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About Me

  1. After testing most of the library with the 'widescreen 16:9 adjusted' option in the Mupen64Plus core in RetroArch, I have made a list of titles that work with this option with no pop-in. There are a few titles that actually have native widescreen. A surprising amount of titles work with the 'adjusted' option. Remember there is no stretching here, only anamorphic. Edit: After more testing the list has been revised with some titles being removed and some added. Download RetrArch Widescreen N64 Config Files Place these config files in the Mupen64Plus-Next folder which is located in RetroArch's config folder. I am also providing the config files for Retroarch to save everyone some time. These are on a per game basis so make sure your games are named the same as the config files. In the zip file will be the core config file and a Retroarch config file. The resolution has been set to 1280x720 and set to Wide Adjusted, everything else is default. The Retroarch config file contains the custom resolution I set for every game here. This is because of the way the N64 handles resolutions by leaving lots of space between the image and the edge of the screen. I essentially zoomed in to counteract this. This was especially handy for games like Jet Force Gemini where the game can be presented in a 4:3 16:9 Letterbox. Just zoom in and you have a full screen 16:9 image. Native Widescreen Titles (set IN GAME option to wide/16:9. Also change RetroArch setting to display 16;9 and NOT 'core provided' as it will not auto adjust when you set this in game) 007: The World Is Not Enough Banjo-Tooie Donkey Kong 64 GoldenEye 007 Mickey's Speedway USA Mission: Impossible Perfect Dark Starshot: Space Circus Fever Titles that work with '16:9 Adjusted' Option with Mupen64Plus Core within RetroArch 1080º Snowboarding AeroGauge All Star Tennis 99 Automobili Lamborghini Bassmasters 2000 Batman Beyond: Return of the Joker Bio F.R.E.A.K.S. Blues Brothers 2000 Bomberman 64: The Second Attack! Bomberman Hero Carmageddon 64 Charlie Blast's Territory Chopper Attack Choro Q 64 2: Hachamecha Grand Prix Race Clay Fighter 63 1/3 Clay Fighter: Sculptor's Cut Cruis'n Exotica Densha de Go! 64 Destruction Derby 64 Diddy Kong Racing ECW Hardcore Revolution F1 Racing Championship Flying Dragon Gauntlet Legends Hercules: The Legendary Journeys Hot Wheels Turbo Racing Hybrid Heaven Indy Racing 2000 International Track & Field 2000 Jet Force Gemini John Romero's Daikatana Killer Instinct Gold Knife Edge: Nose Gunner Kobe Bryant in NBA Courtside Mia Hamm Soccer 64 Milo's Astro Lanes Mini Racers Monaco Grand Prix Monopoly Nagano Winter Olympics '98 NBA in the Zone '98 NBA Jam 99 NBA Showtime: NBA on NBC NFL Blitz NFL Blitz 2000 NFL Blitz 2001 NFL Blitz: Special Edition Nuclear Strike 64 Olympic Hockey 98 PGA European Tour Pokémon Stadium Pokémon Stadium 2 Quest 64 Rally Challenge 2000 Ready 2 Rumble Boxing Roadsters Rugrats: Scavenger Hunt Rush 2: Extreme Racing USA San Francisco Rush: Extreme Racing San Francisco Rush 2049 Shadowgate 64: Trials of the Four Towers Sin and Punishment Snowboard Kids Snowboard Kids 2 South Park Star Wars: Shadows of the Empire Stunt Racer 64 Superman: The New Superman Adventures Top Gear Overdrive Turok 2: Seeds of Evil Turok 3: Shadow of Oblivion Twisted Edge Extreme Snowboarding War Gods Wave Race 64 WCW Mayhem WCW Nitro WCW/nWo Revenge Wetrix Wildwaters World Driver Championship WWF Attitude WWF No Mercy WWF War Zone WWF WrestleMania 2000 Xena: Warrior Princess: The Talisman of Fate Mario Kart 64 Super Mario 64 Super Smash Bros. The Legend of Zelda: Majora's Mask The Legend of Zelda: Ocarina of Time Titles that Achieve 16:9 With Texture Packs
  2. I have a version of the 1964 (N64) emulator that allows you to run Goldeneye and Perfect Dark in a silky smooth 60fps, and keyboard and mouse support. its absolutely the best option for emulating these games but I can't get it to work within Launchbox. When I try to run the game, it simply takes me to the rom browser screen of the emulator but doesn't auto start the game like other emulators do. I'm assuming there is a something I need to do in the command line. Does anyone know how to get this emulator up and running in Launchbox? Everytime I open both perfect dark and golden eye in launchbox it opens 1964 with an error message saying "error opening this file, please refresh the rom list". Please help!!!!!
  3. I have a version of the 1964 (N64) emulator that allows you to run Goldeneye and Perfect Dark in a silky smooth 60fps, its absolutely the best option for emulating these games but I can't get it to work within Launchbox. When I try to run the game, it simply takes me to the rom browser screen of the emulator but doesn't auto start the game like other emulators do. I'm assuming there is a something I need to do in the command line. Does anyone know how to get this emulator up and running in Launchbox? Thanks.
  4. Nintendo 64 3D Cart Vector View File Nintendo 64 3D Cart Vector 550 x 444 correct labels missing: Mario no Photopie (Japan) Template credits for BBB Submitter juniorunderground Submitted 10/13/2021 Category Game Cart Images  
  5. Version 1.0.0

