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  1. Version 2.14

    660 downloads

    A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file types from an archive. New in v2.14 New right-click menu option - "Batch Cache Games" Extract or copy multiple games to the cache, ready to play later Bulk cache games from NAS or external storage Cached games can be played even if network or external storage disconnected Description When a compressed ROM (zip, 7z, rar, gz, chd, rvz, etc.) is first extracted, it is stored in the archive cache. The next time it is played, the game is loaded directly from the cache, virtually eliminating wait time. As the cache size approaches the maximum size, the oldest played games are deleted from the cache, making room for new games. Features Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (don't cache small archives). Option to extract all discs in a multi-disc game, and generate M3U file. Option to copy ROM files to cache without extraction. Option to keep select ROMs cached and ready to play. Select and play individual ROM files from an archive. Batch cache feature for extracting or copying multiple games to cache at once. Filename and extension priorities per emulator and platform (cue, bin, iso, etc). Support for additional archive formats (chd, rvz, etc) Badge to indicate cached games Example Use Cases Why use Archive Cache Manager? Here's some example use cases. ROMs located on NAS or external storage, where disk read or transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as platform specific folder (for RetroArch Content Directory settings). Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Playing zipped MSU versions of games, where need to launch the rom file instead of the cue file from the archive. The library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the emulator or emulator platform has the "Extract ROM archives before running" option checked. Uninstallation Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage Extracting and Caching Archive Cache Manager runs transparently to the user. All that is required is the emulator or emulator platform has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched. Cache and extraction behaviour can be modified in plugin's configuration window. Multi-Disc Games To use the multi-disc cache feature, check the "Multi-disc Support" option in the Archive Cache Manager config window. The next time a multi-disc game is launched, all the discs from the game will be extracted to the cache and a corresponding M3U file generated. If the emulator \ platform supports M3U files (as configured in LaunchBox), the generated M3U file will be used when launching the game. Otherwise a single disc will be launched, and swapping between cached discs can be done manually in the emulator. Batch Caching Games Multiple games can be cached at once using the Batch Cache Games window. Select one or more games in LaunchBox, then right-click a game and choose the "Batch Cache Games..." option. A window will popup displaying the list of games, and begin checking the extracted ROM sizes. Once the checks are complete, click the Cache Games button to begin caching. Games are cached according to the plugin's emulator and platform settings. A game may be extracted, copied, or no action taken if it doesn't match a caching rule, or it's already cached. Each game's caching progress will be displayed in the Status column, and a progress bar at the bottom of the game list shows the overall caching progress. If there are any errors while caching, an error message is displayed with the option to continue or stop. Tip: For games stored on a NAS or an external drive, use Batch Cache Games to cache a selection of them locally. Enable the plugin's Always Bypass LaunchBox Path Check option to allow the cached game to be launched directly, even if the network or external drive is disconnected! Selecting and Playing Individual ROMs From an Archive To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...". A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator. The next time the game is launched via the normal Play option, the previous ROM selection will be automatically applied. To select another ROM, use the same "Select ROM In Archive..." menu. The same menu is also available in BigBox, though currently only supports keyboard input. Keeping Games Cached Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK. Badge The plugin includes a badge to indicate if a game is currently in the cache. It is available under the Badges->Plugin Badges->Enable Archive Cached menu. There are additional Simple White and Neon style badges, which can be found in the LaunchBox\Plugins\ArchiveCacheManager\Badges folder. Copy your preferred icon to the LaunchBox\Images\Badges folder and rename it Archive Cached.png. Configuration Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration screens and options is below. Cache Settings This page shows a summary of the cache storage and currently cache items, and provides options for cache configuration. Configure Cache Clicking the Configure Cache... button opens the cache configuration window. Configure Cache - Cache Path This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder. Default: ArchiveCache If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK. If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path. Configure Cache - Cache Size This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size. Default: 20,000 MB (20 GB) Configure Cache - Minimum Archive Size This is the minimum size in megabytes of an uncompressed archive before it will be added to the cache. Archives smaller than this won't be added to the cache. Default: 100 MB Keep A Keep flag can be applied to a cached item. When set, the item will be excluded from cache management and not be removed from the cache. This is useful for less frequently played games which need to load without waiting (very large games, party games, favourites, children's games, etc). Default: Disabled Open In Explorer Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist. Refresh Refreshes the cache summary and list of cached items from disk. Delete Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting). Delete All Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting). Extraction Settings This page provides settings for archive extraction and launch behviour. Each row in the table applies