Jump to content
LaunchBox Community Forums

Search the Community

Showing results for tags 'n64'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • LaunchBox
    • Android
    • Beta Testing
    • Collections and Builds
    • Features
    • Troubleshooting
    • Website/Forum Support
    • Noobs
    • News and Updates
  • User-Created Content and Downloads
    • Big Box Custom Themes
    • Big Box Sound Packs
    • Big Box Startup Videos
    • Custom Theme Tutorials
    • Game Media
    • LaunchBox Custom Themes
    • Pause Themes
    • Platform Media
    • Playlists & Playlist Media
    • Startup Themes
    • Third-Party Applications and Plugins (Released)
    • Third-Party Applications and Plugins (Development and Beta Testing)
    • Videos
  • LaunchBox Games Database
    • News and Updates
    • Contributions
    • Features
    • Troubleshooting
  • Off Topic
    • DOSBox
    • Emulation
    • Games
    • Monkeys
    • Buy / Sell / Trade

Categories

  • Big Box Custom Themes
    • Legacy Themes
  • LaunchBox Custom Themes
  • Startup Themes
  • Pause Themes
  • Big Box Startup Videos
  • Big Box Sound Packs
  • Third-party Apps and Plugins
  • Game Media
    • Game Theme Videos
    • Game Media Packs
    • Game Marquee Images
    • Game Clear Logos
    • Game Box Art
    • Game Cart Images
    • Arcade Cabinets
  • Platform Media
    • Platform Theme Videos
    • Platform Console Images
    • Platform Backgrounds
    • Platform Banners
    • Platform Clear Logos
    • Platform Bezels/Overlays
  • Playlists & Playlist Media
    • Playlists
    • Playlist Theme Videos
    • Playlist Backgrounds
    • Playlist Banners
    • Playlist Clear Logos
  • LaunchBox/Big Box Media

Blogs

  • Jason's Devotions
  • Thatmans Blog
  • THAT NINTENDO SWITCH EARLY REVEAL WAS FROM A STOLEN CONSOLE
  • Version 8.8

