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  1. I wanted to share this - after research I've managed to get full light guns working with light gun games in Mame. I've done this on windows 7 and now 8.1. I can't confirm it'll work on 10 Requirements: Mayflash Dolphin Bar Wiimote(s) Tochmote Software (GIT Here) Mame UIFX Mame (not working with .180, but tested w/.174 and .175 dinput builds) It is a little tricky to get set up but I've been using it for awhile and I wanted to throw down a quick walk through of my settings and how I got it set up. Download required software and install. Keep dolphinbar on position 4 - this makes everything nice when you go to use other emulators - no change required . TURN YOUR CONTROLLERS ON IN THE WAY YOU WANT THEM ON WHENEVER YOU WILL BE PLAYING I cant stress this enough due to the way xnput handles slots. If you navigate lb/bb with xbox 360 controller then switch to this setup - you'll want your remotes in 2/3 slot. Otherwise you'll be resetting bindings all day everyday. I personally set mine to 1 and 2 and turn off my xbox controller when I'm going to play light gun games and nav with the keyboard. - one though - is if you want to nav with wiimote - think about setting arrow keys in the touchmote setup as well as one of your buttons for "enter" and another for escape. Touchmote Setup In Touchmote - pair your wii controller and set your motes up with Layouts- . Go to settings then controller config - and hit the plus. I have named mine Mame Light Gun 1 and Mame Light Gun 2. I would delete all but the default profile and just keep the 3 in the list of configs (more on why later). To set up profiles it is pretty easy - on the right side there is a list of outputs which you can filter by device. You can safely leave it in all, and just scroll the list. Remember when setting these - Green boxes are xinput controls, Yellow boxes are keyboard keys, Red are mouse controls. If you set set escape to a button, make sure to set it to one you will not be using in game obviously) Set up profiles like this - For Mame 1 you're going to want to set your pointer to "mouse cursor". You'll also need to set plus, minus a, b 1 and 2 to whatever keyboard keys or xinput buttons you want. Number pad works pretty well. For Mame 2 set your pointer to "left" or "right" stick under xbox 360 (green box) This will give your cause the left stick to function similar to a mouse for aiming your light gun. You'll cycle through these profiles after opening touchmote. When you're ready to play a game, open touchmote, hold "home" on the controller and use up or down dpad then a to select layout. You'll set 1 for P1 and 2 for P2. Mame Basic Setup Extract into your mame directory (you may want to make a new one just for these games and direct RL to use this emulator since you'll be messing with settings) the version of non uifx mame you want to use (I use .174 mame.) Extract over top of that the mame uifx (I use .175) Open Mameuifx64.exe - and find your light gun game, right click and edit properties (alt+g when selected). Under Controller - tick enable mouse, enable joystick, enable light gun, enable off screen reload. You'll also want to move your sliders for deadzone and saturation - this effects player 2's pointer set to a stick). mine are set to .06 deadzone and 0.50 saturation. Under Controller Mapping I set paddle, dial, adstick, trackball, pedal and positional to keyboard, mouse to mouse and lightgun to lightgun. Hit okay to close and save all changes. You can also set properties for these under "properties for XXXXcabinet the one if you right click on the game under the alt+g set properties" but do not do this unless you find yourself needing to trouble shoot that cabinet. I know it is not necessary for jaguar.cpp) Setting Controls Open Touchmote and pair controllers. Hold home on each wiimote and select "mame light gun 1" and "mame light gun 2" on your two remotes. Remember I usually set light 1 to 1 and light 2 to 2 to remember player 1 and 2. This is why you wanted to clear out layouts earlier - makes quick setting when you go to play. Open your game up in mame64uifx - hit tab, and hit input for this machine with your keyboard. You'll hit enter to set