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Found 198 results

  1. natemac00

    (Lots) of Sega Arcade missing

    I just updated to the 9.0 Beta, and after updating the playlist I noticed a lot of Sega games missing. I have a complete set of MAME .201 I Re-ran the importer and I'm missing; Daphne - seems to be missing about two-thirds of games. Sega Naomi - all but 3 games Sega Model 3 - No Games Sega Hikaru - No Games Sammy Atomiswave - No Games Do these import when you choose Arcade import or do they need to be imported separately?
  2. Version 1.0.8


    Missing, rare, previously unavailable & custom Marquees. Be sure to follow (button above) this thread as I upload it regularly with new Marquees. I try to find, restore, clean up, vectorize & color correct the marquees as best as I can and in max 3840 pixels wide (ultra HD) pixel dimensions. Some times I'll add custom made marquees when there isn't any marquee available made from official artwork and flyer sources, I'll mention it when they are custom made.
  3. Hi all, I want to know if replacing Mame with Retroarch core FBA libretto 2012 or FBA libretto is a good idea ? I want to use retroarch shader in Arcade games for better rendering. Thanks.
  4. Lordmonkus

    Mame BGFX Shaders - Tutorial

    For those that do not know what BGFX shaders are in Mame, it is a new renderer which works with HLSL. What does this mean ? Well simply put it makes everything much simpler for the end user. Up until the BGFX renderer you had 3 options: 1) no shaders at all which look bad on a modern display 2) GLSL using CRT-Geom or Lottes shaders which required different shaders for vertical and horizontal games 3) HLSL which looked bad out of the box and required manual tweaking to suit personal taste and to suit your display. Straight up standard HLSL is still a very good option for those wanting to get their hands dirty and really customize the look. What BGFX does though is fixes all the problems above and gives a wide variety of shader options similar to some of the shader types found in Retroarch so if you like those smoothed out shaders you can have those there too. To take advantage of BGFX I highly recommend getting version 177 of Mame. For those of you that like to use MameUIFX sadly the last version that is available is 175 and has very limited options and not particularly useful. MameUIFX is no longer being officially updated but there are unofficial ways of getting the same UI in Mame and I will cover that further down. The standard install of Mame 177 has everything we need to get started. Just install it like normal and using the command line run your Mame executable with the following parameter: Mame64.exe -cc What this does is it generates a mame.ini file right in your Mame install folder which you will need to edit. Open this ini file in your favourite text editor like notepad or notepad++ and look for the following section: # OSD VIDEO OPTIONS # video auto edit it change the word auto so it is now BGFX, so now it should read: # OSD VIDEO OPTIONS # video bgfx Now we need to look a little further down the ini file for the section titled: # BGFX POST-PROCESSING OPTIONS Look for the following line: bgfx_screen_chains auto This is where we are going to set the default shader look. If you look in the folder \bgfx\chains within your Mame folder you will see a bunch of files with the extension .json, these are the actual shader files. You will also see several sub folders with more .json files, those are also shaders so as you see there are several options. Now if you have previously used some shaders in Retroarch or some other emulators you may recognize some of the names and have a general idea of what some of them will look like out of the box but you will probably want to preview how they look before deciding on which shader you want as your default. To make judging a little easier look in the mame.ini file for the following line: pause_brightness 0.65 Change the brightness to 1.0 so you can pause the game and scroll through the different shaders and see exactly how they will look at their correct brighness. Run a game of your choosing and get to a point you want to use as your judging point and press P on the keyboard to pause the game. Now press the tilde key (the key beside the number 1 that has the ` on it). You will see a bar at the bottom of the screen, press the down arrow key until that changes to: Window 0, Screen 0 Effect: Default Now you use the left and right arrow keys to scroll through all the different shader effects. Once you find one that you find appealing take note of the name of it because this is the name you are going to put in your mame.ini file. Edit the line: bgfx_screen_chains auto replacing the word auto with the name of the shader you found that you liked, for me this was the shader crt-geom. You are now done and all you had to do was edit 2 lines in your mame.ini file. The one downside to BGFX for now is that you cannot easily save and load configuration files for these shaders. You can edit them while in game using the "tab" menu within Mame but you cannot save them out, once you close the game those changes are gone. Hopefully in the future this will change. Note: For games with multiple displays being played on a single monitor such as Punch-Out or Darius II for example you need to add to the bgfx_screen_chains line. In my mame.ini file since I am using the crt-geom shader mine looks like this: bgfx_screen_chains crt-geom,crt-geom,crt-geom This handles 3 the 3 screen version of Darius II. If it was left with just a single crt-geom one of the screens would have the shader effect but the others would have no effect. Here is a link to the documentation for all sorts of stuff you can do with BGFX shaders, especially if you have a multi display set up. http://docs.mamedev.org/advanced/bgfx.html Now for those of you that do not like to get dirty with editing .ini files by hand and wish they had a new version of MameUIFX which unfortunately is now discontinued there is an option. Head on over to EmuCR and search for a program called Arcade. Download the appropriate version that matches your Mame version and drop the .exe file into your Mame folder and run that as your emulator, it will probably be called arcade64.exe. It will work along side your mame64.exe. When you run it it will look and function identically to the MameUIFX you are accustomed to. Here is a link to version Arcade 177 over on EmuCR http://www.emucr.com/2016/09/arcade-v0177.html Here is a screenshot of DoDonPachi in action using the crt-geom preset bgfx shader. It actually looks much better full screen and in motion than the static screenshot.
  5. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  6. canadish


