cover 4885 games as most of the Boxes names are for various different versions of the SAME game. The amount of games covered will depend on what region and MAME roms you have in your LaunchBox setup. 3D Boxes made from all Launchbox Database Flyers can be downloaded here: If anyone knows of flyers I am missing could they please send me a link to where I can download them and I will make boxes for them also and add to the collection.
  5. Retroarch Version: 1.3.6 Mame Core: MAME 0.174 (The core labeled Arcade (MAME) in the Core Updater) Steps: Open Retroarch and pull up the Main Menu (Press F1 if you are in-game). Load the Mame Core if it is not already loaded (check the bottom left of the screen for the currently loaded core). Navigate to Main Menu -> Quick Menu -> Options. In the Options menu, turn ON the following options (Image 1): Hide nag screen Hide gameinfo screen Hide warnings screen Navigate back to the Main Menu and select Save Current Config. Now, when you play an Arcade game with Retroarch, it will begin loading the rom immediately. Note: The nag screens, warning screens, and info screens are the screens that display before the rom is actually loaded (Image 2). These screens usually require a button press before the process is allowed to continue. These settings will not remove the arcade startup screens, display test screens, RAM check screens, hard disk load screens, etc. Images: Settings to change: Nag screen and gameinfo screen example:
  6. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  7. MAME Software Lists Import Tool - plugin View File Use this plugin to filter and import MAME Software Lists into LaunchBox. Features:- Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken". Will also check existing games in the Platform being imported to (in case MAME updated its' status) *New v3.0 - New Audit Feature. Compare your existing softlist Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip. - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) *New in v1.31 - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. See what's new in Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. (April-2020 V2.0 is available. Reduces file size even more.) After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! v1.32 includes mess219.xml (shrunken, of course) Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS Submitter JoeViking245 Submitted 09/08/2019 Category Third-party Apps and Plugins
  8. For those that do not know what BGFX shaders are in Mame, it is a new renderer which works with HLSL. What does this mean ? Well simply put it makes everything much simpler for the end user. Up until the BGFX renderer you had 3 options: 1) no shaders at all which look bad on a modern display 2) GLSL using CRT-Geom or Lottes shaders which required different shaders for vertical and horizontal games 3) HLSL which looked bad out of the box and required manual tweaking to suit personal taste and to suit your display. Straight up standard HLSL is still a very good option for those wanting to get their hands dirty and really customize the look. What BGFX does though is fixes all the problems above and gives a wide variety of shader options similar to some of the shader types found in Retroarch so if you like those smoothed out shaders you can have those there too. To take advantage of BGFX I highly recommend getting version 177 of Mame. For those of you that like to use MameUIFX sadly the last version that is available is 175 and has very limited options and not particularly useful. MameUIFX is no longer being officially updated but there are unofficial ways of getting the same UI in Mame and I will cover that further down. The standard install of Mame 177 has everything we need to get started. Just install it like normal and using the command line run your Mame executable with the following parameter: Mame64.exe -cc What this does is it generates a mame.ini file right in your Mame install folder which you will need to edit. Open this ini file in your favourite text editor like notepad or notepad++ and look for the following section: # OSD VIDEO OPTIONS # video auto edit it change the word auto so it is now BGFX, so now it should read: # OSD VIDEO OPTIONS # video bgfx Now we need to look a little further down the ini file for the section titled: # BGFX POST-PROCESSING OPTIONS Look for the following line: bgfx_screen_chains auto This is where we are going to set the default shader look. If you look in the folder \bgfx\chains within your Mame folder you will see a bunch of files with the extension .json, these are the actual shader files. You will also see several sub folders with more .json files, those are also shaders so as you see there are several options. Now if you have previously used some shaders in Retroarch or some other emulators you may recognize some of the names and have a general idea of what some of them will look like out of the box but you will probably want to preview how they look before deciding on which shader you want as your default. To make judging a little easier look in the mame.ini file for the following line: pause_brightness 0.65 Change the brightness to 1.0 so you can pause the game and scroll through the different shaders and see exactly how they will look at their correct brighness. Run a game of your choosing and get to a point you want to use as your judging point and press P on the keyboard to pause the game. Now press the tilde key (the key beside the number 1 that has the ` on it). You will see a bar at the bottom of the screen, press the down arrow key until that changes to: Window 0, Screen 0 Effect: Default Now you use the left and right arrow keys to scroll through all the different shader effects. Once you find one that you find appealing take note of the name of it because this is the name you are going to put in your mame.ini file. Edit the line: bgfx_screen_chains auto replacing the word auto with the name of the shader you found that you liked, for me this was the shader crt-geom. You are now done and all you had to do was edit 2 lines in your mame.ini file. The one downside to BGFX for now is that you cannot easily save and load configuration files for these shaders. You can edit them while in game using the "tab" menu within Mame but you cannot save them out, once you close the game those changes are gone. Hopefully in the future this will change. Note: For games with multiple displays being played on a single monitor such as Punch-Out or Darius II for example you need to add to the bgfx_screen_chains line. In my mame.ini file since I am using the crt-geom shader mine looks like this: bgfx_screen_chains crt-geom,crt-geom,crt-geom This handles 3 the 3 screen version of Darius II. If it was left with just a single crt-geom one of the screens would have the shader effect but the others would have no effect. Here is a link to the documentation for all sorts of stuff you can do with BGFX shaders, especially if you have a multi display set up. http://docs.mamedev.org/advanced/bgfx.html Now for those of you that do not like to get dirty with editing .ini files by hand and wish they had a new version of MameUIFX which unfortunately is now discontinued there is an option. Head on over to EmuCR and search for a program called Arcade. Download the appropriate version that matches your Mame version and drop the .exe file into your Mame folder and run that as your emulator, it will probably be called arcade64.exe. It will work along side your mame64.exe. When you run it it will look and function identically to the MameUIFX you are accustomed to. Here is a link to version Arcade 177 over on EmuCR http://www.emucr.com/2016/09/arcade-v0177.html Here is a screenshot of DoDonPachi in action using the crt-geom preset bgfx shader. It actually looks much better full screen and in motion than the static screenshot.
  9. Version 3.0