    32 downloads

    Nintendo 64 3D Cart Vector 550 x 444 correct labels missing: Mario no Photopie (Japan) Template credits for BBB
  6. Nintendo 64 Realistic 3D Cart View File Nintendo 64 Realistic 3D Cart 550 x 441 correct labels Submitter juniorunderground Submitted 10/13/2021 Category Game Cart Images  
  7. Version 1.0.0

    48 downloads

    Nintendo 64 Realistic 3D Cart 550 x 441 correct labels
  8. Nintendo 64 2D Cart View File Nintendo 64 2D Cart 550 x 368 correct labels Submitter juniorunderground Submitted 10/13/2021 Category Game Cart Images  
  9. Version 1.0.0

    68 downloads

    Nintendo 64 2D Cart 550 x 368 correct labels
  10. Machtendo - 1080p Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation View File Machtendo - Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation Hello, all! I was inspired by the work of a few users here in the community to teach myself how to use Photoshop and I wanted to create my own unique set of bezels. I taught myself just enough Photoshop to accomplish what I'd hoped to accomplish. I made these for myself because I loved so many of the different styles and sets I'd seen on here, which varied widely - but I wanted a more uniformed set that I felt would work well with Viking's Colorful (Dark) Theme. I decided that I'd go ahead and post them here, to express my gratitude for all the hard work everyone has put in to make LaunchBox what it is. Since I am interested to learn more Photoshop, I think I'm going to continue experimenting with these. If the community seems to like them, I'll post an update every so often. If anyone has any feedback or tips, I'm always willing to learn! Resolution: 1920 x 1080 Categories: Generic or Abstract = 6 Platforms = 129 Games\Series = 10 Games\Individual = 30 Total = 175 Credit for the original artwork: @Orionsangel - @JRPGod - @nadonate - @Kondorito - @ci2own - @harryoke Also, super appreciative of @Jason Carr for creating and maintaining LaunchBox in the first place Submitter machjas Submitted 09/19/2021 Category Platform Bezels/Overlays  
  11. Version 1.0.0

    422 downloads

    Machtendo - Bezels Set ( v1.0 = 175 Bezels) - LaunchBox Community Appreciation Hello, all! I was inspired by the work of a few users here in the community to teach myself how to use Photoshop and I wanted to create my own unique set of bezels. I taught myself just enough Photoshop to accomplish what I'd hoped to accomplish. I made these for myself because I loved so many of the different styles and sets I'd seen on here, which varied widely - but I wanted a more uniformed set that I felt would work well with Viking's Colorful (Dark) Theme. I decided that I'd go ahead and post them here, to express my gratitude for all the hard work everyone has put in to make LaunchBox what it is. Since I am interested to learn more Photoshop, I think I'm going to continue experimenting with these. If the community seems to like them, I'll post an update every so often. If anyone has any feedback or tips, I'm always willing to learn! Resolution: 1920 x 1080 Usage: I use these in RetroArch, I personally set the Configuration up by Content Directory in the ../config/[emulator] folder. In these config files, I point to the overlay file path with integer scaling turned on, with the opacity set to 1.0. I'll post a sample config later on. Categories: Generic or Abstract = 6 Platforms = 129 Games\Series = 10 Games\Individual = 30 Total = 175 Credit for the original artwork: @Orionsangel - @JRPGod - @nadonate - @Kondorito - @ci2own - @harryoke Also, super appreciative of @Jason Carr for creating and maintaining LaunchBox in the first place
  12. Does a 8BitDo controller work with RetroArch? I can use the controller with other systems but none that use retroarch. Can I use emulators not going through retroarch?
  13. N64 Mario Party 2 (USA) Front View File The image was already on the LaunchBox Site, but i removed the big tear and some other damages. Greetings from Germany Submitter schmutzbrust Submitted 06/11/2021 Category Game Box Art  
  14. Version 2.0.0

