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  1. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  2. I am working on an arcade box that will be running MAME along with emulators for console games. My goal is is to use the built in arcade controls for MAME and then be able to plug in USB gamepad(s) to use for console games (RetroArch). This is all running on a PC. Thinking about going with Mag-Stick plus and Mini-PAC and using the USB connection. Is there a way to setup MAME to ignore the USB gamepads and only recognize commands from the Mini-PAC? Conversely, if I bind the P1 and P2 controls in RA to the gamepads, the Mini-PAC joysticks will be ignored correct?
  3. Version 1.1.2

    6,331 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  4. Version 2.1.7

    1,823 downloads

    MAME 0.217 NO NAG What better way to celebrate Christmas than with a new MAME release The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games. On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II color palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working. There are many changes coming down the pike in 2020 for MAME with lots of changes on the development side. This is will be my final No Nag. Happy New year everyone.
  5. All, Lifetime license holder here. I am considering a ServoStik (https://www.ultimarc.com/servostik.html) which has 4-way to 8-way powered restrictor switching. It can be switched from 4-way to 8-way and back via software (command-line or GUI). I spoke to the guy (Andy) at Ultimarc who said the restrictor can be changed automatically depending on the game using certain front ends. I asked about Launchbox/Bigbox, but he wasn't familiar. Has anyone gotten this to work, and if so, how? As this post's title indicates, I'm using Bigbox to run MAME games, and I'd like to have the joystick's restrictor plate to automatically change to 4-way when playing games like Donkey Kong and Pac Man, and change to 8-way when playing Street Fighter, etc. Any and all assistance would be appreciated. Thanks, -Mike
  6. Hey everyone, I know there are many topics in this forum dealing with how to proberly import a complete mame set. However, even though I have read many of these threads, I still haven't found a definitive answer. I have one merged mame rom set and one corresponding set of CHDs. Now, If I wan to import the complete set into launchbox, where would I put the CHD files? I have never dealt with mame CHDs before, so I'm really unsure about this. Here are some of my questions: 1. Do I create a different folder for the CHD files within the mame rom folder? That would put the CHD folder next to all the zipped roms. 2. Or do I create a paret folder called "mame" and then within that folder, one folder for the "roms" and one folder for the "CHDs"? 3. Or do the zipped CHD files go into the same folder as the zipped rom files? 4. Do I have to unzip the CHDs or should I leave them in their 7zip format? 5. If I unzip them, should I put them all in the same folder or should I leave the CHDs in a folder which has the same name as the zip file? 6. Should I import the roms first and the CHDs second or do I just point the launchbox importer to the complete folder and let it do its magic? As you can see, I am confused. It would be reallly helpful if someone told me a simple way to import the complete set (roms and CHDs). Thank you so much for your help!!!
  7. I'm having an odd issue with Launchbox. In general had no problems but this specific game (Chaos Heat) will not work in Launchbox no matter what. It works without a problem in MAME when the application is used directly, but when the CHD (this is a CHD-only game) is imported to Launchbox, a couple of key things go wrong. First, the metadata does not get properly configured. The game is in LaunchBoxDB, but it is not recognized as a valid game and the name does not even set properly (screenshots below). I can manually go in and set the name and import the metadata after the fact, but this does not fix the second, primary issue. The game will not launch through Launchbox no matter what I do. This cannot be overstated, no matter what settings I play with I cannot get this game to work. I have several other CHD-only games that all function in Launchbox without a problem and there is virtually nothing I can find that is unique about this game's case to point to in this case. I have other games on Taito's G-NET System that all work and are running identical configurations (and in fact Super Puzzle Bobble is a G-NET game that also CHD-Only, and this game works without issue!). I am drawing blanks here and pulling my hair out over this game, so I wanted to post over here and see if anyone has any idea. I will include a detailed walkthrough of my setup below so you all can get an idea of what I am running to (hopefully) spot something that can help. First, the configuration of the specific MAME build I am using for G-NET games (Chaos Heat included): I use this config setup for all of my MAME games in general, and have had no issue before. Here is the listing in the import wizard. Usually it would list the game properly, such as listing "Chaos Heat" instead of rom name "chaosheat". This is the first oddity I notice when importing. When I click "Finish" and let it import, here's what the finished product has for metadata (nothing): A few oddities here. First, it does list that it is grabbing the images when importing, but goes way too fast and doesn't show any when finished. Also, you can see it does link to the correct LaunchboxDB item, but as shown it doesn't correctly grab the name for some reason? The metadata is at least there for this game, as inaccurate as it is. Once I manually import the pictures, the next thing is to try to play the game. When I try to do this Launchbox does the same thing that it would do if a game was missing a rom file or something similar: it displays the loading screen and then immediately quits back to the game list. No error messages or anything. Problem is, there are no errors for me to troubleshoot in this case since the game functions completely fine when I launch it directly through MAME, and it plays without any issue! This is a great game and it pains me that it is being so troublesome to set up. If anyone has anything they can suggest to try or at least if anyone can verify that the game works fine for them it would be greatly appreciated! Feel free to let me know if anyone needs more information on this and I would be happy to help, I just want my Chaos Heat! 😭 Here's a screenshot showing the game is indeed working for me through MAME directly:
  8. Hello and good day everyone! I'm Jesse and I'm new to LaunchBox. Actually, I'm kind of new to Windows too. After years of using a Mac and a few months of tinkering with emulation on the Raspberry Pi, I decided to buy a more powerful Windows machine. Windows seems to be the best platform for emulation. Anyway, onto my question. I'm trying to get the older 2nd gen consoles to run in RetroArch. Mainly because of the controller support and shaders. I started with the first one, the Fairchild Channel F. I got this to run in MAME (standalone) fairly easy, but I had no luck using the MAME core in RetroArch. Anyone out there who figured it out or could point me in the right direction? Greetings from The Netherlands! Jesse
  9. Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
  10. Hello boys, I want to launch my neo geo cd with retroarch but when i launch it i have this error: [libretro INFO] Starting game from command line:Z:\Roms\SNK Neo Geo CD\sonicwi2.zip [libretro INFO] ARGUV[0]=Z:\Roms\SNK [libretro WARN] Driver Z:\Roms\SNK not found -1 [libretro WARN] Game not found: sonicwi2 [libretro INFO] RES:-2 In my rom folder i have: -aero fighters 2 (1994)(snk)(jp-us)[!][sonic wings 2].chd -sonicwi2.zip -neocd.zip -neocdz.zip -neogeo.zip I have check my neocd Hash files and all is good. Can you help me please? Thanks you very much
  11. View MAME High scores in Game Details - A plugin for LaunchBox/BigBox View File View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked. Submitter JoeViking245 Submitted 12/04/2019 Category Third-party Apps and Plugins  
  12. Version 1.0.0