    Hi all, I have a quick query. MAME audit all sets throws up no errors, all correct nothing incorrect. 0.185 rom's and CHD's (merged). cmpro gives me a voluminous list of crosses and advice, mainly revolving around renaming. Just a little concerned at the amount of renaming and work cmpro wants to do. Downloaded what I thought was a full merged set, rom's CHD's, Just checking this looks right before I proceed and potentially destroy my rom set, although it is fully backed up, just a little nervous about this procedure. I have update packs to take me to version 2.0 which will then get me fairly up to date, and will match the artwork that is ready and waiting at version 2.0, once everything is up to date and ready to migrate to lunchbox. The full set can be imported, is it an easy matter of pointing everything directory wise so no downloading is required for launchbox to do? many thanks
  7. Here's a little trick if you want to use Save/Load States in MAME and you don't have access to a keyboard. MAME assigns by default the Save State to shift+F7. Then it pops up a window asking for a number slot. Similarly the Load State is assigned to F7 and then asks for a number slot. 1. Assign through MAME the Save State to an unused controller button, for example B10 2. Assign through MAME the Load State to a unused controller button on the same controller, for example B11 3. When you want to save your game press B10 and when it asks for a slot number, press B11 (the trick is that MAME accepts anything as slot number, not only numbers, so in this case it saves the state as "joyx-11.sta"!) 4. When you want to load your game press B11 and when it asks for a slot number press B11 again
  8. quazl

    Adding MAME CHD's to Launchbox

    I am not a Noob really, but a Noob when it comes to CHD files. I keep my CHD's separate from my ROM's. I have a full set of .182 of both. I have watched the tutorials, and searched these forums. 1. Does every CHD have a corresponding ROM? 2. How do I add the CHD's to LaunchBox? When I point the importer to the location with all of the CHD's it doesn't seem to get all of the entries. I must be doing it wrong. Thanks for any help
  9. Retro666

    Updating Mame Romset

    Hi, When updating mame romsets from say 1.98 to 2.01 whats the process? I believe i will need to run some tools to update the romset itself but what`s next to be done in LaunchBox? Cheers,
  10. I have dual monitors. Which means I can have the marquee displayed on one and the Big Box menu on the other. I want MAME to open on my 2nd screen but it keeps opening up on the 1st. I dont know how to go about doing this. MAME is the only emulator that seems to be doing this. Please, I need some help!
  11. Hi all. I've got some problem with MAME recently. Maybe someone have the same experience and can help me with this. I can't start MAME exe file. When I start specific games from LB MAME works correctly - games starts without problem, but when I try to run MAME64.exe only black screen occurs and after 10 seconds it dissapear and nothing happen. So emulating games works perfet but I can't run MAME to change options. I try with other versions of MAME from internet but all of them behave the same. I made two changes recently - one of them is that i change graphic card - from XTX radeon r9 270 to MSI radeon r9 270 (the old card stop working). I change drivers to the newest. Second change is that I start running old platforms like coleco, rca studio II, etc with MAME and in one tutorial (to coleco) there was a suggestion to change video options. so i change video mode to opengl. that was the last time i run MAME exe file. I think it is some problem with graphic card but the strange thing is that arcade games works correctly. I think it is not problem with opengl video mode because when i download other version from internet it should start with default options. or MAME had some ini files with settings somewhere on the drive c? Please let me know if there is some command lines that i can start MAME with default setting or maybe i can go to mame options from game (when i push tab i know i have options but only for this game). Maybe someone had the same problem and can help me? ps. sorry for my english ;]
  12. letstalkaboutdune

