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  1. I have dual monitors. Which means I can have the marquee displayed on one and the Big Box menu on the other. I want MAME to open on my 2nd screen but it keeps opening up on the 1st. I dont know how to go about doing this. MAME is the only emulator that seems to be doing this. Please, I need some help!
  2. Version 1.0.0

    14 downloads

    Alligator Hunt (World, protected) Bezel YourMameFolder\artwork\aligator\put files here (Bezel.png and default.lay) default.lay
  3. Alligator Hunt - Bezel (Arcade - Mame) View File Alligator Hunt (World, protected) Bezel YourMameFolder\artwork\aligator\put files here (Bezel.png and default.lay) default.lay Submitter Juan Carlos Submitted 01/08/2021 Category Platform Bezels/Overlays  
  4. Version 3.11.3b4

    537 downloads

    Use this plugin to filter and import MAME Software Lists into LaunchBox. Features:- Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken". Will also check existing games in the Platform being imported to (in case MAME updated its' status) *New v3.0 - New Audit Feature. Compare your existing softlist Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip. - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) *New in v1.31 - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. See what's new in Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. (April-2020 V2.0 is available. Reduces file size even more.) After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! v1.32 includes mess219.xml (shrunken, of course) Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS
  5. MAME Software Lists Import Tool - plugin View File Use this plugin to filter and import MAME Software Lists into LaunchBox. Features:- Choose to import clones as Additional Apps, separately or not at all - Skip Prototypes (filter option) - Skip Non Supported games (filter option) - Import the selected (filtered) Console/Computer games into LaunchBox - Adds the appropriate command to each imported games' Command Line (ex. a2600 -cart) - Copy the filtered selection of roms to a separate folder (optional) (After copying files, they will automatically be imported) - If a newly imported game is tagged as not supported by MAME, it will be marked as "Broken". Will also check existing games in the Platform being imported to (in case MAME updated its' status) *New v3.0 - New Audit Feature. Compare your existing softlist Platform against the MAME hash.xml. Will cross check Title and Rom names. - Select the respective hash.xml and Platform - Click Audit (last page) - Any differences along with a brief description will be shown. - Option to select files (if any) and have them removed from your LaunchBox Platform. - Will check main Titles as well as Additional Apps (if you imported them that way). This does NOT check rom integrity. That's between you and Clrmamepro (or related utility). What's needed: - (2) dll files included in the zip file Starting with v2.0, only need the (1) dll file included in the zip. - MAME Software List hash files (located in the "hash" sub folder of your Mame's main folder) - MAME Software List roms* and BIOS files (only if you want to actually play them) *The rom set needs to be either a Split set or a Non-Merged set for a full import - If you plan to not import clones, any type set will work. What it won't do: - Filter/Sort by Region (it's a MAME hash file limitation) - Determine if/what BIOS files are needed - Import Metadata and Media (just use LaunchBoxs' built-in Tool) How to: - Copy the "ImportMameSoftwareLists" folder from the zip file to your ..\LaunchBox\Plugins folder. - Navigate to that folder and unblock the 2 dll files. (Right click, Properties, and click Unblock) *New in v1.31 - Start LaunchBox. Click on "Tools" and select "Import MAME Software Lists". Note: - The "Destination Folder" is required even if you don't plan to copy the files. It's needed to set up the Application Folder for the games when Importing. See what's new in Change Log. * MESS xml * To see MAME's Overall and Emulation status [Preliminary/Good/Imperfect]in the Import Mame Software Lists plugin, you will need to have the MESS xml file that matches your version of MAME. messxxx.xml (where 'xxx' is the MAME version. i.e. mess215.xml) This file needs to be located in the same folder as the plugin (..\LaunchBox\Plugins\ImportMameSoftwareLists\) and can be download from: http://www.progettosnaps.net/mess/ These files are [relatively] large (24MB+) and will slow down the screen updates when selecting different consoles/computers. Use "Shrink_MESSxml.exe" to reduce the mess xml file size to a little over 1MB to eliminate slow screen updates. (April-2020 V2.0 is available. Reduces file size even more.) After 1st making a backup, it then removes unneeded data from the xml file. Place only the one 'shrunken' xml file in the plugin folder. ..\LaunchBox\Plugins\ImportMameSoftwareLists\mess215.xml (a 'shrunken' mess215.xml is included with v1.30) The Import Mame Software Lists plugin will search for "mess*.xml". So as you update, just replace the old xml file (mess215.xml) with the new one (mess216.xml). ONLY HAVE ONE MESS XML FILE IN THE PLUGIN FOLDER AT A TIME! v1.32 includes mess219.xml (shrunken, of course) Other Notes: (things I've learned) - Software List folder/file locations: - *Associated Platform Command line parameters - MAME and CDROMS Submitter JoeViking245 Submitted 09/08/2019 Category Third-party Apps and Plugins
  6. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  7. I have a bit of a puzzle on my hands with running either Retroarch Mame 2016 or the standalone .176 & up within launchbox, but first some vitals: Processor AMD Ryzen 7 1700 Eight-Core Processor, 3200 Mhz, 8 Core(s), 16 Logical Processor(s) Version Windows 10.0.19042 Build 19042 Adapter Description NVIDIA GeForce GTX 1080 Roms mounted via network share on drives Y & Z Test Rom: 1942.zip (2016 set) I've been able to run roms with retroarch's mame 2016 core, or with the standalone .225 edition outside of launchbox. But if I try the hat trick of running the network mounted roms through launchbox then Mame (or retroarch) will try to start up and then quit out. Is it the network pathing? That doesn't seem to be a problem elsewhere.
  8. officerkc