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 19 results

  1. Version 1.0.0

    211 downloads

    I imported My N64 Japanese set and pulled 3D boxes and only got a few..So I hope this helps anyone.. 197 images gotta be close to a full set..
  2. I apologize if this has been asked...if so, I was unable to find any info. Long story short, I've been moving LB to an external drive and updating things. Before I started this process, all my platforms worked great, but now, several systems seem to be running in slow motion. Thanks to CaptSpeirs, I was able to solve the issue with NeoGeo (I had to turn on Threaded Video in Retroarch), but it hasn't worked and I can't figure out what settings (I think it's probably a setting within Retroarch) I need to change for GameCube & N64. GameCube I'm using dolphin_libretro and N64 has mupen64plus_libretro. If I push the space bar, everything speeds up and everything is almost on track. Any help would be greatly appreciated. Thanks.
  3. ***Boring stuff first, skip this to get to the actual guide*** I wanted to make this guide because this is an emulator no one talks about, well no one around here it seems. Project 64 as an emulator isn't bad but the devs are shady with previous releases being packaged with ad-ware and now with 2.3 using the PJ64 UI you get a stupid nag screen which according to @SIMPLY AUSTINpeople are reporting it doesn't go away after a while. Now I have been using 2.3 through Launchbox bypassing the UI and I do not see the nag screen unless I need to load it up manually to tweak some stuff. I have also noticed that while Project 64 and the Mupen64 core in Retroarch are decent enough emulators neither of them can play one of my favourite N64 titles, Beetle Adventure Racing very well. Even the Vulkan powered Retroarch Mupen core does not run this game well. The stand alone Mupen64plus does run this game extremely well and it even has some texture pack support. Anyways, enough of my rambling lets get started. Step 1 Go to the Mupen64plus homepage http://mupen64plus.org/ or as of the time of this guide go straight to the 2.5 release page https://github.com/mupen64plus/mupen64plus-core/releases/tag/2.5. You will want to get the mupen64plus-bundle-win32-2.5.zip or if you are running on lower end hardware get the dynarec version. Edit: This version here has been released since this thread was posted, it has a simple but functional UI for easy setup and works great with Launchbox. https://m64p.github.io/ Step 2 Make a folder where you want this emulator to be and extract the contents of the download file into it. Step 3 In Launchbox add the mupen64plus-ui-console.exe as a new emulator and set it to be associated with your Nintendo 64 platform. Step 4 Launch a game either through Launchbox using this emulator or drag and drop a rom file on the exe file. This will generate a Mupen64plus folder and files in "C:\Users\user name\AppData\Roaming\". Step 5 Go to "C:\Users\user name\AppData\Roaming\Mupen64Plus" and find the mupen64plus.cfg, open this file in your favourite text editor and edit the lines as you see fit but here are some immediate recommendations to look for: # Draw on-screen display if True, otherwise don't draw OSD OnScreenDisplay = True Set this to False # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more R4300Emulator = 2 Try this at 0 for better quality, more accurate emulation but may be slow on your system # Use fullscreen mode if True, or windowed mode if False Fullscreen = False Set this to True # Width of output window or fullscreen width ScreenWidth = 640 # Height of output window or fullscreen height ScreenHeight = 480 Set the width and height according to your monitor. On a 1080 display set to 1280 and 1024 if you want to maintain a 4:3 aspect ratio. # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear Mipmapping = 1 Set this to 3 if you use more graphical enhancement settings # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored) TextureEnhancement = 0 Set this to personal preference, I don't use any of them. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality) MultiSampling = 0 This is your Anti Aliasing to smooth out the edges of polygons. I set mine to 8 but 2, 4 or 16 is fine. # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering AnisotropicFiltering = 0 Set this to 16 along with Mipmapping 3 above. # Enable hi-resolution texture file loading LoadHiResTextures = False If you plan on using High Resolution texture packs set this to true Now you are done and your games should load and play through Launchbox and look as good as they can without the use of texture packs. If you wish to use texture packs you will need to enable it with the last setting above by setting it to True. You will need to go to your "C:\Users\user name\AppData\Roaming\Mupen64Plus" folder and create a folder called "hires_texture". In this folder you will place your texture pack folders and files. The folders have to be named correctly like "super mario 64". I was only able to get loose file texture packs to work, .htc and .dat format packs I could not figure out how to get to work. If anyone has information on how to get these to work I would love to hear it. I know .htc is a GlideN64 plugin format and I tried using that plugin and different folder structures but I had no luck. From what I have read the Android version does support these formats but I do not know if the Windows version code is as up to date with that support or not. Like I said if anyone has any information on getting .htc and .dat format packs working please let me know.