each control. So for example, set coin 1 to minus by hitting enter - then minus - you'll see the key/button you set in touchmote pop up. If you don't - check the toubleshooting section for ideas. Do this for trigger (sometimes called button 1), start, coins, any anything else how you want your settings done. For your light gun pointer - crosshairs on will probably help (I leave mine on all the time anyway since I'm not worried about competitive playing). To set crosshairs - hit enter on X analogue and Y analogue and move your wiimote swiftly in the X and Y directions (for Y point wiimote up/down, X side to side after hitting enter). Back out of menu and test by inserting coin and hitting start - you should be able to play in mameuifx at this point after calibration of the machine. Setting Up Mame/LB Add your light gun emulator mame64.exe (if you made a new one) to your usable emulators, import your light gun games to launch box. Set use emulator pointing to the new mame64.exe with launchbox for these games. With luck - the config files in that folder will already be set and you're good to go. To play - open Touchmote and set controller and select your game! First Play You'll need to calibrate your gun - this is a little trial and error. TAB and set dip switch to service mode (depends on game) Navigate to gun calibration (most games have you use a combination of p1 and p2 start and triggers) you may need to use your actual mouse first time around to select calibration on the screen) Follow on screen prompts (shoot at dots). Have Fun! - You should now have 2 player light guns working with mame using 2 wiimotes and a dolphinbar! Troubleshooting On first run - if your guns don't work opening from launchbox - try setting them inside mame opened from launchbox following the steps 4-8 under setting controls - this is hit or miss on the x and y axis', I've only ever been able to set the mouse pointer axis to set under mameuifx64. Make sure in the "gamename.ini" file there are 1s next to the control settings you set under mame basic setup above. 1 is a ticked box 0 is unticked in the ini files) - its an ugly way to do it but it works. If you can't set controls for x and y axis' - you might have to run though mameuifx again - sometimes the game.ini and game.cfg files won't stick - haven't figured out why yet. Check these files in your mame directory with notepad++ to see if configurations have changed. Again - the mouse on controller 1 is usually the one that gives issues. Also try opening mame64.exe directly and setting things if the above doesn't work (rather than opening though launchbox - this will give you the ability to use your esc key if you didn't bind one. If you can get stick working but not mouse (e.g. gun 1 doesn't work but 2 does) - it is a mame issue - check to make sure lightgun is set as lightgun in game ini or mameuifx. Try resetting your PC, reconnect controllers and play around - it does work but takes some fussing at times. Known Issues: Stick sensitivity for gun 2 leaves room to be desired- but Touchmote seems like a dead project at this point so I doubt they'll add an adjustment feature. To shoot off screen to reload - you may need to hit the edge of your screen (if crosshairs are on it becomes apparent what I mean) and mash fire. You get use to it after a little play and it's not that big of a deal. You may get it working and it just STOPS one day. Most likely its due to xinput slot changes. Rebind controls and move on. It sucks - but its part of life until someone can figure out how to assign device id to slot and prevent the system level changes. While this isn't an "aimtrack" setup - its cheap, dirty, and fun for the casual. I have my wiimotes in some no name handgun zappers and have also set up Supermodel for JP with this - lots of fun after some frustration. I hope this write-up, if not perfect - will at least get anyone who wants to try in the right dirrection. There wasn't much documentation on how to do this, but trial and error got me to a working setup. I have another thread open for some issues with using multiple controllers like this if anyone has advise on it - with regard to how xinput handles controllers after reset or plugging/unplugging.