    Arcade Genre Clear Logos

    Version 1.4


    This is a pack of simple, text-based clear logos intended to be used with arcade genre playlists. The genres roughly correlate to the "All Killer, No Filler" categories.
  13. normchomsky

    MAME Namco System 22 Running Slow

    So I'm almost done with my all killer MAME build. While play testing stuff I noticed all Namco System 22 (Alpine Racer, Ridge Racer, Time Crisis etc) Games were not running smooth at all. I'm running it on a 8 Core PC so it's not performance. I have read up and there are others with the same thing but could't find a definite answer. Is there a better way of running these games with a different version of mame? If yours are working which mame version do you have? Cheers
  14. jasonmcclure48

    Error, Please help!

    Hello All, I'm totally new to all of this so please bare with me. I downloaded Colepipe1978 No Intro Collection. When I load any game from any system I get a loading screen and then I can hear the game in the background but can't see it. Then after about 15 seconds I get one of two errors depending on if it uses Retroarch or Mame. It either says' There was an error waiting for the window "Retroarch ahk_class Retroarch to become active. Please check you have the correct version emulator installerd for this module, followed any notes in the module, and have this emulator working outside your frontend first. Also turn off fade to see if you are hiding your problem, or the same thing but instead of Retroarch it says ahk_class Mame. After the error goes away I can see the game in my taskbar and can click on it and bring it up and play it fine. Can someone please help me figure this out? Thank you for your help.
  15. Genre Playlist Videos - Unified MAME View File Here is a set of ,currently, 19 Genre videos to be used with playlists. These are different from my previous Genre videos,not only in style,but,also in content. They are designed to be used specifically with MAME,and exclude games from all other Platforms. If Jason decides to add more playlists in the future,I will update with similar videos to accommodate the new playlists. Submitter RetroHumanoid Submitted 09/01/2018 Category Playlist Theme Videos  
  16. Version 1.0.0


    Here is a set of ,currently, 19 Genre videos to be used with playlists. These are different from my previous Genre videos,not only in style,but,also in content. They are designed to be used specifically with MAME,and exclude games from all other Platforms. If Jason decides to add more playlists in the future,I will update with similar videos to accommodate the new playlists.
  17. Hi Everyone, I don't know if this has been mentioned here or not. CabVol is software that helps control the wav volume on your pc. Here's how the software developer describes it: ...I threw together a small application which allows you to set a hotkey which, when held down, allows you to control your windows wave output volume using a mouse device (spinner, trackball) and/or keyboard device (joysticks/buttons connected to a keyboard interface such as IPAC or keywiz). Basically you can set it up to control cabinet volume using only arcade controls. It only works on NT/2000/XP/Vista and it requires the .NET 2.0 framework which you can download from microsoft. There are a bunch of apps like this out there, but the ones I've tried are not very cabinet friendly (requires use of the mouse scroll wheel, special 'windows' key, etc). I hope someone gets some use out of it. Links:NT/2000/XP (this build does NOT work with Windows 7 and higher): NT|2000|XP Windows 7 (ONLY works with Vista/Win7/Win8 and higher): Windows Vista + Forum: http://forum.arcadecontrols.com/index.php/topic,69901.0.html Hope someone finds this helpful! It works great on my cab!
  18. Version 1.1.2


    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  19. Arcanthur

    4K Retroarch bezels/overlays

    4K Retroarch bezels/overlays View File I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00 Submitter Arcanthur Submitted 08/18/2018 Category Platform Bezels/Overlays  
  20. I'm not sure if this is the appropriate place to post this or not. But anyways, I'm missing 28 games from my ROMs folder. These ROMs have already been sorted out by myself as 'parents only' (from m HyperSpin set), and I'd have liked to have all of them imported to Launchbox (with or without meta data), but it seems that if a MAME ROM is not in the database, it is not imported. I don't like that - if a ROM is going to be skipped like that, it would be nice if Launchbox would at the very least create a list of games that were skipped, so that I can then add the games manually, and enter in the meta data. Any chance of something like this being implemented? Maybe Launchbox could generate a text file with the list of ROM files that were skipped.
  21. orphen92