to the specified emulator \ platform pair. If a game is launched which doesn't match an emulator \ platform, the settings in All \ All will be used. Emulator \ Platform The specific emulator and platform for the settings to be applied to. Add a new emulator and platform row using the Add... button. Remove an emulator \ platform row using the Delete button. When a new row is added its settings will be copied from the All \ All entry, except for Priority which will be blank. Priority Files from an archive can be prioritized in the case where an emulator requires a certain filename or file type. This setting defines the filename or extension priority for the specified emulator and platform combination. The priorities are a comma delimited list, where the highest priority is the first entry, the next highest priority is the second entry, and so on. If a match is not found in the archive when a game is loaded, the priority in All \ All is used. A wildcard (*) can be used to perform partial filename matches. Examples include: bin, iso - Files ending with bin, then files ending in iso, then all other files. eboot.bin - Files named eboot.bin, then all other files. *(*E*)*[!].*, *(*U*)*[!].*, *[!].* - GoodMerged style, prioritizing European 'good' ROM dumps, then USA 'good' ROM dumps, then other region 'good' ROM dumps, then all other files. Note that the priority is applied to all archives, even if they are not cached. The fallback All \ All priority is the basis for the contents of the multi-disc M3U file generation. Be careful removing entries such as cue, unless a specific emulator \ platform is used to handle cue and similar file types. Default: All \ All | mds, gdi, cue, eboot.bin PCSX2 \ Sony Playstation 2 | bin, iso Action The action to take when processing a ROM file. Extract - Extract an archive to the cache. Non-archive files will be passed directly to the emulator. Copy - Copy the game file to the cache. Archive files will copied, but not extracted. Extract or Copy - If the game file is an archive, extract it to the cache. Otherwise copy the game file to the cache. Default: Extract Launch Path The path within the cache to launch the game from. Useful for managing common settings in RetroArch which are based on the game's folder. Default - The archive folder in the cache, which is in the form <Filename> - <MD5 Hash> Title - The game's title set in LaunchBox (e.g. Final Fantasy VII) Platform - The game's platform set in LaunchBox (e.g. Sony Playstation) Emulator - The emulator title set in LaunchBox (e.g. RetroArch) Games will always be extracted \ copied to the <Filename> - <MD5 Hash> location. If the Launch Path is set to something other than Default, the corresponding folder will be created within the cache, and NTFS hardlinks will be created which point to the extracted \ copied files. Default: Default Multi-Disc Check this option to enable multi-disc support. When enabled, the following actions occur when playing a multi-disc game: All discs from a multi-disc game will be extracted \ copied and added to the archive cache. M3U files will be generated, with the name based on the M3U Name setting. The M3U contents will list the absolute path to one cached file per disc, where the file is chosen based on the emulator \ platform file priority, or the special All \ All priority. If the emulator \ platform supports M3U files, the generated M3U file will be used when launching the game. Default: Enabled M3U Name The name of the M3U file created when launching a multi-disc game, and Multi-Disc is enabled. The M3U file name is used by some emulators to create a save file and match settings. Game ID - The unique ID for a game, generated by LaunchBox. This is the same M3U naming convention used by LaunchBox (e.g. 2828d969-4362-49d5-b080-c2b7cc6f7d59.m3u) Title + Version - The game's title and version combined, with (Disc N) removed from the version (e.g. Final Fantasy VII (Europe).m3u) Default: Game ID Smart Extract Check this option to enable smart extraction, which will only extract a single file from an archive if a number of rules are met. See the Smart Extract Settings section for details. Default: Enabled chdman Check this option to extract a chd file to cue+bin files using chdman. The executable chdman.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled DolphinTool Check this option to extract rvz, wia, and gcz files to iso files using DolphinTool. The executable DolphinTool.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled Smart Extract Settings When enabled, the Smart Extract option will check if it's possible to extract only a single file from an archive. For merged archives containing multiple ROM versions and hacks, this avoids the need to extract a potentially large number of files to play a single game. Smart Extract will extract and launch a single file from an archive if the following conditions are met: An individual file has been selected through the "Select ROM in Archive..." right-click menu. All of the file types in an archive are the same, excluding files with Metadata Extensions. All of the file types in an archive are Stand-alone ROMs, excluding files with Metadata Extensions. Stand-alone ROM Extensions A comma delimited list of file extensions which can run stand-alone (no dependencies on other files). Default: gb, gbc, gba, agb, nes, fds, smc, sfc, n64, z64, v64, ndd, md, smd, gen, iso, chd, gg, gcm, 32x, bin Metadata Extensions A comma delimited list of file extensions which indicate ROM metadata, and aren't required to play a ROM file. Default: nfo, txt, dat, xml, json Plugin Settings Always Bypass LaunchBox Path Check When enabled, bypasses LaunchBox's check that a game's application path (ROM file) exists before launch. If a game is cached and the source ROM storage is slow or unavailable, the game will still launch immediately. The bypass check happens automatically if the extract action is Copy, or the file is not zip, 7z, or rar. Default: Disabled Check For Updates On Startup Enable this option to check for plugin updates when LaunchBox starts up. This is a simple version check of the latest release on github, and nothing is automatically downloaded or installed. If a new update is found a message box will appear shortly after LaunchBox is started, with the option to open the download page in a browser. Default: On first run, a message box will appear asking the user if they'd like to enable the update check.