  2. All, Lifetime license holder here. I am considering a ServoStik (https://www.ultimarc.com/servostik.html) which has 4-way to 8-way powered restrictor switching. It can be switched from 4-way to 8-way and back via software (command-line or GUI). I spoke to the guy (Andy) at Ultimarc who said the restrictor can be changed automatically depending on the game using certain front ends. I asked about Launchbox/Bigbox, but he wasn't familiar. Has anyone gotten this to work, and if so, how? As this post's title indicates, I'm using Bigbox to run MAME games, and I'd like to have the joystick's restrictor plate to automatically change to 4-way when playing games like Donkey Kong and Pac Man, and change to 8-way when playing Street Fighter, etc. Any and all assistance would be appreciated. Thanks, -Mike
  3. From lordmonkus post This is result After showing the video to a Gaming Expert on CRT, this was her analysis. ""The effect of the "false" scanline added to the allaying of the screen graphics offers a strange "grid" effect that completely fails the result. In fact, scanlines are not rows added to the video, but free spaces between a horizontal line and the other, that is, they are not additive but should be implemented by "spanning" the horizontal lines rendered by MAME. I talk to you with an eye accustomed to a Sony Trinitron CRT and an arcade monitor."" Currently in raster.ini we are using this mask He suggested that I use a mask like this Do we accept the challenge against CRT lovers? : D
  4. Version 2.1.2


    MAME .0212 NO NAG It’s the moment you’ve surely been waiting for: the release of MAME 0.212! A huge amount of work has gone into this release in a number of different areas. Starting with the software lists, you’ll find hundreds more clean cracks for Apple II, the Rainbow on Disk collection for Tandy Color Computer, all the latest Game Boy Advance dumps, and thousands more ZX Spectrum cassette images. Chess computers now support chess piece simulation using the built-in artwork, support has been added for several more chess computers from Hegener & Glaser, Novag and Saitek, and the Tasc ChessSystem R30 is now working. Three Game & Watch titles, Bomb Sweeper, Gold Cliff and Safe Buster, have been added for this release. Protection microcontrollers continue to fall, with Rainbow Islands – Extra Version, Choplifter, Wyvern F-0, 1943: The Battle of Midway and Bionic Commando no longer needing simulation, hacks or patches. In some cases, the dumps have confirmed that the protection had been reverse-engineered correctly and the simulation was correct, but it's still important to preserve these programs. It’s also important for people repairing these systems if the original microcontrollers have failed. There are three important sound-related fixes in this release: FM Towns CD audio playback positions have been fixed, Konami System 573 digital audio synchronisation has been improved, and a special low latency mode has been added for the PortAudio sound module. For more advanced users and developers, more functionality has been exposed to Lua scripts and plugins. The layout file format has been overhauled to better support systems that make creative use of LEDs and LCDs. Disassembler support has been added for the Fujitsu F2MC-16 and National Semiconductor CompactRISC CR16B architectures. And if you've been following along, you might notice that we’ve waved goodbye to a little more of our C legacy with the removal of the MACHINE_CONFIG_START macro and its associated crud. Of course, there’s plenty more that we don’t have time to mention here.
  5. MAME to Demul Rom Copier (MAME .184 & demul07a_180816) View File So Derek (@DOS76), originally posted these scripts, and I saw that they were not copying over all of the files for these systems, and that there were now some errors thrown in. So I updated all of the scripts to include name changes, newly added games, and now the Naomi GD and Naomi GD2 scripts also copy over CHD files. Required Files: 1. These scripts obviously. 2. MAME .184b and demul07a_180816 2. A MAME .184 split or non-merged rom set. Searching mame dome of pleasure helps. (Non-merged is suggested for the best compatibility, even though it's much larger). 3. A MAME .184 CHD pack. This is optional, but the Naomi GD and Naomi GD2 games will either not run correctly or at all. The CHD pack only comes as "merged". How to Use: 1.Download the zip 2. Extract the contents of the zip to a folder (like your Demul folder). 3. Move the scripts (.bat) files to your MAME .184 roms folder. 4. Run each of the scripts 1 by 1, and when the script is done it will ask you to press a button to close the Windows Command Prompt. 5. It will create new folders, sorted to the top of your current view; These folders begin with _ so they move to the top. 6. Move those folders to a location of your choosing so that you can import them in to LaunchBox. 6.5 Make sure to set the "Scrape As" option for these platforms all to Arcade (Will automatically pop up during import when you type in a non-default System name) and check the box "Force using MAME Metadata" (That box is on the final screen with the rest of those check boxes). Remember, these are all Arcade MAME Games, so all of their metadata will be in there. 7. Make sure to also tell Demul where your MAME roms are located for parent and dependency reasons. You can add this in the Plugins and Bioses options menu in Deuml, pictured below. The Systems this script will copy games for: Naomi NaomiGD Naomi 2 Naomi 2 GD Sammy Atomiswave Hikaru Gaelco This script uses 2 commands, copy and xcopy, and I can only promise that it will work on Operating Systems that LaunchBox supports (Windows 7, Windows 8 / 8.1 and Windows 10 currently). If you have any questions, leave a comment on the download page or the thread. I will also post Derek's original script for the version of MAME he edited them for. To clarify, his scripts work on a older version of MAME and Demul. Submitter SentaiBrad Submitted 04/18/2017 Category Third-party Apps and Plugins  
  6. Version 1.1.2


    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  7. Which is the best way to update Arcade (Mame) in Launchbox without loosing all the dl images and movies? I have one folder named mame174 and now I have a new folder called mame179 Whats the best approach to get everything updated? Should I add all the roms from the new directory? BTW I want to keep the different mamefolders intact and only move the pointers. If I point to a new directory will it update all roms? Roms F:\arcade\roms\mame175\MAME 0.175 ROMs < Old F:\arcade\roms\mame179\MAME 0.179 ROMs < New Emulator F:\arcade\emulators\mame\mame174 F:\arcade\emulators\mame\mame179 and when I see everything is working as expected I will remove the old ones..