  4. Project 64 1.6 won't run when I choose a ROM in Launchbox. I tried making a batch file and pointing to that like in this thread https://forums.launchbox-app.com/topic/28760-project64/ but it didn't help. Is there a fix that doesn't require me to download another version of PJ64? I don't want to risk getting malware. When I try to launch PS1 games PCSXR comes up like it's being run itself and I have to choose the game manually through the PCSXR menu. Is there a configuration to get games to launch without actually showing the emulator/background? The PC is a cheap old eMachines Windows 7 PC with a crappy integrated nvidia card from like 9 years ago, so I'm stuck with these two emulators. Can only run 2D Retroarch cores (so no n64/ps1 cores even though they work fine on Ubuntu. Guessing it's a lack of OpenGL or something, PCSXR needs D3D plugins to run full speed with Windows).
  5. so i bought big box and got a build going, but when i try to play my n64 games they all seem to crash, as if the pc was taking a load of 100% when it isn't. i am running retroarch with mupen64 plus and my pc specs- gtx1070 ti, core i5 8600k. some games start and crash as soon as something big happens or a video scene, i haven't changed anything other than the resolution but it will still crash.
  6. In RetroArch I use the M keyboard key to bring up the core menu. In works in all other tested cores but not here. It is set in this core as well has anyone ever seen this happen before?
  7. Hi There, Launchbox newbie here (but veteran IT). First of all this is my new favorite frontend for pretty much everything that has to do with launching something (you dont say !). Small issue: I have multiple platform and theme music from my games were downloaded autotmatically from different sources (including Emumovies). Issue is for N64 platforme, 0 music, none. Question1: Where are theme song (from selection screen when you hover a game and the theme start playing) downloaded from ? Is it EmuMovies ? Question2: Is it just a normal issue and there is no actual providers for N64 games ? Thank you very much for your time. Jello
  8. I know some of you have been waiting for these for awhile and due to real life circumstances, I've had to put them on hiatus. However, I'm now back in the swing of things and wanted to see if recorded HyperSpin themes are still of interest to anyone? With all the new cinematic 16:9 themes being made, I'm not sure how much interest still remains for these old 4:3 themes but I personally prefer these for representing my old console systems in BigBox and leave the widescreen themes to the newer consoles (PSP, Wii, etc). Either way, I still feel these old themes should be preserved so I'm going to continue recording all I can with N64 being the latest set I tackle. I'm hoping to have these done within the next few weeks and ready for @circo to add to the EmuMovies FTP. I'll update back when they're released. I'll also be adding some new themes to the previously released sets (NES, SNES, Genesis, etc). Hopefully the community will make use of them... Stay tuned
  9. Hi, I'm trying to get Project64 working in 16:9 ratio, but when I use the default Glide64 video driver in the latest Project64 I'm missing the "Emulation Settings" tab in the "Configure Graphics Plugin..." menu (which is where the drop down selector is for aspect ratio). I downloaded the Glide64 Final driver, and that allows me to see and use 16:9, but with that I'm having huge problems running HIRES texture packs. Are there any configuration file options that I can set to force the emulation settings tab to appear in the default Glide64 driver? Many thanks
  10. I have a version of the 1964 (N64) emulator that allows you to run Goldeneye and Perfect Dark in a silky smooth 60fps, its absolutely the best option for emulating these games but I can't get it to work within Launchbox. When I try to run the game, it simply takes me to the rom browser screen of the emulator but doesn't auto start the game like other emulators do. I'm assuming there is a something I need to do in the command line. Does anyone know how to get this emulator up and running in Launchbox? Thanks.
  11. N64 Japanese 3D Boxes View File I imported My N64 Japanese set and pulled 3D boxes and only got a few..So I hope this helps anyone.. 197 images gotta be close to a full set.. Submitter rexryan Submitted 08/10/2017 Category Game Box Art  
  12. Hey all, I've been rummaging around the net and I can't find anything on cheat support in retroarch for any of the n64 cores available. I was using Project 64 thru rocket launcher and it was mostly ok but you have to config cheats per game in windowed mode thru p64 so I decided to give retroarch a shot for n64 due to the in game play menu feature you can pull up for save states, settings, cheats, etc which can be done with a game controller. Basically I'm saying I want to access cheats from my game pad in big box mode for n64 and aside from within retroarch I have no idea how to go about that.
  13. So basically like title says I go into a game and either my wired PS3 controller is not recognized and I have to quit or I get in hit F1 go to quick menu control input and can't change a single button. Well actually by freak occurrence it let me change my select button to "5" or "3" whatever that means. Is there a glossary of which number is what button so I could make a remap manually plug it in and have retroarch do it's thing.
  14. Hey guys! This is my first post here... but I've been using Launchbox for a while now, and absolutely love it! Anyway, I was just curious about something. Today, I received some USB N64 controllers and while they're fully functional, the analog sticks are somewhere between functional and terrible. Now, I see that it's possible to replace the analog sticks on official N64 controllers. I'm actually quite interested in getting the GameCube replacement. But I'd like to know if anyone here has had any experience replacing the stick on one of these unofficial N64-USB controllers (either from Retrobit, or anywhere else). Given that I just got mine today and haven't gotten around to opening it up, yet. I'll probably do that sometime tomorrow. I wanted to ask you guys first though... Do you think it's do-able or am I wasting my time? Are the guts inside the controllers pretty much the same? Any input would be appreciated! Thanks!