  2. Archive Cache Manager View File A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file types from an archive. New in v2.13 Fix config window DPI scaling issue Config window performance improvements Option to skip version during update check New in v2.12 Option to copy non-archive files to cache Support for extracting additional formats Option to extract chd to cue+bin using chdman Option to extract rvz, wia, gcz to iso using DolphinTool Option to specify a launch folder for cached games (game platform, game title, or emulator title) Useful for managing common RetroArch settings Smart Extract option to only extract required files from an archive Useful for merged ROM sets Emulator selection when launching a file from "Select ROM In Archive" list Option to bypass LaunchBox's check the ROM file exists when launching a game Allows launching cached game immediately - no waiting for slow disk spin-up or network latency Allows playing cached games 'offline' if NAS or cloud storage unavailable Config window and UI overhaul Minor bug fixes Description When a compressed ROM (zip, 7z, rar, gz, chd, rvz, etc.) is first extracted, it is stored in the archive cache. The next time it is played, the game is loaded directly from the cache, virtually eliminating wait time. As the cache size approaches the maximum size, the oldest played games are deleted from the cache, making room for new games. Features Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (don't cache small archives). Option to extract all discs in a multi-disc game, and generate M3U file. Option to copy ROM files to cache without extraction. Option to keep select ROMs cached and ready to play. Select and play individual ROM files from an archive. Filename and extension priorities per emulator and platform (cue, bin, iso, etc). Support for additional archive formats (chd, rvz, etc) Badge to indicate cached games Example Use Cases Why use Archive Cache Manager? Here's some example use cases. Zipped ROMs located on network server or cloud drive, where disk read or network transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as high speed SSD. Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Playing MSU versions of games, where need to launch the rom file instead of the cue file from the archive. Your library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the emulator or emulator platform has the "Extract ROM archives before running" option checked. Uninstallation Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage Extracting and Caching Archive Cache Manager runs transparently to the user. All that is required is the emulator or emulator platform has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched. Cache and extraction behaviour can be modified in plugin's configuration window. Multi-Disc Games To use the multi-disc cache feature, check the "Multi-disc Support" option in the Archive Cache Manager config window. The next time a multi-disc game is launched, all the discs from the game will be extracted to the cache and a corresponding M3U file generated. If the emulator \ platform supports M3U files (as configured in LaunchBox), the generated M3U file will be used when launching the game. Otherwise a single disc will be launched, and swapping between cached discs can be done manually in the emulator. Selecting and Playing Individual ROMs From an Archive To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...". A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator. The next time the game is launched via the normal Play option, the previous ROM selection will be automatically applied. To select another ROM, use the same "Select ROM In Archive..." menu. The same menu is also available in BigBox, though currently only supports keyboard input. Keeping Games Cached Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK. Badge The plugin includes a badge to indicate if a game is currently in the cache. It is available under the Badges->Plugin Badges->Enable Archive Cached menu. There are additional Simple White and Neon style badges, which can be found in the LaunchBox\Plugins\ArchiveCacheManager\Badges folder. Copy your preferred icon to the LaunchBox\Images\Badges folder and rename it Archive Cached.png. Configuration Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration screens and options is below. Cache Settings This page shows a summary of the cache storage and currently cache items, and provides options for cache configuration. Configure Cache Clicking the Configure Cache... button opens the cache configuration window. Configure Cache - Cache Path This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder. Default: ArchiveCache If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK. If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path. Configure Cache - Cache Size This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size. Default: 20,000 MB (20 GB) Configure Cache - Minimum Archive Size This is the minimum size in megabytes of an uncompressed archive before it will be added to the cache. Archives smaller than this won't be added to the cache. Default: 100 MB Keep A Keep flag can be applied to a cached item. When set, the item will be excluded from cache