    Import MAME roms

    Hi All! I don't want to have a crap ton of MAME games. I am just looking to probably get 20-30. I have them downloaded, but when I go to import ROM, Launchbox doesn't like that I have uncompressed MAME files. I am able to play the games on standalone MAME, but when I try to import file using the ROM importer, it picks up 3/4 different things and none of them work right. What is the best way to import uncompressed MAME files? I've used the full importer, but that takes 6-8 hours and I end up just deleting everything anyway. PLEASE HELP!
  9. This plugin will import “Custom” made MAME xml files. With this plugin, you can import games from a Custom xml file into any Platform (new or existing) and set the Emulator for the imported games to whatever you want, regardless of the Platforms default Emulator (if importing to an existing one). If you import them into a new Platform, the “Scrape As” for the Platform will be set to “Arcade”. The xml file MUST be laid out in a standard MAME Machines format. MAME’s softlist xml files are formatted differently and WILL NOT work with this plugin. (Use the other plugin) This only imports the games into LaunchBox giving them their 'proper' game Name/Title as per MAME. Use LaunchBox's built in Download Metadata and Media Wizard to get you game data, images and videos. You'll also need to setup any required Custom Command Line Parameters for your Emulators (i.e. DEmul - for Naomi needs "-run=naomi -rom= ") History Years ago I imported a personally ‘curated’ set of MAME roms into LB/BB. This left out a lot of games available in MAME Including clones and games (partially or otherwise) unplayable in MAME. Including Sega Model 2/3, and Naomi. I keep this “personally curated set” in my D:\LaunchBox\Games\Arcade folder. I have also keep a Full (non-merged) set updated on my backup drive. Thought being, keep the games available in LaunchBox, “inside” LaunchBox while maintaining my full set elsewhere. As time went on and my Cab and I ‘matured’, I discovered SuperModel and DEmul. Great! But I can’t even create Playlists because these games aren’t ‘pre-existing’ in LB. So now it’s just a matter of getting those roms from the full set into LB/BB. That’s where this plugin comes into play. Using the plugin Download and unblock the zip. Copy the folder inside the zip into your ../LaunchBox/Plugins folder. i.e. D:\LaunchBox\Plugins\ImportMAMExml\MAMExmlImporter.dll Start LaunchBox. Select Tools, MAME xml Importer beta 0.01 The process should be fairly intuitive by just going through the Import Wizard. Select the folder where your Custom xml files are located. Select an xml. Choose a Platform (new or existing). Select your Emulator. Filter the clones (Import: All, as additional apps, none). Select the roms’ source folder (if copying them). Select the roms’ destination folder (required to set the launch path for the games). Select Copy & Import or Import Only. Creating your own Custom xml I imagine there are many different ways to do this and even places to download them. Here’s 2 methods to create your own Custom xml. In MAME itself: You’ll need the “driver.ini” file which you can get from http://www.progettosnaps.net/renameset/. Click on “category.ini (0.22x)” to download. Inside the zip file, copy the “folders” folder into your D:\MAME\ini directory. D:\emulators\MAME\ini\folders\ You may need to add ;ini\folders to your “mame.ini”, “inipath” line. (?) # # CORE SEARCH PATH OPTIONS # homepath . rompath roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath ini;ini/folders Open MAME and click “Category” [on the left