    51 downloads

    View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked.
  13. 4K Retroarch bezels/overlays View File I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00 Submitter Arcanthur Submitted 08/18/2018 Category Platform Bezels/Overlays  
  14. Version 1.3

    1,587 downloads

    Missing, rare, previously unavailable & custom Marquees. Be sure to follow (button above) this thread as I upload it regularly with new Marquees. I try to find, restore, clean up, vectorize & color correct the marquees as best as I can and in max 3840 pixels wide (ultra HD) pixel dimensions. Some times I'll add custom made marquees when there isn't any marquee available made from official artwork and flyer sources, I'll mention it when they are custom made.
  15. I am trying to run my CPS2 games from my .183 mame romset but when I try and fire it up through Launchbox or Retroarch it begins to load but then initially crashes. Ive tried to test this on several different cores including various versions of mame as well as fbalpha. I cannot seem to find a solution online through searching so I thought maybe the community would have an answer.
  16. MAME Software Lists Import Tool - plugin View File Use this plugin to filter and import MAME Software Lists into LaunchBox. Features: - Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) What's needed: - (2) dll files included in the zip file - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) - Start LaunchBox. Right click on any game (doesn't matter which one) and Select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. ** Updated information ** New (v1.30) * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS Submitter JoeViking245 Submitted 09/08/2019 Category Third-party Apps and Plugins
  17. Im trying to have platform bezels setup on retroarch but there doesnt seem to be any info out there on how to make this work. Does anyone have a link of any kind on where I need to add these and have them active? Id like to slowly add game specific bezels eventually but I thought I would start with something a bit easier first. These are the bezels I have downloaded and look to use
  18. What's the best way to import a mame 2003+ set into Launchbox? I'm guessing rom import over the mame full set importer but looking for clarification from anyone who's done it themselves, successfully or otherwise. Any issues arise? Any tips? Cheers, J
  19. Version 1.0a