management and not be removed from the cache. This is useful for less frequently played games which need to load without waiting (very large games, party games, favourites, children's games, etc). Default: Disabled Open In Explorer Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist. Refresh Refreshes the cache summary and list of cached items from disk. Delete Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting). Delete All Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting). Extraction Settings This page provides settings for archive extraction and launch behviour. Each row in the table applies to the specified emulator \ platform pair. If a game is launched which doesn't match an emulator \ platform, the settings in All \ All will be used. Emulator \ Platform The specific emulator and platform for the settings to be applied to. Add a new emulator and platform row using the Add... button. Remove an emulator \ platform row using the Delete button. When a new row is added its settings will be copied from the All \ All entry, except for Priority which will be blank. Priority Files from an archive can be prioritized in the case where an emulator requires a certain filename or file type. This setting defines the filename or extension priority for the specified emulator and platform combination. The priorities are a comma delimited list, where the highest priority is the first entry, the next highest priority is the second entry, and so on. If a match is not found in the archive when a game is loaded, the priority in All \ All is used. A wildcard (*) can be used to perform partial filename matches. Examples include: bin, iso - Files ending with bin, then files ending in iso, then all other files. eboot.bin - Files named eboot.bin, then all other files. *(*E*)*[!].*, *(*U*)*[!].*, *[!].* - GoodMerged style, prioritizing European 'good' ROM dumps, then USA 'good' ROM dumps, then other region 'good' ROM dumps, then all other files. Note that the priority is applied to all archives, even if they are not cached. The fallback All \ All priority is the basis for the contents of the multi-disc M3U file generation. Be careful removing entries such as cue, unless a specific emulator \ platform is used to handle cue and similar file types. Default: All \ All | mds, gdi, cue, eboot.bin PCSX2 \ Sony Playstation 2 | bin, iso Action The action to take when processing a ROM file. Extract - Extract an archive to the cache. Non-archive files will be passed directly to the emulator. Copy - Copy the game file to the cache. Archive files will copied, but not extracted. Extract or Copy - If the game file is an archive, extract it to the cache. Otherwise copy the game file to the cache. Default: Extract Launch Path The path within the cache to launch the game from. Useful for managing common settings in RetroArch which are based on the game's folder. Default - The archive folder in the cache, which is in the form <Filename> - <MD5 Hash> Title - The game's title set in LaunchBox (e.g. Final Fantasy VII) Platform - The game's platform set in LaunchBox (e.g. Sony Playstation) Emulator - The emulator title set in LaunchBox (e.g. RetroArch) Games will always be extracted \ copied to the <Filename> - <MD5 Hash> location. If the Launch Path is set to something other than Default, the corresponding folder will be created within the cache, and NTFS hardlinks will be created which point to the extracted \ copied files. Default: Default Multi-Disc Check this option to enable multi-disc support. When enabled, the following actions occur when playing a multi-disc game: All discs from a multi-disc game will be extracted \ copied and added to the archive cache. M3U files will be generated, with the name based on the M3U Name setting. The M3U contents will list the absolute path to one cached file per disc, where the file is chosen based on the emulator \ platform file priority, or the special All \ All priority. If the emulator \ platform supports M3U files, the generated M3U file will be used when launching the game. Default: Enabled M3U Name The name of the M3U file created when launching a multi-disc game, and Multi-Disc is enabled. The M3U file name is used by some emulators to create a save file and match settings. Game ID - The unique ID for a game, generated by LaunchBox. This is the same M3U naming convention used by LaunchBox (e.g. 2828d969-4362-49d5-b080-c2b7cc6f7d59.m3u) Title + Version - The game's title and version combined, with (Disc N) removed from the version (e.g. Final Fantasy VII (Europe).m3u) Default: Game ID Smart Extract Check this option to enable smart extraction, which will only extract a single file from an archive if a number of rules are met. See the Smart Extract Settings section for details. Default: Enabled chdman Check this option to extract a chd file to cue+bin files using chdman. The executable chdman.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled DolphinTool Check this option to extract rvz, wia, and gcz files to iso files using DolphinTool. The executable DolphinTool.