    21 downloads

    The image was already on the LaunchBox Site, but i removed the big tear and some other damages. Greetings from Germany
  15. Version 1.0.0

    414 downloads

    I imported My N64 Japanese set and pulled 3D boxes and only got a few..So I hope this helps anyone.. 197 images gotta be close to a full set..
  16. ***Boring stuff first, skip this to get to the actual guide*** I wanted to make this guide because this is an emulator no one talks about, well no one around here it seems. Project 64 as an emulator isn't bad but the devs are shady with previous releases being packaged with ad-ware and now with 2.3 using the PJ64 UI you get a stupid nag screen which according to @SIMPLY AUSTINpeople are reporting it doesn't go away after a while. Now I have been using 2.3 through Launchbox bypassing the UI and I do not see the nag screen unless I need to load it up manually to tweak some stuff. I have also noticed that while Project 64 and the Mupen64 core in Retroarch are decent enough emulators neither of them can play one of my favourite N64 titles, Beetle Adventure Racing very well. Even the Vulkan powered Retroarch Mupen core does not run this game well. The stand alone Mupen64plus does run this game extremely well and it even has some texture pack support. Anyways, enough of my rambling lets get started. Step 1 Go to the Mupen64plus homepage http://mupen64plus.org/ or as of the time of this guide go straight to the 2.5 release page https://github.com/mupen64plus/mupen64plus-core/releases/tag/2.5. You will want to get the mupen64plus-bundle-win32-2.5.zip or if you are running on lower end hardware get the dynarec version. Edit: This version here has been released since this thread was posted, it has a simple but functional UI for easy setup and works great with Launchbox. https://m64p.github.io/ Step 2 Make a folder where you want this emulator to be and extract the contents of the download file into it. Step 3 In Launchbox add the mupen64plus-ui-console.exe as a new emulator and set it to be associated with your Nintendo 64 platform. Step 4 Launch a game either through Launchbox using this emulator or drag and drop a rom file on the exe file. This will generate a Mupen64plus folder and files in "C:\Users\user name\AppData\Roaming\". Step 5 Go to "C:\Users\user name\AppData\Roaming\Mupen64Plus" and find the mupen64plus.cfg, open this file in your favourite text editor and edit the lines as you see fit but here are some immediate recommendations to look for: # Draw on-screen display if True, otherwise don't draw OSD OnScreenDisplay = True Set this to False # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more R4300Emulator = 2 Try this at 0 for better quality, more accurate emulation but may be slow on your system # Use fullscreen mode if True, or windowed mode if False Fullscreen = False Set this to True # Width of output window or fullscreen width ScreenWidth = 640 # Height of output window or fullscreen height ScreenHeight = 480 Set the width and height according to your monitor. On a 1080 display set to 1280 and 1024 if you want to maintain a 4:3 aspect ratio. # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear Mipmapping = 1 Set this to 3 if you use more graphical enhancement settings # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored) TextureEnhancement = 0 Set this to personal preference, I don't use any of them. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality) MultiSampling = 0 This is your Anti Aliasing to smooth out the edges of polygons. I set mine to 8 but 2, 4 or 16 is fine. # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering AnisotropicFiltering = 0 Set this to 16 along with Mipmapping 3 above. # Enable hi-resolution texture file loading LoadHiResTextures = False If you plan on using High Resolution texture packs set this to true Now you are done and your games should load and play through Launchbox and look as good as they can without the use of texture packs. If you wish to use texture packs you will need to enable it with the last setting above by setting it to True. You will need to go to your "C:\Users\user name\AppData\Roaming\Mupen64Plus" folder and create a folder called "hires_texture". In this folder you will place your texture pack folders and files. The folders have to be named correctly like "super mario 64". I was only able to get loose file texture packs to work, .htc and .dat format packs I could not figure out how to get to work. If anyone has information on how to get these to work I would love to hear it. I know .htc is a GlideN64 plugin format and I tried using that plugin and different folder structures but I had no luck. From what I have read the Android version does support these formats but I do not know if the Windows version code is as up to date with that support or not. Like I said if anyone has any information on getting .htc and .dat format packs working please let me know.