    342 downloads

    Use this plugin to filter and import MAME Software Lists into LaunchBox. Features:- Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken". Will also check existing games in the Platform being imported to (in case MAME updated its' status) *New v3.0 - New Audit Feature. Compare your existing softlist Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip. - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) *New in v1.31 - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. See what's new in Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. (April-2020 V2.0 is available. Reduces file size even more.) After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! v1.32 includes mess219.xml (shrunken, of course) Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS
  10. I am curently running Mame version 0.139. I tried using retroarch for Mame but i always ran into sound and video issues but it opened all my games fine with launchbox! I decided to just use the stand alone emulator but now when I import my games the games they don't open. Nothing happens. If i launch the games inside of the emulator itself the games boot just fine. What should I do?
  11. Version 1.0.0

    325 downloads

    Wanted to share some bezels i created that i couldnt find or that i thought i could do better. Hope you enjoy and feedback is always welcome! All images are 1080p in resolution. More to come soon!
  12. Is it possible to list a game twice in one playlist? For example, I have a playlist called "Cabinet" that I use with Big Box on my MAME Cabinet. I would like to list Ms Pac-Man (mspacman) and Ms Pac-Man Fast (mspacmnf) separately. They are both part of the same merged game set and only show up once in the "All" playlist. Thanks!
  13. I have dual monitors. Which means I can have the marquee displayed on one and the Big Box menu on the other. I want MAME to open on my 2nd screen but it keeps opening up on the 1st. I dont know how to go about doing this. MAME is the only emulator that seems to be doing this. Please, I need some help!
  14. ChainZaw's Arcade Bezel Project View File Wanted to share some bezels i created that i couldnt find or that i thought i could do better. Hope you enjoy and feedback is always welcome! All images are 1080p in resolution. More to come soon! Submitter ChainZaw Submitted 06/06/2020 Category Game Media  
  15. Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
  16. Version 1.0a