pane]. Now select “File <driver.ini>”. Under “Group” select the driver you want to sort by and then “Return to Previous Menu” You’ll now see only the games (56 in this case) for this particular driver. Now click the yellow floppy disk at top [“Export displayed list to a file”] and double click “Export list in XML format (like –listxml, but exclude devices)”. Your “Custom” xml will be saved to D:\emulators\MAME\ui\exported.xml. If you do more than one, they will be named “exported_0000.xml”, “exported_0001.xml” and so on. Tip: If you want to expand you sort filters, instead of “Category” select “Custom Filter” (selecting the File and Group as one of your filters). Using the Arcade Database website: http://adb.arcadeitalia.net/default.php Click “Machines” “Additional Filters” “Driver” tab Under “Source File”, type in the driver you want to filter by. Click Search. You’ll now be seeing just the games for that driver/source file. Now click “Options” and select “Export the results”. Give it a Title. Click “MAME (xml)” and click “Export”. Your file is now downloaded. Tip: Look through the other tabs for more filter options. I don't know if this is practical or even useful for anyone else. Or if there's already an easier way to do it. But it was fun to make AND it works. At least it does on my cab. If you decide to try it and have any thoughts, suggestion or whatever (good, bad or indifferent), ... leave a post letting me know. ImportMAMExml-beta-01.zip
  10. Good morning everyone, I've jumped into big box few weeks ago and I found it astonishing. I started setting up basically only mame, because i believe it's the hardest to tune up and to make it work properly. I've noticed the video theme linked to the vector game "battle zone" it's linked to the game "mayday". I've been trying to cancel and import it again,but it doesn't work....it looks that's the only video available. Does anyone had the same issue?... there's any upgrade i miss to find out?. Thanks a lot have a good day Angelo
  11. hello everyone, I have a really amazing launchbox collection. I use it constantly because my home arcade machine in the other room allows me to stream my desktop to the arcade unit, and with the track ball i can use the mouse , once you launch games, etc, the controls of the arcade automatically takes over, so its awesome having launchbox, and bigbox while using this feature. the problem im having is i dont know what i did, but now none of my arcade game work. they launch , then it will say game over and close right back down to launchbox or bigbox wherever i was last. it also has affected my neo geo collection. Not one of those roms will run either. I dont know if there is away for me to delete all the arcade and neogeo games and then reinstall them over from scratch. If not i have 26,056 total games. I really rather install the somewhere over 4000 mame games, and the around 180 neogeo games. any help would be appreciated. Can i delete the entire arcade folder and neogeo system and reinstall them so nothing else gets ruined? everything else is running beautifully. im running mame 0.226. thank in advanced if anyone can help.
  12. View MAME High scores in Game Details - A plugin for LaunchBox/BigBox View File View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) One file that is included in the Version 3.0 downloaded zip file MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. (Only one file is required with version 3.0) The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked. Submitter JoeViking245 Submitted 12/04/2019 Category Third-party Apps and Plugins  
  13. Version 3.0