    58 downloads

    MAME Hi-Score Display - A plugin for BigBox Use this plugin to view a games high scores from BigBox’s Game Menu. Features Creates a menu item called “View Hi-Scores” that allows you to display high scores for most games in your Arcade platform directly in BigBox. What's needed (3) files that are included in the downloaded zip file (the plugin) 2 lines of text added to the "TextGamesView.xaml" file for your current BigBox Theme MAME configured to save high scores Saved high score files (These are automatically generated by MAME once it’s configured to save them in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. Show high scores for games in LaunchBox. MAME is not built to save high scores the same way (or at all) for all arcade machines, so not all games are supported by this plugin Contributors @jayjay – The one who came up with the idea and did all the hard stuff. @JoeViking245 – The one who helped with all the easy stuff. @fromlostdays – The one who made these instructions easier to follow. A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Editing your BigBox Theme to add support for the Plugin Step 3: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, Mame_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins Editing Your BigBox Theme to add support for the Plugin: You just need to add two lines of text, each in a specific place, in one of the theme’s .xaml files so that your theme can display the Hi -Scores. This should work for all themes. Go to the "Views" folder of the theme you are using and find the file "TextGamesView.xaml". e.g. D:\LaunchBox\Themes\my_current_theme\Views\TextGamesView.xaml Right click on "TextGamesView.xaml" and select Edit Insert the following line after the last existing "xmlns" entry located near the top of the file: xmlns:hsc="clr-namespace:Mame_Hi_Scores;assembly=Mame_Hi_Scores" It will look similar to this: Now scroll all the way down to the bottom of the document. Insert the following line* just above the text "</Canvas>": <hsc:Hi_Scores Height="{Binding Source={x:Static SystemParameters.PrimaryScreenHeight}}" Width="{Binding Source={x:Static SystemParameters.PrimaryScreenWidth}}" HorizontalAlignment="Center" VerticalAlignment="Center"/> *NOTE: The word “canvas” may show up multiple times in the document. You’re looking for the last instance of it, at the very bottom of the text just above </UserControl>. Also note that the indentation of the line doesn’t matter. The above is one single line of text, so be sure and copy and paste the entire line. Depending on your text editor, it may ‘wrap around’ and look like two lines, which is not a problem. It will look similar to this: Save and close TextGamesView.xaml . Setting up MAME to save high scores: Using a recent official MAME release – If you have an older release of MAME, you may need to do the following steps instead. Congrats! You’re all setup! Now that you’ve setup the plugin, why not give it a try? How to use: Start BigBox Go into the "Arcade" Platform Select a game Near the bottom of the Menu (if the selected game has a high score file saved) you'll see "View Hi-Scores" Select "View Hi-Scores" to see your high scores for that game!
  20. Version 1.30

