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Showing results for tags 'mp3'.
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Hi all, this might be a bit tough to understand because I'm relatively new to almost every part of Mame arcade building and have a lofty goal. I'm about a year and a half into building a coin-op arcade Mame machine with a "Back to the Future" theme. The cabinet is meant to replicate the DeLorean time machine from the movies. The goal is to have a startup sequence unique to each rom that incorporates mp3 sound bytes from the movie (i.e. the time travel sound effect, movie quotes, etc.) that are also integrated with my ledwiz cards to run pre-programmed light sequences prior to the start of the roms. I've built a Mr. Fusion from 3D printed parts and an actual Krupps coffee bean grinder from 1978 (from Belgium of all places) and am in the process of building the "time circuits" from the inside of the vehicle. I've added white, orange and RGB led's to give the effect that Mr. Fusion is "powering up" or "malfunctioning". I've also written working auto hot key scripts that launch custom .wav or .mp3 files on a rom by rom basis prior to launching Mame. I see that I can point my target in launchbox to an AHK script in lieu of the default rom path but so far the AHK scripts don't function when launched from LaunchBox. My questions are this: Am I on the right track and can this be accomplished through several layers of "work around" antics or is this impossible? Maybe there is a cleaner way to integrate these systems in LaunchBox? Any insight would be appreciated.
I'm not sure if this is the appropriate place to report such a problem, but this appears to be the only forum section labeled for posting "issues". While this is admittedly a very minor issue, I figured it was worth reporting. The "Super Mario World" [SNES] theme music that plays when highlighting that game is incorrect. I don't know what game's theme music it is playing, but it definitely isn't Super Mario World. I manually played the mp3 at "LaunchBox\Music\Super Nintendo Entertainment System\Super Mario World.mp3" and it is indeed the wrong music (so it is not an issue of LaunchBox simply playing the wrong mp3). I'm not sure what database this music is downloaded from, so it is entirely possible LaunchBox has no control over fixing this problem. Being that I do not know who to contact to sort such a thing out, I figured I would post it here so that someone who is more knowledgeable could pass the message along to whoever is responsible for such things. I was able to find the correct MP3 to replace the incorrect one with, but I assume there might be legality issues with attaching said file to this forum post. Instead, I will provide instructions for locating the MP3 from an outside source for anyone who is interested. The way I obtained the file was finding the Super Mario World title song on YouTube at the following URL: I then used the following webpage to convert that YouTube url into a downloadable MP3: https://www.onlinevideoconverter.com/mp3-converter Thanks for all the hard work on LaunchBox!
Name: Saturn Disk Image Convert Category: Tutorials Date Added: 2016-08-12 Submitter: lordmonkus In this video I show you how to convert and fix Saturn disk image dumps that come with mp3 or wav files which Mednafen does not like at all. In the video I use the audio program Foobar to quickly convert the mp3s to wav but @Zombeaver said he used http://media.io/ Saturn Disk Image Convert