    164 downloads

    MAME Hi-Score Display - A plugin for BigBox Use this plugin to view a games high scores from BigBox’s Game Menu. Features Creates a menu item called “View Hi-Scores” that allows you to display high scores for most games in your Arcade platform directly in BigBox. What's needed (3) files that are included in the downloaded zip file (the plugin) Version 3.0 - One file that is included in the downloaded zip file (the plugin) 2 lines of text added to the "TextGamesView.xaml" file for your current BigBox Theme MAME configured to save high scores Saved high score files (These are automatically generated by MAME once it’s configured to save them in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. Show high scores for games in LaunchBox. MAME is not built to save high scores the same way (or at all) for all arcade machines, so not all games are supported by this plugin Contributors @jayjay – The one who came up with the idea and did all the hard stuff. @JoeViking245 – The one who helped with all the easy stuff. @fromlostdays – The one who made these instructions easier to follow. A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Editing your BigBox Theme to add support for the Plugin Step 3: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, Mame_Hi_Scores_v1.0.zip, Mame_Hi_Scores_v3.0.zip from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins Editing Your BigBox Theme to add support for the Plugin: You just need to add two lines of text, each in a specific place, in one of the theme’s .xaml files so that your theme can display the Hi -Scores. This should work for all themes. Go to the "Views" folder of the theme you are using and find the file "TextGamesView.xaml". e.g. D:\LaunchBox\Themes\my_current_theme\Views\TextGamesView.xaml Right click on "TextGamesView.xaml" and select Edit Insert the following line after the last existing "xmlns" entry located near the top of the file: xmlns:hsc="clr-namespace:Mame_Hi_Scores;assembly=Mame_Hi_Scores" It will look similar to this: Now scroll all the way down to the bottom of the document. Insert the following line* just above the text "</Canvas>": <hsc:Hi_Scores Height="{Binding Source={x:Static SystemParameters.PrimaryScreenHeight}}" Width="{Binding Source={x:Static SystemParameters.PrimaryScreenWidth}}" HorizontalAlignment="Center" VerticalAlignment="Center"/> *NOTE: The word “canvas” may show up multiple times in the document. You’re looking for the last instance of it, at the very bottom of the text just above </UserControl>. Also note that the indentation of the line doesn’t matter. The above is one single line of text, so be sure and copy and paste the entire line. Depending on your text editor, it may ‘wrap around’ and look like two lines, which is not a problem. It will look similar to this: Save and close TextGamesView.xaml . Setting up MAME to save high scores: Using a recent official MAME release – If you have an older release of MAME, you may need to do the following steps instead. Congrats! You’re all setup! Now that you’ve setup the plugin, why not give it a try? How to use: Start BigBox Go into the "Arcade" Platform Select a game Near the bottom of the Menu (if the selected game has a high score file saved) you'll see "View Local Hi-Scores" Select "View Local Hi-Scores" to see your high scores for that game!
  14. Version 3.0

    182 downloads

    View MAME High scores in Game Details - A plugin for LaunchBox/BigBox Use this plugin to see a games top 3 high scores in the Game Details. Features Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game. It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected. What's needed (3) files that are included in the downloaded zip file (the plugin) One file that is included in the Version 3.0 downloaded zip file MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator) What it won't do Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin. Contributors @jayjay and @JoeViking245 A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”. This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!! http://greatstone.free.fr/hi2txt/index.html Installation and setup instructions: Step 1: Installing the Plugin Step 2: Making sure MAME is set up to save high scores Installing the Plugin: Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins e.g D:\LaunchBox\Plugins\ If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder. Otherwise all 3 files are required. (Only one file is required with version 3.0) The 2 plugins will not conflict with each other. Setting up MAME to save high scores: Using a recent official MAME release – By default, plugins are enabled in MAME. You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”. “plugins” should be set to 1. If it’s 0 (zero), change it to 1. Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1. If you have an older release of MAME, you may need to do the following steps. Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this: How to use: Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited. So you might need to go into Options, Game Details and deselect some of the Details. Be sure that “Custom Fields” is checked.
  15. Version 1.0.0