    121 downloads

    MAME Hi-Score Display - A plugin for BigBox Use this plugin to view a games high scores from BigBox’s Game Menu. Features Creates a menu item called “View Hi-Scores” that allows you to display high scores for most games in your Arcade platform directly in BigBox. What's needed (3) files that are included in the downloaded zip file (the plugin) 2 lines of text added to the "TextGamesView.xaml" file for your current BigBox Theme MAME configured to save high scores Saved high score files (These are automatically generated by MAME once it’s configured to save them in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. Show high scores for games in LaunchBox. MAME is not built to save high scores the same way (or at all) for all arcade machines, so not all games are supported by this plugin Contributors @jayjay – The one who came up with the idea and did all the hard stuff. @JoeViking245 – The one who helped with all the easy stuff. @fromlostdays – The one who made these instructions easier to follow. A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Editing your BigBox Theme to add support for the Plugin Step 3: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, Mame_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins Editing Your BigBox Theme to add support for the Plugin: You just need to add two lines of text, each in a specific place, in one of the theme’s .xaml files so that your theme can display the Hi -Scores. This should work for all themes. Go to the "Views" folder of the theme you are using and find the file "TextGamesView.xaml". e.g. D:\LaunchBox\Themes\my_current_theme\Views\TextGamesView.xaml Right click on "TextGamesView.xaml" and select Edit Insert the following line after the last existing "xmlns" entry located near the top of the file: xmlns:hsc="clr-namespace:Mame_Hi_Scores;assembly=Mame_Hi_Scores" It will look similar to this: Now scroll all the way down to the bottom of the document. Insert the following line* just above the text "</Canvas>": <hsc:Hi_Scores Height="{Binding Source={x:Static SystemParameters.PrimaryScreenHeight}}" Width="{Binding Source={x:Static SystemParameters.PrimaryScreenWidth}}" HorizontalAlignment="Center" VerticalAlignment="Center"/> *NOTE: The word “canvas” may show up multiple times in the document. You’re looking for the last instance of it, at the very bottom of the text just above </UserControl>. Also note that the indentation of the line doesn’t matter. The above is one single line of text, so be sure and copy and paste the entire line. Depending on your text editor, it may ‘wrap around’ and look like two lines, which is not a problem. It will look similar to this: Save and close TextGamesView.xaml . Setting up MAME to save high scores: Using a recent official MAME release – If you have an older release of MAME, you may need to do the following steps instead. Congrats! You’re all setup! Now that you’ve setup the plugin, why not give it a try? How to use: Start BigBox Go into the "Arcade" Platform Select a game Near the bottom of the Menu (if the selected game has a high score file saved) you'll see "View Hi-Scores" Select "View Hi-Scores" to see your high scores for that game!
  17. Version 0..220

    500 downloads

    mame64.exe - Normal Mame with Nags removed. For Version 0.220 mamearcade64.exe - Normal Mame with all Mess systems removed, and with NoNags Its recommended to download the full 0.220 official pack and install it, then just overwrite the exe with the replacment, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install. For those of you on old installs make sure in the mame.ini file you have the following set. Skip_gameinfo 1
  18. Version 1.3