  17. Project 64 1.6 won't run when I choose a ROM in Launchbox. I tried making a batch file and pointing to that like in this thread https://forums.launchbox-app.com/topic/28760-project64/ but it didn't help. Is there a fix that doesn't require me to download another version of PJ64? I don't want to risk getting malware. When I try to launch PS1 games PCSXR comes up like it's being run itself and I have to choose the game manually through the PCSXR menu. Is there a configuration to get games to launch without actually showing the emulator/background? The PC is a cheap old eMachines Windows 7 PC with a crappy integrated nvidia card from like 9 years ago, so I'm stuck with these two emulators. Can only run 2D Retroarch cores (so no n64/ps1 cores even though they work fine on Ubuntu. Guessing it's a lack of OpenGL or something, PCSXR needs D3D plugins to run full speed with Windows).
  18. I apologize if this has been asked...if so, I was unable to find any info. Long story short, I've been moving LB to an external drive and updating things. Before I started this process, all my platforms worked great, but now, several systems seem to be running in slow motion. Thanks to CaptSpeirs, I was able to solve the issue with NeoGeo (I had to turn on Threaded Video in Retroarch), but it hasn't worked and I can't figure out what settings (I think it's probably a setting within Retroarch) I need to change for GameCube & N64. GameCube I'm using dolphin_libretro and N64 has mupen64plus_libretro. If I push the space bar, everything speeds up and everything is almost on track. Any help would be greatly appreciated. Thanks.
  19. so i bought big box and got a build going, but when i try to play my n64 games they all seem to crash, as if the pc was taking a load of 100% when it isn't. i am running retroarch with mupen64 plus and my pc specs- gtx1070 ti, core i5 8600k. some games start and crash as soon as something big happens or a video scene, i haven't changed anything other than the resolution but it will still crash.
  20. In RetroArch I use the M keyboard key to bring up the core menu. In works in all other tested cores but not here. It is set in this core as well has anyone ever seen this happen before?
  21. Hi There, Launchbox newbie here (but veteran IT). First of all this is my new favorite frontend for pretty much everything that has to do with launching something (you dont say !). Small issue: I have multiple platform and theme music from my games were downloaded autotmatically from different sources (including Emumovies). Issue is for N64 platforme, 0 music, none. Question1: Where are theme song (from selection screen when you hover a game and the theme start playing) downloaded from ? Is it EmuMovies ? Question2: Is it just a normal issue and there is no actual providers for N64 games ? Thank you very much for your time. Jello
  22. I know some of you have been waiting for these for awhile and due to real life circumstances, I've had to put them on hiatus. However, I'm now back in the swing of things and wanted to see if recorded HyperSpin themes are still of interest to anyone? With all the new cinematic 16:9 themes being made, I'm not sure how much interest still remains for these old 4:3 themes but I personally prefer these for representing my old console systems in BigBox and leave the widescreen themes to the newer consoles (PSP, Wii, etc). Either way, I still feel these old themes should be preserved so I'm going to continue recording all I can with N64 being the latest set I tackle. I'm hoping to have these done within the next few weeks and ready for @circo to add to the EmuMovies FTP. I'll update back when they're released. I'll also be adding some new themes to the previously released sets (NES, SNES, Genesis, etc). Hopefully the community will make use of them... Stay tuned
  23. Hi, I'm trying to get Project64 working in 16:9 ratio, but when I use the default Glide64 video driver in the latest Project64 I'm missing the "Emulation Settings" tab in the "Configure Graphics Plugin..." menu (which is where the drop down selector is for aspect ratio). I downloaded the Glide64 Final driver, and that allows me to see and use 16:9, but with that I'm having huge problems running HIRES texture packs. Are there any configuration file options that I can set to force the emulation settings tab to appear in the default Glide64 driver? Many thanks
  24. N64 Japanese 3D Boxes View File I imported My N64 Japanese set and pulled 3D boxes and only got a few..So I hope this helps anyone.. 197 images gotta be close to a full set.. Submitter rexryan Submitted 08/10/2017 Category Game Box Art  
  25. Hey all, I've been rummaging around the net and I can't find anything on cheat support in retroarch for any of the n64 cores available. I was using Project 64 thru rocket launcher and it was mostly ok but you have to config cheats per game in windowed mode thru p64 so I decided to give retroarch a shot for n64 due to the in game play menu feature you can pull up for save states, settings, cheats, etc which can be done with a game controller. Basically I'm saying I want to access cheats from my game pad in big box mode for n64 and aside from within retroarch I have no idea how to go about that.
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