    95 downloads

    Nothing much here, just a little contribution. I'm using the @Mr. RetroLust wonderful Neon Deluxe Arcade theme and i wanted some 80's neon arcade logo for my mame playlist to match the theme, so i thought i'd share it in case some people would be interested.
  16. Arcade Neon Logos (Recent/Hiscores/Genre/all games/favorites) View File Nothing much here, just a little contribution. I'm using the @Mr. RetroLust wonderful Neon Deluxe Arcade theme and i wanted some 80's neon arcade logo for my mame playlist to match the theme, so i thought i'd share it in case some people would be interested. Submitter Elhora Submitted 10/13/2020 Category Playlists & Playlist Media  
  17. Version 2.1.8

    2,142 downloads

    MAME 0.218 NO NAG It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list addition Please visit @MadK9 Happy Gaming
  18. Version 0.224

    173 downloads

    There was no real change to last months codebase for Warnings. This could be the last No-Nag i release as the Mame devs maybe adding a softer option for game warnings, some code was added in the previous release but was rolled back just before release, notes were added in mame 0.223 as to what may be acceptable in future builds, the following are the notes as posted. As this may or may not appear in the next release i will wait until then to make a decision on future versions. -Revert "ui: allow to skip warning popup at start" [Vas Crabb] * This reverts commit 74f456df945cd1720dc4d6bc105f64c13e62ced8. * I will allow the feature with the following conditions: - No skipping red warnings. - A key-value map of device shortnames and yellow warnings must be stored in the .cfg file, along with a timestamp of the last time the system was run and the last time a warning was shown. - On starting a system, the map of device shortnames and yellow warnings must be built and compared to the one loaded from the .cfg file. If it doesn't match, if the system hasn't been started in seven days, or a yellow warning hasn't been shown in 14 days, the warning is not to be skipped. There is an added option in the TAB menu in game to see any Warnings that have been suppressed on loading a game, showing if the rom has any known issues, please use this option to check the game/rom before using any online forums for help with the game/rom in question NOTE: This does NOT interfere with the Leaderboards at all. **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. mame64.exe - Normal Mame with Nags removed. For Version 0.224 Its recommended to download the full 0.224 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install. For those of you on old installs make sure in the mame.ini file you have the following set. Skip_gameinfo 1
  19. Hi i have imported successfully Bally Astrocade to launchbox but unfortunately i cannot get the emulator to work. I have seen some information on the forum but still i cannot figure it out. I have tried mame and retroarch but no success. On retroarch i have tried Mame, mame2014 and MESS core i get a flash of a window and then dissapears. I have also read that i have to do MESS bioses to system folder of Retroarch and i did. With-regards MAME i do not even get the flash window. I have also put the bioses on rom folder of MAME. Any help would be appreciated.
  20. Hey everyone, over the last few days I've been trying to get various computer systems to work with mame and having games automatically loaded via autoboot command. With the help of @JoeViking245 and @kurzih I was able to get several the Acorn Electron roms to automatically boot when starting a rom via LaunchBox. You can accompish this either by using a command line or by editing the electron.ini in...system\mame\ini\ (if you use retroarch: Example: # # SCRIPTING OPTIONS autoboot_command "*cat\n\n\n\n\n\n*run !boot\n" autoboot_delay 2 autoboot_script Since I'm a total noob when it comes to figuring out working autoboot