    Retroarch neo geo cd

    Hello boys, I want to launch my neo geo cd with retroarch but when i launch it i have this error: [libretro INFO] Starting game from command line:Z:\Roms\SNK Neo Geo CD\sonicwi2.zip [libretro INFO] ARGUV[0]=Z:\Roms\SNK [libretro WARN] Driver Z:\Roms\SNK not found -1 [libretro WARN] Game not found: sonicwi2 [libretro INFO] RES:-2 In my rom folder i have: -aero fighters 2 (1994)(snk)(jp-us)[!][sonic wings 2].chd -sonicwi2.zip -neocd.zip -neocdz.zip -neogeo.zip I have check my neocd Hash files and all is good. Can you help me please? Thanks you very much
  22. good morning all. i am new to this program and forum. so i can set up nes ans snes with no problem. every easy to do. when i went to set up mame after the hours of loading i go to select a game and i get an error. i can get the games to work just fine in mame alone but in launchbox no. hope spmeone can help me out thanks. mame.ini
  23. letstalkaboutdune

    Arcade Cabinet Platform Banners

    Version 2.1


    This is a set of arcade cabinet images intended to be used as banners for arcade platforms or playlists in BigBox. To achieve the look from the example screenshot, I recommend using my corresponding Simple Arcade Clear Logos set along with keltoigael's CityHunter theme. After being inspired by the arcade section of viking's Hardware Platform Set I set out to create some arcade cabinet images with a more retro look, like the dedicated cabinets of the mid to late eighties and early nineties. In most cases I used Williams Electronics' Defender as a template, adding the marquee, side art, bezel, control panel overlay, and gameplay images of a representative game from each developer to create an end look that in many cases is very similar to the original cabinets. In some cases I took more creative license, such as with Cave's DoDonpachi, and in others simply polished and modified existing images of iconic cabinets, including BurgerTime, Centipede, Donkey Kong, Pac-Man, Space Invaders, and the Neo Geo MVS system. Platforms/Games: Arcade Classics: Cabal (TAD) Arcade Shooters: Raiden (Seibu Kaihatsu) Atari: Centipede Capcom (non-CPS): 1943: The Battle of Midway Capcom CPS-1: Street Fighter II: The World Warrior Capcom CPS-2: Marvel vs. Capcom: Clash of Super Heroes Capcom CPS-3: Street Fighter III: 3rd Strike Cave: DoDonpachi Data East: BurgerTime Irem: R-Type II Jaleco: The Astyanax Konami: Contra Midway: Mortal Kombat II Namco: Pac-Man Neo Geo: Multiple Nintendo: Donkey Kong Sega: Golden Axe SNK (non-Neo Geo): Ikari Warriors Taito: Space Invaders Technos: Double Dragon Tecmo: Rygar Toaplan: Twin Cobra Williams: Defender Installation instructions: Unzip archive. In LaunchBox, right-click on desired arcade platform or playlist, then click "Edit." In the "Images" area on the right hand side, click "Add Image" and browse to the desired banner image. Once the banner image has been added, right-click the banner image, select "Image Type," then "Banner." In the "Notes" tab, copy and paste the platform text from "Platform Descriptions.txt" into the editable text field. Click "OK" to confirm changes.
  24. knightCrawler

    How do I add MAME Bezels?

    I want to add MAME Bezels to mame only at this time, but not looking to use retroarch at this time.. I'm comparing between full stretched games and games with bezel and with bezels look better since its the original resolution I would also like to know how to add bezels per games instead of the whole library at once. Thanks
  25. Robin55

    MAME 3D Boxes (4885)

    MAME 3D Boxes (4885) View File These are available through Emumovies Sync. This is a collection of all known official MAME flyers converted to simple 3D Boxes. The idea was to make them look like cardboard boxes. Please note: downloading these files will NOT cover 4885 games as most of the Boxes names are for various different versions of the SAME game. The amount of games covered will depend on what region and MAME roms you have in your LaunchBox setup. 3D Boxes made from all Launchbox Database Flyers can be downloaded here: If anyone knows of flyers I am missing could they please send me a link to where I can download them and I will make boxes for them also and add to the collection. Submitter Robin55 Submitted 10/11/2017 Category Game Box Art