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled Smart Extract Settings When enabled, the Smart Extract option will check if it's possible to extract only a single file from an archive. For merged archives containing multiple ROM versions and hacks, this avoids the need to extract a potentially large number of files to play a single game. Smart Extract will extract and launch a single file from an archive if the following conditions are met: An individual file has been selected through the "Select ROM in Archive..." right-click menu. All of the file types in an archive are the same, excluding files with Metadata Extensions. All of the file types in an archive are Stand-alone ROMs, excluding files with Metadata Extensions. Stand-alone ROM Extensions A comma delimited list of file extensions which can run stand-alone (no dependencies on other files). Default: gb, gbc, gba, agb, nes, fds, smc, sfc, n64, z64, v64, ndd, md, smd, gen, iso, chd, gg, gcm, 32x, bin Metadata Extensions A comma delimited list of file extensions which indicate ROM metadata, and aren't required to play a ROM file. Default: nfo, txt, dat, xml, json Plugin Settings Always Bypass LaunchBox Path Check When enabled, bypasses LaunchBox's check that a game's application path (ROM file) exists before launch. If a game is cached and the source ROM storage is slow or unavailable, the game will still launch immediately. The bypass check happens automatically if the extract action is Copy, or the file is not zip, 7z, or rar. Default: Disabled Check For Updates On Startup Enable this option to check for plugin updates when LaunchBox starts up. This is a simple version check of the latest release on github, and nothing is automatically downloaded or installed. If a new update is found a message box will appear shortly after LaunchBox is started, with the option to open the download page in a browser. Default: On first run, a message box will appear asking the user if they'd like to enable the update check. Source Code Source available on GitHub, licensed under the LGPL: https://github.com/fraganator/archive-cache-manager Submitter fraganator Submitted 01/03/2017 Category Third-party Apps and Plugins  
  3. Game Installer Creator v2.1.1 This is a tool I created to automate the process of creating compressed 7zip archives of PC Games to use with Launchbox or other front ends or by manually running the game launcher shortcut. The tool will work with any storage that can be mapped as a network drive or shows up in file manager as a letter. Once a simple configuration is complete you enter 2 pieces of information and it creates all the files required to easily add PC Games to your Launchbox setup and moves them to thier required locations in your setup. The tool requires that you already have the game you want to archive installed and working unless you have already compressed the game files to a .7z file and placed them on your external drive, network server, NAS or cloud drive. If you choose to have the tool compress and move your game files once it has finished the process you can uninstall or delete the game. The game files will now be a compressed .7z archive stored in the location you chose for your storage. If you decide to manually compress your files they must be in .7z format and the name must be the name of the game.7z. You must also create your .7z file from within the root of the game directory selecting all the files and folders for the game and compressing those. Do no create your .7z file by just compressing the game folder, it will not work with the tool. So basically the process goes like this: 1. You run the Game Installer Creator batch file and enter 2 pieces of information about your game and the Creator makes the required files and places them where needed. 2. Add your game to Launchbox or other front end or you can run the game launcher shortcuts by themselves. You can add your games to Launchbox by going to Tools\Import\Manually Add Game or you can drag and drop the created shortcut file located in your game install folder at Batch Files\Game Launcher\Games into Launchbox to import it. If you drag and dropped the file the Launching tab will be prefilled for you, otherwise click on the Launching tab on the left to add your launcher batch file. Browse to your game install folder and navigate to Batch Files\Game Launchers\Games and select the shortcut file for your game. Next to add the uninstaller go to Additional Apps and Add a New Application. I usually name the app Unistall "Name of Game", but you can name this whatever you would like. Browse to your game install folder and navigate to Batch Files\Game Launchers\Uninstallers and select the Delete "Name of Game" shortcut file for your game. Now you are all set! Double click your game in Launchbox or right click and select Play to run your game. The launcher will check to see if the game folder already exist on your computer and if it does it will run the game, otherwise it will extract the game to your computer and then run the game. If you would like to remove the game from your computer right click on the game in Launchbox and go to additional apps and select Uninstall "Name of Game" or whatever you called the uninstall app. Version 1.1 Update Change Log: Added the ability to have the tool compress your game files and move them to your storage location. Version 1.2 Update Change Log: Removed