  15. Does anyone know a way to play Goldeneye with modern FPS controls? I've seen some methods out there like this one via Reddit. Just wondering if anyone has crossed this bridge before and found a better method. I'm currently using Retroarch with the mupen64plus core. Thanks!
  16. Here's my issue and my repro steps: 1. Load N64 ROM with Retroarch (Mupen64Plus) 2. Configure User 1 Input binds (to allow per-button C-mapping) 3. Test in-game, works 4. Quit 5. Re-load N64 rom, configuration is lost I have "save configuration on exit" turned on. The "underlying issue" is that I need N64 to configure the controller differently than any other emulator because of the C-Stick mapping issue (I bind buttons to R-stick axis to allow C-buttons to work normally. Here's the controller and how I have it mapped: [Picture] (attached as well) In order to do this, I have to map the buttons marked with Yellow Arrows to Right-stick axis. I can get it working, but as soon as I reload, it goes back to a different config. What am I missing? I want to configure the controller this way for ONLY this system. Other systems I can use a normal mapping and the "rebind" features per-core.
  17. Name: GodenEye Revamped for 2016! Category: Tutorials Date Added: 2016-08-31 Submitter: SIMPLY AUSTIN GodenEye Revamped for 2016!
  18. ***Boring stuff first, skip this to get to the actual guide*** I wanted to make this guide because this is an emulator no one talks about, well no one around here it seems. Project 64 as an emulator isn't bad but the devs are shady with previous releases being packaged with ad-ware and now with 2.3 using the PJ64 UI you get a stupid nag screen which according to @SIMPLY AUSTINpeople are reporting it doesn't go away after a while. Now I have been using 2.3 through Launchbox bypassing the UI and I do not see the nag screen unless I need to load it up manually to tweak some stuff. I have also noticed that while Project 64 and the Mupen64 core in Retroarch are decent enough emulators neither of them can play one of my favourite N64 titles, Beetle Adventure Racing very well. Even the Vulkan powered Retroarch Mupen core does not run this game well. The stand alone Mupen64plus does run this game extremely well and it even has some texture pack support. Anyways, enough of my rambling lets get started. This guide is only intended for people wanting to set it up and use this emulator on it's own. This setup will not work through Launchbox. For whatever reason after I set it all up this way and setup Mupen64plus as an emulator in Launchbox and pointed it at the mupen64plus-ui-console.exe it does not load with all the tweaks made using the UI. If someone has figured it out and can tell me what I did wrong I will make the appropriate edits. I will make a second Launchbox specific guide and it will be much shorter. Step 1 Go to the Mupen64plus homepage http://mupen64plus.org/ or as of the time of this guide go straight to the 2.5 release page https://github.com/mupen64plus/mupen64plus-core/releases/tag/2.5. You will want to get the mupen64plus-bundle-win32-2.5.zip or if you are running on lower end hardware get the dynarec version. Step 2 Because Mupen64plus is a command line you will probably want some sort of GUI to go with it. You don't need to have this but it makes setting it up and tweaking easier. There are several available but the one I like is mupen64plus-qt which is available here http://www.emutalk.net/threads/54976-Mupen64Plus-Qt or https://github.com/dh4/mupen64plus-qt/releases get the file mupen64plus-qt_win1.9.zip or newer if at the time of reading this there is a newer version. Step 3 Create a folder where ever you plan on keeping this emulator on your hard drive and extract the contents of both of these zip files. You should now have a bunch of files like the pic below Step 4 Run the mupen64plus-qt.exe and the first thing you should do is go to the settings tab at the top and then configure. The first tab you will see is Paths, you can leave everything as it is if you like. But at the bottom of this tab you can set your path to your roms directory. Step 5 Go to the Graphics tab and this is where you will turn on Fullscreen and set your Resolution. Set your resolution to match your monitors resolution to match your monitors if you want but if you use a 16:9 or 16:10 aspect ration monitor the game will be stretched. If you prefer a more natural 4:3 ratio set your resolution to something like 1280x1024 on a 1080 display or 1600x1200 on a 1440 display The rest of the tabs are all optional and up to you to learn about them all and tinker with. Click the Ok button and it will take a second to generate. Step 7 You can now do some further custom settings by getting into the mupen64plus.cfg file which will either be located in "C:\Users\user name\AppData\Roaming\Mupen64Plus". You can either edit the file with your favourite txt editor or click Settings > Edit mupen64plus.cfg in the GUI. A couple of settings I recommend are: Mipmapping = 3 MultiSampling = 4 (8 or 16 works too) AnisotropicFiltering = 16 You should now have the basics up and running to use Mupen64plus in a stand alone manner.
  19. Retroarch is crashing everytime I try to load a N64 game.. this is with launchbox and without.. either way. Anyone else having this issue. I'm using version 1.3.6 of retroarch with the mupen 64 plus core.
×
×
  • Create New...