commands, I thought it would be great to have a thread where we can share and collect autoboot commands (or even scripts) for several computer systems when emulated with Mame. The idea is that anyone who has figured out how to autoboot roms for a particular system can post instructions here and I'm going to add them to the following chart: System Format Command line Mame Standalone Command line Mame RetroArch Aamber Pegasus cart "pegasus -rp \"L:\LaunchBox\Games\Aamber Pegasus\" -rom1 \"%romfile%\"" ABC 80 flop abc80 -skip_gameinfo -autoboot_delay "3" -autoboot_command "loadhiresinv\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nrun\n" -flop1 every rom needs its own command line, because the file name has to be typed out to boot each individual game. The command line above is an example for booting the game "hiresinv.zip". Also, depending on your machine, you might need to add a couple of ” \n”. Acorn Electron cart "electron -exp romboxp -rp \"L:\LaunchBox\Games\Acorn Electron\" -cart1 \"%romfile%\"" cass electron -skip_gameinfo -autoboot_delay "2" -autoboot_command "*tape\nchain""""""\n" -cass "electron -exp plus3,bios=1 -autoboot_delay 2 -autoboot_command *tape\nchain\"\"\"\"\"\"\n -rp \"L:\LaunchBox\Games\Acorn Electron\" -cass \"%romfile%\"" flop (ADFS) electron -skip_gameinfo -autoboot_delay "2" -autoboot_command "*cat\n\n\n\n\n\n*run !boot\n" -flop "electron -exp plus3,bios=1 -autoboot_delay 2 -autoboot_command *cat\n\n\n\n\n\n*run!boot\n -rp \"L:\LaunchBox\Games\Acorn Electron\" -flop1 \"%romfile%\"" flop (DFS) = .ssd files electron -exp plus1 -cart1 seds -cart2 ap5 -skip_gameinfo -autoboot_command "*cat\n\n\n\n\n\n*exec !boot\n" -flop some games need *run instead of *exec "electron -exp plus1 -cart1 seds -cart2 ap5 -autoboot_delay 2 -autoboot_command *cat\n\n\n\n\n\n*exec!boot\n -rp \"L:\LaunchBox\Games\Acorn Electron\" -flop1 \"%romfile%\"" some games need *run instead of *exec rom "electron -exp plus2 -rp \"L:\LaunchBox\Games\Acorn Electron\" -rom1 \"%romfile%\"" Apple II Apple IIGS Flop (floppy games that need to boot from OS) apple2gs -skip_gameinfo -flop3 "PATH TO System 6.0.1 DISK IMAGE" -flop4 BBC Micro cass bbcm -skip_gameinfo -autoboot_command "*tape\nchain""""""\n" -cass Camputers Lynx cass lynx128k -skip_gameinfo -autoboot_command "mload""""""\n" -cass Dragon 32/64 cass (Basic Games) dragon64 -autoboot_delay 4 -autoboot_command cload\n -cass if emulating the Dragon 32 replace dragon64 with dragon32 cass (Machine Codes Games) dragon64 -autoboot_delay 4 -autoboot_command cloadm\n -cass if emulating the Dragon 32 replace dragon64 with dragon32 Fujitsu FM-7 To my understanding FM7 disks boot right away, so no need for an autoboot for them. cass fm7 -skip_gameinfo -autoboot_command "LOADM”“,,R\n" -autoboot_delay 4 -cass (Note! Same thing with Sharp X1 the ”“ after LOADM are not the same as "", Mame will just quit if it's wrong. And unfortunately this machine does not auto-play the cassette unit automatically so you'll need to play the tape yourself within MAME after you see "Searching" after the autoboot command has been executed.) Matra & Hachette Alice cass alice90 -skip_gameinfo -autoboot_command "cload\n" -cass Memotech MTX512 cass mtx512 -skip_gameinfo -autoboot_command "load""""""\n" -autoboot_delay 3 -cass Oric Atmos / Oric 1 cass orica -autoboot_delay 4 -autoboot_command cload\"\"\n -cass if emulating the Oric 1 replace orica with oric1 Philips VG 5000 cass vg5k -skip_gameinfo -autoboot_command "cload\n" -autoboot_delay 3 -cass Sam Coupé flop samcoupe -skip_gameinfo -autoboot_command "\nBOOT\n" -flop1 Sharp X1 cass x1 -skip_gameinfo -autoboot_command "CHAIN”“\n" -autoboot_delay 9 -cass (You need to be careful with the ”“ they are not "" :D) Tandy Radio Shack Color Computer flop flop (Pac-Man) coco3 -autoboot_delay 2 -autoboot_command run\"pacman\"\n -flop1 flop (Donkey Kong) coco3 -autoboot_delay 2 -autoboot_command run\"donkey\"\n -flop1 flop (Donkey Kong Remix) coco3 -autoboot_delay 2 -autoboot_command loadm\"dkremix\":exec\n -flop1 There is a long wait (over 1 minute) before Donkey Kong Remix opens! flop (Assembly Demo) coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-demo\":exec\n -flop1 or coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-auto\":exec\n -flop1 … Directories such as: "L:\LaunchBox\Games\Acorn Electron\" must be replaced with your own directories. They must point towards where your bios file(s) for the system in question is located. Do you think this is a good idea? I have started with the Acorn Electron autoboot commands and I hope I didn't make any mistake putting those together😅. Feel free to participate by adding to this list.
  21. MAME 0.224 No-Nag View File There was no real change to last months codebase for Warnings. This could be the last No-Nag i release as the Mame devs maybe adding a softer option for game warnings, some code was added in the previous release but was rolled back just before release, notes were added in mame 0.223 as to what may be acceptable in future builds, the following are the notes as posted. As this may or may not appear in the next release i will wait until then to make a decision on future versions. -Revert "ui: allow to skip warning popup at start" [Vas Crabb] * This reverts commit 74f456df945cd1720dc4d6bc105f64c13e62ced8. * I will allow the feature with the following conditions: - No skipping red warnings. - A key-value map of device shortnames and yellow warnings must be stored in the .cfg file, along with a timestamp of the last time the system was run and the last time a warning was shown. - On starting a system, the map of device shortnames and yellow warnings must be built and compared to the one loaded from the .cfg file. If it doesn't match, if the system hasn't been started in seven days, or a yellow warning hasn't been shown in 14 days, the warning is not to be skipped. There is an added option in the TAB menu in game to see any Warnings that have been suppressed on loading a game, showing if the rom has any known issues, please use this option to check the game/rom before using any online forums for help with the game/rom in question NOTE: This does NOT interfere with the Leaderboards at all. **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. mame64.exe - Normal Mame with Nags removed. For Version 0.224 Its recommended to download the full 0.224 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install. For those of you on old installs make sure in the mame.ini file you have the following set. Skip_gameinfo 1 Submitter MadK9 Submitted 08/27/2020 Category Third-party Apps and Plugins  
  22. Version 1.1.2

    9,766 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  23. 123 downloads

    package overlays samurai shodown 1,2,3,4,5,5sp for mame .
  24. Hi there, I am facing an issue with BigBox and I am looking for some assistance. My Roms in MAME load normally in LaunchBox and all button assignments work normally. Once I load BigBox instead of LaunchBox, whenever I press the Coin button, the game exits and goes back to BigBox. Is there a way to troubleshoot this? Thank you!
  25. Version 1.0.3

    1,419 downloads

    These are available through Emumovies Sync. This is a collection of all known official MAME flyers converted to simple 3D Boxes. The idea was to make them look like cardboard boxes. Please note: downloading these files will NOT cover 4885 games as most of the Boxes names are for various different versions of the SAME game. The amount of games covered will depend on what region and MAME roms you have in your LaunchBox setup. 3D Boxes made from all Launchbox Database Flyers can be downloaded here: If anyone knows of flyers I am missing could they please send me a link to where I can download them and I will make boxes for them also and add to the collection.
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