information regarding your .7z file as it is unnecessary with the tool handling the compression for you. I also formatted the text for better readability. Version 1.3 Update Change Log: Added a main menu. Added an option to remove all of the files created by the tool and gives you the choice to delete the compressed .7z file for the game. Version 1.3 Update 2 Change Log: I found and fixed an error when creating files for games where the .exe file that launches the game is not in the root folder. Version 2.0 Change Log: Drag and Drop has been added to make the process easier. In adding the drag and drop feature the entire code has been rewritten and optimized. The config process has been greatly simplified with drag and drop functionality and the need to only add 2 folder paths. I have removed the self extracting archive creation and am now using the tool and batch files to handle the compression and extraction. Switched to using 7zG.exe from 7z.exe to provide a progress gui. This version is no longer compatible with previous versions. The location of the batch files and the compressed files has changed. If you have used a previous version of the tool it is recommended that you remove the old files and recreate new ones using the tool. You can use the old version of the tool to remove the files from the old installation locations. You can then move your compressed files to the game install folder root, the tool no longer requires creating separate game folders for each game in the storage location. Version 2.1 Change Log: Made a change to the batch files to allow for portability of Launchbox. Previously the batch files included the complete paths to the folders and files, paths are now relative to the Launchbox folder. The Game Install folder is now required to be in your Launchbox folder and is created during the configuration process. Batch file shortcuts have also been moved to the same folder as their batch files due to the change in the batch files. You can delete the Game Launcher folder located in the Batch Files folder. You will need to convert any previously created batch files to the new Game Installer Creator system by adding the games again through the tool and changing your launcher path in Launchbox to the shortcut file in Launchbox\Batch Files\Games and the uninstaller path to Launchbox\Batch Files\Uninstallers. I apologize for the inconvienence of having to do this if you have used a previous version of the tool, but the tool is still in development and changes are going to happen along the way. Being that I intend to make this into a Launchbox Plugin having the game installs contained within the Launchbox folder makes sense. Version 2.1.1 Change Log: Removed the need to press Enter after inputting a selection in the Main Menu and all Y/N prompts making navigation quicker and cleaner. Changed the naming of the shortcut files to be only the name of the game, removing the .bat - Shortcut. This makes it easier to add the games to Launchbox as you no longer need to delete the .bat - Shortcut portion when importing games. Game Installer Creator v2.1.1.7z
  4. Ok So I have launchbox locally installed onto my win10 machine and previously had my images and roms set to my D drive. This was great until i looked at the amount of room the images was taking up. So i decided to move everything to the nas, which gives me the added benefit to playing games from multiple pc. The problem is that after setting up launchbox, the image population takes forever. I have tried maxing out my cache to 4 gb. It still takes about 15 seconds to change games. Would symbolic links fix my issue? if so where would i put the links and for what? Any help appreciated
  5. bjwest

    NAS for Roms?

    Hi, I have a WD PR2100 NAS and am considering using that for my roms and using a PC for Launchbox (SSD), images/snaps and emulators (on HDD). The NAS has two ethernet ports (one currently connected to modem) and I would use other port to connect to my PC. Has anyone had much luck doing it this way? I would be emulating N64 and PS1 as the most demanding systems. Thanks
  6. Hi Guys, I have both LaunchBox and RetroArch installed to my NAS currently. When trying to play a game, it doesn't seem to launch RetroArch. There are no errors, it just comes right back to the LB interface. I'm thinking this might have something to do with DirectX, but not sure. I'm running Win 10 64-bit w/DirectX 12, so shouldn't have to installed 9.0c. When I do try to with the RetroArch installer, I do get an error. Is there anything inherently wrong with installing both to a NAS? Any other ideas? Thanks!!
  7. Moved my external HDD off the PC and attached to my QNAP NAS. The HDD contains ROMS but have LaunchBox locally on the PC still. The idea is to share the ROMs between multiple devices. Trying to use the "Change ROMs Folder Path For Selected Games..." but the folder dialog does not allow typing paths (\\nas\roms) and the NAS is not discoverable under "Network". Can we use UNC paths? It seems you can type a path for a single game in its edit dialog, not seeing how to do this in bulk though. Hoping I am just missing something simple here. Thanks a lot!
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