  8. So I've been using rom center to double check my files to make sure we are in the good. Most are correcting but I have some where all files needed are there and the game simply will not load. List is being generated from mame it's self and cross reference with the ones I have in folder. Some examples would be both area 51 and area 51/maximum force Astro Chase - bass angler - bass angler 2 - battle arena toshinden 2 - bonze adventure Just to name some. Anyone else experience this issue and figure out what's going on? With the Capcom games I found there was a file needed that rom center was not picking up on
  9. Hi Everyone, I don't know if this has been mentioned here or not. CabVol is software that helps control the wav volume on your pc. Here's how the software developer describes it: ...I threw together a small application which allows you to set a hotkey which, when held down, allows you to control your windows wave output volume using a mouse device (spinner, trackball) and/or keyboard device (joysticks/buttons connected to a keyboard interface such as IPAC or keywiz). Basically you can set it up to control cabinet volume using only arcade controls. It only works on NT/2000/XP/Vista and it requires the .NET 2.0 framework which you can download from microsoft. There are a bunch of apps like this out there, but the ones I've tried are not very cabinet friendly (requires use of the mouse scroll wheel, special 'windows' key, etc). I hope someone gets some use out of it. Links:NT/2000/XP (this build does NOT work with Windows 7 and higher): NT|2000|XP Windows 7 (ONLY works with Vista/Win7/Win8 and higher): Windows Vista + Forum: http://forum.arcadecontrols.com/index.php/topic,69901.0.html Hope someone finds this helpful! It works great on my cab!
  10. Hi there I am new to Launchbox, great app by the way I have followed your great tutorial on setting up snesx successfully but i can't seem to get mame working in the same way. I've configured it but when i click on a game nothing happens. Any ideas? I can provide screenshots if needed. Thanks
  11. Version 1.0.0


    Here is a set of ,currently, 19 Genre videos to be used with playlists. These are different from my previous Genre videos,not only in style,but,also in content. They are designed to be used specifically with MAME,and exclude games from all other Platforms. If Jason decides to add more playlists in the future,I will update with similar videos to accommodate the new playlists.
  12. Version 1.0.1


    Hi, First time uploading here, i made these for my personal arcade machine was inspired by mattyjm1991 to make my own and share them. i only did the ones i needed but if you have a request please let me know.
