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Found 3 results

  1. When Importing modern games and downloadable content add-ons I'm having a problem in which Launch box is unable to recognize DLC and group it with the games that they belong with, instead it imports DLC as separate games (DLC shows no data or pictures, games do). The files that I have for the X360 XBLA (Xbox 360 Live Arcade) don't have file extensions, so that may make it harder for LaunchBox to import the content properly. I also thought my issue might be caused by having different file names of games and DLC. Is there a proper format for DLC? This is an example of how I have mine labeled now: "3D Ultra Mini Golf 2 [258410A3B] Fairy Tales Map Pack (DLC)". Perhaps the title of the DLC should be in parenthesis or next to game title, is there a guide for this? (more modern console examples) Shouldn't Launch box show what DLC you have with the associated games in the games details? (that seems like a standard feature for modern consoles) Rather than combine each DLC to their game individually in Lunchbox after importing them (unable to do so, greyed out combine button). How do I properly import this DLC so that it is sorted properly? Also adding an option to not import .zip and .7z file format for ALL consoles would be helpful.
  2. Hello Everyone, I just got my arcade up and running and everything has been running great. I updated to 11.6 the other day and have opened BigBox quite a few times since then and everything was still good up until today. Now, every time that I try to open BigBox, it throws this error. When I press close and try to reopen BigBox, it says that the program is still running so I kill it in task manager and the same problem happens. I am not sure what to do. Any suggestions on how to fix or troubleshoot? Is this a known issue? Thanks (Inner Exception) 模块文件不存在:E:\Launchbox No Intro\LaunchBox\ThirdParty\VLC\x64\libvlccore.dll App: Big Box Version: 11.6 Type: System.Exception Site: IntPtr LoadLibrary(System.String) Source: Meta.Vlc at Meta.Vlc.Win32Api.LoadLibrary(String lpFileName) at Meta.Vlc.LibVlcManager.LoadLibVlc(String libVlcDirectory) at Meta.Vlc.Wpf.ApiManager.Initialize() at Meta.Vlc.Wpf.ApiManager.Initialize(String libVlcPath, String[] vlcOption) at Meta.Vlc.Wpf.VlcPlayer.Initialize(String libVlcPath, String[] libVlcOption) at Meta.Vlc.Wpf.VlcPlayer.OnInitialized(EventArgs e) at System.Windows.FrameworkElement.TryFireInitialized() at System.Windows.FrameworkElement.ChangeLogicalParent(DependencyObject newParent) at System.Windows.FrameworkElement.AddLogicalChild(Object child) at System.Windows.Controls.UIElementCollection.AddInternal(UIElement element) at System.Windows.Controls.UIElementCollection.Add(UIElement element) at Unbroken.LaunchBox.Windows.Views.ImageVideoView.LjnJKNgtdA() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Views.ImageVideoView..ctor() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel..ctor() (Outer Exception) Exception has been thrown by the target of an invocation. App: Big Box Version: 11.6 Type: System.Reflection.TargetInvocationException Site: System.Object CreateInstance(System.RuntimeType, Boolean, Boolean, Boolean ByRef, System.RuntimeMethodHandleInternal ByRef, Boolean ByRef) Source: System.Private.CoreLib at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean wrapExceptions, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& hasNoDefaultCtor) at System.RuntimeType.CreateInstanceDefaultCtorSlow(Boolean publicOnly, Boolean wrapExceptions, Boolean fillCache) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, Boolean wrapExceptions) at System.Activator.CreateInstance(Type type, Boolean nonPublic, Boolean wrapExceptions) at System.Activator.CreateInstance(Type type) at Caliburn.Micro.BootstrapperBase.GetInstance(Type service, String key) at Caliburn.Micro.BootstrapperBase.DisplayRootViewFor(Type viewModelType, IDictionary`2 settings) at Unbroken.LaunchBox.Windows.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e) at System.Windows.Application.OnStartup(StartupEventArgs e) at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 8:59:24 PM Exception
  3. Hello à tous, Si comme moi vous souhaitez avoir vos descriptions de jeux en fr sur launchbox/Bigbox, il n'existe malheureusement qu'une seule solution pour le moment... Les entrer à la main et faire nos trads nous même. Le travail a fournir est titanesque mais le jeu en vaut la chandelle. Si vous pensez que c'est une bonne idée et que vous êtes prêt à mettre la main à la pâtes faites le moi savoir dans les commentaires et je m'occuperai de l'organisation et de la répartition des taches :). Ne vous lancer pas à l'arrache sans m'avoir prévenu avant l'idée est de réaliser ce projet d'une façon efficace et donc de se repartir le boulot. Voici comment procéder: Vous aurez dans un google doc partagé un objectif a votre nom (par exemple de la lettre # à C pour le système Atari 2600). - L'idée est déjà d'avoir une base de jeux basé sur celle de Launchbox (https://gamesdb.launchbox-app.com/). Les jeux doivent donc être ceux présents dans cette base de données et les noms doivent être identique. - Ensuite pour chaque jeux qui vous est attribué vous regardez sur le site de screenscrapper (https://www.screenscraper.fr/) si une traduction existe déjà si oui vous prenez le texte telle quelle. Si non vous faites la traduction vous même. - Une fois vos taches finies, vous m'envoyez le fichier xml sur lequel vous avez fait vos traductions et je m'occupe de tout rassembler. - Il ne restera plus qu'a vérifier les fichiers avant de les redistribuer ici même :). Je propose de commencer ce taff d'ici 15 jours (à partir du 25) le temps de regrouper les gens et préparer le google doc. A vos avis
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