    2,130 downloads

    Missing, rare, previously unavailable & custom Marquees. Be sure to follow (button above) this thread as I upload it regularly with new Marquees. I try to find, restore, clean up, vectorize & color correct the marquees as best as I can and in max 3840 pixels wide (ultra HD) pixel dimensions. Some times I'll add custom made marquees when there isn't any marquee available made from official artwork and flyer sources, I'll mention it when they are custom made.
  19. Hey! I was wondering how to add Breakout to Launchbox. This game does not have any rom files associated with it (that I downloaded) weirdly enough and as such I cannot find out how to add it to Launchbox.
  20. This may fall under a NOOB question, but I've managed to solve every other issue on my own and been through enough troubleshooting steps with RetroArch/LaunchBox that I feel this might be a legit question for this forum. Any assistance is appreciated, and please forgive my utter ignorance. Using Retroarch as my emulator, I have around a dozen and a half systems working and launching A-okay. MAME is, of course, the trouble spot. mame_libretro core is .220 MAME Rom (merged) are .220 Games launch just fine from Retroarch. When launching from LaunchBox, I will get "Loading Machine (XX%)" (percentage is different each time) and RetroArch stops responding. Forcing a -v as a CLI argument in LaunchBox shows me that it is failing with: epr-10290 NOT FOUND (tried in afighter afighter) epr-10291 NOT FOUND (tried in afighter afighter) epr-10292 NOT FOUND (tried in afighter afighter) epr-10284.12 NOT FOUND (tried in afighter afighter) 317-0018.key NOT FOUND (tried in afighter afighter) Fatal error: Required files are missing, the machine cannot be run. If I launch with something like this (cutting out the extended path names for simplicity here): C:\retro\retroarch.exe "C:\ROMS\afighter.zip" -L "C:\retro\cores\mame_libretro.dll" It works just fine. This happens for virtually everything. The "missing" "epr-XXXX" files (as best I can tell) are part of the rom zipfile, not separate BIOS/ROM files that some games require (and this is borne out by searching for those names on my drive, finding nothing, AND seeing the file actually load just fine in Retroarch). I feel like this is a directory or a config file issue, but I'm not sure exactly what LaunchBox is using to launch Retroarch. I tried adding -v to the libretro_mame - specific flags in LaunchBox and it does not dump the full command line arguments for how retroarch is invoked. Anyway, that's my sad story. If anyone has some advice, I'd certainly appreciate it. Thanks, John
  21. Hey everyone, over the last few days I've been trying to get various computer systems to work with mame and having games automatically loaded via autoboot command. With the help of @JoeViking245 and @kurzih I was able to get several the Acorn Electron roms to automatically boot when starting a rom via LaunchBox. You can accompish this either by using a command line or by editing the electron.ini in...system\mame\ini\ (if you use retroarch: Example: # # SCRIPTING OPTIONS autoboot_command "*cat\n\n\n\n\n\n*run !boot\n" autoboot_delay 2 autoboot_script Since I'm a total noob when it comes to figuring out working autoboot commands, I thought it would be great to have a thread where we can share and collect autoboot commands (or even scripts) for several computer systems when emulated with Mame. The idea is that anyone who has figured out how to autoboot roms for a particular system can post instructions here and I'm going to add them to the following chart: System Format Command line Mame Standalone Command line Mame RetroArch Aamber Pegasus cart "pegasus -rp \"L:\LaunchBox\Games\Aamber Pegasus\" -rom1 \"%romfile%\"" ABC 80 flop abc80 -skip_gameinfo -autoboot_delay "3" -autoboot_command "loadhiresinv\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nrun\n" -flop1 every rom needs its own command line, because the file name has to be typed out to boot each individual game. The command line above is an example for booting the game "hiresinv.zip". Also, depending on your machine, you might need to add a couple of ” \n”. Acorn Electron cart "electron -exp romboxp -rp \"L:\LaunchBox\Games\Acorn Electron\" -cart1 \"%romfile%\"" cass electron -skip_gameinfo -autoboot_delay "2" -autoboot_command "*tape\nchain""""""\n" -cass "electron -exp plus3,bios=1 -autoboot_delay 2 -autoboot_command *tape\nchain\"\"\"\"\"\"\n -rp \"L:\LaunchBox\Games\Acorn Electron\" -cass \"%romfile%\"" flop (ADFS) electron -skip_gameinfo -autoboot_delay "2" -autoboot_command "*cat\n\n\n\n\n\n*run !boot\n" -flop "electron -exp plus3,bios=1 -autoboot_delay 2 -autoboot_command *cat\n\n\n\n\n\n*run!boot\n -rp \"L:\LaunchBox\Games\Acorn Electron\" -flop1 \"%romfile%\"" flop (DFS) = .ssd files electron -exp plus1 -cart1 seds -cart2 ap5 -skip_gameinfo -autoboot_command "*cat\n\n\n\n\n\n*exec !boot\n" -flop some games need *run instead of *exec "electron -exp plus1 -cart1 seds -cart2 ap5 -autoboot_delay 2 -autoboot_command *cat\n\n\n\n\n\n*exec!boot\n -rp \"L:\LaunchBox\Games\Acorn Electron\" -flop1 \"%romfile%\"" some games need *run instead of *exec rom "electron -exp plus2 -rp \"L:\LaunchBox\Games\Acorn Electron\" -rom1 \"%romfile%\"" Apple II Apple IIGS Flop (floppy games that need to boot from OS) apple2gs -skip_gameinfo -flop3 "PATH TO System 6.0.1 DISK IMAGE" -flop4 BBC Micro cass bbcm -skip_gameinfo -autoboot_command "*tape\nchain""""""\n" -cass Camputers Lynx cass lynx128k -skip_gameinfo -autoboot_command "mload""""""\n" -cass Dragon 32/64 cass (Basic Games) dragon64 -autoboot_delay 4 -autoboot_command cload\n -cass if emulating the Dragon 32 replace dragon64 with dragon32 cass (Machine Codes Games) dragon64 -autoboot_delay 4 -autoboot_command cloadm\n -cass if emulating the Dragon 32 replace dragon64 with dragon32 Matra & Hachette Alice cass alice90 -skip_gameinfo -autoboot_command "cload\n" -cass Memotech MTX512 cass mtx512 -skip_gameinfo -autoboot_command "load""""""\n" -autoboot_delay 3 -cass Oric Atmos / Oric 1 cass orica -autoboot_delay 4 -autoboot_command cload\"\"\n -cass if emulating the Oric 1 replace orica with oric1 Philips VG 5000 cass vg5k -skip_gameinfo -autoboot_command "cload\n" -autoboot_delay 3 -cass Sam Coupé flop samcoupe -skip_gameinfo -autoboot_command "\nBOOT\n" -flop1 Sharp X1 cass x1 -skip_gameinfo -autoboot_command "CHAIN”“\n" -autoboot_delay 9 -cass (You need to be careful with the ”“ they are not "" :D) Tandy Radio Shack Color Computer flop flop (Pac-Man) coco3 -autoboot_delay 2 -autoboot_command run\"pacman\"\n -flop1 flop (Donkey Kong) coco3 -autoboot_delay 2 -autoboot_command run\"donkey\"\n -flop1 flop (Donkey Kong Remix) coco3 -autoboot_delay 2 -autoboot_command loadm\"dkremix\":exec\n -flop1 There is a long wait (over 1 minute) before Donkey Kong Remix opens! flop (Assembly Demo) coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-demo\":exec\n -flop1 or coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-auto\":exec\n -flop1 … Directories such as: "L:\LaunchBox\Games\Acorn Electron\" must be replaced with your own directories. They must point towards where your bios file(s) for the system in question is located. Do you think this is a good idea? I have started with the Acorn Electron autoboot commands and I hope I didn't make any mistake putting those together😅. Feel free to participate by adding to this list.
  22. Here's a little trick if you want to use Save/Load States in MAME and you don't have access to a keyboard. MAME assigns by default the Save State to shift+F7. Then it pops up a window asking for a number slot. Similarly the Load State is assigned to F7 and then asks for a number slot. 1. Assign through MAME the Save State to an unused controller button, for example B10 2. Assign through MAME the Load State to a unused controller button on the same controller, for example B11 3. When you want to save your game press B10 and when it asks for a slot number, press B11 (the trick is that MAME accepts anything as slot number, not only numbers, so in this case it saves the state as "joyx-11.sta"!) 4. When you want to load your game press B11 and when it asks for a slot number press B11 again
  23. Version 1.0.0b

    332 downloads

    As @NJDave71 is no longer creating No Nags for Mame, here are 2 replacements. mame64.exe - Normal Mame with Nags removed. arcademame64.exe - This is a slimmed down version of Mame to just cover Arcade only (please note it only covers Arcade) Its recommended to download the full 0.218 official pack and install it, then just overwrite the exe with the replacment, this covers any changes the mame devs may have made to the suppot files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install. Tnx to KnC for this.
  24. Version 1.1.2

    8,396 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  25. What happen to the high scores in mame ? after 10.14 update i no longer see any high scores or even see the high score badge? Have they been removed?
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