  13. Citycade MAME Playlist Banners View File Hi, First time uploading here, i made these for my personal arcade machine was inspired by mattyjm1991 to make my own and share them. i only did the ones i needed but if you have a request please let me know. Submitter ksoboh Submitted 07/06/2019 Category Playlist Banners  
  14. For those that do not know what BGFX shaders are in Mame, it is a new renderer which works with HLSL. What does this mean ? Well simply put it makes everything much simpler for the end user. Up until the BGFX renderer you had 3 options: 1) no shaders at all which look bad on a modern display 2) GLSL using CRT-Geom or Lottes shaders which required different shaders for vertical and horizontal games 3) HLSL which looked bad out of the box and required manual tweaking to suit personal taste and to suit your display. Straight up standard HLSL is still a very good option for those wanting to get their hands dirty and really customize the look. What BGFX does though is fixes all the problems above and gives a wide variety of shader options similar to some of the shader types found in Retroarch so if you like those smoothed out shaders you can have those there too. To take advantage of BGFX I highly recommend getting version 177 of Mame. For those of you that like to use MameUIFX sadly the last version that is available is 175 and has very limited options and not particularly useful. MameUIFX is no longer being officially updated but there are unofficial ways of getting the same UI in Mame and I will cover that further down. The standard install of Mame 177 has everything we need to get started. Just install it like normal and using the command line run your Mame executable with the following parameter: Mame64.exe -cc What this does is it generates a mame.ini file right in your Mame install folder which you will need to edit. Open this ini file in your favourite text editor like notepad or notepad++ and look for the following section: # OSD VIDEO OPTIONS # video auto edit it change the word auto so it is now BGFX, so now it should read: # OSD VIDEO OPTIONS # video bgfx Now we need to look a little further down the ini file for the section titled: # BGFX POST-PROCESSING OPTIONS Look for the following line: bgfx_screen_chains auto This is where we are going to set the default shader look. If you look in the folder \bgfx\chains within your Mame folder you will see a bunch of files with the extension .json, these are the actual shader files. You will also see several sub folders with more .json files, those are also shaders so as you see there are several options. Now if you have previously used some shaders in Retroarch or some other emulators you may recognize some of the names and have a general idea of what some of them will look like out of the box but you will probably want to preview how they look before deciding on which shader you want as your default. To make judging a little easier look in the mame.ini file for the following line: pause_brightness 0.65 Change the brightness to 1.0 so you can pause the game and scroll through the different shaders and see exactly how they will look at their correct brighness. Run a game of your choosing and get to a point you want to use as your judging point and press P on the keyboard to pause the game. Now press the tilde key (the key beside the number 1 that has the ` on it). You will see a bar at the bottom of the screen, press the down arrow key until that changes to: Window 0, Screen 0 Effect: Default Now you use the left and right arrow keys to scroll through all the different shader effects. Once you find one that you find appealing take note of the name of it because this is the name you are going to put in your mame.ini file. Edit the line: bgfx_screen_chains auto replacing the word auto with the name of the shader you found that you liked, for me this was the shader crt-geom. You are now done and all you had to do was edit 2 lines in your mame.ini file. The one downside to BGFX for now is that you cannot easily save and load configuration files for these shaders. You can edit them while in game using the "tab" menu within Mame but you cannot save them out, once you close the game those changes are gone. Hopefully in the future this will change. Note: For games with multiple displays being played on a single monitor such as Punch-Out or Darius II for example you need to add to the bgfx_screen_chains line. In my mame.ini file since I am using the crt-geom shader mine looks like this: bgfx_screen_chains crt-geom,crt-geom,crt-geom This handles 3 the 3 screen version of Darius II. If it was left with just a single crt-geom one of the screens would have the shader effect but the others would have no effect. Here is a link to the documentation for all sorts of stuff you can do with BGFX shaders, especially if you have a multi display set up. http://docs.mamedev.org/advanced/bgfx.html Now for those of you that do not like to get dirty with editing .ini files by hand and wish they had a new version of MameUIFX which unfortunately is now discontinued there is an option. Head on over to EmuCR and search for a program called Arcade. Download the appropriate version that matches your Mame version and drop the .exe file into your Mame folder and run that as your emulator, it will probably be called arcade64.exe. It will work along side your mame64.exe. When you run it it will look and function identically to the MameUIFX you are accustomed to. Here is a link to version Arcade 177 over on EmuCR http://www.emucr.com/2016/09/arcade-v0177.html Here is a screenshot of DoDonPachi in action using the crt-geom preset bgfx shader. It actually looks much better full screen and in motion than the static screenshot.