    113 downloads

    Use this plugin to filter and import MAME Software Lists into LaunchBox. Features: - Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) What's needed: - (2) dll files included in the zip file - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) - Start LaunchBox. Right click on any game (doesn't matter which one) and Select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. ** Updated information ** New (v1.30) * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS
  21. MAME Hi-Score Display - A plugin for BigBox View File MAME Hi-Score Display - A plugin for BigBox Use this plugin to view a games high scores from BigBox’s Game Menu. Features Creates a menu item called “View Hi-Scores” that allows you to display high scores for most games in your Arcade platform directly in BigBox. What's needed (3) files that are included in the downloaded zip file (the plugin) 2 lines of text added to the "TextGamesView.xaml" file for your current BigBox Theme MAME configured to save high scores Saved high score files (These are automatically generated by MAME once it’s configured to save them in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. Show high scores for games in LaunchBox. MAME is not built to save high scores the same way (or at all) for all arcade machines, so not all games are supported by this plugin Contributors @jayjay – The one who came up with the idea and did all the hard stuff. @JoeViking245 – The one who helped with all the easy stuff. @fromlostdays – The one who made these instructions easier to follow. A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Editing your BigBox Theme to add support for the Plugin Step 3: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, Mame_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins Editing Your BigBox Theme to add support for the Plugin: You just need to add two lines of text, each in a specific place, in one of the theme’s .xaml files so that your theme can display the Hi -Scores. This should work for all themes. Go to the "Views" folder of the theme you are using and find the file "TextGamesView.xaml". e.g. D:\LaunchBox\Themes\my_current_theme\Views\TextGamesView.xaml Right click on "TextGamesView.xaml" and select Edit Insert the following line after the last existing "xmlns" entry located near the top of the file: xmlns:hsc="clr-namespace:Mame_Hi_Scores;assembly=Mame_Hi_Scores" It will look similar to this: Now scroll all the way down to the bottom of the document. Insert the following line* just above the text "</Canvas>": <hsc:Hi_Scores Height="{Binding Source={x:Static SystemParameters.PrimaryScreenHeight}}" Width="{Binding Source={x:Static SystemParameters.PrimaryScreenWidth}}" HorizontalAlignment="Center" VerticalAlignment="Center"/> *NOTE: The word “canvas” may show up multiple times in the document. You’re looking for the last instance of it, at the very bottom of the text just above </UserControl>. Also note that the indentation of the line doesn’t matter. The above is one single line of text, so be sure and copy and paste the entire line. Depending on your text editor, it may ‘wrap around’ and look like two lines, which is not a problem. It will look similar to this: Save and close TextGamesView.xaml . Setting up MAME to save high scores: Using a recent official MAME release – If you have an older release of MAME, you may need to do the following steps instead. Congrats! You’re all setup! Now that you’ve setup the plugin, why not give it a try? How to use: Start BigBox Go into the "Arcade" Platform Select a game Near the bottom of the Menu (if the selected game has a high score file saved) you'll see "View Hi-Scores" Select "View Hi-Scores" to see your high scores for that game! Submitter JoeViking245 Submitted 11/10/2019 Category Third-party Apps and Plugins
  22. I purchased a Lifetime License for LaunchBox to use it with Mame. I followed the setup for Launchbox with mame by ETA Prime. Everything went fine as per the video. Once everything finished downloading, Non of the games show in Launchbox. I have done it twice and same result. I am running Windows 10 Version 1903 (Build 18362.418), I installed Launchbox 10.6 on a external 2gig SSD along with Mame 0.214 and Roms/Chds. I feel like I wasted $50... I have been watching these videos for quite a while and It seems pretty cut and dry, Some advise please. Thank you,
  23. Hi everyone, I am trying to emulate Bandai Super Vision 8000. I managed to run this system on mame and mess thru launchbox by typing command line "sv8000 -cart". However I cannot run Bandai Super Vision 8000 or even Fairchild Channel F (although FreeChaF core does the trick) on Retroarch with mess2015, ume2015 mame cores. Would you please help me if there is any way to run first and second generation games on Retroarch with mess2015, ume2015 or mame core?
  24. Version 1.3

    988 downloads

    These have been uploaded to the LaunchBox Database. This is a complete collection of simple 3D Boxes made from Flyers submitted by the community and downloaded from the LaunchBox Database. The idea was to make them look like cardboard boxes. When combined with my other set (link below) they will provide 3D boxes for every MAME game that has a flyer to date. Just so People know there is a new set of Arcade Boxes made by @Mr. RetroLust that can be downloaded here:
  25. 46 downloads

    package overlays samurai shodown 1,2,3,4,5,5sp for mame .
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