  15. Will consoles running through MAME not accept all homebrews and hacks? For example, I have a hundred or so "unofficial" releases for the Atari 2600 and MAME will not launch most of those games. I've zipped them, renamed them (lowercase and with eight or so characters), and even edited them into the 2600's xml document -- and they will not load; however, Stella, standalone and as part of RA, runs the games fine. I plan to use Stella for the 2600, but wanted to use MAME for ColecoVision, Intellivision, et al., as others on the forum have suggested. If I can't play these games through MAME, though, then I'll go the standalone emulator or RA route. Thanks!
  16. Version 1.0.0


    Hello Arcade Fans, in this pack i'll share the wheels and videos for the new games supported in MAME. (Note: I haven't made media for the new slot machines games, because I don't use it in my MAME Romset) This month it was very easy, all the logos existed in other console systems, so I only created the video snaps. New supported games: (slot machines games are not listed) - San Francisco Rush 2049 - San Francisco Rush 2049: Special Edition - Sonic The Hedgehog 2 (bootleg of Megadrive version) Hope you like it!!
  17. Hi all! i would really like to use MAME in Retroarch, but I can't seem to get games to launch. Every time I try, nothing happens or it opens and then crashes. I have the standalone MAME emulator, but I'd like to use Retroarch for its input mapping organization. The MAME rom version I have is 0.181. Which version of MAME do I use in Retroarch? Do I have to do anything with any BIOS files besides have them in the System folder? Is there anything I need to do in Launchbox itself? Any help would be appreciated! Thanks!
  18. W/O using RocketLauncher, is there a way to load UM maps with LB or BB? I can't find any option as such.
  19. Hey there everyone. Im having an issue that has been raised several times on several boards and forums but i never really found a proper answer to it. If this topic already exists here and i just haven't found it, feel free to pint me in the right direction and close / delete this thread Im using the basic MAME emulator (64bit) from MAME.net and everything used to work fine in LaunchBox up until 2-3 updates ago. Starting a game over LaunchBox gives me a black screen and a basic Windows error message that "MAME isn't working anymore and has to be closed". Launching MAME outside of LaunchBox on its own works perfectly fine. Some suggestions i already took care of, that didn't solve the problem: -Setting up the ROM directory in MAME itself to point at the same target as LaunchBox -Using the suggested command line commands (-skip_gameinfo -nowindow) -ROM Set matches the Emulator As for the importing process, i left the checkmarks to *not* import clones, mahjong and all that jazz. Iirc the basic settings for the MAME import process. The emulator settings are largely left untouched apart from the ROM directory and controls. I hope someone might know the silly little thing i overlooked ^^ Thanks in advance !
  20. Trying to finish the cleanup of my Big Box arcade machine. I've noticed that MAME games with the same name (Argus, Commando, D-Day, etc.) often import the wrong Theme and gameplay video (i.e., 1982's Commando by Sega has the 1985 Capcom Commando video). It's the same for the artwork. Try as I might with directly telling Launchbox what videos to use and then refreshing the game's content, it often doesn't work. I delete and re-import the videos, rename the videos (Commando Sega), etc., and Big Box displays the wrong video, even if Launchbox doesn't. (It helps when I completely exit out of Launchbox and then restart, but not always.) I also have the same for the artwork to those games, which keep coming back after I delete them through Launchbox; I now designate the wrong 3D boxes, screenshots, logos, etc. that are imported as "steam banners," since I don't use that in my theme and they won't show up. Clearly, I'm doing something wrong. I'm hoping someone can make this right. Thanks for any suggestions or solutions.
  21. figured out how to copy the post I'm going to post this answer in a few different areas on the forum. I have been trying to figure out how to launch retroarch mame for the systems that don't have a stand alone core. I have finally found a mostly elegant solution 1) Add a New Emulator - I have named mine RetroArch MAME console cores Add your retroarch.exe Make sure to check "Don't use quotes..." 2) Tab over to the Associated Platforms Here's the magic sauce example 1 "neocdz -cdrm \"%romfile%\"" example 2 "a5200 -rp \"F:\Roms\Atari 5200\" -cart \"%romfile%\"" example 3 "coleco -rp F:\Roms\ColecoVision\ -cart \"%romfile%\"" The reason for the "Don't use quotes" and adding this as a new emulator is because of the special thing we have to do to the command line using mostly the same arguments has standalone mame/mess you have to have all the arguments in double quotes " but because of how Windows handles long file names with spaces the locations have to be in quotes to. This throws retroarch/the windows commandline off. This is where the \ before the double quote at the beginning and the \ before the closing double quote per directory/location. Also we can use the launchbox variable %romfile% to help make this work. 3) On top of all that you also have to specify the rompath if the mame core hasn't generated an ini with the rompath. This is needed for the bios of the core you are loading. If all your mame console bios files are in the same dir you could just use that for each entry The core will generate ini files for each system after first run. 4) I also edited my retroarch core options file. I probably enable boot to bios but I don't at the moment. There is my setup for launching roms through retroarch mame. I hope this helps
  22. Hi! I've been using Launchbox about 2 year ago (maybe less) and whenever I have had any doubts or queries, i´ve have assistance and support of many members of the community. That´s why I would like to make a small contribution with what I've been looking for, and I have not found updated (maybe I failed to look good). Based on the fantastic work of DOS76, Sentaibrad and Lordmonkus, who are the authors of the files that I have used as a basis to make ".bat" files to copy roms from machines not emulated in MAME: Model2 Model3 Hikaru Naomi Naomi2 Atomiswave Gaelco These files are updated to be used with the 207 version of MAME. Simply put the corresponding ".bat" file in the Mame ROMS folder or wherever the fullset of mame 207 is. And what it will do is to create a folder with a copy of all the roms of each machine. It´s one file per machine. I hope they´ll be useful (The are 2 files in each rar indeed. The other one is a "control" file but it has no uso to the process) Sorry for my english and thank you SystemsMAME207.zip
  23. Hey! I was wondering how to add Breakout to Launchbox. This game does not have any rom files associated with it (that I downloaded) weirdly enough and as such I cannot find out how to add it to Launchbox.
  24. Ok. I don't know if I classify as a noob since I have been dabbling in MAME, Hyperspin, RocketLauncher, etc.. a little here and there for many years. However, I feel this should be a noob question but I can' t figure it out. Every time I start down the path of building / rebuilding an emulation system, the reason that I always quit is controller issues. Lets face it... It doesn't matter how pretty we make it, if it is not easy to use.... As I think back... every time I have failed or quit is because I can't,or don't, have the fortitude to make even the simplest xbox360 controllers work with MAME and/or everything else. I moved to BigBox a little while ago.. setup a few systems, with pretty good success, but MAME is the beast I really want to tame. I grew up in the arcade and I would love to have every quarter back that I ever plunked into a machine. I would love a magic bullet that already has all of the cntrlr settings set in a config file that I just have to drop somewhere and call it a day.... but based on what I have read, that may not be as easy at it sounds... I've read where people have done that and then it works until they reboot and the devices get all wonky. So, I'm breaking down and asking for help. I have an alienware alpha machine with 3 xbox 360 controllers hooked up via a USB port expansion device. ( the alpha only has so many usb ports and I use a keyboard and external hard drives) I try to map my player 1, 2 , 3 start and coin buttons but I cannot get Joy2, Joy 3 to map. Only my player1 xbox will map buttons in launchbox. I can use the keyboard, but I still cant start some multiplayer games correctly.. like Gauntlet II. Sorry for the long post. If you have an answer for that magic bullet and can help me load a cntrlr file and keep it working, I would love that, but at the least I need help with Joy2 and 3. Thanks!!!
  25. Hi all, First post, new Bigbox license owner. When I launch a MAME game from Launch box, it works great with my PS4 controller. I spent the last hour mapping everything. All is good. However, in Bigbox, when I launch the same game, the controller doesn't work. In MAME, when I press TAB and edit the controls, and I try to map the control to my controller, it's not sensing I pressed a button. For example, I select P1 UP, I press enter, and then UP on the controller.... nothing... I quit Bigbox, boot Launchbox, and it works perfect. Any ideas? Sorry if this is a repeat question.
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